Super Turrican (SNES Video Game)
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''Super Turrican'' is the fifth video game in the ''
Turrican ''Turrican'' is a 1990 video game developed by Manfred Trenz. It was developed for the Commodore 64 by Rainbow Arts, and was ported to other systems later. In addition to concept design and character creation, Trenz programmed ''Turrican'' on th ...
'' series, released for the
Super Nintendo Entertainment System The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Eur ...
in 1993. ''Super Turrican'' was also released on the
Virtual Console A virtual console (VC) – also known as a virtual terminal (VT) – is a conceptual combination of the keyboard and display for a computer user interface. It is a feature of some Unix-like operating systems such as Linux, BSD, illumos, Unix ...
in Europe and Australia on February 29, 2008, and in North America on March 3, 2008.


Gameplay

''Super Turrican'' was developed by
Factor 5 Factor 5 GmbH is an Independent business, independent software and video game developer. The company was co-founded by five former Rainbow Arts employees in 1987 in Cologne, Germany, which served as the inspiration behind the studio's name. In ...
and published by Seika. It plays similarly to ''
Mega Turrican ''Mega Turrican'' is a shooter game, developed by Factor 5 in 1993 and marketed by Data East in 1994. This game of the ''Turrican'' series was initially designed for the Mega Drive/Genesis, and later followed by an Amiga port converted by Kaiko ...
'' (also developed by Factor 5) and shares a similar visual style. The game has a different set of levels, however, and features a freeze beam in place of the original lightning whip. The game only features 4 worlds and ends with the
H. R. Giger Hans Ruedi Giger ( ; ; 5 February 1940 – 12 May 2014) was a Swiss artist best known for his airbrushed images that blended human physiques with machines, an art style known as " biomechanical". Giger later abandoned airbrush for pastels, mark ...
-inspired alien boss, despite a representation of 'The Machine', similar to that featured in Mega Turrican, appearing in the prologue.


''Super Turrican: Director's Cut''

A previously unreleased uncut version of the game, titled ''Super Turrican: Director's Cut'', was included with the Analogue Super Nt console. Previously, this uncut version was considered for release on the Wii's Virtual Console, but was rejected by Nintendo due to not being previously released on consoles.


Reception

'' Super Gamer'' gave the SNES version an overall review score of 89% summarizing: "You’ve got masses of firepower, but while enemies are numerous, there aren’t as many mega-monsters as there could be."


See also

* ''Super Turrican'' (NES) *''
Super Turrican 2 ''Super Turrican 2'' is a 16-bit shooter game for the Super Nintendo Entertainment System, developed by Factor 5 and marketed by Ocean Software in 1995. Part of the ''Turrican'' series, it is the sequel to '' Super Turrican'' for the same platform ...
''


References


External links


''Super Turrican''
at
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1993 video games Run and gun games Science fiction video games Seika Corporation games Side-scrolling video games Single-player video games Super Nintendo Entertainment System games Turrican Video games developed in Germany Video games scored by Chris Huelsbeck Video games set in the 31st century Virtual Console games Factor 5 games Tonkin House games Hudson Soft games {{Nintendo-stub