Superpower (board Game)
   HOME

TheInfoList



OR:

''Superpower, The Game of Global Exploitation'' was a board game published by
Games Workshop Games Workshop Group (often abbreviated as GW) is a British manufacturer of miniature wargames, based in Nottingham, England. Its best-known products are ''Warhammer Age of Sigmar'' and ''Warhammer 40,000''. Founded in 1975 by John Peake (gam ...
in 1986. The game was written by E. Bruce Hollands and Daniel R. McGregor and drew heavily on the iconography of the late
Cold War The Cold War is a term commonly used to refer to a period of geopolitical tension between the United States and the Soviet Union and their respective allies, the Western Bloc and the Eastern Bloc. The term '' cold war'' is used because the ...
era.


Gameplay

Players choose a coloured token and draw a number of cards representing world opinion, third world countries and invasions, and then progress through the game seeking to control third world countries and manage world opinion by propaganda. Players work to destabilise countries by coup d'etat, military response, military fortification and
invasion An invasion is a military offensive in which large numbers of combatants of one geopolitical entity aggressively enter territory owned by another such entity, generally with the objective of either: conquering; liberating or re-establishing con ...
- each action of which costs world opinion, which is played out in 'diplomacy' utilising the iconography of the United Nations. The game board was a stylised map of the world split into four regions with a path of came spaces running around them, small coloured tokens representing military forces were placed on countries coming under the player's control (similarly to the method used in Monopoly with houses and hotels) Up to six players could play with games taking between 90 minutes and two hours on average.


Reception

David Walle reviewed ''Super Power'' in '' Space Gamer/Fantasy Gamer'' No. 82. Walle commented that "''Super Power'' is a cleverly produced and conceived game with a great basic idea, but while the mechanics are inventive and playable, the game falls short in the end because it is so shallow and relies so heavily on died rolls, leaving players feeling powerless and unfulfilled."


Reviews

*Adventurer #1 (April, 1986) * ''
Casus Belli A (; ) is an act or an event that either provokes or is used to justify a war. A ''casus belli'' involves direct offenses or threats against the nation declaring the war, whereas a ' involves offenses or threats against its ally—usually one b ...
'' #33 (June 1986)


References


External links


''Superpower''
nowiki/>{{Portal bar, Games Board games Games Workshop games