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''Super Mario RPG: Legend of the Seven Stars'' is a
role-playing video game A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immers ...
developed by Square and published by
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produce ...
for the
Super Nintendo Entertainment System The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Eur ...
in 1996. It was the final '' Mario'' game published for the SNES. The game was directed by
Chihiro Fujioka is a video game designer and video game music, composer, as well as rock drummer. He has worked at Xtalsoft, Square (video game company), Square, and AlphaDream where he is primarily known for directing ''Super Mario RPG'' as well as his involve ...
and Yoshihiko Maekawa, produced by ''Mario'' creator
Shigeru Miyamoto is a Japanese video game designer, producer and game director at Nintendo, where he serves as one of its representative directors. Widely regarded as one of the most accomplished and influential designers in the history of video games, he is ...
, and scored by Yoko Shimomura. ''Super Mario RPG'' story focuses on Mario and his friends as they seek to defeat Smithy, who has crashed into their world and stolen the seven star pieces of Star Road. ''Super Mario RPG'' is the first RPG in the ''Mario'' franchise, drawing from major elements of Square's RPG franchises such as '' Final Fantasy''. The main form of fighting enemies is turn-based combat with a party of up to three characters. It is also the first game in the Mario franchise to have gameplay within an isometric 3D environment, allowing for a new variety of the exploration and platforming elements reminiscent of the ''
Super Mario (also known as and ) is a platform game series created by Nintendo starring their mascot, Mario. It is the central series of the greater Mario (franchise), ''Mario'' franchise. At least one ''Super Mario'' game has been released for every m ...
'' series. ''Super Mario RPG'' was critically acclaimed, and particularly praised for its humor and 3D-rendered graphics. It was the inspiration for Nintendo's other role-playing series, '' Paper Mario'' and '' Mario & Luigi'', and both are
spiritual successor A spiritual successor (sometimes called a spiritual sequel) is a product or fictional work that is similar to, or directly inspired by, another previous work, but (unlike a traditional prequel or sequel) does not explicitly continue the product lin ...
s which retain some gameplay elements. ''Super Mario RPG'' was released on the
Wii The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America and in December 2006 for most other Regional lockout, regions of the world. It is Nintendo's fifth major ho ...
Virtual Console service in 2008, marking its debut in Europe and Australia, and later for the Wii U's Virtual Console in 2015. It was also included with the Super NES Classic Edition in 2017.


Gameplay

''Super Mario RPG'' contains token similarities to other Square-developed video games, such as the '' Final Fantasy'' series, along with a story and gameplay based on the ''Super Mario Bros.'' series of platform games. Like most traditional JRPGs, the two main sections of the game are adventuring and turn-based battle sequences. Much of ''Super Mario RPG''s gameplay is outside monster battles and plays like an isometric 3D platformer, in which traditional ''Mario'' elements such as punching floating question blocks from below are prominent. There are no random encounters and as such enemies are visible in the field; a battle ensues only if Mario comes in contact with one. This allows the player to evade unnecessary battles. The player's party initially begins with only Mario and grows to five characters. Mario and up to two other members participate in battles, who can be swapped in and out while the player explores the overworld. Each of the five characters has a unique set of attacks and techniques. For example, Princess Toadstool's abilities are primarily healing techniques, whereas Geno and Bowser have offensive attacks that deal high amounts of damage. The combat is based on a traditional turn-based battle system with the addition of action commands that amplify a move's effects. The player starts each turn by choosing to attack, defend, run, use an item, or perform magic from the combat menu. The action command consists of timed button presses during an attack, special move, defense, or item usage, which became a mainstay of later ''Mario'' RPGs.


Plot


Characters and setting

The game world is set in a geographically diverse land, which includes mountains, forests, and bodies of water. Each region has distinct characteristics held by its inhabitants; Mushroom Kingdom is inhabited by Toads, Moleville is inhabited by moles, Monstro Town is populated by reformed monsters, Yo'ster Isle is where Yoshi and his eponymous species reside, and Nimbus Land is an area inhabited by cloud people. Bowser's Castle is another prominent location in the game, as it holds the portal to the main antagonist's homeworld. As in most ''Super Mario'' games, the main protagonist is Mario, whose initial goal is to rescue
Princess Toadstool is a fictional character in Nintendo's ''Mario'' franchise, created by Shigeru Miyamoto and introduced in the 1985 original ''Super Mario Bros.'' installment. She is the princess regnant and ruler of the Mushroom Kingdom, where she resides in ...
from Bowser. Soon after the start of his journey, the Smithy Gang invades the world. While attempting to stop the group, Mario is joined by Mallow, a cloud boy who thinks he is a tadpole; Geno, a doll possessed by a celestial spirit from the Star Road; Bowser, whose armies have deserted him out of fear of the Smithy Gang; and Princess Toadstool, who was lost in the turmoil that occurred when the Smithy Gang arrived. The Smithy Gang is led by Smithy, a robotic blacksmith from an alternate dimension with aspirations of world domination.''Smithy:'' "Hurrumph! Better yet... Why don't YOU give me YOUR stars. Why, then I could easily conquer this world! Then we could get rid of all wishes, and create a world filled with...WEAPONS!!"


Story

Mario sets out to rescue Princess Toadstool, infiltrating the castle to which she has been taken and challenging kidnapper King Bowser. During the battle, a giant living sword named Exor falls from the sky, breaks through the Star Road (a pathway that helps grant people's wishes), and crashes into Bowser's castle, sending Mario, Princess Toadstool, and Bowser flying in different directions, as well as scattering the seven-star fragments. Mario lands back at his pad and meets up with Toad, who tells him he has to rescue Toadstool. Mario returns to Bowser's castle, but Exor destroys the bridge, preventing him from entering. Mario makes his way to the Mushroom Kingdom, where Mario encounters a "tadpole" named Mallow who has set out to retrieve a frog coin taken by the local thief Croco. After Mario helps him retrieve the frog coin, they return to the Mushroom Kingdom to find that it is overrun by the Smithy Gang, followers of the evil robotic blacksmith king named Smithy. Mario and Mallow enter the castle to defeat gang boss Mack, and subsequently find a mysterious Star Piece. Mallow accompanies Mario to Tadpole Pond so they can get advice from Frogfucius, Mallow's grandfather. He reveals that Mallow is not really a tadpole, and says Mallow should join Mario on a quest to find the seven Star Pieces as well as Mallow's real parents. The duo travel to Rose Town where they meet a star spirit who has animated and taken control of a wooden doll named Geno. After battling the bow-like creature Bowyer, who is immobilizing residents of Rose Town with his arrows, they retrieve another Star Piece. Geno joins Mario and reveals to him the Star Piece is a part of the shattered Star Road, where he normally resides. Geno has been tasked with repairing Star Road and defeating Smithy, so that the world's wishes may again be heard. The trio eventually head to Booster Tower, the home of the eccentric amusement-venue owner, Booster, where they encounter Bowser, whose minions have all deserted him. Bowser reluctantly asks Mario to help him to reclaim his castle; Mario agrees, allowing Bowser to save face by pretending he is joining the Koopa Troop, and Bowser joins the party. The new team intercepts Princess Toadstool just before she is forcibly married to Booster, but it turns out that the wedding wasn't real; Booster, having no idea what a marriage actually is, just thought it was a fun party and abruptly returns home after devouring the cake. After her rescue, the princess returns home to Mushroom Kingdom only to then decide to join the party while her grandmother takes her place in disguise. After gathering five star pieces, they search Nimbus Land. A statue maker informs them that Valentina has the rulers of Nimbus Land being held captive, and her sidekick Dodo is impersonating the prince. Dodo would make Valentina his queen. The statue maker recognizes Mallow as the true prince, then disguises Mario as a statue to infiltrate the castle. There they defeat Valentina and Dodo. The newly liberated king and queen, Mallow's parents, inform the group that they saw a star fall into the nearby volcano. After traveling to Barrel Volcano to obtain the sixth Star Piece, Mario's party learns that the final piece must be held by Smithy in Bowser's castle. They battle their way through the assembled enemies to enter the castle, where they discover that Exor is actually a gateway to Smithy's factory, the place where Smithy mass-produces his army. Mario and company cross over, find the heart of the factory, and defeat Smithy, thereby stopping his army creation and causing Exor to disappear. The collected Star Pieces are used to repair the Star Road, Geno returns to the Star Road, Bowser rebuilds his castle with his newly reformed army, Mallow regains his rightful title as prince of Nimbus Land, and Mario and Princess Toadstool return to the Mushroom Kingdom to celebrate their victory.


Development

According to Yoshio Hongo of Nintendo, ''Super Mario RPG'' came out of
Shigeru Miyamoto is a Japanese video game designer, producer and game director at Nintendo, where he serves as one of its representative directors. Widely regarded as one of the most accomplished and influential designers in the history of video games, he is ...
's desire to make a RPG game using Mario, plus Square's desire to develop an RPG that could do better outside of Japan than their previous titles. Development began in early 1994 after a business meeting between Nintendo and Square. The first phase was spent on deciding a basic system, while the isometric view was chosen to help bring the world to life. To help the game fit with the ''Mario'' series, it was made to be more action- and movement-focused compared to Square's other RPGs. Development began in earnest during the second quarter of 1995, when the programming, story events, and graphics data were being implemented. The game was officially unveiled by both Mario creator and producer Shigeru Miyamoto and co-director
Chihiro Fujioka is a video game designer and video game music, composer, as well as rock drummer. He has worked at Xtalsoft, Square (video game company), Square, and AlphaDream where he is primarily known for directing ''Super Mario RPG'' as well as his involve ...
at the 1995 V-Jump Festival event in Japan. Miyamoto led teams at Nintendo and Square, who spent over a year developing the graphics. The story takes place in a newly rendered Mushroom Kingdom based on the ''Super Mario Bros.'' series. Square reported that the game was about 70% complete in October 1995. The developers created the interior elements such as columns, stairways, and exterior elements with advanced computer modeling techniques. Special lighting effects were used to create shadows and reflections that were meant to improve the 3D elements. Shinya Takahashi, who would later become head of
Nintendo SPD commonly abbreviated as Nintendo SPD, was a Japanese research, planning and development division housed inside the Nintendo Development Center in Kyoto, Japan. The division had two departments: ''Software Planning & Development Department'', wh ...
and Nintendo EPD, designed the game's CG models. With guidance from Miyamoto, Square developed the game, combining role-playing aspects of previous Square games like '' Final Fantasy VI'' with the platforming elements of Nintendo's games. Square's ''Final Fantasy'' series was the model for the battle sequences, while the tradition of ''Super Mario Bros.'' games demanded a lot of action. Mario's ability to jog in eight directions and jump up or down in a three–quarter perspective gave him a (comparatively) large range of motion. At 70% completion, the mix of adventure and action gameplay elements placed it in a category closer to '' The Legend of Zelda: A Link to the Past''. When Nintendo of America received a 60% complete version in November, the staff were surprised at the inclusion of an RPG battle system. The battle screens, using pre-rendered sprites as in the rest of the game, included attack animations of equipped weapons. In December, further development and improvements to the gameplay delayed the translation of the game. For example, the Chancellor, who was named the Mushroom Retainer in Japan, was called the "Minister" in North America. Plans continued through February for the North American version, changing the release date forecast from winter to spring. The game's soundtrack was composed by Yoko Shimomura, who incorporated arrangements by
Koji Kondo is a Japanese music composer, pianist, and music director who works for the video game company Nintendo. He is best known for his numerous contributions to the '' Super Mario'' and ''The Legend of Zelda'' series of video games, among others pr ...
from '' Super Mario Bros.'', and three tracks by Nobuo Uematsu from '' Final Fantasy IV''. She regards the ''Super Mario RPG'' score as one of the turning points in her career as a composer. The music from the game was released as a two-disc soundtrack album in Japan by NTT Publishing on March 25, 1996, titled ''Super Mario RPG Original Sound Version''. ''Super Mario RPG: Legend of the Seven Stars'' is one of only seven SNES games released outside Japan to use the Nintendo SA-1 chip. Compared with standard SNES games, the additional microprocessor allows these features: higher clock speeds; faster access to the random-access memory (RAM); greater memory mapping capabilities, data storage, and compression; new direct memory access (DMA) modes, such as bitmap to bit plane transfer; and built-in CIC lockout for piracy protection and regional marketing control. It was not released in the PAL region; Nintendo representatives cited the need to optimize the game for PAL televisions and translate it into multiple languages.


Release

''Super Mario RPG'' became the last Super NES game released by Square in America, with '' Treasure of the Rudras'' and '' Treasure Hunter G'' as the last games released in Japan. ''Super Mario RPG'' was released on Virtual Console for
Wii The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America and in December 2006 for most other Regional lockout, regions of the world. It is Nintendo's fifth major ho ...
in Japan on June 24, 2008. It was released for the first time in Europe and Australia on August 22, 2008 on Virtual Console for Wii, as part of the third Hanabi Festival (a period in which several games not previously available in Europe are released on the Wii's Virtual Console). It was released on Virtual Console for Wii in North America on September 1, 2008, with the distinction of being the 250th Virtual Console game released in that region. ''Super Mario RPG'' was released on Virtual Console for Wii U in Japan on August 5, 2015, in Europe and Australia on December 24, 2015, and in North America on June 30, 2016. It was also packed into the Super NES Classic Edition in 2017.


Reception

Japanese audiences received ''Super Mario RPG'' well with 1.47 million copies sold, making it the third highest-selling game in Japan in 1996. Its sales in the United States surpassed Nintendo's expectations. For the game's release in the middle of May 1996, the company shipped 300,000 units to retailers; Nintendo estimated
sell-through Sell-through refers to the percentage of a product that is sold by a retailer after being shipped by its supplier, typically expressed as a percentage. Net sales essentially refers to the same thing, in absolute numbers. Sell-through is calculated ...
of more than 200,000 units within one month on shelves. A company representative said that "the title is on track to easily exceed our 500,000 target, and it may easily become a one million seller by the end of this calendar year". By August 24, it had been the most-rented game in the United States for 14 weeks straight. It went on to be the sixth best-selling video game of 1996 in the United States. ''Super Mario RPG'' received positive reviews. Though various aspects of ''Super Mario RPG'' received mixed reviews, it garnered praise for its graphics and for humor in particular. '' Nintendo Power''s review commented that the "excellent" 3D graphics helped the game appeal to a much wider audience than most traditional RPGs. In March 1997, ''Nintendo Power'' nominated the game for several awards, including "Best Graphics", in a player's choice contest, though ''
Super Mario 64 is a platform game developed and published by Nintendo for the Nintendo 64. It was released in Japan and North America in 1996 and PAL regions in 1997. It is the first ''Super Mario'' game to feature 3D gameplay, combining traditional ''Su ...
'' won "Best Graphics". '' Electronic Gaming Monthly'' praised the graphics, stating that they are "the best seen on the Super NES". Scary Larry of ''
GamePro Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally la ...
'' gave the game a perfect 5/5 in all four categories (graphics, sound, control, and fun factor), and praised the rendered enemies, cinematics, and spell animations. 1UP.com stated that the graphic element is "strong enough to resemble a ''Mario'' title but still retains the role-playing theme at the same time", and ''Electronic Gaming Monthly'' commented that the visuals are "typical of Nintendo, using clean and colorful graphics along with nice animation". RPGamer editor Derek Cavin called the backgrounds "beautiful" and stated that they "perfectly bring the Mushroom Kingdom and surrounding areas into 3D". Skyler Miller from Allgame stated that the graphics are "absolutely outstanding, with colorful, 3D rendered visuals that once seemed impossible on the Super NES. This is definitely the high watermark for 3D graphics on any 16-bit system". The editor also called the music "quite extraordinary" and that the songs "match the mood of the surrounding environment". In the Virtual Console re-release, ''IGN'''s Lucas Thomas's review of ''Super Mario RPG'' stated that the game's experience "completes itself with a compelling story, a humorous attitude and a variety of interspersed mini-games that break up the adventuring action". The publication also stated that the soundtrack is "spectacular and a joy to listen to" and the graphics "took full advantage of the system's 16-bit technology and looks great". Cavin said that most of the battle system mechanics "aren't very original" and also criticized the "lack of a unified storyline". In contrast, a reviewer for ''
Next Generation Next Generation or Next-Generation may refer to: Publications and literature * ''Next Generation'' (magazine), video game magazine that was made by the now defunct Imagine Media publishing company * Next Generation poets (2004), list of young ...
'' found that the battle system refreshingly differed from tradition, and was pleased that "the elements that stand out from the traditional formula are those that make this a recognizable ''Mario'' game." He wrote that the gameplay was complex enough to challenge even veteran RPG gamers, yet simple enough to not alienate newcomers to the genre. Scary Larry similarly said the game "should please diehard RPG fans as well as novice players", as it is genuinely tough and offers considerable replay value in the form of sidequests and bonus features such as Toadofsky's music levels. He also found Squaresoft's signature humor and puzzle-solving to be as exceptional as usual. Miller commented that after engaging in many battles, "the battle music becomes monotonous" and that after the game is beaten, "There aren't any surprises to be discovered the second time around". While 1UP.com stated that "The characters seem too childish for older gamers", ''Next Generation'' said the game is "held together by the strength of its characters and well-developed world." In 2009, '' Official Nintendo Magazine'' ranked the game 34th on a list of greatest Nintendo games. ''Electronic Gaming Monthly'' editors named ''Super Mario RPG'' a runner-up for both Super NES Game of the Year (behind '' Tetris Attack'') and Role-Playing Game of the Year (behind '' Blood Omen: Legacy of Kain''). In 2018, Complex ranked the game 8th on their "The Best Super Nintendo Games of All Time."


Legacy

''Super Mario RPG'' received positive reviews and appeared on reader-selected "best game of all time" lists, such as 30th at ''
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
'', and critic-selected "best games of all time" lists, such as 26th in '' Electronic Gaming Monthly''. ''Super Mario RPG'' does not have a direct sequel but it established conventions for its thematic and
spiritual successor A spiritual successor (sometimes called a spiritual sequel) is a product or fictional work that is similar to, or directly inspired by, another previous work, but (unlike a traditional prequel or sequel) does not explicitly continue the product lin ...
s, the '' Paper Mario'' series and '' Mario & Luigi'' series. Nintendo originally announced a game titled ''Super Mario RPG 2'' for
64DD The is a magnetic floppy disk drive peripheral for the Nintendo 64 game console developed by Nintendo. It was announced in 1995, prior to the Nintendo 64's 1996 launch, and after numerous delays was released in Japan on December 13, 1999. The "6 ...
, which was renamed to '' Paper Mario'' before its release on the Nintendo 64. Themes shared with the original include the use of Flower Points as a shared party resource instead of each character having their own pool of Magic Points, timed action commands during battles, and the collection of seven stars. Both Fujioka and Maekawa went on to work at
AlphaDream was a video game development company founded in 2000 by Tetsuo Mizuno and Chihiro Fujioka in Tokyo, Japan. In partnership with Nintendo, it produced software for the Game Boy Color, Game Boy Advance, Nintendo DS, Nintendo 3DS, and Nintendo Switc ...
, having a hands-on involvement with almost every single entry in the ''Mario & Luigi'' series. Yoko Shimomura returned as well, having composed the soundtrack for every title. '' Mario & Luigi: Superstar Saga'' features a cameo of Geno in one of the minigames, and the end credits mention
Square Enix is a Japanese Multinational corporation, multinational holding company, production enterprise and entertainment conglomerate, best known for its ''Final Fantasy'', ''Dragon Quest'', ''Star Ocean'' and ''Kingdom Hearts'' role-playing video game ...
as the copyright holder of the character; this cameo was removed for the game's
Nintendo 3DS The is a handheld game console produced by Nintendo. It was announced in March 2010 and unveiled at E3 2010 as the successor to the Nintendo DS. The system features backward compatibility with Nintendo DS video games. As an eighth-generatio ...
remake. After accumulating a massive debt by March 2018, AlphaDream would file for bankruptcy in October 2019, leaving the future of the ''Mario & Luigi'' series in limbo. Various locations and characters from the game appear in the children's book ''Mario and the Incredible Rescue'' released by
Scholastic Scholastic may refer to: * a philosopher or theologian in the tradition of scholasticism * ''Scholastic'' (Notre Dame publication) * Scholastic Corporation, an American publishing company of educational materials * Scholastic Building, in New Y ...
in 2006. Though his only starring role in a video game was in ''Super Mario RPG'',
Masahiro Sakurai is a Japanese video game director and game designer best known as the creator of the ''Kirby'' and '' Super Smash Bros.'' series. Apart from his work on those series, he also led the design of ''Meteos'' in 2005 and directed '' Kid Icarus: Upr ...
added the fan-favorite character Geno as a Mii Fighter costume to the crossover fighting game series ''
Super Smash Bros. ''Super Smash Bros.'' is a Crossover (fiction), crossover fighting game series published by Nintendo. The series was created by Masahiro Sakurai, who has directed every game in the series. The series is known for its unique gameplay objectiv ...
'' as paid DLC, attributing his inclusion to his matching arm cannon. ''Super Mario RPG'' is among the 21 preinstalled games on the Super NES Classic Edition in all regions, released in September 2017.


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References


External links

{{Good article 1996 video games Mario role-playing games Square (video game company) games Super Nintendo Entertainment System games Video games developed in Japan Video games scored by Yoko Shimomura Video games with isometric graphics Video games with pre-rendered 3D graphics Virtual Console games for Wii Virtual Console games for Wii U Single-player video games