Super Hero Generation
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is a
tactical role-playing game Tactical role-playing games (abbreviated TRPGs), also known as strategy role-playing games and in Japan as (both abbreviated SRPGs), are a video game genre that combines core elements of role-playing video games with those of tactical (turn-bas ...
produced by
Bandai Namco Games is a Japanese multinational video game publisher headquartered in Minato-ku, Tokyo. Its international branches, Bandai Namco Entertainment America and Bandai Namco Entertainment Europe, are respectively headquartered in Irvine, California an ...
that features characters from the '' Kamen Rider'',
Ultraman ''Ultraman'', also known as the , is the collective name for all media produced by Tsuburaya Productions featuring Ultraman, his many brethren, and the myriad monsters. Debuting with ''Ultra Q'' and then ''Ultraman'' in 1966, the series is one ...
and
Gundam is a Japanese military fiction media franchise. Created by Yoshiyuki Tomino and Sunrise (now Bandai Namco Filmworks), the franchise features giant robots, or mecha, with the name "Gundam". The franchise began on April 7, 1979, with ''Mobile ...
, three iconic Japanese TV series. Released for the
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed by Sony Computer Entertainment. The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on November 11, 2006, in Japan, November ...
and PlayStation Vita in Japan on October 23, 2014, Super Hero Generation has many similarities to the
Super Robot Wars ''Super Robot Wars'', known in Japan as is a series of tactical role-playing video games produced by Bandai Namco Entertainment, formerly Banpresto. Starting out as a spinoff of the '' Compati Hero'' series, the main feature of the franchise ...
series, also produced by Bandai Namco. Two editions of the game was released, a regular version and a Special Sound Edition featuring
background music Background music (British English: piped music) is a mode of musical performance in which the music is not intended to be a primary focus of potential listeners, but its content, character, and volume level are deliberately chosen to affect behav ...
from the respective series.


Gameplay

The game follows the story of characters of all three series as they travel to different worlds, encountering heroes and enemies of that respective world. The game is driven by a manga style narrative where conversations are held between characters during each mission. Each mission takes place on a grid-like level where each unit occupies one space on the map. The player selects the heroes to be deployed for the mission and is presented with a Mission Trigger and a Secret Shock. Each one of these represents a goal for the user to achieve in the level. Successfully completing the Secret Shock will spawn a new wave of bonus enemies that offers bonus experience. The story progresses when the objective for the Mission Trigger is reached which spawns new enemies and unlocks the Boss Break objective. Completing the Boss Break objective moves the mission story forward again and summons the final wave of enemies. If all mission objectives are cleared, the last remaining enemy in the stage will enter a Last Stand mode where it powers up and rewards more experience on defeat. Clearing all the enemies in the level or clearing the main objective in the mission will end the mission. The missions are separated into turns where the player has the chance to move and attack with each of their heroes. After the turn is passed, the enemy turn begins and each enemy will be controlled by the computer AI. If two units engage each other, the player will have the opportunity to attack, defend, dodge, or use an item. Once the user has selected their action, a skippable 3D
cutscene A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game that is not interactive, interrupting the gameplay. Such scenes are used to show conversations between characters, set the mood, reward th ...
is shown depicted the battle sequence. Each unit has a limited number of attacks which each costs a certain amount of energy. If there is insufficient energy the hero cannot attack. Outside of missions, there is also a store where items can be purchased. Two types of items exist: equippable items and consumable items. Each hero can equip one equippable item at a time and it typically provides a stat boost. Consumable items are one time use and provide a temporary buff or replenishes stats when used in an Ultraman.


Characters

Super Hero Generation has a total of 38 playable characters, 13 from the Ultraman and Gundam series, 14 from the Kamen Rider Series and 1 original character, Theo. Iconic enemies from the three series also make an appearance.


Reception

Famitsu formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the f ...
gave the game a score of 31/40. The game's PS3 and Vita versions sold a total of nearly 30,000 copies within the first few days of release.


References


External links


Official Site
{{Gundam Bandai Namco games Kamen Rider video games Ultra Series video games Gundam video games Crossover role-playing video games PlayStation 3 games PlayStation Vita games 2014 video games Japan-exclusive video games Single-player video games Video games developed in Japan Video games about parallel universes