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is a
platform video game A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are charac ...
in the ''Super Mario'' series developed and published by
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produce ...
for their
Nintendo 3DS The is a handheld game console produced by Nintendo. It was announced in March 2010 and unveiled at E3 2010 as the successor to the Nintendo DS. The system features backward compatibility with Nintendo DS video games. As an eighth-generatio ...
handheld game console A handheld game console, or simply handheld console, is a small, portable self-contained video game console with a built-in screen, game controls and speakers. Handheld game consoles are smaller than home video game consoles and contain the cons ...
. It was released worldwide in November 2011, beginning in Japan. It was the first ''
Mario is a character created by Japanese video game designer Shigeru Miyamoto. He is the title character of the ''Mario'' franchise and the mascot of Japanese video game company Nintendo. Mario has appeared in over 200 video games since his creat ...
'' game to be released for the 3DS. ''Super Mario 3D Land'' is unique from other games in the ''Mario'' series, as it combines elements from both traditional 2D ''Mario'' side-scrolling games and modern free-roaming 3D ''Mario'' games. It also introduces new additional gameplay mechanics and
power-up In video games, a power-up is an object that adds temporary benefits or extra abilities to the player character as a game mechanic. This is in contrast to an item, which may or may not have a permanent benefit that can be used at any time chosen ...
s. The main story is similar to previous ''Super Mario'' titles, centering on
Mario is a character created by Japanese video game designer Shigeru Miyamoto. He is the title character of the ''Mario'' franchise and the mascot of Japanese video game company Nintendo. Mario has appeared in over 200 video games since his creat ...
's efforts to rescue
Princess Peach is a fictional character in Nintendo's ''Mario'' franchise, created by Shigeru Miyamoto and introduced in the 1985 original ''Super Mario Bros.'' installment. She is the princess regnant and ruler of the Mushroom Kingdom, where she resides in ...
, who has been kidnapped by
Bowser , or King Koopa, is a fictional character, the primary antagonist in Nintendo's Mario (franchise), ''Mario'' franchise, and the arch-nemesis of Mario. In Japan, the character bears the title of . Bowser is the leader of the turtle-like Koopa ...
. The game was released to critical acclaim, with gaming critics praising the amount of creativity and technical design presented within the game, though the utilization of 3D in the gameplay was met with a more mixed reception. The game was a commercial success, and has sold 12.86 million copies worldwide as of September 30, 2022, making it the seventh best-selling game for the 3DS. It was also the first 3DS game to sell over five million copies. Nintendo re-released the game as a downloadable title via
Nintendo eShop The Nintendo eShop is a digital distribution service powered by the Nintendo Network for the Wii U and Nintendo 3DS, and by a dedicated online infrastructure for the Nintendo Switch. Launched in June 2011 on the Nintendo 3DS, the eShop was en ...
in 2012. A sequel, titled ''
Super Mario 3D World is a platform game developed and published by Nintendo for the Wii U in 2013. It is the sixth original 3D platform game in the ''Super Mario'' series and the sequel to ''Super Mario 3D Land'' (2011) for the Nintendo 3DS. Players control Mar ...
'', was released for the
Wii U The Wii U ( ) is a home video game console developed by Nintendo as the successor to the Wii. Released in late 2012, it is the first eighth-generation video game console and competed with Microsoft's Xbox One and Sony's PlayStation 4. The W ...
in November 2013.


Gameplay

''Super Mario 3D Land'' is a
platform game A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are charac ...
that has been described by game designer
Shigeru Miyamoto is a Japanese video game designer, producer and game director at Nintendo, where he serves as one of its representative directors. Widely regarded as one of the most accomplished and influential designers in the history of video games, he is ...
as a "3D Mario that plays as a 2D Mario game". As such, ''Super Mario 3D Land'' combines the elements of traditional side-scrolling video game titles, such as linear-based levels, with those of the modern open world titles, such as moving Mario in three dimensions and performing a variety of actions. Similar to the older side-scrolling ''Mario'' games, the
health Health, according to the World Health Organization, is "a state of complete physical, mental and social well-being and not merely the absence of disease and infirmity".World Health Organization. (2006)''Constitution of the World Health Organiza ...
system revolves around Mario shrinking upon taking damage from enemies or hazards, there is a dedicated "Dash" button as opposed to using analog input to determine travel speed, and damage as "Small Mario" results in losing a life. Mario has also learned two new moves: a barrel roll and a roll jump, the former of which can be used to break blocks in a similar manner to jumping at blocks from below or ground pounding, and the latter allowing Mario to cover much horizontal ground in one jump. ''Super Mario 3D Land'' utilizes a similar level objective to the aforementioned side-scrolling games, in which the point of each level is to reach and grab the "Goal Pole" at the end of the level, within the time limit. The game offers a number of traditional ''Mario'' items, such as the Super Mushroom, Fire Flower and Starman, along with new
power-up In video games, a power-up is an object that adds temporary benefits or extra abilities to the player character as a game mechanic. This is in contrast to an item, which may or may not have a permanent benefit that can be used at any time chosen ...
s that bestow special suits onto Mario and grant him new abilities. Returning from '' Super Mario Bros. 3'' is the Super Leaf
power-up In video games, a power-up is an object that adds temporary benefits or extra abilities to the player character as a game mechanic. This is in contrast to an item, which may or may not have a permanent benefit that can be used at any time chosen ...
, which gives Mario the Tanooki suit, allowing him to float in the air and attack with his tail, with a later variant also allowing him to transform into a statue upon performing a ground pound. The player is able to reserve an extra power-up, which can be retrieved by tapping the item visible on the touchscreen. Other items include the Boomerang Flower, which allows Mario to throw boomerangs that can collect out-of-reach items and attack enemies; the Propeller Box, which allows Mario to reach high places; and the rare Prize Box, which gives Mario extra Coins while walking around in it. The Invincibility Leaf, which appears after the player dies five times in a level, gives Mario invincibility and Tanooki Suit abilities; while the P-Wing, which appears after the player dies ten times in a level, sends the player right to the end of the level, near the Goal Pole. (The invincibility leaf and the P-wing are only available in regular worlds). Each course contains three hidden Star Medals that are required to unlock certain levels. The map screen also contains Toad Houses where players can visit
Toad Toad is a common name for certain frogs, especially of the family Bufonidae, that are characterized by dry, leathery skin, short legs, and large bumps covering the parotoid glands. A distinction between frogs and toads is not made in scientif ...
and receive additional items, and Mystery Boxes where more Star Medals can be earned. After clearing the game once, a set of "Special" levels are unlocked, some of which contain additional challenges, such as a 30-second time limit. Clearing the S1 castle unlocks
Luigi is a fictional character featured in video games and related media released by Nintendo. Created by Japanese video game designer Shigeru Miyamoto, Luigi is portrayed as the younger fraternal twin brother and sidekick of Mario, Nintendo's masc ...
as a playable character, who has slightly different handling to Mario. ''Super Mario 3D Land'' utilizes the
Nintendo 3DS The is a handheld game console produced by Nintendo. It was announced in March 2010 and unveiled at E3 2010 as the successor to the Nintendo DS. The system features backward compatibility with Nintendo DS video games. As an eighth-generatio ...
's
autostereoscopic Autostereoscopy is any method of displaying stereoscopic images (adding binocular perception of 3D depth) without the use of special headgear, glasses, something that affects vision, or anything for eyes on the part of the viewer. Because headg ...
technology, allowing players to perceive depth when viewing the game screen. While the game is designed to not require the 3D effect, some obstacles or points of interest are deliberately more noticeable or easier when the 3D is switched on. ''Super Mario 3D Land'' also utilizes optional use of the 3DS
gyroscope A gyroscope (from Ancient Greek γῦρος ''gŷros'', "round" and σκοπέω ''skopéō'', "to look") is a device used for measuring or maintaining orientation and angular velocity. It is a spinning wheel or disc in which the axis of rota ...
, which can be used to control cannons and binoculars. The game also features
StreetPass SpotPass and StreetPass are communication systems first introduced in the Nintendo 3DS. SpotPass was later incorporated into the Nintendo 2DS, models of the New 3DS and New 2DS, and Wii U game consoles. SpotPass delivers content from the Internet ...
functionality, allowing players to exchange Mystery Boxes containing bonus items. StreetPass also gives players another Toad house so they can get items.


Plot

During a storm, a tail-like branched tree called the "Tail Tree", which stands on
Princess Peach is a fictional character in Nintendo's ''Mario'' franchise, created by Shigeru Miyamoto and introduced in the 1985 original ''Super Mario Bros.'' installment. She is the princess regnant and ruler of the Mushroom Kingdom, where she resides in ...
's castle grounds, is stripped of all its leaves. The leaves, which turn out to be Super Leaves, were in reality taken by
Bowser , or King Koopa, is a fictional character, the primary antagonist in Nintendo's Mario (franchise), ''Mario'' franchise, and the arch-nemesis of Mario. In Japan, the character bears the title of . Bowser is the leader of the turtle-like Koopa ...
who is using them to bestow Squirrel Tails on his minions granting them new abilities such as limited flight. Unaware of this situation at first, when
Mario is a character created by Japanese video game designer Shigeru Miyamoto. He is the title character of the ''Mario'' franchise and the mascot of Japanese video game company Nintendo. Mario has appeared in over 200 video games since his creat ...
and the
Toads Toad is a common name for certain frogs, especially of the family Bufonidae, that are characterized by dry, leathery skin, short legs, and large bumps covering the parotoid glands. A distinction between frogs and toads is not made in scientif ...
go to inspect the tree the next day they discover a letter from Bowser, learning that he has kidnapped the princess. Mario sets off in pursuit to locate and rescue the princess, learning in the process of Bowser's intentions for using the aforementioned stolen Super Leaves. After rescuing her, the Toads and Mario return to the Mushroom Kingdom with Tanooki Suits while Mario carries the princess. Mario's actions lead to the restoration of the Tail Tree. However, a photo falls to the ground revealing
Luigi is a fictional character featured in video games and related media released by Nintendo. Created by Japanese video game designer Shigeru Miyamoto, Luigi is portrayed as the younger fraternal twin brother and sidekick of Mario, Nintendo's masc ...
behind bars with a
Koopa Troopa Koopa Troopas, known in Japan as , are fictional footsoldiers of the turtle-like Koopa race from the ''Mario'' media franchise. They are commonly referred to generically as Koopas, a race that includes Bowser, King of the Koopas, the Koopaling ...
and Peepa, beginning Mario's quest into the Special World 1. After rescuing Luigi, Mario and Luigi go on his quest in completing the other 7 Special worlds. After Luigi and Mario complete the Special 8 Castle level, a new letter falls to the ground far away in an open plain. The three Toads who helped Mario earlier on investigating the letter and discover that Bowser has kidnapped Peach once again. After Peach is rescued once again by Luigi and Mario, another photo is found with Peach in a Tanooki Suit.


Development

''Super Mario 3D Land'' was developed by
Nintendo EAD Tokyo commonly abbreviated as Nintendo EAD and formerly known as Nintendo Research & Development No.4 Department (abbreviated as Nintendo R&D4), was the largest software development division within the Japanese video game company Nintendo. It was pr ...
, which had previously developed ''
Super Mario Galaxy is a 2007 platform game developed and published by Nintendo for the Wii. It is the third 3D game in the '' Super Mario'' series. As Mario, the player embarks on a quest to rescue Princess Peach, save the universe from Bowser, and collect 120 ...
'' and ''
Super Mario Galaxy 2 is a 2010 platform video game developed and published by Nintendo for the Wii. It was first announced at E3 2009 and is the sequel to 2007's ''Super Mario Galaxy''. It was released worldwide in 2010. Much like the first game, the story follow ...
'', with assistance from
Brownie Brown (stylized as "1-UP Studio Inc."), formerly is a Japanese video game developer founded on June 30, 2000, in Tokyo, Japan, and a subsidiary of Nintendo. On February 1, 2013, the company announced that due to their recent co-development efforts ...
, another subsidiary of Nintendo. ''Super Mario Galaxy 2'' game director Koichi Hayashida directed the game, and the
game music Video game music (or VGM) is the soundtrack that accompanies video games. Early video game music was once limited to sounds of early sound chips, such as programmable sound generators (PSG) or FM synthesis chips. These limitations have led to ...
was composed by Takeshi Hama,
Mahito Yokota is a Japanese music composer and orchestrator who works for the video game development company Nintendo. He is most known for his collaborations with Koji Kondo in the ''Super Mario Galaxy'' series, along with ''Super Mario 3D World is a p ...
and Asuka Hayazaki (formally known as Asuka Ohta). ''Super Mario 3D Land'' took two years to develop, starting from a development team of two people and ending with a team of 30. The game was first announced by
Shigeru Miyamoto is a Japanese video game designer, producer and game director at Nintendo, where he serves as one of its representative directors. Widely regarded as one of the most accomplished and influential designers in the history of video games, he is ...
in November 2010, stating that both the 3D ''Mario'' game as well as a 2D ''Mario'' title were in the works for the Nintendo 3DS. Miyamoto described the 3D game as "completely original" and a cross between ''Super Mario Galaxy'' and ''
Super Mario 64 is a platform game developed and published by Nintendo for the Nintendo 64. It was released in Japan and North America in 1996 and PAL regions in 1997. It is the first ''Super Mario'' game to feature 3D gameplay, combining traditional ''Su ...
.'' ''Super Mario 3D Land'' was designed to bridge the gap between 2D ''Mario'' games and 3D ''Mario'' games, and influenced by Miyamoto's philosophy of keeping the games fun in nature and making sure the player had the utmost opportunity to enjoy the experience of the game. A main concern during development was making a game that would appeal to fans of the 2D ''Super Mario'' games as well as the 3D games; levels were designed so that the player would not get lost, moving Mario in one general direction towards each level's goal. One of the inspirations behind the creation of the game was technological advances that made it possible to implement certain elements that could not be done in previous ''Mario'' games.
Satoru Iwata was a Japanese businessman, video game programmer, video game designer, and producer. He was the fourth President (corporate title), president and chief executive officer (CEO) of Nintendo from 2002 until his death in 2015. He was a major contr ...
explained that "since 1996, when Mario appeared in 3D in ''Super Mario 64'', it's always been hard for players to judge how to jump and hit a block floating in a 3D space," musing that the Nintendo 3DS
autostereoscopy Autostereoscopy is any method of displaying stereoscopic images (adding binocular perception of 3D depth) without the use of special headgear, glasses, something that affects vision, or anything for eyes on the part of the viewer. Because headg ...
allowed for this issue to be fixed. The development team, which only had experience developing on consoles rather than
handhelds A mobile device (or handheld computer) is a computer small enough to hold and operate in the hand. Mobile devices typically have a flat LCD or OLED screen, a touchscreen interface, and digital or physical buttons. They may also have a physical ...
, first tried playing ''
Super Mario Galaxy 2 is a 2010 platform video game developed and published by Nintendo for the Wii. It was first announced at E3 2009 and is the sequel to 2007's ''Super Mario Galaxy''. It was released worldwide in 2010. Much like the first game, the story follow ...
'' on a small television monitor. When it was found that Mario was too small to see and thus difficult to control, ''3D Land''s
camera system In 3D video games, a virtual camera system aims at controlling a camera or a set of cameras to display a view of a 3D virtual world. Camera systems are used in video games where their purpose is to show the action at the best possible angle; m ...
and level terrain needed to be designed for viewing on the small Nintendo 3DS screen, making it easier for players to keep track of Mario. Certain aspects of gameplay were inspired by Nintendo's ''The Legend of Zelda'' franchise, including the way that the camera functioned during certain moments. Ideas that were ultimately not incorporated into ''3D Land'' included a pro skater suit for Mario, the ability to change Mario's
size Size in general is the Magnitude (mathematics), magnitude or dimensions of a thing. More specifically, ''geometrical size'' (or ''spatial size'') can refer to linear dimensions (length, width, height, diameter, perimeter), area, or volume ...
to the extreme, and a feature that replaces
Princess Peach is a fictional character in Nintendo's ''Mario'' franchise, created by Shigeru Miyamoto and introduced in the 1985 original ''Super Mario Bros.'' installment. She is the princess regnant and ruler of the Mushroom Kingdom, where she resides in ...
's face with a photographed face. The game's title was chosen as an homage to the '' Super Mario Land'' games released on the
Game Boy The is an 8-bit fourth generation handheld game console developed and manufactured by Nintendo. It was first released in Japan on April 21, 1989, in North America later the same year, and in Europe in late 1990. It was designed by the same ...
. ''Super Mario 3D Land'' development was heavily affected by the Tōhoku earthquake and tsunami that occurred on March 11, 2011. The disaster caused public transportation to shut down, preventing Nintendo staff from being able to commute to work, and the Tokyo office remained closed for about a week. Hayashida was inspired by the disaster to encourage his team to communicate more, setting up the office such that staff members could easily see and discuss each other's work. The team also started holding group meetings to play-test ''3D Land''s levels. Hayashida later mentioned that the team expressed hope that the game would inspire joy in spite of the tragedy.
Satoru Iwata was a Japanese businessman, video game programmer, video game designer, and producer. He was the fourth President (corporate title), president and chief executive officer (CEO) of Nintendo from 2002 until his death in 2015. He was a major contr ...
revealed the game at the 2011
Game Developer's Conference The Game Developers Conference (GDC) is an annual conference for video game developers. The event includes an expo, networking events, and awards shows like the Game Developers Choice Awards and Independent Games Festival, and a variety of tut ...
and pointed out that the game's tentative logo sported a
tail The tail is the section at the rear end of certain kinds of animals’ bodies; in general, the term refers to a distinct, flexible appendage to the torso. It is the part of the body that corresponds roughly to the sacrum and coccyx in mammals, r ...
, stating that its purpose would be revealed at
E3 2011 The Electronic Entertainment Expo 2011 (E3 2011) was the 17th E3 held. The event took place at the Los Angeles Convention Center in Los Angeles, California. It began on June 7, 2011, and ended on June 9, 2011, with 46,800 total attendees. E3 201 ...
. Miyamoto later stated that "it's what you think it is", alluding to the Tanooki Suit, a power-up originally from '' Super Mario Bros. 3''. While no exact release date was announced, Miyamoto stated that he hoped to release the game during 2011. The game was showcased at Nintendo's press conference at E3 2011, where a 2011 release date was confirmed, along with the appearance of the Tanooki Suit. While the power-up allows Mario to float down gently, unlike ''Super Mario Bros. 3'' he cannot fly. ''Super Mario 3D Land'' was first released in Japan on November 3, 2011. It was then released in North America on November 13, Europe on November 18, and in Australia on November 24. It was released on the
Nintendo eShop The Nintendo eShop is a digital distribution service powered by the Nintendo Network for the Wii U and Nintendo 3DS, and by a dedicated online infrastructure for the Nintendo Switch. Launched in June 2011 on the Nintendo 3DS, the eShop was en ...
in 2012.


Reception

''Super Mario 3D Land'' received critical acclaim. It received an aggregated score of 90.09% on
GameRankings GameRankings was a video gaming review aggregator that was founded in 1999 and owned by CBS Interactive. It indexed over 315,000 articles relating to more than 14,500 video games. GameRankings was discontinued in December 2019, with its staff bei ...
and 90/100 on
Metacritic Metacritic is a website that review aggregator, aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted arithmetic mean, weighted average). M ...
. The game sold over 343,000 copies in its first week in Japan, helping to move over 145,000 Nintendo 3DS units. ''
Famitsu formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the fo ...
'' awarded ''Super Mario 3D Land'' a score of 38/40, praising level design, accessibility for beginners and the use of 3D.
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
gave the game a score of 9.5 and an Editor's Choice award, calling it "brilliant and addictive" and stating that "3D gaming has never been fully realized before this".
GamesRadar ''GamesRadar+'' (formerly ''GamesRadar'') is an entertainment website for video game-related news, previews, and reviews. It is owned by Future plc. In late 2014, Future Publishing-owned sites ''Total Film'', '' SFX'', ''Edge'' and '' Computer ...
gave the game a score of 9/10, praising its wealth of content, although criticising the inclusion of a run button and some easy difficulty. ''
Game Informer ''Game Informer'' (''GI'', most often stylized ''gameinformer'' from the 2010s onward) is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 w ...
'' gave ''3D Land'' a 9.5/10, saying "it lives up to the level of quality set by previous entries and is easily the best reason to own a 3DS". They also complimented the use of both a run button and the 3D effects while criticising the "lack of variety in boss battles". 1UP.com's Jeremy Parish gave the game a less favorable review, noting that certain aspects of the game were too easy in nature, musing a "moderately skilled player is never in danger of running out of lives in ''Super Mario 3D Land''". He however noted that the game was creative in its presentation, and offered "clever new twists on the familiar to the knuckle-biting intensity of the final stages." Justin Haywald of ''
GamePro Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally la ...
'' gave the game a perfect score, writing that Nintendo successfully captured the nostalgic aesthetic of the series, while still maintaining technical innovation. He reported, "for every familiar bit of music or a level background that reminds you of ''Mario'' games past, you have new abilities to use and deviously designed platforming sections that feel completely unique", while stating that the inclusion of 3D was mostly a gimmick.
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
stated that the game lacked some of the more creative aspects of the best of the series, stating that the 3D was mostly optional, though praised the gameplay as entertaining and fast-paced.
X-Play ''Xplay'' (previously ''GameSpot TV'' and ''Extended Play'') is a TV program about video games. The program, known for its reviews and comedy skits, airs on '' G4'' in the United States and had aired on ''G4 Canada'' in Canada (and briefly on YT ...
's Russ Frushtick felt that ''Super Mario 3D Land'' was the best game yet released for the 3DS, praising the content as surprisingly vast in nature and claiming that the game was twice as long as initially gauged. The game won the "Best Handheld Game" award in the 2011
Spike Video Game Awards The Spike Video Game Awards (in short VGAs, known as the VGX for the final show) was an annual award show hosted by American television network Spike from 2003 to 2013 that recognized the best computer and video games of the year. Produced by ...
. ''Super Mario 3D Land'' was awarded the "Best Platform Game Award", and Nintendo 3DS Game of the Year 2011 by GameTrailers. ''Super Mario 3D Land'' sold 3.09 million units in the U.S. as of August 2014. In Japan, the game has sold over 1.66 million units as of August 1, 2012. It was the first 3DS game to sell over five million copies. Overall, the game has sold 12.86 million copies worldwide as of September 30, 2022, making it the seventh best-selling game for the 3DS. ''Super Mario 3D Land''s release prompted criticism from animal-rights organization
PETA Peta or PETA may refer to: Acronym * Pembela Tanah Air, a militia established by the occupying Japanese in Indonesia in 1943 * People for the Ethical Treatment of Animals, an American animal rights organization * People Eating Tasty Animals, an ...
, who created a browser game titled ''Mario Kills Tanooki'' alleging that the "Tanooki suit" powerup promoted the live skinning of animals for fur. PETA received negative attention for the game, which led to a response claiming it was a "tongue-in-cheek, a fun way to call attention to a serious issue".


Notes


References


External links

* * {{Authority control 2011 video games 3D platform games Video games developed in Japan Nintendo 3DS games Nintendo 3DS eShop games Nintendo 3DS-only games Nintendo Entertainment Analysis and Development games Single-player video games 3D Land Video games scored by Mahito Yokota Pack-in video games Spike Video Game Award winners