HOME

TheInfoList



OR:

Scott Fisher is the Professor and Founding Chair of the
Interactive Media Interactive media normally refers to products and services on digital computer-based systems which respond to the user's actions by presenting content such as text, moving image, animation, video and audio. Since its early conception, various fo ...
Division in the USC School of Cinematic Arts at the University of Southern California, and Director of the Mobile and Environmental Media Lab there. He is an artist and technologist who has worked extensively on virtual reality, including pioneering work at NASA, Atari Research Labs,
MIT The Massachusetts Institute of Technology (MIT) is a private land-grant research university in Cambridge, Massachusetts. Established in 1861, MIT has played a key role in the development of modern technology and science, and is one of the m ...
's Architecture Machine Group (now the MIT Media Lab) and Keio University.


Early life

Scott S. Fisher was born in 1951 at
Bryn Mawr, Pennsylvania Bryn Mawr, pronounced , from Welsh for big hill, is a census-designated place (CDP) located across three townships: Radnor Township and Haverford Township in Delaware County, and Lower Merion Township in Montgomery County, Pennsylvania. It ...
, near Philadelphia. He was educated at
MIT The Massachusetts Institute of Technology (MIT) is a private land-grant research university in Cambridge, Massachusetts. Established in 1861, MIT has played a key role in the development of modern technology and science, and is one of the m ...
, receiving a Master of Science degree in Media Technology in 1981. His thesis advisor there was
Nicholas Negroponte Nicholas Negroponte (born December 1, 1943) is a Greek American architect. He is the founder and chairman Emeritus of Massachusetts Institute of Technology's Media Lab, and also founded the One Laptop per Child Association (OLPC). Negroponte ...
. There he participated in the creation of the
Aspen Movie Map The Aspen Movie Map was a revolutionary hypermedia system developed at MIT by a team working with Andrew Lippman in 1978 with funding from ARPA. Features The Aspen Movie Map enabled the user to take a virtual tour through the city of Aspen, Colo ...
.


Career

Much of Fisher's career has focused on expanding the technologies and creative potentials of virtual reality. Between 1985 and 1990, he was founding Director of the Virtual Environment Workstation Project (VIEW) at NASA's
Ames Research Center The Ames Research Center (ARC), also known as NASA Ames, is a major NASA research center at Moffett Federal Airfield in California's Silicon Valley. It was founded in 1939 as the second National Advisory Committee for Aeronautics (NACA) labor ...
. They attempted to develop a simulator to enable space station maintenance rehearsal. The gloves and goggles often associated with virtual reality were developed there, along with the dataglove, head-coupled displays and 3D audio. In 1989, with
Brenda Laurel Brenda Laurel (born 1950) is an American interaction designer, video game designer, and researcher. She is an advocate for diversity and inclusiveness in video games, a "pioneer in developing virtual reality", a public speaker, and an academic. ...
, Fisher founded Telepresence Research, a company specializing in first-person media, virtual reality and remote presence research and development. Fisher, Joseph M. Rosen and Phil S. Green developed a robotic system called the Green SRI telepresence surgical system. Fisher and Joseph M. Rosen developed a virtual environment system for viewing and manipulating a model of the human leg. Fisher was Project
Professor Professor (commonly abbreviated as Prof.) is an Academy, academic rank at university, universities and other post-secondary education and research institutions in most countries. Literally, ''professor'' derives from Latin as a "person who pr ...
in the Graduate School of Media and Governance at Keio University. There he led a project to allow users to author and view location-based data superimposed over the physical world, a progenitor of what is now termed
augmented reality Augmented reality (AR) is an interactive experience that combines the real world and computer-generated content. The content can span multiple sensory modalities, including visual, auditory, haptic, somatosensory and olfactory. AR can be def ...
. In 2001, Fisher moved to the University of Southern California to spearhead their new Interactive Media Division within the School of Cinematic Arts. There, he established the division's research initiatives in the mediums of immersive, mobile and video games. He chaired the division from its founding through 2011.


Personal life

Fisher lives in Southern California with his wife, Mizuko Ito, a cultural
anthropologist An anthropologist is a person engaged in the practice of anthropology. Anthropology is the study of aspects of humans within past and present societies. Social anthropology, cultural anthropology and philosophical anthropology study the norms and v ...
studying media technology, and their two children. In addition to his other interests, he harbors a fascination with
stereoscopy Stereoscopy (also called stereoscopics, or stereo imaging) is a technique for creating or enhancing the illusion of depth in an image by means of stereopsis for binocular vision. The word ''stereoscopy'' derives . Any stereoscopic image is ...
and
3D imaging In computer vision and computer graphics, 3D reconstruction is the process of capturing the shape and appearance of real objects. This process can be accomplished either by active or passive methods. If the model is allowed to change its shape i ...
, as well as
Jamaican music The music of Jamaica includes Jamaican folk music and many popular genres, such as mento, ska, rocksteady, reggae, dub music, dancehall, reggae fusion and related styles. Reggae is especially popular through the international fame of Bob Marley. ...
.


Selected publications


Papers and conference proceedings


O'Reilly Emerging Technologies Conference
(2004).

by Glen Fraser and Scott S. Fisher in ''ACM SIGGRAPH Newsletter'' v.32, no.3 1998. *"An Authoring Tool Kit for Mixed Reality Experiences" in ''International Workshop on Entertainment Computing'' (2002), *"Micro Archiving and Interactive Virtual Insect Exhibit" in ''Stereoscopic Displays and Virtual Reality Systems IX'' (2002), *"Environmental Media: Linking Virtual Environments to the Real World" in ''Creative Digital Media: Its Impact on the New Century'' (2001), *"Environmental Media: Accessing Virtual Representations of Real-Time Sensor Data and Site-specific Annotations Embedded in Physical Environments" in ''Proc. of the Seventh Int'l Conf. on Virtual Systems and Multimedia, Berkeley'' (2001). *Fisher, Scott S. "Virtual Environments: Personal Simulations & Telepresence." ''In Virtual Reality: Theory, Practice and Promise'', S. Helsel and J.Roth, ed., Meckler Publishing, 1991. *Fisher, Scott S. "Virtual Interface Environments." In ''The Art of Human-Computer Interface Design'', B. Laurel, ed., Addison-Wesley Publishing Co., 1990. *Fisher, S. "Telepresence Master Glove Controller for Dexterous Robotic End-Effectors," ''Advances in Intelligent Robotics Systems'', D.P.Casasent, Editor, Proc. SPIE 726, (1986). PIE Cambridge Symposium on Optical and Optoelectronic Engineering, 26–31 October 1986. Cambridge, Massachusetts.*Fisher, S. S., McGreevy, M., Humphries, J., Robinett, W., "Virtual Environment Display System", ''ACM 1986 Workshop on 3D Interactive Graphics'', Chapel Hill, North Carolina, October 23–24, 1986. *Fisher, Scott S. "Virtual Interface Environment," ''IEEE/AIAA 7th Digital Avionics Systems Conference'', Fort Worth, Texas, October 13–16, 1986. *Fisher, S. ''Viewpoint Dependent Imaging: An interactive stereoscopic display''. Masters Thesis, Massachusetts Institute of Technology, Cambridge, Massachusetts. October, 1981.


Media appearances

* Cyberpunk (1990) Cyberpunk
/ref>


References


External links


Official page
at the USC Annenberg Center.
Scott Fisher Personal/Professional Site
at Telepresence. {{DEFAULTSORT:Fisher, Scott Year of birth missing (living people) Living people Virtual reality pioneers University of Southern California faculty MIT Media Lab people