Survivor (1982 Video Game)
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''Survivor'' is a multidirectional
scrolling shooter In computer displays, filmmaking, television production, and other kinetic displays, scrolling is sliding text, images or video across a monitor or display, vertically or horizontally. "Scrolling," as such, does not change the layout of the text ...
written by Richard Carr for the
Atari 8-bit family The Atari 8-bit family is a series of 8-bit home computers introduced by Atari, Inc. in 1979 as the Atari 400 and Atari 800. The series was successively upgraded to Atari 1200XL , Atari 600XL, Atari 800XL, Atari 65XE, Atari 130XE, Atari 800XE, ...
and published in 1982 by
Synapse Software Synapse Software Corporation (marketed as SynSoft in the UK) was an American video game development and publishing company founded in 1981 by Ihor Wolosenko and Ken Grant. It initially focused on the Atari 8-bit family, then later developed for th ...
. A
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in the Guinness ...
port by Peter Adams was released in 1983. The player controls a spaceship attacking a number of fortresses, attempting to destroy the fort's guns without being hit. There is optional cooperative play, which allows one user to control the motion of the spaceship while another controls its gun.


Gameplay

''Survivor'' takes place on a scrolling map consisting of several areas walled off to form separate but closely spaced fortresses. The fortresses are randomly shaped and bristle with guns that fire continually. The fortresses are also surrounded by a protective wall made of blocks, which take several shots to destroy. The player begins in space outside the forts. They begin the action by moving towards one of them and shooting enough of the blocks to provide access to the fort within. They then enter the inner area and shoot out the guns. Some of these may be located on interior sections or in locations close to the wall where they may be difficult to attack. When all of the guns on a fort are destroyed, it explodes and awards the player with two "smart bombs". The player then moves onto another fort, and continues until all of the forts on the map are destroyed and the mission ends. The player can be destroyed by the fortress guns, or any of the numerous moving enemies. These enemies can be destroyed with the ship's gun, or by using up one of the smart bombs, which destroy all of the enemies on the screen. Some enemies are also blocked by the protective wall, making them easy to avoid by shooting open only small passages in the walls. Others can move through the walls and present more of a challenge. Since some of the fort guns can only be attacked from angles that demand additional holes be punched in the walls, the play can become hectic. The game begins with three lives and four smart bombs. Another life is awarded with every 10,000 points. At the end of a round, any lives over three award an additional 3000 points. In single player mode the player uses the
joystick A joystick, sometimes called a flight stick, is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling. A joystick, also known as the control column, is the principal cont ...
to move in the eight cardinal directions. When the fire button is held down, the ship continues moving in the last direction while slowing down, and the joystick instead fires the gun in those same eight directions. In two player mode, the first player controls motion while the second controls firing, allowing motion and firing at the same time. The Atari version allowed up to four players in a single mission, giving each additional user control over a different guns or weapons.


Reception

Allen Doum reviewed the game for ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through ...
'', and stated that "While there have been games that show the action from the player's point of view (Star Raiders, of course), they have always been limited either in what they showed, or in the animation of the scene. Until now."


References


External links

*{{IAg, a8b_Survivor_1982_Synapse_Software_US 1982 video games Atari 8-bit family games Commodore 64 games Multidirectional shooters Synapse Software games Video games developed in the United States