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Survival horror is a subgenre of survival of the players as the game tries to frighten them with either horror graphics or scary ambience. Although combat can be part of the gameplay, the player is made to feel less in control than in typical action games through limited ammunition or weapons, health, speed and vision, or through various obstructions of the player's interaction with the
game mechanics In tabletop games and video games, game mechanics are the rules or ludemes that govern and guide the player's actions, as well as the game's response to them. A rule is an instruction on how to play, a ludeme is an element of play like the L-shap ...
. The player is also challenged to find items that unlock the path to new areas and solve puzzles to proceed in the game. Games make use of strong horror themes, like dark mazelike environments and unexpected attacks from enemies. The term "survival horror" was first used for the original Japanese release of '' Resident Evil'' in 1996, which was influenced by earlier games with a horror theme such as 1989's ''
Sweet Home Sweet Home or Sweethome may refer to: Places in the United States * Sweet Home, Arkansas * Sweet Home Central School District in Amherst and Tonawanda, New York ** Sweet Home High School (Amherst, New York), a New York State public high school * ...
'' and 1992's '' Alone in the Dark''. The name has been used since then for games with similar gameplay, and has been retroactively applied to earlier titles. Starting with the release of '' Resident Evil 4'' in 2005, the genre began to incorporate more features from action games and more traditional first person and
third-person shooter Third-person shooter (TPS) is a subgenre of 3D shooter games in which the gameplay consists primarily of shooting. It is closely related to first-person shooters, but with the player character visible on-screen during play. While 2D shoot 'em ...
games. This has led game journalists to question whether long-standing survival horror franchises and more recent franchises have abandoned the genre and moved into a distinct genre often referred to as "action horror".


Definition

Survival horror refers to a subgenre of survival
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
s that include horror game elements. The player character is vulnerable and under-armed, which puts emphasis on puzzle-solving and evasion, rather than the player taking an offensive strategy. Games commonly challenge the player to manage their inventory and ration scarce resources such as ammunition. Another major theme throughout the genre is that of isolation. Typically, these games contain relatively few
non-player character A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster o ...
s and, as a result, frequently tell much of their story second-hand through the usage of journals, texts, or audio logs. While many action games feature lone protagonists versus swarms of enemies in a suspenseful environment, survival horror games are distinct from otherwise horror-themed action games. They tend to de-emphasize combat in favor of challenges such as hiding or running from enemies and solving puzzles. Still, it is not unusual for survival horror games to draw upon elements from
first-person shooter First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the pl ...
s, or even role-playing games. According to ''
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
'', "Survival horror is different from typical game genres in that it is not defined strictly by specific mechanics, but subject matter, tone, pacing, and design philosophy."


Game design


De-emphasized combat

Survival horror games are a subgenre of horror games, where the player is unable to fully prepare or arm their avatar. The player usually encounters several factors to make combat unattractive as a primary option, such as a limited number of weapons or invulnerable enemies; if weapons are available, their ammunition is sparser than in other games, and powerful weapons such as rocket launchers are rare, if even available at all. Thus, players are more vulnerable than in
action game An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, and platform gam ...
s, and the hostility of the environment sets up a narrative where the odds are weighed decisively against the avatar. This shifts gameplay away from direct combat, and players must learn to evade enemies or turn the environment against them. Games try to enhance the experience of vulnerability by making the game single-player rather than multiplayer, and by giving the player an avatar who is more frail than the typical action game hero. The survival horror genre is also known for other non-combat challenges, such as solving puzzles at certain locations in the game world, and collecting and managing an inventory of items. Areas of the game world will be off limits until the player gains certain items. Occasionally, levels are designed with alternative routes. Levels also challenge players with mazelike environments, which test the player's navigational skills. Levels are often designed as dark and
claustrophobic Claustrophobia is the fear of confined spaces. It can be triggered by many situations or stimuli, including elevators, especially when crowded to capacity, windowless rooms, and hotel rooms with closed doors and sealed windows. Even bedrooms with ...
(often making use of dim or shadowy light conditions and camera angles and sightlines which restrict visibility) to challenge the player and provide suspense, although games in the genre also make use of enormous spatial environments.


Enemy design

A survival horror storyline usually involves the investigation and confrontation of horrific forces, and thus many games transform common elements from
horror fiction Horror is a genre of fiction which is intended to frighten, scare, or disgust. Horror is often divided into the sub-genres of psychological horror and supernatural horror, which is in the realm of speculative fiction. Literary historian J ...
into gameplay challenges. Early releases used camera angles seen in
horror film Horror is a film genre that seeks to elicit fear or disgust in its audience for entertainment purposes. Horror films often explore dark subject matter and may deal with transgressive topics or themes. Broad elements include monsters, apoca ...
s, which allowed enemies to lurk in areas that are concealed from the player's view. Also, many survival horror games make use of off-screen sound or other warning cues to notify the player of impending danger. This feedback assists the player, but also creates feelings of anxiety and uncertainty. Games typically feature a variety of monsters with unique behavior patterns. Enemies can appear unexpectedly or suddenly, and levels are often designed with scripted sequences where enemies drop from the ceiling or crash through windows. Survival horror games, like many action-adventure games, are sometimes structured around the
boss Boss may refer to: Occupations * Supervisor, often referred to as boss * Air boss, more formally, air officer, the person in charge of aircraft operations on an aircraft carrier * Crime boss, the head of a criminal organization * Fire boss, a ...
encounter where the player must confront a formidable opponent in order to advance to the next area. These boss encounters draw elements from antagonists seen in classic horror stories, and defeating the boss will advance the story of the game.


History


Origins (1980s–1996)

The origins of the survival horror game can be traced back to earlier horror fiction. Archetypes have been linked to the books of H. P. Lovecraft, which include investigative narratives, or journeys through the depths. Comparisons have been made between Lovecraft's Great Old Ones and the
boss Boss may refer to: Occupations * Supervisor, often referred to as boss * Air boss, more formally, air officer, the person in charge of aircraft operations on an aircraft carrier * Crime boss, the head of a criminal organization * Fire boss, a ...
encounters seen in many survival horror games. Themes of survival have also been traced to the
slasher film A slasher film is a genre of horror films involving a killer stalking and murdering a group of people, usually by use of bladed or sharp tools like knife, chainsaw, scalpel, etc. Although the term "slasher" may occasionally be used informally as a ...
subgenre, where the protagonist endures a confrontation with the ultimate antagonist. Another major influence on the genre is
Japanese horror Japanese horror is horror fiction derived from popular culture in Japan, generally noted for its unique thematic and conventional treatment of the horror genre differing from the traditional Western representation of horror. Japanese horror tends ...
, including classical
Noh is a major form of classical Japanese dance-drama that has been performed since the 14th century. Developed by Kan'ami and his son Zeami, it is the oldest major theatre art that is still regularly performed today. Although the terms Noh and ' ...
theatre Theatre or theater is a collaborative form of performing art that uses live performers, usually actors or actresses, to present the experience of a real or imagined event before a live audience in a specific place, often a stage. The perform ...
, the books of
Edogawa Rampo , better known by the pen name was a Japanese author and critic who played a major role in the development of Japanese mystery and thriller fiction. Many of his novels involve the detective hero Kogoro Akechi, who in later books was the le ...
, and Japanese cinema. The survival horror genre largely draws from both Western (mainly
American American(s) may refer to: * American, something of, from, or related to the United States of America, commonly known as the "United States" or "America" ** Americans, citizens and nationals of the United States of America ** American ancestry, pe ...
) and
Asian Asian may refer to: * Items from or related to the continent of Asia: ** Asian people, people in or descending from Asia ** Asian culture, the culture of the people from Asia ** Asian cuisine, food based on the style of food of the people from Asi ...
(mainly Japanese) traditions, with the Western approach to horror generally favoring action-oriented visceral horror while the Japanese approach tends to favour psychological horror. ''AX-2: Uchū Yusōsen Nostromo'' was a survival horror game developed by Akira Takiguchi, a Tokyo University student and
Taito is a Japanese company that specializes in video games, toys, arcade cabinets and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the importing vodka, vending machines and jukeboxes into Japan. It b ...
contractor, for the PET 2001. It was ported to the
PC-6001 The NEC PC-6000 series is a series of 8-bit home computers introduced in November 1981 by NEC Home Electronics. There are several models in this series, such as the PC-6001, the PC-6001 MK2 and the PC-6001 MK2 SR. There is also an American versio ...
by Masakuni Mitsuhashi (also known as Hiromi Ohba, later joined Game Arts), and published by
ASCII ASCII ( ), abbreviated from American Standard Code for Information Interchange, is a character encoding standard for electronic communication. ASCII codes represent text in computers, telecommunications equipment, and other devices. Because of ...
in 1981, exclusively for Japan. Inspired by the 1979 Japanese only stealth game '' Manbiki Shounen'' (Shoplifting Boy) by Hiroshi Suzuki and the 1979 sci-fi horror film ''
Alien Alien primarily refers to: * Alien (law), a person in a country who is not a national of that country ** Enemy alien, the above in times of war * Extraterrestrial life, life which does not originate from Earth ** Specifically, intelligent extrater ...
'', the gameplay of ''Nostromo'' involved a player attempting to escape a spaceship while avoiding the sight of an invisible alien, which only becomes visible when appearing in front of the player. The gameplay also involved limited resources, where the player needs to collect certain items in order to escape the ship, and if certain required items are not available in the warehouse, the player is unable to escape and eventually has no choice but be killed getting caught by the alien. Another early example is the 1982 Atari 2600 game '' Haunted House''. Gameplay is typical of future survival horror titles, as it emphasizes puzzle-solving and evasive action, rather than violence. The game uses creatures commonly featured in horror fiction, such as bats and ghosts, each of which has unique behaviors. Gameplay also incorporates item collection and inventory management, along with areas that are inaccessible until the appropriate item is found. Because it has several features that have been seen in later survival horror games, some reviewers have retroactively classified this game as the first in the genre. Malcolm Evans' ''
3D Monster Maze ''3D Monster Maze'' is a survival horror computer game developed from an idea by J.K. Greye and programmed by Malcolm Evans and released in 1981 for the Sinclair ZX81 platform with the 16 KB memory expansion. The game was initially released ...
'', released for the Sinclair ZX81 in 1982, is a first-person game without a weapon; the player cannot fight the enemy, a Tyrannosaurus rex, so they must escape by finding the exit before the monster finds them. The game states its distance and awareness of the player, further raising tension. ''Edge'' stated it was about "fear, panic, terror and facing an implacable, relentless foe who’s going to get you in the end" and considers it "the original survival horror game". '' Retro Gamer'' stated, "Survival horror may have been a phrase first coined by Resident Evil, but it could’ve easily applied to Malcolm Evans’ massive hit." 1982 saw the release of another early horror game,
Bandai is a Japanese multinational toy manufacturer and distributor headquartered in Taitō, Tokyo. Its international branches, Bandai Namco Toys & Collectables America and Bandai UK, are respectively headquartered in Irvine, California and Richmond ...
's ''Terror House'', based on traditional Japanese horror, released as a
Bandai LCD Solarpower Handheld electronic games are very small, portable devices for playing interactive electronic games, often miniaturized versions of video games. The controls, display and speakers are all part of a single unit. Rather than a general-purpose s ...
handheld game A handheld game console, or simply handheld console, is a small, portable self-contained video game console with a built-in screen, game controls and speakers. Handheld game consoles are smaller than home video game consoles and contain the cons ...
. It was a
solar-powered Solar power is the conversion of energy from sunlight into electricity, either directly using photovoltaics (PV) or indirectly using concentrated solar power. Photovoltaic cells convert light into an electric current using the photovoltaic ef ...
game with two LCD panels on top of each other to enable impressive scene changes and early
pseudo-3D 2.5D (two-and-a-half dimensional) perspective refers to gameplay or movement in a video game or virtual reality environment that is restricted to a two-dimensional (2D) plane with little to no access to a third dimension in a space that otherwise ...
effects. The amount of ambient light the game received also had an effect on the gaming experience. Another early example of a horror game released that year was
Sega is a Japanese multinational corporation, multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, r ...
's
arcade game An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily games of skill and include arcade v ...
''Monster Bash'', which introduced classic horror-movie monsters, including the likes of
Dracula ''Dracula'' is a novel by Bram Stoker, published in 1897. As an epistolary novel, the narrative is related through letters, diary entries, and newspaper articles. It has no single protagonist, but opens with solicitor Jonathan Harker taking ...
,
Frankenstein's monster Frankenstein's monster or Frankenstein's creature, often referred to as simply "Frankenstein", is a fictional character who first appeared in Mary Shelley's 1818 novel ''Frankenstein; or, The Modern Prometheus''. Shelley's title thus compares ...
, and
werewolves In folklore, a werewolf (), or occasionally lycanthrope (; ; uk, Вовкулака, Vovkulaka), is an individual that can shapeshift into a wolf (or, especially in modern film, a therianthropic hybrid wolf-like creature), either purposely or ...
, helping to lay the foundations for future survival horror games. Its 1986 remake '' Ghost House'' had gameplay specifically designed around the horror theme, featuring haunted house stages full of traps and secrets, and enemies that were fast, powerful, and intimidating, forcing players to learn the intricacies of the house and rely on their wits. Another game that has been cited as one of the first horror-themed games is
Quicksilva Quicksilva was a British games software publisher active during the early 1980s. Quicksilva was founded by Nick Lambert in 1979. The name Quicksilva was inspired by a particular guitar solo in a track on the album Happy Trails by Quicksilver Mess ...
's 1983 maze game ''
Ant Attack ''Ant Attack'' is a ZX Spectrum computer game by Sandy White, published by Quicksilva in 1983. It was converted to the Commodore 64 in 1984. While ''Zaxxon'' and ''Q*bert'' previously used isometric projection, ''Ant Attack'' added an extra degre ...
''. The latter half of the 1980s saw the release of several other horror-themed games, including
Konami , is a Japanese Multinational corporation, multinational video game company, video game and entertainment company headquartered in Chūō, Tokyo, Chūō, Tokyo, it also produces and distributes trading cards, anime, tokusatsu, pachinko machin ...
's ''
Castlevania ''Castlevania'' (), known in Japan as is a gothic horror action-adventure video game series and media franchise about Dracula (Castlevania), Dracula, created and developed by Konami. It has been released on various platforms, from early system ...
'' in 1986, and Sega's ''
Kenseiden is a side-scrolling action role-playing video game developed and published by Sega for the Master System. It was released in 1988. ''Kenseiden'' stars Hayato, a samurai that has to fight against warlocks and evil spirits that plague 16th centu ...
'' and
Namco was a Japanese multinational corporation, multinational video game and entertainment company, headquartered in Ōta, Tokyo. It held several international branches, including Namco America in Santa Clara, California, Namco Europe in London, Na ...
's ''
Splatterhouse is a beat 'em up arcade game developed and published by Namco. It was the first in a series of games released in home console and personal computer formats. This cult classic would later spawn the parody '' Splatterhouse: Wanpaku Graffiti'', the ...
'' in 1988, though despite the macabre imagery of these games, their gameplay did not diverge much from other
action game An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, and platform gam ...
s at the time. ''Splatterhouse'' in particular is notable for its large amount of bloodshed and terror, despite being an arcade
beat 'em up The beat 'em up (also known as brawler and, in some markets, beat 'em all) is a video game genre featuring hand-to-hand combat against a large number of opponents. Traditional beat 'em ups take place in scrolling, two-dimensional (2D) levels, ...
with very little emphasis on survival. ''Shiryou Sensen: War of the Dead'', a 1987 title developed by Fun Factory and published by
Victor Music Industries , also known as in Japan, is a subsidiary of JVCKenwood that produces and distributes music, movies and other entertainment products such as anime and television shows in Japan. It is known as JVC Entertainment in countries where Sony Music Ente ...
for the MSX2, PC-88 and PC Engine platforms, is considered the first true survival horror game by Kevin Gifford (of ''
GamePro Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally la ...
'' and
1UP In video games, a life is a play-turn that a player character has, defined as the period between start and end of play. Lives refer to a finite number of tries before the game ends with a game over. It is sometimes called a chance, a try, rest ...
)Kevin Gifford
Shiryō Sensen: War of the Dead
''Magweasel.com'', November 10, 2009
and John Szczepaniak (of '' Retro Gamer'' and '' The Escapist'').John Szczepaniak
War of the Dead
Hardcore Gaming 101, 15 January 2011
Designed by Katsuya Iwamoto, the game was a horror
action RPG An action role-playing game (often abbreviated action RPG or ARPG) is a subgenre of video games that combines core elements from both the action game and role-playing genre. Definition The games emphasize real-time combat where the player h ...
revolving around a female
SWAT In the United States, a SWAT team (special weapons and tactics, originally special weapons assault team) is a police tactical unit that uses specialized or military equipment and tactics. Although they were first created in the 1960s to ...
member Lila rescuing survivors in an isolated monster-infested town and bringing them to safety in a church. It has open environments like ''
Dragon Quest previously published as ''Dragon Warrior'' in North America until 2005, is a franchise of Japanese role-playing video games created by Armor Project (Yuji Horii), Bird Studio (Akira Toriyama) and Sugiyama Kobo (Koichi Sugiyama) to its publi ...
'' and
real-time Real-time or real time describes various operations in computing or other processes that must guarantee response times within a specified time (deadline), usually a relatively short time. A real-time process is generally one that happens in defined ...
side-view battles like ''
Zelda II ''Zelda II: The Adventure of Link'' is an action role-playing video game with platforming elements developed and published by Nintendo. It is the second installment in the '' Legend of Zelda'' series, and was released in Japan for the Famicom D ...
'', though ''War of the Dead'' departed from other RPGs with its dark and creepy atmosphere expressed through the storytelling, graphics, and music. The player character has limited ammunition, though the player character can punch or use a knife if out of ammunition. The game also has a limited item inventory and crates to store items, and introduced a day-night cycle; the player can sleep to recover health, and a record is kept of how many days the player has survived. In 1988, ''War of the Dead Part 2'' for the MSX2 and PC-88 abandoned the RPG elements of its predecessor, such as random encounters, and instead adopted action-adventure elements from ''
Metal Gear is a series of techno-thriller stealth games created by Hideo Kojima. Developed and published by Konami, the first game, ''Metal Gear'', was released in 1987 for MSX home computers. The player often takes control of a special forces operativ ...
'' while retaining the horror atmosphere of its predecessor. However, the game often considered the first true survival horror, due to having the most influence on ''Resident Evil'', was the 1989 release ''
Sweet Home Sweet Home or Sweethome may refer to: Places in the United States * Sweet Home, Arkansas * Sweet Home Central School District in Amherst and Tonawanda, New York ** Sweet Home High School (Amherst, New York), a New York State public high school * ...
'', for the
Nintendo Entertainment System The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redesigned version, was released in America ...
. It was created by
Tokuro Fujiwara , sometimes credited as Professor F or Arthur King, is a Japanese video game designer, involved in the development of many classic Capcom video games. He directed early Capcom titles such as the run-and-gun shooter ''Commando'' (1985), the platf ...
, who would later go on to create ''Resident Evil''. ''Sweet Home''s gameplay focused on solving a variety of puzzles using items stored in a limited inventory, while battling or escaping from horrifying creatures, which could lead to permanent death for any of the characters, thus creating tension and an emphasis on survival. It was also the first attempt at creating a scary and frightening storyline within a game, mainly told through scattered diary entries left behind fifty years before the events of the game. Developed by
Capcom is a Japanese video game developer and video game publisher, publisher. It has created a number of List of best-selling video game franchises, multi-million-selling game franchises, with its most commercially successful being ''Resident Evil' ...
, the game would become the main inspiration behind their later release ''Resident Evil''. Its horrific imagery prevented its release in the Western world, though its influence was felt through ''Resident Evil'', which was originally intended to be a
remake A remake is a film, television series, video game, song or similar form of entertainment that is based upon and retells the story of an earlier production in the same medium—e.g., a "new version of an existing film". A remake tells the same ...
of the game.Time Machine: Sweet Home
''
Computer and Video Games ''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') was a UK-based video game magazine, published in its original form between 1981 and 2004. Its offshoot website ...
''
Some consider ''Sweet Home'' to be the first true survival horror game. In 1989, Electronic Arts published ''
Project Firestart ''Project Firestart'' is a cinematic survival horror game for the Commodore 64 computer system. It was designed by Jeff Tunnell and Damon Slye and published by Electronic Arts in 1989. Taking place in the 21st century, the game follows a gover ...
'', developed by
Dynamix Dynamix, Inc. was an American developer of video games from 1984 to 2001, best known for the flight simulator ''Red Baron'', the puzzle game '' The Incredible Machine'', the '' Front Page Sports'' series, ''Betrayal at Krondor,'' and the online ...
. Unlike most other early games in the genre, it featured a science fiction setting inspired by the film ''
Alien Alien primarily refers to: * Alien (law), a person in a country who is not a national of that country ** Enemy alien, the above in times of war * Extraterrestrial life, life which does not originate from Earth ** Specifically, intelligent extrater ...
'', but had gameplay that closely resembled later survival horror games in many ways. Travis Fahs considers it the first to achieve "the kind of fully formed vision of survival horror as we know it today," citing its balance of action and adventure, limited ammunition, weak weaponry, vulnerable main character, feeling of isolation, storytelling through journals, graphic violence, and use of dynamically triggered music - all of which are characteristic elements of later games in the survival horror genre. Despite this, it is not likely a direct influence on later games in the genre and the similarities are largely an example of
parallel thinking Parallel thinking is a term coined by Edward de Bono.David Moseley, Vivienne Baumfield, Julian Elliott, ''Frameworks for thinking: a handbook for teaching and learning'', Cambridge University Press 2005, , page 135 Parallel thinking is described a ...
. In 1992, Infogrames released '' Alone in the Dark'', which has been considered a forefather of the genre. The game featured a lone protagonist against hordes of monsters, and made use of traditional
adventure game An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story driven by exploration and/or Puzzle video game, puzzle-solving. The Video game genres, genre's focus on story allows it to draw ...
challenges such as puzzle-solving and finding hidden keys to new areas. Graphically, ''Alone in the Dark'' uses static
prerendered Pre-rendering is the process in which video footage is not rendered in real-time by the hardware that is outputting or playing back the video. Instead, the video is a recording of footage that was previously rendered on different equipment (typic ...
camera views that were cinematic in nature. Although players had the ability to fight monsters as in
action game An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, and platform gam ...
s, players also had the option to evade or block them. Many monsters could not be killed, and thus could only be dealt with using problem-solving abilities. The game also used the mechanism of notes and books as expository devices. Many of these elements were used in later survival horror games, and thus the game is credited with making the survival horror genre possible. In 1994,
Riverhillsoft was a Japanese video game manufacturer in operation from 1982 to 2004. The studio focused in the 1980s developing games for Japanese home computers, in the 1990s shifted to console game development, and in the 2000s to mobile games. They also pub ...
released ''
Doctor Hauzer is a 1994 survival horror-adventure video game developed by Riverhillsoft and published in Japan by Panasonic for the 3DO Interactive Multiplayer. The player takes on the role of Adams Adler, a newspaper reporter investigating a mansion for clues ...
'' for the 3DO. Both the
player character A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...
and the environment are rendered in
polygons In geometry, a polygon () is a plane figure that is described by a finite number of straight line segments connected to form a closed ''polygonal chain'' (or ''polygonal circuit''). The bounded plane region, the bounding circuit, or the two toge ...
. The player can switch between three different perspectives: Third-person (video games), third-person, First-person (gaming), first-person, and Overhead perspective, overhead. In a departure from most survival horror games, ''Doctor Hauzer'' lacks any enemies; the main threat is instead the sentience, sentient house that the game takes place in, with the player having to survive the house's traps and solve puzzles. The sound of the player character's echoing footsteps change depending on the surface. In 1995, WARP (game developer), WARP's horror adventure game ''D (video game), D'' featured a First-person (gaming), first-person perspective, Computer-generated imagery, CGI Interactive film, full-motion video, gameplay that consisted entirely of Puzzle video game, puzzle-solving, and taboo content such as cannibalism. The same year, Human Entertainment's ''Clock Tower (1995 video game), Clock Tower'' was a survival horror game that employed point-and-click graphic adventure gameplay and a deadly stalker known as Scissorman that chases players throughout the game. The game introduced stealth game elements, and was unique for its lack of combat, with the player only able to run away or outsmart Scissorman in order to survive. It features up to nine different possible endings. The term "survival horror" was first used by Capcom to market their 1996 release, ''Resident Evil''. It began as a remake of ''Sweet Home'', borrowing various elements from the game, such as its mansion setting, puzzles, "opening door" load screen, death animations, Types of fiction with multiple endings, multiple endings depending on which characters survive, dual character paths, individual character skills, limited item management, story told through diary entries and frescos, emphasis on atmosphere, and horrific imagery. ''Resident Evil'' also adopted several features seen in ''Alone in the Dark'', notably its cinematic fixed camera angles and pre-rendered backdrops.Resident Evil Creator Shinji Mikami Reflects on the Series' Roots
GameSpot (March 22, 2016)
The control scheme in ''Resident Evil'' also became a staple of the genre, and future titles imitated its challenge of rationing very limited resources and items. The game's commercial success is credited with helping the PlayStation (console), PlayStation become the dominant game console, and also led to a series of ''Resident Evil'' films. Many games have tried to replicate the successful formula seen in ''Resident Evil'', and every subsequent survival horror game has arguably taken a stance in relation to it.


Golden age (1996–2004)

The success of ''Resident Evil'' in 1996 was responsible for its template being used as the basis for a wave of successful survival horror games, many of which were referred to as "''Resident Evil'' clones." The golden age of survival horror started by ''Resident Evil'' reached its peak around the turn of the millennium with ''Silent Hill'', followed by a general decline a few years later. Among the ''Resident Evil'' clones at the time, there were several survival horror titles that stood out, such as ''Clock Tower (1996 video game), Clock Tower'' (1996) and ''Clock Tower II: The Struggle Within'' (1998) for the PlayStation. These Clock Tower (series), ''Clock Tower'' games proved to be hits, capitalizing on the success of ''Resident Evil'' while staying true to the graphic-adventure gameplay of the original ''Clock Tower'' rather than following the ''Resident Evil'' formula. Another survival horror title that differentiated itself was ''Corpse Party'' (1996), an indie game, indie, psychological horror
adventure game An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story driven by exploration and/or Puzzle video game, puzzle-solving. The Video game genres, genre's focus on story allows it to draw ...
created using the RPG Maker engine. Much like ''Clock Tower'' and later ''Haunting Ground'' (2005), the
player character A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...
s in ''Corpse Party'' lack any means of defending themselves; the game also featured up to 20 Types of fiction with multiple endings, possible endings. However, the game would not be released in Western markets until 2011. Another game similar to the ''Clock Tower'' series of games and ''Haunting Ground'', which was also inspired by ''Resident Evil'''s success is the Korean game known as ''White Day: A Labyrinth Named School'' (2001). This game was reportedly so scary that the developers had to release several patches adding multiple difficulty options, and the game was slated for localization in 2004 but was cancelled. Building on its previous success in Korea and interest, a remake has been developed in 2015.
Riverhillsoft was a Japanese video game manufacturer in operation from 1982 to 2004. The studio focused in the 1980s developing games for Japanese home computers, in the 1990s shifted to console game development, and in the 2000s to mobile games. They also pub ...
's ''Overblood'', released in 1996, is considered the first survival horror game to make use of a fully 3D computer graphics, three-dimensional virtual environment. ''The Note (video game), The Note'' in 1997 and ''Hellnight'' in 1998 experimented with using a real-time 3D First-person (gaming), first-person perspective rather than pre-rendered backgrounds like ''Resident Evil''. In 1998, Capcom released the successful sequel ''Resident Evil 2'', which series creator Shinji Mikami intended to tap into the classic notion of horror as "the ordinary made strange," thus rather than setting the game in a creepy mansion no one would visit, he wanted to use familiar urban settings transformed by the chaos of a viral outbreak. The game sold over five million copies, proving the popularity of survival horror. That year saw the release of Square (video game company), Square's ''Parasite Eve (video game), Parasite Eve'', which combined elements from ''Resident Evil'' with the RPG gameplay of ''Final Fantasy''. It was followed by a more action-based sequel, ''Parasite Eve II'', in 1999. In 1998, ''Galerians'' discarded the use of guns in favour of psychic powers that make it difficult to fight more than one enemy at a time. Also in 1998, ''Blue Stinger'' was a fully 3D survival horror game for the Dreamcast incorporating action elements from
beat 'em up The beat 'em up (also known as brawler and, in some markets, beat 'em all) is a video game genre featuring hand-to-hand combat against a large number of opponents. Traditional beat 'em ups take place in scrolling, two-dimensional (2D) levels, ...
and shooter games.Bartholow, Peter
Blue Stinger review for DreamCast at GameSpot
''GameSpot''. Accessed July 17, 2005.
Konami , is a Japanese Multinational corporation, multinational video game company, video game and entertainment company headquartered in Chūō, Tokyo, Chūō, Tokyo, it also produces and distributes trading cards, anime, tokusatsu, pachinko machin ...
's ''Silent Hill (video game), Silent Hill'', released in 1999, drew heavily from ''Resident Evil'' while using real-time 3D environments in contrast to ''Resident Evils pre-rendered graphics. ''Silent Hill'' in particular was praised for moving away from B movie horror elements to the Psychological horror, psychological style seen in Art film, art house or J-Horror, Japanese horror films, due to the game's emphasis on a disturbing atmosphere rather than visceral horror. The game also featured stealth elements, making use of the fog to dodge enemies or turning off the flashlight to avoid detection. The original ''Silent Hill'' is considered one of the scariest games of all time, and the strong narrative from ''Silent Hill 2'' in 2001 has made the Silent Hill, ''Silent Hill'' series one of the most influential in the genre. According to IGN, the "golden age of survival horror came to a crescendo" with the release of ''Silent Hill''. ''Fatal Frame (video game), Fatal Frame'' from 2001 was a unique entry into the genre, as the player explores a mansion and takes photographs of ghosts in order to defeat them. The ''Fatal Frame'' series has since gained a reputation as one of the most distinctive in the genre, with the first game in the series credited as one of the best-written survival horror games ever made, by UGO Networks. Meanwhile, Capcom incorporated shooter elements into several survival horror titles, such as 2000's ''Resident Evil Survivor'' which used both light gun shooter and
first-person shooter First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the pl ...
elements, and 2003's ''Resident Evil: Dead Aim'' which used light gun and
third-person shooter Third-person shooter (TPS) is a subgenre of 3D shooter games in which the gameplay consists primarily of shooting. It is closely related to first-person shooters, but with the player character visible on-screen during play. While 2D shoot 'em ...
elements. Western developers began to return to the survival horror formula. ''The Thing (video game), The Thing'' from 2002 has been called a survival horror game, although it is distinct from other titles in the genre due to its emphasis on action, and the challenge of holding a team together. The 2004 title ''Doom 3'' is sometimes categorized as survival horror, although it is considered an Americanized take on the genre due to the player's ability to directly confront monsters with weaponry. Thus, it is usually considered a
first-person shooter First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the pl ...
with survival horror elements. Regardless, the genre's increased popularity led Western developers to incorporate horror elements into action games, rather than follow the Japanese survival style. Overall, the traditional survival horror genre continued to be dominated by Japanese designers and aesthetics. 2002's ''Clock Tower 3'' eschewed the graphic adventure game formula seen in the original ''Clock Tower'', and embraced full 3D computer graphics, 3D survival horror gameplay. In 2003, ''Resident Evil Outbreak'' introduced a new gameplay element to the genre: Multiplayer online game, online Multiplayer video game, multiplayer and Cooperative video game, cooperative gameplay. Sony employed ''Silent Hill'' director Keiichiro Toyama to develop ''Siren (video game), Siren''. The game was released in 2004, and added unprecedented challenge to the genre by making the player mostly defenseless, thus making it vital to learn the enemy's patrol routes and hide from them. However, reviewers eventually criticized the traditional Japanese survival horror formula for becoming stagnant. As the console market drifted towards Western-style action games, players became impatient with the limited resources and cumbersome controls seen in Japanese titles such as ''Resident Evil – Code: Veronica'' and ''Silent Hill 4: The Room''.


Transformation (2005–present)

In 2005, '' Resident Evil 4'' attempted to redefine the genre by emphasizing reflexes and precision aiming, broadening the gameplay with elements from the wider action genre. Its ambitions paid off, earning the title several Game of the Year awards for 2005, and the top rank on IGN's ''Readers' Picks Top 99 Games'' list. However, this also led some reviewers to suggest that the ''Resident Evil'' series had abandoned the survival horror genre, by demolishing the genre conventions that it had established. Other major survival horror series followed suit by developing their combat systems to feature more action, such as ''Silent Hill: Homecoming'', and the 2008 version of ''Alone in the Dark (2008 video game), Alone in the Dark''. These changes were part of an overall trend among console games to shift towards visceral action gameplay. These changes in gameplay have led some purists to suggest that the genre has deteriorated into the conventions of other action games. Jim Sterling suggests that the genre lost its core gameplay when it improved the combat interface, thus shifting the gameplay away from hiding and running towards direct combat. Leigh Alexander argues that this represents a shift towards more Western horror aesthetics, which emphasize action and gore rather than the psychological experience of Japanese horror. The original genre has persisted in one form or another. The 2005 release of ''F.E.A.R. (video game), F.E.A.R.'' was praised for both its atmospheric tension and fast action, successfully combining Japanese horror with cinematic action, while ''Dead Space (video game), Dead Space'' from 2008 brought survival horror to a science fiction setting. However, critics argue that these titles represent the continuing trend away from pure survival horror and towards general action. The release of ''Left 4 Dead'' in 2008 helped popularize Cooperative video game, cooperative multiplayer among survival horror games, although it is mostly a
first-person shooter First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the pl ...
at its core. Meanwhile, the ''Fatal Frame'' series has remained true to the roots of the genre, even as ''Fatal Frame IV: Mask of the Lunar Eclipse, Fatal Frame IV'' transitioned from the use of fixed cameras to an over-the-shoulder viewpoint. Also in 2009, ''Silent Hill'' made a transition to an over-the-shoulder viewpoint in ''Silent Hill: Shattered Memories''. This Wii effort was, however, considered by most reviewers as a return to form for the series due to several developmental decisions taken by Climax Studios. This included the decision to openly break the fourth wall by psychologically profiling the player, and the decision to remove any weapons from the game, forcing the player to run whenever they see an enemy. Examples of independent survival horror games are the Penumbra (video game series), ''Penumbra'' series and ''Amnesia: The Dark Descent'' by Frictional Games, ''Nightfall: Escape'' by Zeenoh,'' Cry of Fear'' by Team Psykskallar and ''Slender: The Eight Pages'', all of which were praised for creating a horrific setting and atmosphere without the overuse of violence or gore. In 2010, the Cult video game, cult game ''Deadly Premonition'' by Access Games was notable for introducing open world nonlinear gameplay and a comedy horror theme to the genre. ''Five Nights at Freddy's'' effectively incorporated jump scares into the genre with the Five Nights at Freddy's (video game), first game in the series releasing in 2014. Overall, game developers have continued to make and release survival horror games, and the genre continues to grow among indie game development, independent video game developers. ''The Last of Us'', released in 2013 by Naughty Dog, incorporated many survival horror elements into a third-person action-adventure game. Set twenty years after a pandemic plague, the player must use scarce ammo and distraction tactics to evade or kill malformed humans infected by a brain parasite, as well as dangerous survivalists. This was followed by a The Last of Us Part II, sequel in 2020. Shinji Mikami, the creator of the ''Resident Evil'' franchise, released his new survival horror game ''The Evil Within'', in 2014. Mikami stated that his goal was to bring survival horror back to its roots as he was disappointed by recent survival horror games for having too much action. That same year, ''Alien: Isolation'', developed by Creative Assembly and based on the ''Alien (franchise), Alien'' science fiction horror film series, was released. The game updated the concept of a single un-killable villain chasing the protagonist throughout most of the game, requiring the player to use stealth in order to survive. In 2015, ''Until Dawn'', developed by Supermassive Games, was published by Sony Computer Entertainment for the PlayStation 4. The game is an interactive drama in which the player controls multiple characters and features a butterfly effect system in which the player's choices can change the story and may dictate who survives the night. All playable characters can survive or die, depending on the choices made. Players explore the environment from a third-person perspective and find clues that may help solve the mystery. Multiplayer Asymmetrical gameplay, asymmetrical survival horror games gained popularity as well. ''Dead by Daylight'', released in 2016, features one player taking on the role of a killer and four others play as survivors. The game is also notable for featuring multiple characters from other survival horror franchises, such as ''Resident Evil'' and ''Silent Hill''. Other examples which use similar one versus four gameplay include ''Friday the 13th: The Game'', ''VHS'', ''Evil Dead: The Game'', and ''The Texas Chainsaw Massacre''. The ''Resident Evil'' series abandoned its action-oriented direction beginning with 2017's ''Resident Evil 7: Biohazard.'' The game utilizes a first-person perspective and encourages resource management and puzzle-solving, more akin to earlier entries in the franchise. Many of these earlier entries were also remade with modern graphics while retaining their survival horror aspects with remakes of ''Resident Evil 2 (2019 video game), Resident Evil 2'', ''Resident Evil 3 (2020 video game), Resident Evil 3'', and ''Resident Evil 4 (2023 video game), Resident Evil 4''.三並達也×三上真司 独占対談. ハイパーカプコンスペシャル (in Japanese). Sony Magazines Inc. June 11, 2002. The success of the ''Resident Evil 2'' remake sparked a new trend of relaunching classic survival horror games, as evidenced by the remakes of ''Dead Space (2023 video game), Dead Space'', Alone in the Dark (upcoming video game), ''Alone in the Dark'' and ''Silent Hill 2 (upcoming video game), Silent Hill 2''. It also ignited new interest in horror-centric games with less emphasis on action, with games like ''The Callisto Protocol'' and ''Alan Wake II''.


See also

* List of horror video games * Survival game


References

Sources: * Sam Ozturk
"Scariest PC Games of All Time"
Savvyitinfo. {{Good article Horror genres Survival horror video games, Video game genres Video game terminology 1990s neologisms 1996 neologisms