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A symbol in
computer programming Computer programming or coding is the composition of sequences of instructions, called computer program, programs, that computers can follow to perform tasks. It involves designing and implementing algorithms, step-by-step specifications of proc ...
is a primitive
data type In computer science and computer programming, a data type (or simply type) is a collection or grouping of data values, usually specified by a set of possible values, a set of allowed operations on these values, and/or a representation of these ...
whose instances have a human-readable form. Symbols can be used as
identifier An identifier is a name that identifies (that is, labels the identity of) either a unique object or a unique ''class'' of objects, where the "object" or class may be an idea, person, physical countable object (or class thereof), or physical mass ...
s. In some
programming language A programming language is a system of notation for writing computer programs. Programming languages are described in terms of their Syntax (programming languages), syntax (form) and semantics (computer science), semantics (meaning), usually def ...
s, they are called atoms. Uniqueness is enforced by holding them in a
symbol table In computer science, a symbol table is a data structure used by a language translator such as a compiler or interpreter, where each identifier, symbol, constant, procedure and function in a program's source code is associated with information ...
. The most common use of symbols by programmers is to perform language reflection (particularly for
callbacks In computer programming, a callback is a function that is stored as data (a reference) and designed to be called by another function often ''back'' to the original abstraction layer. A function that accepts a callback parameter may be design ...
), and the most common indirectly is their use to create object linkages. In the most trivial
implementation Implementation is the realization of an application, execution of a plan, idea, scientific modelling, model, design, specification, Standardization, standard, algorithm, policy, or the Management, administration or management of a process or Goal ...
, they are essentially named
integer An integer is the number zero (0), a positive natural number (1, 2, 3, ...), or the negation of a positive natural number (−1, −2, −3, ...). The negations or additive inverses of the positive natural numbers are referred to as negative in ...
s; e.g., the
enumerated type In computer programming, an enumerated type (also called enumeration, enum, or factor in the R (programming language), R programming language, a status variable in the JOVIAL programming language, and a categorical variable in statistics) is a data ...
in C language.


Support

The following
programming language A programming language is a system of notation for writing computer programs. Programming languages are described in terms of their Syntax (programming languages), syntax (form) and semantics (computer science), semantics (meaning), usually def ...
s provide runtime support for symbols:


Julia

Symbols in Julia are interned strings used to represent identifiers in parsed Julia code( ASTs) and as names or labels to identify entities (for example as keys in a dictionary).


Lisp

A symbol in
Lisp Lisp (historically LISP, an abbreviation of "list processing") is a family of programming languages with a long history and a distinctive, fully parenthesized Polish notation#Explanation, prefix notation. Originally specified in the late 1950s, ...
is unique in a
namespace In computing, a namespace is a set of signs (''names'') that are used to identify and refer to objects of various kinds. A namespace ensures that all of a given set of objects have unique names so that they can be easily identified. Namespaces ...
(or ''package'' in
Common Lisp Common Lisp (CL) is a dialect of the Lisp programming language, published in American National Standards Institute (ANSI) standard document ''ANSI INCITS 226-1994 (S2018)'' (formerly ''X3.226-1994 (R1999)''). The Common Lisp HyperSpec, a hyperli ...
). Symbols can be tested for equality with the function EQ. Lisp programs can generate new symbols at runtime. When Lisp reads data that contains textual represented symbols, existing symbols are referenced. If a symbol is unknown, the Lisp reader creates a new symbol. In Common Lisp, symbols have the following attributes: a name, a value, a function, a list of properties and a package. In Common Lisp it is also possible that a symbol is not interned in a package. Such symbols can be printed, but when read back, a new symbol needs to be created. Since it is not ''interned'', the original symbol can not be retrieved from a package. In Common Lisp symbols may use any characters, including whitespace, such as spaces and newlines. If a symbol contains a whitespace character, it needs to be written as , this is a symbol, . Symbols can be used as identifiers for any kind of named programming constructs: variables, functions, macros, classes, types, goto tags and more. Symbols can be interned in a package. Keyword symbols are self-evaluating, and interned in the package named KEYWORD.


Examples

The following is a simple external representation of a
Common Lisp Common Lisp (CL) is a dialect of the Lisp programming language, published in American National Standards Institute (ANSI) standard document ''ANSI INCITS 226-1994 (S2018)'' (formerly ''X3.226-1994 (R1999)''). The Common Lisp HyperSpec, a hyperli ...
symbol: this-is-a-symbol Symbols can contain whitespace (and all other characters): , This is a symbol with whitespace, In Common Lisp symbols with a leading colon in their printed representations are keyword symbols. These are interned in the keyword package. :keyword-symbol A printed representation of a symbol may include a package name. Two colons are written between the name of the package and the name of the symbol. package-name::symbol-name Packages can export symbols. Then only one colon is written between the name of the package and the name of the symbol. package:exported-symbol Symbols, which are not interned in a package, can also be created and have a notation: #:uninterned-symbol


PostScript

In
PostScript PostScript (PS) is a page description language and dynamically typed, stack-based programming language. It is most commonly used in the electronic publishing and desktop publishing realm, but as a Turing complete programming language, it c ...
, references to ''name'' objects can be either ''literal'' or ''executable'', influencing the behaviour of the interpreter when encountering them. The cvx and cvl operators can be used to convert between the two forms. When names are constructed from strings by means of the cvn operator, the set of allowed characters is unrestricted.


Prolog

In
Prolog Prolog is a logic programming language that has its origins in artificial intelligence, automated theorem proving, and computational linguistics. Prolog has its roots in first-order logic, a formal logic. Unlike many other programming language ...
, symbols (or atoms) are the main primitive data types, similar to numbers. The exact notation may differ in different Prolog dialects. However, it is always quite simple (no quotations or special beginning characters are necessary). Contrary to many other languages, it is possible to give symbols a ''meaning'' by creating some Prolog facts and/or rules.


Examples

The following example demonstrates two facts (describing what ''father'' is) and one rule (describing the ''meaning'' of ''sibling''). These three sentences use symbols (father, zeus, hermes, perseus and sibling) and some abstract variables (X, Y and Z). The ''mother'' relationship is omitted for clarity. father(zeus, hermes). father(zeus, perseus). sibling(X, Y) :- father(Z, X), father(Z, Y).


Ruby

In
Ruby Ruby is a pinkish-red-to-blood-red-colored gemstone, a variety of the mineral corundum ( aluminium oxide). Ruby is one of the most popular traditional jewelry gems and is very durable. Other varieties of gem-quality corundum are called sapph ...
, symbols can be created with a literal form, or by converting a string. They can be used as an identifier or an interned string. Two symbols with the same contents will always refer to the same object. It is considered a
best practice A best practice is a method or technique that has been generally accepted as superior to alternatives because it tends to produce superior results. Best practices are used to achieve quality as an alternative to mandatory standards. Best practice ...
to use symbols as keys to an
associative array In computer science, an associative array, key-value store, map, symbol table, or dictionary is an abstract data type that stores a collection of (key, value) pairs, such that each possible key appears at most once in the collection. In math ...
in Ruby.


Examples

The following is a simple example of a symbol literal in Ruby: my_symbol = :a my_symbol = :"an identifier" Strings can be coerced into symbols, vice versa: irb(main):001:0> my_symbol = "Hello, world!".intern => :"Hello, world!" irb(main):002:0> my_symbol = "Hello, world!".to_sym => :"Hello, world!" irb(main):003:0> my_string = :hello.to_s => "hello" Symbols are objects of the Symbol class in Ruby: irb(main):004:0> my_symbol = :hello_world => :hello_world irb(main):005:0> my_symbol.length => 11 irb(main):006:0> my_symbol.class => Symbol Symbols are commonly used to dynamically send messages to (call methods on) objects: irb(main):007:0> "aoboc".split("o") => a", "b", "c"irb(main):008:0> "aoboc".send(:split, "o") # same result => a", "b", "c" Symbols as keys of an associative array: irb(main):009:0> my_hash = => irb(main):010:0> my_hash a => "apple" irb(main):011:0> my_hash b => "banana"


Smalltalk

In
Smalltalk Smalltalk is a purely object oriented programming language (OOP) that was originally created in the 1970s for educational use, specifically for constructionist learning, but later found use in business. It was created at Xerox PARC by Learni ...
, symbols can be created with a literal form, or by converting a string. They can be used as an identifier or an interned string. Two symbols with the same contents will always refer to the same object.http://wiki.squeak.org/squeak/uploads/172/standard_v1_9-indexed.pdf ANSI Smalltalk standard. In most Smalltalk implementations, selectors (method names) are implemented as symbols.


Examples

The following is a simple example of a symbol literal in Smalltalk: my_symbol := #'an identifier' " Symbol literal " my_symbol := #a " Technically, this is a selector literal. In most implementations, " " selectors are symbols, so this is also a symbol literal " Strings can be coerced into symbols, vice versa: my_symbol := 'Hello, world!' asSymbol " => #'Hello, world!' " my_string := #hello: asString " => 'hello:' " Symbols conform to the symbol protocol, and their class is called Symbol in most implementations: my_symbol := #hello_world my_symbol class " => Symbol " Symbols are commonly used to dynamically send messages to (call methods on) objects: " same as 'foo' at: 2 " 'foo' perform: #at: with: 2 " => $o "


References

{{Reflist Articles with example Ruby code Programming constructs