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''Super Time Force'' is a side-scrolling action and shooter video game by
Capybara Games Capybara Games is an independent game studio based out of Toronto, Ontario, Canada. The studio was founded in 2003 from a collection of Toronto IGDA members. The company is most known for developing 2011's '' Superbrothers: Sword & Sworcery EP'' ...
. The game was released for the Xbox One and the Xbox 360 on May 14, 2014. The game was known for its ability for players to rewind themselves, using the "Time Out" game mechanic, back to an area where they started from when a character dies, and then resume their action alongside a ghost version of the original character. Its game mechanics and gameplay were inspired by other side-scrolling titles like '' Contra'' and '' Metal Slug'' with the abilities of time-travel. The game was later released in an updated version entitled ''Super Time Force Ultra'' on the Xbox platforms, and
Microsoft Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
through
Steam Steam is a substance containing water in the gas phase, and sometimes also an aerosol of liquid water droplets, or air. This may occur due to evaporation or due to boiling, where heat is applied until water reaches the enthalpy of vaporization ...
and GOG.com on August 25, 2014, and on
PlayStation 4 The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013 in ...
and
PlayStation Vita The PlayStation Vita (PS Vita, or Vita) is a handheld video game console developed and marketed by Sony Interactive Entertainment. It was first released in Japan on December 17, 2011, and in North America, Europe, and other international territo ...
on September 1, 2015. Since its release, the game has received critical acclaim and awards for its humorous storytelling, gameplay, and original game mechanics.


Gameplay

Players have 30 lives to run through bullet hell levels. When the player dies or voluntarily ends the run, the player can view and rewind their timestream to revisit the life of a prior player-character's run or otherwise restart with a new run. There are over 16 different characters in each of the 6 stages with different weapons or powers of their own. In addition, the player can also use items like ' (clock items that reverse the time limit), shards (violet dust-like pixels that allow the player and the game's time limit to pass in slow motion; they are only visible if the player uses the "Time Out" mechanic) and ' (yellow diamond-shaped items that increase the player's number of lives by one, and are found on every level on certain areas or in enemies that are difficult to capture). Both shards and can be collected to unlock a new character when a certain number are obtained.


Plot

Commander Repeatski sends the Super Time Force, a
time-traveling Time travel is the concept of movement between certain points in time, analogous to movement between different points in space by an object or a person, typically with the use of a hypothetical device known as a time machine. Time travel is a w ...
military organization, to various points in history such as prehistoric times, the middle ages, and the
future The future is the time after the past and present. Its arrival is considered inevitable due to the existence of time and the laws of physics. Due to the apparent nature of reality and the unavoidability of the future, everything that currently ...
in order to make the present a better place to live.


Development

The game stems from a three-day experiment at the Toronto, Ontario Game Jam in May 2011. The game jam event coalesced hundreds of Toronto-area game developers to build quick prototypes around a central theme: the phrase "what just happened." Kenneth Yeung of Capybara and artists Mike and Vic Nguyen brainstormed as a three-person team and decided to make a time-traveling
side-scrolling shooter Shoot 'em ups (also known as shmups or STGs ) are a sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of chara ...
, "a '' Contra'' game where you can go back in time." This quickly became the core feature, where upon death, the player fought "alongside ghost versions of themselves doing what they had just done before they died." Dying created co-op partners of the player's recorded actions. Yeung described it as, "'' Gunstar Heroes'' meets that one level in ''
Braid A braid (also referred to as a plait) is a complex structure or pattern formed by interlacing two or more strands of flexible material such as textile yarns, wire, or hair. The simplest and most common version is a flat, solid, three-strande ...
''." At first the team was hesitant and noncommittal about continuing the experiment, but later decided to proceed as a Friday side project. They added Greg Georgiadis as a designer and Jason DeGroot as a musician, and decided after 20 days of work to pursue the project seriously. Capybara released a gameplay teaser trailer on October 17, 2011 without explaining the footage. Around the same time, Microsoft awarded the game the 2012 Independent Games Festival " XBLA Award", a deal to publish the game on Xbox Live Arcade. Capybara creative director Kris Piotrowski described the night as "a bit of a pinnacle moment" for the company and the risks it had taken. The deal did not have specific deadlines. The game debuted at PAX East 2012 without marketing. Capybara president Nathan Vella told '' Polygon'' that they wanted players to discover the game organically without having the concept spoiled. He also felt that the direct approach to gamers would create a small but loyal fan base, which the company preferred over broad marketing. By PAX Prime 2012, Capybara had removed mechanics where charging attacks depleted the time-life meter, and added multipliers (across multiple lives) for consecutive kills. In 2012, ''Super Time Force'' demos appeared at the Los Angeles iam8bit, ''Polygon''s E3 party, and the annual Evolution
fighting game A fighting game, also known as a versus fighting game, is a video game genre, genre of video game that involves combat between two or more players. Fighting game combat often features mechanics such as Blocking (martial arts), blocking, grappli ...
tournament. The core mechanic was redesigned by PAX East 2013. The game was easy for players who died often, as they would be helped by the ghosts, yet left experts at a disadvantage: improving at the game meant dying less and therefore using the ghost players (the core mechanics) less. The development team decided that players should be in control of time in order to make players use death strategically, and rethought the mechanic to let the player rewind and replay the lives of previous runs from a timeline upon death. The game was delayed until its release on May 14, 2014 to the Xbox One. It was also released to Windows on August 25, 2014 and to the PlayStation platforms on September 1, 2015.


Reception

''Super Time Force'' received favorable reviews from critics for its story, characters, colorful pixelated graphics, references to pop culture, and the unique ability for players to rewind back where they left off after their character dies using its game mechanic on each level's area as its checkpoint. '' Game Informers Matt Miller praised its playability and explained, "the reimagining of how we perceive time in an action game is what makes it memorable." Critics have pointed out some mild flaws to its repetitive life-saving throughout the game's time-out layers was seen somewhat confusing and overwhelming, but have still find its gameplay an enjoyable experience. ''
Kotaku ''Kotaku'' is a video game website and blog that was originally launched in 2004 as part of the Gawker Media network. Notable former contributors to the site include Luke Smith, Cecilia D'Anastasio, Tim Rogers, and Jason Schreier. History ...
'' commented that the game "Feels a lot more tactical and technically impressive than it initially appears." But also added, "Manipulating time in video games isn't a new thing, but the way that ''STF'' uses the gimmick feels fresh and clever. Rewinding and playing through a chunk of game over and over creates hectic layers of action. It's chaotic but beautiful." ''Super Time Force'' won ''Gamespots Game of the Month Award of May 2014, The press also have added that the game "assumes a hilariously cavalier attitude about the rights and wrongs of fiddling with time, sending up every sci-fi time travel trope in the book." At the 2014 National Academy of Video Game Trade Reviewers (NAVGTR) awards the game was nominated for ''Game Design, New IP''. Arthur Gies of '' Polygon'' was impressed by its often nonsensical narrative and concept and describe it as "The dumbest smart shooter I've ever played. The face it wears is the goofy nostalgist that can't be serious for even a moment, sure. But Capy's implementation of time travel and control is inspired enough to shine new light on even its most tired-but-excellently-executed inspirations." In a 2013 interview with ScrewAttack at PAX, Capybara president Nathan Vella was asked about the game's character Zackasaurus sharing some resemblance to late 1980s and early 1990s personas, Vella explain that '' The Simpsons'' sketch series, '' The Itchy & Scratchy Show 's'' character Poochie might be an inspiration for the character. Jordan Devore of '' Destructoid'' quoted "A satisfying run-and-gun game made even better with a fun (and funny!) take on time travel." He continued, "You'll likely be able to burn through the game in a few hours if you're not going for full completion, but it has such a winning personality that you'll find yourself coming back for more."


Legacy

''Super Time Force Ultra'', abbreviated as ''STFU'', was released on August 25, 2014. It features over 50 mission levels via the "Helladeck"; the
Steam Steam is a substance containing water in the gas phase, and sometimes also an aerosol of liquid water droplets, or air. This may occur due to evaporation or due to boiling, where heat is applied until water reaches the enthalpy of vaporization ...
version of the game features guest characters owned by Valve, such as the Pyro and Saxton Hale from '' Team Fortress 2'' and Zoey from '' Left 4 Dead''. The
PlayStation 4 The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013 in ...
and
PlayStation Vita The PlayStation Vita (PS Vita, or Vita) is a handheld video game console developed and marketed by Sony Interactive Entertainment. It was first released in Japan on December 17, 2011, and in North America, Europe, and other international territo ...
version of ''Ultra'' features Sony Computer Entertainment chairman Shuhei Yoshida as a playable character along with The Traveler from '' Journey'' and Sir Galahad from '' The Order: 1886''. Jean Rambois makes a cameo appearance in ''
Mercenary Kings ''Mercenary Kings'' is a side-scrolling run and gun video game developed and published by Tribute Games. It was funded by Kickstarter and released for Microsoft Windows on March 25, 2014, and for PlayStation 4 on April 1, 2014. Alongside the ''Me ...
'' when the player can encounter him and receive a new weapon, while Zackasaurus appears in '' Indivisible'' as a playable character. Several characters from ''Super Time Force'' are also featured as part of a downloadable skin pack for the sandbox game '' Minecraft''.


References

{{Reflist, 2, refs= {{cite web , url=http://www.polygon.com/2012/10/9/3478780/how-super-time-force-fell-into-capybaras-lap-and-yours , title=How 'Super Time Force' fell into Capybara's lap (and yours) , last1=Leone , first1=Matt , date=August 7, 2012 , work= Polygon , publisher= Vox Media , access-date=June 11, 2013 , archive-url=https://web.archive.org/web/20130507072102/http://www.polygon.com/2012/10/9/3478780/how-super-time-force-fell-into-capybaras-lap-and-yours , archive-date=May 7, 2013 , url-status=live {{cite web , url=http://www.polygon.com/2012/11/14/3549908/from-nowhere-to-sword-sworcery-capybaras-road-trip-to-indie-stardom , title=From nowhere to Sword & Sworcery: Capybara's road trip to indie stardom , last1=Lien , first1=Tracey , date=May 14, 2012 , work= Polygon , publisher= Vox Media , access-date=June 11, 2013 , archive-url=https://web.archive.org/web/20130605034929/http://www.polygon.com/2012/11/14/3549908/from-nowhere-to-sword-sworcery-capybaras-road-trip-to-indie-stardom , archive-date=June 5, 2013 , url-status=live {{cite web , url=http://www.polygon.com/gaming/2012/9/2/3287765/super-time-force-gets-prehistoric-on-an-asteroid-to-prevent-dinosaur , title='Super Time Force' gets prehistoric on an asteroid to prevent dinosaur extinction at PAX , last1=McWhertor , first1=Michael , date=September 2, 2012 , work= Polygon , publisher= Vox Media , access-date=June 11, 2013 , archive-url=https://web.archive.org/web/20130605083747/http://www.polygon.com/gaming/2012/9/2/3287765/super-time-force-gets-prehistoric-on-an-asteroid-to-prevent-dinosaur , archive-date=June 5, 2013 , url-status=live {{cite web , url=http://www.polygon.com/2013/3/22/4135668/super-time-force-pax-east-preview-capy , title=Super Time Force's time-travel mechanics have been reinvented and refined , last1=McElroy , first1=Griffin , date=March 22, 2013 , work= Polygon , publisher= Vox Media , access-date=June 11, 2013 , archive-url=https://web.archive.org/web/20130605063102/http://www.polygon.com/2013/3/22/4135668/super-time-force-pax-east-preview-capy , archive-date=June 5, 2013 , url-status=live


External links


Official website
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