SCP – Containment Breach
   HOME

TheInfoList



OR:

''SCP – Containment Breach'' is an
indie Indie is a short form of "independence" or "independent"; it may refer to: Arts, entertainment, and media Gaming *Independent video game development, video games created without financial backing from large companies *Indie game, any game (board ...
horror
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
developed by Joonas "Regalis" Rikkonen based on fictional stories from the SCP Foundation
collaborative writing Collaborative writing, or collabwriting is a method of group work that takes place in the workplace and in the classroom. Researchers expand the idea of collaborative writing beyond groups working together to complete a writing task. Collaboration ...
wiki A wiki ( ) is an online hypertext publication collaboratively edited and managed by its own audience, using a web browser. A typical wiki contains multiple pages for the subjects or scope of the project, and could be either open to the pub ...
. The player takes the role of a human test subject, imprisoned in an underground testing facility devoted to containing and studying anomalous entities and artifacts known as SCPs. The goal of the game is to escape from the facility as the role of said test subject during a breach of these anomalies while also avoiding security teams that are sent in to contain them. The game has a
procedurally generated In computing, procedural generation is a method of creating data algorithmically as opposed to manually, typically through a combination of human-generated assets and algorithms coupled with computer-generated randomness and processing power. In ...
play area featuring multiple anomalies from the SCP wiki. The game was released digitally on April 15, 2012, for download and was supported with digital content updates until its most recent update 1.3.11 on July 29, 2018.


Gameplay

The player controls a prisoner named D-9341 as they attempt to escape an underground research and containment facility amidst a breach of its numerous anomalies, known as SCPs. During gameplay, the player roams the facility collecting items necessary to progress while being pursued by multiple SCPs and armed enemies, which must be avoided in order to continue playing. The game plays from a
first-person perspective A first-person narrative is a mode of storytelling in which a storyteller recounts events from their own point of view using the first person It may be narrated by a first-person protagonist (or other focal character), first-person re-teller ...
with the player directly in control of D-9341, able to walk and sprint in any direction. One of the characteristics of gameplay is the blink meter. Throughout the entirety of the playthrough, the blink meter will gradually decrease and eventually force the player to blink, though the player can also blink on command. This mechanic is directly tied to SCP-173, who operates based on whether or not the player can see them. The player can save and load games depending on difficulty, with the game's medium difficulty only allowing saving at predetermined points and the game's hardest difficulty not allowing saving at all. One of the game's primary features is
procedural generation In computing, procedural generation is a method of creating data algorithmically as opposed to manually, typically through a combination of human-generated assets and algorithms coupled with computer-generated randomness and processing power. In ...
of the facility. By design, the layout of the facility in every playthrough will be different, though every playthrough will contain the same key areas and rooms no matter the layout. As the player progresses through the facility, the number of threats present to them increases, including new SCPs which begin to hunt the player. The "Entrance Zone" area also marks the appearance of a Foundation task force, a squad of three soldiers which attempt to recapture SCPs and will shoot the player on sight. The player must then find an exit gate in order to reach the end. Along the way, the player can find a wide variety of items to assist them in survival. These include tools such as gas masks, various electronic devices, and keycards allowing progression, but there are also items which hinder the player. The player may also find benign SCPs which can benefit them, in ways such as giving the player items or accelerating progression throughout the game.


Plot

The game takes place in a containment facility run by the SCP Foundation, which possesses and researches multiple anomalous artifacts and entities. During gameplay, a breach occurs, allowing numerous entities to exit containment. Throughout the facility, clues in the form of documents and computer terminals are scattered hinting towards how the breach may have occurred. The player takes the role of D-9341, a disposable test subject (known as Class-D personnel) who is forced along with two other test subjects to perform tests on an SCP known as SCP-173, a concrete statue that can move at high speeds and attack by causing
cervical fracture A cervical fracture, commonly called a broken neck, is a fracture of any of the seven cervical vertebrae in the neck. Examples of common causes in humans are traffic collisions and diving into shallow water. Abnormal movement of neck bones or pie ...
s at the base of the
skull The skull is a bone protective cavity for the brain. The skull is composed of four types of bone i.e., cranial bones, facial bones, ear ossicles and hyoid bone. However two parts are more prominent: the cranium and the mandible. In humans, th ...
or
strangulation Strangling is compression of the neck that may lead to unconsciousness or death by causing an increasingly hypoxic state in the brain. Fatal strangling typically occurs in cases of violence, accidents, and is one of two main ways that hangin ...
when not in the direct line of sight of a person. During this testing routine, the system malfunctions, allowing SCP-173 to kill the other two test subjects and escape while D-9341 escapes the containment chamber. The site is then put under lockdown. D-9341 must then attempt to escape the facility while trying to survive many of the escaped SCPs which roam the facility, including SCP-106, an entity resembling a decaying old man that attempts to drag the player into a pocket dimension to kill them, and SCP-096, a humanoid creature that will chase and kill the player if they view its face. The player must additionally evade the Nine-Tailed Fox task force, which are Foundation soldiers deployed to recapture the SCPs, as they have been ordered to target and kill any stray Class-D personnel. Later in the game, the player encounters SCP-079, a sentient
A.I. Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech rec ...
, and learns that it caused a power outage resulting in the containment breach. From here SCP-079 will propose that the player reactivates the door control system, allowing SCP-079 to regain control over the doors, in exchange for helping the player escape the facility. After re-activating the door control system, four different endings can be reached, depending on choices the player made while playing the game & how the player leaves the facility. After the player reaches an ending and returns to the menu, a radio transmission presumably from the Foundation will play detailing events after gameplay. These messages vary from ending to ending, and change in tone depending on whether the player was captured or not.


Development

The game was created by Finnish developer Joonas "Regalis" Rikkonen. Before creating ''SCP Containment Breach'', Rikkonen had played the game ''SCP-087'' (about a seemingly endless stairwell and a mysterious entity that lurks within) and was impressed at how terrifying the game was given its relatively simple premise. Rikkonen decided to work on his version, which he released as ''SCP-087-B''; this minigame eventually became so popular that he decided to work on a larger game that included more SCPs. Rikkonen started to design his game in Blitz3D because, in his own words, "I was too lazy to start learning some other language or engine." As the game was being designed, Rikkonen decided that the main enemy would be SCP-173 because it was a personal favorite and he also felt that implementing a blink function into the program would make gameplay more interesting. The game is highly atmospheric, as Rikkonen felt that the best way to create a truly scary game would be to focus on the environment and soundscape, rather than exclusively the monsters. In an interview with ''
Edge Edge or EDGE may refer to: Technology Computing * Edge computing, a network load-balancing system * Edge device, an entry point to a computer network * Adobe Edge, a graphical development application * Microsoft Edge, a web browser developed ...
'' magazine, he said:
I think one of the things that makes ''Containment Breach'' so scary is that the player is almost never safe, and even the slightest slip can end the game. You have to constantly stay alert for SCP-173, listening for any scraping sounds and carefully looking around when entering a new room. The randomly generated map and randomly placed events are an important part of making CB scary too. No matter how many times you play it, you can never be 100 percent sure what happens next. I’ve also spent a lot of time looking for and making the sounds and music clips for the game. heatmosphere is one of the key elements of a good horror game, and a well-made soundscape adds a lot to the atmosphere.
And while Rikkonen found them to be "a somewhat cheap way of scaring people", he implemented several
jump scare A jump scare (often shortened to jumpscare) is a technique often used in horror films and video games, intended to scare the audience by surprising them with an abrupt change in image or event, usually co-occurring with a loud, jarring sound. The j ...
s to "keep the players on their toes." He explained, "When you’re making a game about a creature that charges at you with supernatural speed when you’re not looking at it, you pretty much have to have some jump scares." When Rikkonen first started working on the game, he was graduating from
upper secondary school A secondary school describes an institution that provides secondary education and also usually includes the building where this takes place. Some secondary schools provide both '' lower secondary education'' (ages 11 to 14) and ''upper seconda ...
. While he enjoyed making games, he had always considered it a mere hobby and a "pipe dream". However, after the success of the game, Rikkonen decided to pursue game programming at the
University of Turku sv, Åbo universitet , latin_name = Universitas Aboensis , image_name = University of Turku.svg , motto = ''Vapaan kansan lahja vapaalle tieteelle'' , established = 1920 , type ...
. Over the course of its development, ''SCP Containment Breach'' has become the combined effort of its community, relying largely on community-created content for its updates. Between v1.3 and v1.3.11, a group of
independent game developer An indie game, short for independent video game, is a video game typically created by individuals or smaller development teams without the financial and technical support of a large game publisher, in contrast to most "AAA" (triple-A) games. ...
s called Third Subdivision Studios assisted Regalis, who was mostly focused on his other game titled ''Subsurface'', which later became ''
Barotrauma Barotrauma is physical damage to body tissues caused by a difference in pressure between a gas space inside, or contact with, the body and the surrounding gas or liquid. The initial damage is usually due to over-stretching the tissues in tens ...
''. Third Subdivision also created a mod of the game called ''SCP – Nine-Tailed Fox'', which swaps the player's role for that of one of the Nine-Tailed Fox agents. Following the release of v1.3.11, v1.4 began development, meant to be the final update. After internal conflicts within the development team, a member of Third Subvision Studios was suspended from further working on the game, leading to Third Subvision Studio's withdrawal from the project. Development continued with a vastly reduced team, the plans for 1.4 changing a multitude of times. v1.4 is being developed on a new custom game engine named PGE ("pulsegun engine").


Reception

The game has received generally positive reviews. Gaming website '' Rock, Paper, Shotgun'' said "It's '' Warehouse 13'' without the quips and the quirks but with a lot more panic, screaming and hiding from creatures made of teeth and wire" adding that "it has a fairly weak model and texture at the moment but hopefully it’ll turn into a massive collaboration". ''
Edge magazine ''Edge'' is a multi-format video game magazine published by Future plc. It is a UK-based magazine and publishes 13 issues annually. The magazine was launched by Steve Jarratt. It has also released foreign editions in Australia, Brazil, France, ...
'' gave the game a positive review, calling it an "indie title made in the low-end Blitz3D engine that casts a cheap-looking creature", but adding it "somehow manages to be scarier than most recent big-budget horror games combined." Jay Is Games wrote that while the game was "not perfect and still a little buggy", it nevertheless "has some serious moments of inarticulate, squealing terror." Nicholas Greene of ''GeekInsider'' wrote positively of the gameplay, specifically applauding the use of the blink timer. Greene also noted that its "somewhat dated appearance does absolutely nothing to make it less frightening". The game was featured at the number 22 spot on ''
PC Gamer ''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games m ...
s top 50 best free PC games, saying that "''Containment Breach''s power is doubled by drawing on the SCP mythos: a set of invented (or are they?) internet stories about horrors and monsters locked up by a shadowy organization". With the release of version 0.8 in late 2013, Ian Birnbaum of PC Gamer once again reiterated the site's praise for the game, calling it "excellently scary".


Adaptations

''SCP – Containment Breachs basic formula and assets have been adapted into multiple other games, such as the free
multiplayer game A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or games) or art (suc ...
''SCP: Secret Laboratory'' and the (now discontinued) modern interpretation ''SCP: Unity'' on the
Unity Unity may refer to: Buildings * Unity Building, Oregon, Illinois, US; a historic building * Unity Building (Chicago), Illinois, US; a skyscraper * Unity Buildings, Liverpool, UK; two buildings in England * Unity Chapel, Wyoming, Wisconsin, US; ...
game engine.


References


External links

*
SCP Foundation wiki
{{DEFAULTSORT:SCP - Containment Breach SCP Foundation 2012 video games Creative Commons-licensed video games Freeware games Horror video games Indie video games Open-source video games Science fantasy video games Single-player video games Video games about the paranormal Video games developed in Finland Video games using procedural generation Windows games Windows-only games