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platform Platform may refer to: Technology * Computing platform, a framework on which applications may be run * Platform game, a genre of video games * Car platform, a set of components shared by several vehicle models * Weapons platform, a system or ...
party video game Party games are games that are played at social gatherings to facilitate interaction and provide entertainment and recreation. Categories include (explicit) icebreaker, parlour (indoor), picnic (outdoor), and large group games.Frankel, Lillia ...
developed by
Amusement Vision is a video game developer housed within the Japanese video game company Sega as part of its division. It is known for developing the games in the ''Yakuza'' series, which the studio is named after, since ''Yakuza 5''. The studio's origins can b ...
and published by
Sega is a Japanese multinational corporation, multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, r ...
in 2002 for the
GameCube The is a home video game console developed and released by Nintendo in Japan on September 14, 2001, in North America on November 18, 2001, and in PAL territories in 2002. It is the successor to the Nintendo 64 (1996), and predecessor of the Wii ...
. It is the second installment in the ''
Super Monkey Ball ''Super Monkey Ball'' is a series of arcade platform video games initially developed by Amusement Vision and published by Sega. The series debuted in 2001 with the arcade game ''Monkey Ball'', which was ported to GameCube as ''Super Monkey Ball' ...
'' series, and the first installment to have a storyline and to be exclusively released on a home console.


Gameplay

''Super Monkey Ball 2'' continues its predecessor's core ''
Marble Madness ''Marble Madness'' is an arcade video game designed by Mark Cerny and published by Atari Games in 1984. It is a platform game in which the player must guide a marble through six courses, populated with obstacles and enemies, within a time limi ...
''-esque gameplay. The player controls a monkey running in a ball with the joystick through maze-like stages with obstacles to dodge, which have to be completed under a time limit without the monkey falling off platform ledges. As the game progresses, there are more paths that loop, spin, and corkscrew, and levels that move horizontally, vertically, and 360-degrees. The sequel has a more spiked difficulty curve as a result of new design choices. Looped paths occasionally have obstacles and cockscrewed paths within them and some rotating stages have pillars popping out of holes. Another addition is switches scattered throughout that fast-forward, rewind, play and stop platforms while rolled over onto them, making the sequel more focused on
strategy Strategy (from Greek στρατηγία ''stratēgia'', "art of troop leader; office of general, command, generalship") is a general plan to achieve one or more long-term or overall goals under conditions of uncertainty. In the sense of the "art ...
and
puzzle-solving A puzzle is a game, problem, or toy that tests a person's ingenuity or knowledge. In a puzzle, the solver is expected to put pieces together ( or take them apart) in a logical way, in order to arrive at the correct or fun solution of the puzzl ...
. Unlike the first entry, ''Super Monkey Ball 2'' has a single-player Story Mode. Dr. Bad-Boon is an evil scientist who steals all of the bananas from Monkey Island, putting four protagonists, AiAi, MeeMee, GonGon, and Baby into action to chase him through booby-trapped stages he has set up. The story takes place over 100 levels split between 10 worlds with animated cutscenes that play in between each. The player is given an infinite number of lives and can complete each world's ten stages in any order. Challenge mode allows up to four players and plays like the main mode of the original ''Super Monkey Ball''. There are three difficulty levels: Beginner, Advanced, and Expert, consisting of 10, 30, and 50 floors each. Players navigate each set in order with a limited number of lives and continues. Beginner Extra, Advanced Extra and Expert Extra floors are unlocked when each respective difficulty level is completed without a single continue. There are ten extra stages in each difficulty. A hidden set of 10 Master floors can be unlocked through playing the Expert Extra floors without using a continue. At this point, the player will be able to select this difficulty as if it were a normal mode. If a player completes all 10 Master-stages without using a continue, they will go to the Master Extra stages.eathless/Warpless> There are 12 multiplayer mini-games, six of them reprisals from the predecessor with more gameplay styles and level types: Monkey Race, Monkey Fight, Monkey Target, Monkey Billiards, Monkey
Bowling Bowling is a target sport and recreational activity in which a player rolls a ball toward pins (in pin bowling) or another target (in target bowling). The term ''bowling'' usually refers to pin bowling (most commonly ten-pin bowling), though ...
, and Monkey Golf. Monkey Bowling features new types of lanes in addition to the default, such as zig-zag and
concave Concave or concavity may refer to: Science and technology * Concave lens * Concave mirror Mathematics * Concave function, the negative of a convex function * Concave polygon, a polygon which is not convex * Concave set * The concavity In ca ...
paths, and moving ones. Monkey Fight has a sudden death added to it, Monkey Target
formation flying Formation flying is the flight of multiple objects in coordination. Introduction Formation flight in aviation originated in World War I when fighter aircraft were assigned to escort reconnaissance aircraft. It was found that pairs of aircraft w ...
and a
split-screen Split screen may refer to: * Split screen (computing), dividing graphics into adjacent parts * Split screen (video production), the visible division of the screen * Split Screen (TV series), ''Split Screen'' (TV series), 1997–2001 * Split-Scree ...
feature. The remaining six games are new and must be unlocked with 2500 Play Points apiece. These include Monkey Tennis, Monkey Baseball, Monkey Soccer, Monkey Boat Race, Monkey Shot and Monkey Dogfight. }


Reception

The game won the E3 2002
Game Critics Awards The Game Critics Awards are a set of annual awards held after the Electronic Entertainment Expo, E3 video game conference since 1998. The awards are given to products displayed at E3 with the title Best of E3 of their category. Format The nomine ...
for Best Puzzle/Trivia/Parlor Game. ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
'' named it the best GameCube game of August 2002, and later declared it 2002's "Best Party Game on GameCube". It was nominated for ''GameSpot''s annual "Best Sound on GameCube" and "Game of the Year on GameCube" awards, which went to '' Eternal Darkness: Sanity's Requiem'' and ''
Metroid Prime ''Metroid Prime'' is an action-adventure video game developed by Retro Studios and published by Nintendo for the GameCube. ''Metroid Prime'' is the fifth main installment in the '' Metroid'' franchise and the first game in the series to use 3D c ...
'', respectively. ''Super Monkey Ball 2'' was released to generally favorable reviews from critics.
Metacritic Metacritic is a website that review aggregator, aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted arithmetic mean, weighted average). M ...
gave the video game a Metascore of 87, based on 34 reviews. ''
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
''s
Matt Casamassina Matt Casamassina is a video game journalist, businessman, and novelist, and a founding editor of '' IGN''. He quit working for IGN on April 23, 2010. In his time at the site, he was the author of many reviews and previews of games by video game ...
praised the game for its core gameplay concepts, stating that it was "just as simple as the original, and also just as addictive... But where it's an entertaining single-player experience, it's a superb multiplayer one. All of the revamped mini-games are fantastic... this is one of the best multiplayer games for GCN, without a doubt and hands down." Critics highlighted the level design, particularly the enchancments. Ryan Davis of ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
'' called it "bolder," Casamassina "revamped and fantastic," "more inspired and more extravagant." He noted their increased difficulty, where some tasks seem insurmountable initially. However, he also wrote they were addictive, where even skilled players who already defeated the harder stages would come back to figure out shortcuts and tricks to beat them in a shorter amount of time. He also positively noted the pacing, specifically the constant introduction of a new challenge every level. Mike Orlando of ''Nintendo World Report'' also noted the complexity of models that are built with otherwise simple polygons. The plot and cutscenes in the Story Mode were described as suitable to the exuberant nature of the overall experience, if "simple and at times ridiculous, weird and borderline disturbing". Casamassina reported a huge amount of depth in Monkey Ball alone, to the point where it could be its own game. Critics praised the use of animated assets in the backgrounds, such as volcanos, lava flows, clock gears, and space stations, solving the first game's issues of drab, empty environments. They also appreciated the use of particle and lighting effects, such as sparks when a ball hits the ground and Volcanic Magma's flying
ember An ember, also called a hot coal, is a hot lump of smouldering solid fuel, typically glowing, composed of greatly heated wood, coal, or other carbon-based material. Embers (hot coals) can exist within, remain after, or sometimes precede, a ...
s. The similarity between the first and second games' upbeat
techno Techno is a genre of electronic dance music (EDM) which is generally produced for use in a continuous DJ set, with tempo often varying between 120 and 150 beats per minute (bpm). The central rhythm is typically in common time (4/4) and often ch ...
music, voice clips and sound effects were noted. However, Orlando highlighted the increase variety and depth to the soundtrack, and particularly enjoyed the music of the multiplayer modes. By July 2006, ''Super Monkey Ball 2'' had sold 760,000 copies and earned $22 million in the United States. '' Next Generation'' ranked it as the 80th highest-selling game launched for the
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia on 3 ...
,
Xbox Xbox is a video gaming brand created and owned by Microsoft. The brand consists of five video game consoles, as well as applications (games), streaming services, an online service by the name of Xbox network, and the development arm by the na ...
or
GameCube The is a home video game console developed and released by Nintendo in Japan on September 14, 2001, in North America on November 18, 2001, and in PAL territories in 2002. It is the successor to the Nintendo 64 (1996), and predecessor of the Wii ...
between January 2000 and July 2006 in that country. Combined sales of games in the ''Super Monkey Ball'' series released between those dates reached 1.1 million units in the United States by July 2006. The game sold well enough to warrant a
GameCube The is a home video game console developed and released by Nintendo in Japan on September 14, 2001, in North America on November 18, 2001, and in PAL territories in 2002. It is the successor to the Nintendo 64 (1996), and predecessor of the Wii ...
Player's Choice ''Nintendo Selects'' (formerly ''Player's Choice'') was a marketing label used by Nintendo to promote video games on current Nintendo game consoles that have sold well. ''Nintendo Selects'' titles were sold at a lower price point (usually $19.99 ...
budget re-release game.


Legacy and impact

A 2002 study recognized ''Super Monkey Ball 2'' as one of several video games associated with improved performance in
laparoscopic surgery Laparoscopy () is an operation performed in the abdomen or pelvis using small incisions (usually 0.5–1.5 cm) with the aid of a camera. The laparoscope aids diagnosis or therapeutic interventions with a few small cuts in the abdomen.Medl ...
. An extended study, performed over three years with 300 participants, found that surgeons who played ''Super Monkey Ball 2'' and other video games for at least six minutes prior to operating performed better in a virtual surgery simulation than surgeons that did not play. Results include a significant drop in errors and an increase in speed and overall score. In response to these findings, Dr. James Rosser created a gaming area in the physician's lounge at Florida Hospital Celebration Health, saying "I want all the surgeons to warm-up and make sure they give Super Monkey Ball a chance." ''Super Monkey Ball 2s stages were remade as a part of '' Super Monkey Ball: Banana Mania''.


Notes


References

{{Authority control 2002 video games 3D platform games Amusement Vision games GameCube games GameCube-only games 2 Sega video games Video game sequels Video games about food and drink Video games set in amusement parks Video games about size change Video games scored by Hidenori Shoji Video games developed in Japan Multiplayer and single-player video games