Swagman (video Game)
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''Swagman'' is a 1997 action-adventure
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
developed by Core Design and published by
Eidos Interactive Square Enix Limited (formerly Domark Limited and Eidos Interactive Limited) is a British subsidiary of the Japanese video game company Square Enix, acting as their European publishing arm. The company formerly owned ''Tomb Raider'', which was in ...
in Europe for the
Sega Saturn The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it was the successor to the succ ...
and in North America for the
PlayStation is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a divisi ...
. In the game, players assume the role of Zack and Hannah to free the imprisoned Dreamflight fairies and stop the villain Swagman from unleashing his horde of monsters upon the world, whose inhabitants cannot wake up from their nightmares. The title was developed in conjunction with other projects at Core Design, taking influence from the works of
Tim Burton Timothy Walter Burton (born August 25, 1958) is an American filmmaker and animator. He is known for his gothic fantasy and horror films such as ''Beetlejuice'' (1988), ''Edward Scissorhands'' (1990), ''The Nightmare Before Christmas'' (1993), ...
. Versions for both the
32X The 32X is an add-on for the Sega Genesis video game console. Codenamed "Project Mars", it was designed to expand the power of the Genesis and serve as a transitional console into the 32-bit era until the release of the Sega Saturn. The 32X ...
and Atari Jaguar CD were announced but not released. It was received with mostly positive reception from critics.


Gameplay

''Swagman'' is an action-adventure game with platform elements that is played in a
top-down perspective A variety of computer graphic techniques have been used to display video game content throughout the history of video games. The predominance of individual techniques have evolved over time, primarily due to hardware advances and restrictions ...
, where the players initially take control of Zack and later Hannah to traverse through both the real and the Terrortries world, with the main objectives being to rescue captured Dreamflight members and stop the titular villain from unleashing his horde of monsters upon the world, whose inhabitants cannot wake up from their nightmares.''Swagman'' manual (Sega Saturn, EU)''Swagman'' manual (PlayStation, US) Zack/Hannah can travel from the real world to the Terrortries world at almost any location by using a Mirror warp. Useable weapons throughout the game include a sword (equipped once the game starts), a flashlight to help see in dark places, bombs to blow stuff up, to name a few. Players are guided by the magician Scrabab, who gives key information and tips as to help the player on their journey.


Synopsis

During one night at Paradise Falls, the siblings Zack and Hannah read a poem about an entity known as the Swagman, which tells how he and his minions emerged from Terrortries to spread nightmares on people with Dream-Ash. Both wind and a noise from their window alarmingly froze the siblings before seeing a Dreamfly sprinkling their room with Dreamdew. However, the Swagman lurks in the darkness to capture the Dreamfly with a swarm of Dream-Ash alongside other members of the Dreamflight, allowing the Swagman to send his minions between his and the real world, resulting with people not being able to wake up from their nightmares. Witnessing the events from their bedroom, Zack and Hannah hide in fear before their floor fractures with evil creatures emerging from a portal to invade their room and steal their bug collection. Hannah is found by one of the creatures, who conjures a spell to shrink her before being imprisoned on a bird cage. Zack has to rescue his sister and both siblings must free the captured Dreamflies before stopping Swagman and his minions from spreading more nightmare to people.


Development and release

''Swagman'' was developed by Core Design alongside other games for PlayStation and Sega Saturn at the England-based studio including ''
Tomb Raider ''Tomb Raider'', also known as ''Lara Croft: Tomb Raider'' from 2001 to 2008, is a media franchise that originated with an action-adventure video game series created by British gaming company Core Design. Formerly owned by Eidos Interactive, th ...
'' and '' Soulstar X'', with a team of two
programmer A computer programmer, sometimes referred to as a software developer, a software engineer, a programmer or a coder, is a person who creates computer programs — often for larger computer software. A programmer is someone who writes/creates ...
s and three
artist An artist is a person engaged in an activity related to creating art, practicing the arts, or demonstrating an art. The common usage in both everyday speech and academic discourse refers to a practitioner in the visual arts only. However, th ...
s reportedly working on the project at one point. Both Jeremy Heath-Smith and Troy Horton headed its creation as
producer Producer or producers may refer to: Occupations *Producer (agriculture), a farm operator *A stakeholder of economic production *Film producer, supervises the making of films **Executive producer, contributes to a film's budget and usually does not ...
s, while Chris Long served as lead programmer. Both Richard Morton and James Ryman acted as designer and lead artist respectively, with Vicky Arnold writing the plot, while the
soundtrack A soundtrack is recorded music accompanying and synchronised to the images of a motion picture, drama, book, television program, radio program, or video game; a commercially released soundtrack album of music as featured in the soundtrack o ...
was scored by
Nathan McCree Nathan McCree (born 27 January 1969) is an English music composer and sound effects editor for multimedia projects including computer games, television, live events, and radio. He worked with Core Design between 1996 and 1998, for the first thr ...
. Other people also collaborated in its development. The title took influence from works of Tim Burton, while the pre-rendered graphics and sprites were created as
24-bit color In computer architecture, 4-bit integers, or other data units are those that are 4 bits wide. Also, 4-bit central processing unit (CPU) and arithmetic logic unit (ALU) architectures are those that are based on registers, or data buses of that siz ...
images by using the
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graphics software program and
Silicon Graphics Silicon Graphics, Inc. (stylized as SiliconGraphics before 1999, later rebranded SGI, historically known as Silicon Graphics Computer Systems or SGCS) was an American high-performance computing manufacturer, producing computer hardware and soft ...
(SGI) workstations. ''Swagman'' was released for the Sega Saturn by Eidos Interactive in Europe in April 1997. A playable demo was included in the first issue of '' Saturn Power'' magazine. The PlayStation version was released in North America by Eidos on the same year. Versions for the 32X and Atari Jaguar CD were announced but not released.


Reception


References


External links


''Swagman''
at Giant Bomb
''Swagman''
at
MobyGames MobyGames is a commercial website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes nearly 300,000 games for hundreds of platforms. The site is supported by banner ads and a small ...
{{DEFAULTSORT:Swagman 1997 video games Action-adventure games Cancelled Atari Jaguar games Cancelled Sega 32X games Core Design games Eidos Interactive games Fantasy video games Horror video games PlayStation (console) games Sega Saturn games Single-player video games Top-down video games Video games about nightmares Video games featuring female protagonists Video games scored by Nathan McCree Video games developed in the United Kingdom