Super QuickHook
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''Super QuickHook'' is a 2010
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2D platform game A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action game, action video games in which the core objective is to move the player character between points in an environment. Platform game ...
developed and published by Rocketcat Games. The game released on June 17, 2010, for
iOS iOS (formerly iPhone OS) is a mobile operating system created and developed by Apple Inc. exclusively for its hardware. It is the operating system that powers many of the company's mobile devices, including the iPhone; the term also includes ...
devices, with an Android port releasing later on July 23, 2015. The game is a
spiritual successor A spiritual successor (sometimes called a spiritual sequel) is a product or fictional work that is similar to, or directly inspired by, another previous work, but (unlike a traditional prequel or sequel) does not explicitly continue the product lin ...
to 2009's '' Hook Champ'', and follows its playing characters traversing two-dimensional levels, primarily using a
grappling hook A grappling hook or grapnel is a device that typically has multiple hooks (known as ''claws'' or ''flukes'') attached to a rope; it is thrown, dropped, sunk, projected, or fastened directly by hand to where at least one hook may catch and hol ...
. The game was developed by a team of three people: Kepa Auwae, Jeremy Orlando, and Brandon Rhodes. Auwae designed the game, Orlando was the lead programmer, and Rhodes was the lead artist. ''Super QuickHook'' received "universal acclaim" from critics. Critics praised ''QuickHook''s grappling hook mechanic, with ''Slide to Play'' stating that it makes the game a "blast to play".


Gameplay

''Super QuickHook'' is a 2D platformer where players play as one of 6 different characters as they traverse terrain and levels using a grappling hook, which is used by touching the screen. The player also has a pair of
rocket boots Rocket boots is an invention by Soviet scientist Viktor Gordeyev. The invention is a pair of mechanical devices that a user would wear on his or her lower legs and feet. Rocket Boots are intended to make it possible for a person to travel faster and ...
, which can propel the player forward when used, in addition to Slick-pants, which allows players to slide. The game is divided into four modes: story, avalanche, eruption, and duel. In the story mode, players attempt to clear 22 different levels, which are scattered with coins and hidden areas. Later levels introduce other obstacles and mechanics, such as spikes that the grappling hook can't grapple onto. The avalanche mode is a
high score In games, score refers to an abstract quantity associated with a player or team. Score is usually measured in the abstract unit of points (except in game shows, where scores often are instead measured in units of currency), and events in the ...
-based
endless runner Endless runner or infinite runner is a subgenre of platform game in which the player character runs for an infinite amount of time while avoiding obstacles. The player's objective is to reach a high score by surviving for as long as possible. The ...
where the player attempts to escape an incoming
avalanche An avalanche is a rapid flow of snow down a slope, such as a hill or mountain. Avalanches can be set off spontaneously, by such factors as increased precipitation or snowpack weakening, or by external means such as humans, animals, and earth ...
. The eruption mode is alike the avalanche mode, with the only noted differences being its higher difficulty and that the player has to avoid a
volcano eruption Several types of volcanic eruptions—during which lava, tephra (ash, lapilli, volcanic bombs and volcanic blocks), and assorted gases are expelled from a volcanic vent or fissure—have been distinguished by volcanologists. These are often ...
, rather than an avalanche. The levels in the avalanche and eruption modes are randomly-generated and, like the story mode, also feature coins. In the duel mode, players battle others in the avalanche mode, with the person lasting the longest being the winner. After clearing a level, players receive store credit, the amount of which is dependent on the time it took the player to beat the level and the number of coins collected. The game's original iOS release featured integration with the social media platform
OpenFeint OpenFeint was a social platform for mobile games for devices running on Android or iOS. It was developed by Aurora Feint, a company named after a video game by the same developers. The platform consisted of an SDK for use by games, allowing ...
, which allowed players to record their playthroughs and to race
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of other people's records. The developers also published their ghosts, some of which players are required to beat to access certain levels. In the in-game shop, players can spend the store credit they've earned in the different modes to upgrade their items and to buy hats that can be worn by the player character. Players can also optionally converse with visitors of the shop. Following a July 2010 update, the game featured
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, which awarded players that performed specific actions or goals in the game. Unlike ''Hook Champ'', which was
8-bit In computer architecture, 8-bit Integer (computer science), integers or other Data (computing), data units are those that are 8 bits wide (1 octet (computing), octet). Also, 8-bit central processing unit (CPU) and arithmetic logic unit (ALU) arc ...
, ''Super QuickHook'' had a
16-bit 16-bit microcomputers are microcomputers that use 16-bit microprocessors. A 16-bit register can store 216 different values. The range of integer values that can be stored in 16 bits depends on the integer representation used. With the two mos ...
-style.


Development and release

''Super QuickHook'' was developed by the American company Rocketcat Games, consisting of Kepa Auwae, Jeremy Orlando, and Brandon Rhodes, and was their second major mobile title. Auwae designed the game, Orlando programmed it, and Rhodes took the role of the lead artist. The game used
production music Production music (also known as stock music or library music) is recorded music that can be licensed to customers for use in film, television, radio and other media. Often, the music is produced and owned by production music libraries. Background ...
by Andrea Chang and Cecill Etheredge. During early development, ''Super QuickHook'' was internally referred to as "''Avalanche Game''", which was due to the game's avalanche mode. In a podcast with ''
TouchArcade ''TouchArcade'' is a mobile video game website that launched in 2008. Arnold Kim of ''MacRumors'' worked on the site and its editor-in-chief was Eli Hodapp from 2009 to 2019. ''TouchArcade'' has been recognized as one of the best mobile game ...
'', designer Kepa Auwae described the game's development as "building on the fun" Rocketcat Games had when playing the 2009 endless runner title, ''
Canabalt ''Canabalt'' is an endless runner designed by Adam Saltsman for the Experimental Gameplay Project in 2009. The 2D side-scrolling video game was originally written for Adobe Flash, then ported to iOS, Android, PlayStation Portable, and Ouya. An a ...
''. The game's level design is based on a "classic principle" invented by
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produce ...
; it first shows a mechanic in a simple context and then proceeds to use it in more difficult and challenging scenarios. Leading up to the game's launch, Rocketcat Games posted gameplay screenshots and trailers for the game. In early June 2010, Rocketcat Games submitted ''Super QuickHook'' to
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for release on the
App Store An App Store (or app marketplace) is a type of digital distribution platform for computer software called applications, often in a mobile context. Apps provide a specific set of functions which, by definition, do not include the running of the co ...
. The submission was accepted, and the game released on iPhone and iPad on June 17, 2010. Following the game's launch, multiple updates were released, which added new content to the game. An Android port was released on July 23, 2015. ''Super QuickHook'' was removed from the App Store following the
iOS 11 iOS 11 is the iOS version history, eleventh major release of the iOS mobile operating system developed by Apple Inc., being the successor to iOS 10. It was announced at the company's Apple Worldwide Developers Conference, Worldwide Developers C ...
update, which removed all
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applications from iOS devices; however, the game was re-released by
GameClub GameClub is a video game subscription service for iOS and Android devices. The service primarily offers games that were previously delisted from app stores or are no longer actively maintained by their original developers, updated to support ...
on the same platform as a part of their service on October 25, 2019.


Reception

''Super QuickHook'' received "universal acclaim", according to review aggregator
Metacritic Metacritic is a website that review aggregator, aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted arithmetic mean, weighted average). M ...
. Critics directed praise at the game's grappling hook feature, with Tracy Erickson of ''
Pocket Gamer ''Pocket Gamer'' is a video game website that focuses on mobile, portable and handheld games. The site launched in 2005 and is published and owned by UK company Steel Media Ltd. The site covers all major portable and mobile gaming formats, incl ...
'' calling it "equally sfun" as the first film in the American media series ''
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'', ''
Raiders of the Lost Ark ''Raiders of the Lost Ark'' is a 1981 American action-adventure film directed by Steven Spielberg and written by Lawrence Kasdan, based on a story by George Lucas and Philip Kaufman. It stars Harrison Ford, Karen Allen, Paul Freeman, Ronal ...
'', which has been described by critics as one of the most "deliriously funny, ingenious and stylish" American adventure films made. ''Super QuickHook'' was the highest-rated mobile game on Metacritic in 2010. ''Super QuickHook'' was seen as an improvement from its predecessor, ''Hook Champ''. Critics were happy that Toothy, who chased players down in ''Hook Champ'', had been removed from the game, as it allowed players to explore levels "at
heir Inheritance is the practice of receiving private property, titles, debts, entitlements, privileges, rights, and obligations upon the death of an individual. The rules of inheritance differ among societies and have changed over time. Officiall ...
own pace". The game's levels were praised by critics; Jared Nelson of ''
TouchArcade ''TouchArcade'' is a mobile video game website that launched in 2008. Arnold Kim of ''MacRumors'' worked on the site and its editor-in-chief was Eli Hodapp from 2009 to 2019. ''TouchArcade'' has been recognized as one of the best mobile game ...
'' praised the details contained within them, citing how flocks of birds sometimes fly out of trees when players get nearby. Andrew Nesvadba of ''AppSpy'' praised the secrets and collectibles in the levels, as they awarded players who chose to explore. Erickson criticized the difficulty of unlocking later levels in the game, stating that "the bar asset unnecessarily high". The game's avalanche mode was also praised by critics; ''Multiplayer.it'' Andrea Palmisano called it "pleasant" and also said that it was a good way to earn store credit. ''
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network. Its editor-in-chief is Martin Robinson. Since 2008, it is known for the formerly eponymous games trade fair EGX ...
'' contributor Rich Stanton cited the mode for being where the grappling hook mechanic is at its "purest". The game's integration with OpenFeint was praised by Erickson, calling it "phenomenal". Joe Martin of '' bit-tech'' stated that the avalanche mode is a "real challenge" for veterans of ''Hook Champ'' and was happy that experienced players could compare scores through the integration.


Sequel

In December 2010, Rocketcat Games released a sequel to ''Super QuickHook'', titled ''
Hook Worlds ''Hook Worlds'', also known as ''Hook Swing Worlds'', is a platform game developed and published by Rocketcat Games for iOS. Released on December 16, 2010, ''Hook Worlds'' players levels using a grappling hook. The grappling hook was also present ...
''. The sequel is a
collection Collection or Collections may refer to: * Cash collection, the function of an accounts receivable department * Collection (church), money donated by the congregation during a church service * Collection agency, agency to collect cash * Collectio ...
of 4 endless runner games, but with ''Super QuickHook''s grappling hook mechanic. According to Metacritic, the game received "generally favorably reviews."


Notes


References


External links

* {{Portal bar, Video games 2010 video games Android (operating system) games Endless runner games GameClub games IOS games Multiplayer and single-player video games Noodlecake Games games Platformers Rocketcat Games games Video games developed in the United States