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boxing Boxing (also known as "Western boxing" or "pugilism") is a combat sport in which two people, usually wearing protective gloves and other protective equipment such as hand wraps and mouthguards, throw punches at each other for a predetermined ...
video game developed and published by
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produce ...
for the
Super Nintendo Entertainment System The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Eur ...
(SNES). It was released on September 14, 1994 in
North America North America is a continent in the Northern Hemisphere and almost entirely within the Western Hemisphere. It is bordered to the north by the Arctic Ocean, to the east by the Atlantic Ocean, to the southeast by South America and the Car ...
and again in the same region in 1996. It was released in Europe on January 26, 1995 for the same console and in Japan in 1998 for the
Nintendo Power ''Nintendo Power'' was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Ninten ...
flash RAM Flash memory is an electronic non-volatile computer memory storage medium that can be electrically erased and reprogrammed. The two main types of flash memory, NOR flash and NAND flash, are named for the NOR and NAND logic gates. Both us ...
cartridge series and the
Super Famicom The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Euro ...
. The game is also included in the
GameCube The is a home video game console developed and released by Nintendo in Japan on September 14, 2001, in North America on November 18, 2001, and in PAL territories in 2002. It is the successor to the Nintendo 64 (1996), and predecessor of the Wii ...
version of ''
Fight Night Round 2 ''Fight Night Round 2'' (also known as ''Fight Night 2005'') is the sequel to Electronic Arts' Fight Night 2004. It was released for PlayStation 2, Xbox, and GameCube consoles in 2005. It was the only Fight Night game in the series to be releas ...
'' as an extra game due to the inclusion of Little Mac in the game. The game was released for the
Wii The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America and in December 2006 for most other Regional lockout, regions of the world. It is Nintendo's fifth major ho ...
's
Virtual Console A virtual console (VC) – also known as a virtual terminal (VT) – is a conceptual combination of the keyboard and display for a computer user interface. It is a feature of some Unix-like operating systems such as Linux, BSD, illumos, Unix ...
in Europe on March 20, 2009, in North America on March 30, 2009, and in Japan on July 7, 2009. The game was also released on the New Nintendo 3DS eShop on May 5, 2016.
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produce ...
re-released ''Super Punch-Out!!'' in the
United States The United States of America (U.S.A. or USA), commonly known as the United States (U.S. or US) or America, is a country primarily located in North America. It consists of 50 states, a federal district, five major unincorporated territorie ...
in September 2017 as part of the company's
Super NES Classic Edition The Super NES Classic Edition is a dedicated home video game console released by Nintendo, which emulates the Super Nintendo Entertainment System. The console, a successor to the NES Classic Edition, comes with twenty-one Super NES titles pr ...
. It is the fourth game in the ''
Punch-Out!! is a video game series of boxing created by Nintendo's general manager Genyo Takeda, and his partner Makoto Wada. The first game was '' Punch-Out!!'' made in 1984 as an arcade unit, which was followed by a sequel '' Super Punch-Out!!'' (1984) ...
'' series, taking place after the ''
Punch-Out!! is a video game series of boxing created by Nintendo's general manager Genyo Takeda, and his partner Makoto Wada. The first game was '' Punch-Out!!'' made in 1984 as an arcade unit, which was followed by a sequel '' Super Punch-Out!!'' (1984) ...
'' game for the
Nintendo Entertainment System The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redesigned version, was released in America ...
(NES). In ''Super Punch-Out!!'' the player controls Little Mac, as he fights his way to become the World Video Boxing Association champion. Players, fighting from a "behind the back" perspective, must
knockout A knockout (abbreviated to KO or K.O.) is a fight-ending, winning criterion in several full-contact combat sports, such as boxing, kickboxing, muay thai, mixed martial arts, karate, some forms of taekwondo and other sports involving striking, a ...
their opponent in three minutes to win. Players can launch jabs, hooks, and uppercuts against their opponents as well as block, dodge, and duck opponents' attacks. Nintendo Integrated Research and Development, led by
Genyo Takeda is a retired Japanese game designer and executive who worked for the video game company Nintendo. Takeda was formerly the general manager of Nintendo's Integrated Research & Development division, and was the co-representative director and "Tech ...
,
Minoru Arakawa is a Japanese businessman best known as the founder and former president of Nintendo of America, and the co-founder of Tetris Online, Inc. Biography Minoru Arakawa was born on 3 September 1946 in Kyoto, Japan, the second son of Waichiro Arakawa ...
and Makoto Wada, developed the game. It also featured voice acting by
Charles Martinet Charles Martinet (, ; born September 17, 1955) is an American actor and voice actor, known for his portrayal of both Mario and Luigi in the ''Super Mario'' video game series since 1992. He is also the voice of other characters in the series such ...
. The game received praise from reviewers for its cartoon-like style, its colorful, outlandish opponents, simple
gameplay Gameplay is the specific way in which players interact with a game, and in particular with video games. Gameplay is the pattern defined through the game rules, connection between player and the game, challenges and overcoming them, plot and pla ...
controls, and replay value. The game also featured colorful, detailed graphics, which included the usage of transparency that facilitates the game's "behind the back" perspective. Other reviewers had said that this game lacked the overall appeal, gameplay, or audience of its predecessor.


Gameplay

The
gameplay Gameplay is the specific way in which players interact with a game, and in particular with video games. Gameplay is the pattern defined through the game rules, connection between player and the game, challenges and overcoming them, plot and pla ...
in ''Super Punch-Out!!'' is similar to that of its arcade and NES predecessors. The player controls a nameable boxer as he fights his way to become W.V.B.A. Champion.Wii Shop Channel details for ''Super Punch-Out!!'' (Super NES). Retrieved on March 30, 2009. The player controls the boxer from a
third-person perspective Narration is the use of a written or spoken commentary to convey a story to an audience. Narration is conveyed by a narrator: a specific person, or unspecified literary voice, developed by the creator of the story to deliver information to the a ...
, with him being translucent on the screen. Players can attack their opponents with jabs to the face or with body blows from either hand. The opponent can deflect punches, so players must aim at the opponent's open spot (where the gloves are not) to connect. Depending on the opponents' stances, they will guard themselves differently, so players need to use the correct punches. As in the first two
arcade game An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily games of skill and include arcade v ...
s of the series, players have a power meter, located on the bottom of the screen. The meter fills up as the player lands punches against the opponent, and it goes down as the player gets hit. When the power meter fills up completely, the player will be able to launch
knockout A knockout (abbreviated to KO or K.O.) is a fight-ending, winning criterion in several full-contact combat sports, such as boxing, kickboxing, muay thai, mixed martial arts, karate, some forms of taekwondo and other sports involving striking, a ...
punches such as
uppercut The uppercut (formerly known as the undercut; sometimes also referred to as the ''upper'') is a punch used in boxing that travels along a vertical line at the opponent's chin or solar plexus. It is, along with the cross, one of the two main pun ...
s, hooks, and rapid punches. These punches have a slight delay in execution, but they cause more damage to the opponent. Players can also build power as the match progresses, as indicated by the background color behind the player's face on the upper left corner of the screen, which goes from blue to green to yellow to red. The player reaches "Power-Up" status when the background color reaches red. During this status, the player's punch speed and power increase. They lose their Power-Up status if they are knocked down. Players can avoid attacks from their opponents by dodging to the left or right or by ducking, but players cannot punch while dodging or ducking, nor can they duck body blows. They can also block attacks to either the head or the body, but they cannot block strong punches; strong punches must be avoided by dodging or ducking. Depending on the situation, the player must strategically block, dodge, rope, or duck in order to avoid an opponent's attack. Players can capitalize on the opponent's attacks by launching counter-punches immediately after avoiding an attack. Both the player and the opponent have stamina meters, both displayed on the top of the screen. The meters decrease when either boxer gets hit by a punch. Boxers will get knocked down if their stamina meter runs out. Faster knockdowns will cause that boxer to recover less stamina upon getting up; the same happens if a boxer is knocked down by a knockout punch. Either boxer will lose if they cannot stand up before the count of ten after being knocked down (resulting in a
knockout A knockout (abbreviated to KO or K.O.) is a fight-ending, winning criterion in several full-contact combat sports, such as boxing, kickboxing, muay thai, mixed martial arts, karate, some forms of taekwondo and other sports involving striking, a ...
or KO) or if they are knocked down three times in the match (resulting in a technical knockout or TKO). The player can also recover some stamina while the opponent is down by pressing the buttons on the
controller Controller may refer to: Occupations * Controller or financial controller, or in government accounting comptroller, a senior accounting position * Controller, someone who performs agent handling in espionage * Air traffic controller, a person ...
. A meter not displayed on screen is what many skilled players refer to as a "dizzy threshold". This means that if a player manages to land a given number of consecutive punches, it will put the opponent into a brief "dizzy" or "stunned" animation. A "dizzied" or "stunned" opponent will appear shaken for a short period of time (in which the match timer freezes temporarily), and the player has a small margin of opportunity to achieve an instant knockdown with a well-timed knockout punch. Each of the 16 opponents varies in how much match time it takes to become "dizzied", some more quickly than others. There are two opponents who can be knocked out upon the first knockdown, however, a knockdown during a "dizzy" animation is critical in making this possible. There are eight opponents who can be knocked out in two knockdowns, however, the player must achieve the second knockdown within four seconds of the first knockdown. Finally, there are six opponents who the player must defeat via a TKO as the aforementioned four seconds between the first two knockdowns does not apply. The player has three minutes to knock out the opponent. After three minutes, the match ends, and the player loses; the player cannot win by a decision. After losing, the player can use a continue and fight a rematch. The game ends after all continues have been used; the player must fight all opponents in the current circuit again. The game consists of four circuits in which the player must become the champion. The player can retry any circuit that has already been beaten. The game has a battery–backed memory in which players can save their data and records for future play. In 2022, it was revealed that the use of a button prompted
cheat code Cheating in video games involves a video game player using various methods to create an advantage beyond normal gameplay, usually in order to make the game easier. Cheats may be activated from within the game itself (a cheat code implemented by ...
, a hidden
two-player game A two-player game is a multiplayer game that is played by precisely two players. This is distinct from a solitaire game, which is played by only one player. Examples The following are some examples of two-player games. This list is not intended t ...
mode can be unlocked. This works on all versions with no hacking required.


Development

''Super Punch-Out!!'' was released in North America October 1994 and in Europe on . It was rereleased in North America in 1996, and it was released in Japan as part of the
Nintendo Power ''Nintendo Power'' was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Ninten ...
service on March 1, 1998, which allowed users to download the game unto a rewriteable
flash RAM Flash memory is an electronic non-volatile computer memory storage medium that can be electrically erased and reprogrammed. The two main types of flash memory, NOR flash and NAND flash, are named for the NOR and NAND logic gates. Both us ...
cartridge via a kiosk. In addition,
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the d ...
included the game as an unlockable bonus item along with its protagonist as an unlockable boxer in the
GameCube The is a home video game console developed and released by Nintendo in Japan on September 14, 2001, in North America on November 18, 2001, and in PAL territories in 2002. It is the successor to the Nintendo 64 (1996), and predecessor of the Wii ...
version of ''
Fight Night Round 2 ''Fight Night Round 2'' (also known as ''Fight Night 2005'') is the sequel to Electronic Arts' Fight Night 2004. It was released for PlayStation 2, Xbox, and GameCube consoles in 2005. It was the only Fight Night game in the series to be releas ...
'' as part of Nintendo's deal of featuring Nintendo characters in the GameCube versions of some EA Sports titles. The game was later released for the
Wii The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America and in December 2006 for most other Regional lockout, regions of the world. It is Nintendo's fifth major ho ...
's
Virtual Console A virtual console (VC) – also known as a virtual terminal (VT) – is a conceptual combination of the keyboard and display for a computer user interface. It is a feature of some Unix-like operating systems such as Linux, BSD, illumos, Unix ...
service in Europe and Australia on , in North America on and in Japan on . ''Super Punch-Out!!'' is the fourth game in the ''
Punch-Out!! is a video game series of boxing created by Nintendo's general manager Genyo Takeda, and his partner Makoto Wada. The first game was '' Punch-Out!!'' made in 1984 as an arcade unit, which was followed by a sequel '' Super Punch-Out!!'' (1984) ...
'' series and was developed by Nintendo Integrated Research and Development and was produced by
Minoru Arakawa is a Japanese businessman best known as the founder and former president of Nintendo of America, and the co-founder of Tetris Online, Inc. Biography Minoru Arakawa was born on 3 September 1946 in Kyoto, Japan, the second son of Waichiro Arakawa ...
,
Genyo Takeda is a retired Japanese game designer and executive who worked for the video game company Nintendo. Takeda was formerly the general manager of Nintendo's Integrated Research & Development division, and was the co-representative director and "Tech ...
and Makoto Wada. Voice actor
Charles Martinet Charles Martinet (, ; born September 17, 1955) is an American actor and voice actor, known for his portrayal of both Mario and Luigi in the ''Super Mario'' video game series since 1992. He is also the voice of other characters in the series such ...
was credited for providing the voices of the boxers, the referee and the announcer. Nintendo IRD was developing this game simultaneously with '' Zoda's Revenge: StarTropics II''. The game is the closest arcade-to-home console translation of the '' Punch-Out!!'' and ''
Super Punch-Out!! is a boxing video game developed and published by Nintendo for the Super Nintendo Entertainment System (SNES). It was released on September 14, 1994 in North America and again in the same region in 1996. It was released in Europe on January 2 ...
'' arcades; however, like the NES titles, the Super NES title is not a direct port. Shortly before the game was finished and released, some screenshots and video footage of the prototype were shown in a video preview of the game, as well as in an issue of '' Nintendo Power'' magazine and two official television commercials, which all showed the protagonist of the game with a different look as well as the announcer having a different voice compared to the ones in the final version seen in the finished and released version. The game had a marketing budget of $3.5 million. In 2016, a direct port of the game was released for the New Nintendo 3DS
Virtual Console A virtual console (VC) – also known as a virtual terminal (VT) – is a conceptual combination of the keyboard and display for a computer user interface. It is a feature of some Unix-like operating systems such as Linux, BSD, illumos, Unix ...
.


Reception

''Super Punch-Out!!'' received a rave review in ''
GamePro Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally la ...
''. The reviewer praised the game's good controls, "deceptive challenge", sprite layouts, animations, and sounds which "juice the game's intensity level". He stated the game's one flaw was "the lack of an easy-to-use two-player mode." The magazine ran alternate reviews by Fred Doughty and Mark Guinane, winners of the 1994
Blockbuster Video Blockbuster or Block Buster may refer to: * Blockbuster (entertainment) a term coined for an extremely successful movie, from which most other uses are derived. Corporations * Blockbuster (retailer), a defunct video and game rental chain ** Blo ...
World Game Championship. They also gave the game positive assessments, praising the easy-to-learn controls, high challenge level, and artistic design of the characters. '' Electronic Gaming Monthlys two sports game reviewers criticized the game's unrealistic style, but nonetheless acknowledged that "it still has fantastic game play." ''
Next Generation Next Generation or Next-Generation may refer to: Publications and literature * ''Next Generation'' (magazine), video game magazine that was made by the now defunct Imagine Media publishing company * Next Generation poets (2004), list of young ...
'' reviewed the game, and stated that most everything in the game was "done to perfection", making the game "a great tribute to the original classic." Several reviewers praised ''Super Punch-Out!!'' overall for not trying to be realistic, for the originality of its different opponents, and for its simple controls. Chris Scullion from '' Official Nintendo Magazine'' praises the game for its outlandish characters, addictive gameplay, and simple controls. He adds that ''Super Punch-Out!!'' is "superb way to prepare for the upcoming Wii 'Punch-Out!!''title". Scullion states that "the thing that makes ''Super Punch-Out!!'' interesting (along with the rest of the games in the series) is that it's not a realistic boxing game". He adds that the opponents in the game are "the real stars of the show", with each opponent having a unique personality, traits, and boxing styles. Skyler Miller from Allgame, like Scullion, praised the game for its simple, responsive controls, for its colorful, detailed opponents, and for its usage of the Super NES's transparent color palette for the fighter, which facilitates the "behind the back" perspective. He also appreciates the game's sound and music, in particular the usage of real voice for the announcer. '' Game Players'' magazine applauded the game's "large, colorful graphics and easy-to-learn controls". Reviewers have praised ''Super Punch-Out!!'' for its other unique features and for its rewarding difficulty. '' Game Informer'' magazine praised the game for its
time attack Time attack is a type of motorsport in which the racers compete for the best lap time. Each vehicle is timed through numerous circuits of the track. The racers make a preliminary circuit, then run the timed laps, and then finish with a cool-down ...
mode, which recorded and kept track of the fastest knockouts for each opponent. Miller also commended the time attack mode, adding to the game's replay value. Another review from '' VideoGames & Computer Entertainment'' magazine lauded the game for a fair difficulty curve, stating that it "is a really tough game, but it's one in which repeated playing (and you will be playing it a lot) really pays off". Lucas Thomas from IGN, while praising the game overall, says that the game lacks the overall appeal that the NES version had and that he recommends the NES version over this version. He notes that the sound is "Not as memorable as the music from the NES game, but smore varied". He says that many people who are familiar with the NES version have to relearn new attack patterns from different opponents. Thomas also notes that the game did not have as large an audience as the NES version enjoyed.


Accolades

In 1997, '' Electronic Gaming Monthly'' ranked it the 56th best console video game of all time. They explained their decision to include it on the list instead of ''Punch-Out!!'': "The NES version is great, but the Super NES one is even better, with large, well-animated characters, great control and a near-perfect learning curve." In 2018, Complex rated the game #18 on their "The Best Super Nintendo Games of All Time." 1995, Total! placed the game 27th in their Top 100 SNES Games.


Notes


References


External links


Official website


{{Good article 1994 video games Boxing video games Punch-Out!! Video game sequels Super Nintendo Entertainment System games New Nintendo 3DS games Video games developed in Japan Virtual Console games Virtual Console games for Wii U Multiplayer and single-player video games Nintendo Switch Online SNES games