Super Ghouls'n Ghosts
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''Super Ghouls 'n Ghosts'', known in Japan as , is a platform video game developed and published by
Capcom is a Japanese video game developer and video game publisher, publisher. It has created a number of List of best-selling video game franchises, multi-million-selling game franchises, with its most commercially successful being ''Resident Evil' ...
for the
Super Nintendo Entertainment System The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Eur ...
in 1991. As the third game in the ''
Ghosts 'n Goblins ''Ghosts 'n Goblins'', known in Japan as , is a run-and-gun platform video game series created by Tokuro Fujiwara and developed by Capcom. The first entry in the series was '' Ghosts 'n Goblins'', released in arcades on July 7, 1985. The seri ...
'' series and the first not to be released for the arcade, it again depicts knight Arthur saving Princess Guinevere and the kingdom from Emperor Sardius, who has cast a spell that has revived the Ghoul Realm. The game has been included in multiple compilations of Capcom classics. A
remake A remake is a film, television series, video game, song or similar form of entertainment that is based upon and retells the story of an earlier production in the same medium—e.g., a "new version of an existing film". A remake tells the same ...
was released for the Game Boy Advance which features an additional game mode with new
stages Stage or stages may refer to: Acting * Stage (theatre), a space for the performance of theatrical productions * Theatre, a branch of the performing arts, often referred to as "the stage" * ''The Stage'', a weekly British theatre newspaper * S ...
.


Gameplay

''Super Ghouls 'n Ghosts'' is a side-scrolling platform game with reduced emphasis on run and gun and more on platforming. As in the predecessor ''
Ghosts 'n Goblins ''Ghosts 'n Goblins'', known in Japan as , is a run-and-gun platform video game series created by Tokuro Fujiwara and developed by Capcom. The first entry in the series was '' Ghosts 'n Goblins'', released in arcades on July 7, 1985. The seri ...
'', the player takes the role of the knight Arthur, who must save Princess Guinevere and rid the kingdom of the Ghoul Realm which is revived under a spell of Emperor Sardius (known as Samael in the Japanese version), who has kidnapped Guinevere in the Phantom Zone. The game has four difficulty settings (easy, normal, difficult, and professional), and the player can set up to nine lives. However, there are also only six continues. In each of the eight
level Level or levels may refer to: Engineering *Level (instrument), a device used to measure true horizontal or relative heights *Spirit level, an instrument designed to indicate whether a surface is horizontal or vertical *Canal pound or level *Regr ...
s (named Quests), four of them consisting of two sections, Arthur, has a time limit to fight ghouls before defeating a Foul Guardian that protects the gate to the next stage. The first five Quests (The Dead Place, The Rotting Sea, Vermilion Horror, The Ghoul's Stomach, and The Deep Chill) take place in a variety of locations, such as graveyards, abandoned ships on sea, flame-filled caverns, and locales consisting of ice and snow. The final three Quests (The Castle of the Emperor, Hallway of Ghouls, and The Throne Room) are areas of Sardius's castle. Parts of the environment, such as earth ground lifting caused by
earthquakes An earthquake (also known as a quake, tremor or temblor) is the shaking of the surface of the Earth resulting from a sudden release of energy in the Earth's lithosphere that creates seismic waves. Earthquakes can range in intensity, from ...
, blizzards, heavy sea waves, and avalanches, are also threats to Arthur. Ice Wall, the second section of the fifth level, depicts Arthur scaling a rotating palace as in '' Nebulus'' (1987). Arthur starts in the Steel Armor with a lance. If he gets hit by an enemy or projectile, he loses his armor and is reduced to his underpants; getting hit again results in the loss of a life. An ability not present in previous series entries is the
double jump Double jump may refer to: * Double jump (cheerleading), performing the same jump twice in a row in cheerleading * Double jump (figure skating), two revolutions in a figure skating jump * A bid that skips two levels in contract bridge Contract ...
, which allows Arthur to leap, then jump again when in mid-air. Although there is no control of momentum during a single jump, Arthur can change direction through a double jump. Other weapons can be picked up along the way, such as a faster-speed knife, hatchets, cross bows, daggers, and torches with short arcs that explode on contact. However, only one can be held at a time. Like in ''Ghouls n' Ghosts'', hidden treasure chests can be found for weapons, armor upgrades, and bonus
points Point or points may refer to: Places * Point, Lewis, a peninsula in the Outer Hebrides, Scotland * Point, Texas, a city in Rains County, Texas, United States * Point, the NE tip and a ferry terminal of Lismore, Inner Hebrides, Scotland * Point ...
. Chests have unwanted deadly traps, and an
magician Magician or The Magician may refer to: Performers * A practitioner of magic (supernatural) * A practitioner of magic (illusion) * Magician (fantasy), a character in a fictional fantasy context Entertainment Books * ''The Magician'', an 18th-ce ...
, the Conjurer, transforms Arthur into one of four weaker forms temporarily: a baby, a girl, a seal or a wasp. Chests only appear when moving through specific areas of the screen. Bronze and Gold armor is collectable. A bronze armor equips Arthur with a Weapon of Enchantment, a more powerful version of the weapon he's holding, such as flamed lances, lightning bolt daggers, and even more fiery torches. A gold armor, a new feature for the series, provides him the enchanted weapon plus a Moon Shield, which protects him from one hit and only works while standing still, and magic that can power up his weapon even more. Sticking with tradition, ''Super Ghouls 'n Ghosts'' must be defeated twice; after beating the last Foul Guardian before Sardius in the first playthrough, Guinevere informs Arthur that he cannot kill Sardius without a mysterious weapon named the Goddess's Bracelet, for which Sardius captured the Princess because she once wore it. The Goddess's Bracelet must be found in the second playthrough and used to beat Sardius.


Development

''Super Ghouls 'n Ghosts'' is the third entry of
Capcom is a Japanese video game developer and video game publisher, publisher. It has created a number of List of best-selling video game franchises, multi-million-selling game franchises, with its most commercially successful being ''Resident Evil' ...
's ''
Ghosts 'n Goblins ''Ghosts 'n Goblins'', known in Japan as , is a run-and-gun platform video game series created by Tokuro Fujiwara and developed by Capcom. The first entry in the series was '' Ghosts 'n Goblins'', released in arcades on July 7, 1985. The seri ...
'' series, following ''
Ghosts 'n Goblins ''Ghosts 'n Goblins'', known in Japan as , is a run-and-gun platform video game series created by Tokuro Fujiwara and developed by Capcom. The first entry in the series was '' Ghosts 'n Goblins'', released in arcades on July 7, 1985. The seri ...
'' (1985) and ''
Ghouls 'n Ghosts ''Ghouls 'n Ghosts'', known as in Japan, is a side-scrolling platform game developed by Capcom, released as an arcade game in 1988 and subsequently ported to a number of home platforms. It is the sequel to ''Ghosts 'n Goblins'' and the second g ...
'' (1988), it is also the series' first entry to not be released to the arcade. Leading the 50-member staff, in his first time managing a team, was Tatsuya Minami, who by then already took on positions as artist and producer for console ports of ''Rush & Crash'' (1986), '' Final Fight'' (1989), and '' Street Fighter 2'' (1991). Capcom's boss assigned Minami to ''Super Ghouls 'n Ghosts'' following a two-week break that began after completing ''Final Fight''. By then, the project was stagnant with only the first level completed. The following two years were very turbulent, and the master ROM was remade several times near the end of the deadline. The favorable reviews following a very difficult process inspired Minami to run future projects for Capcom.


Regional differences

The crosses in the game were modified from the original ''Chō Makaimura'', where they resemble church crosses; in ''Super Ghouls 'n Ghosts'', they appear as ankhs. The final boss was also renamed from Samael to Sardius. The European version removed certain enemies and obstacles in the game to reduce the difficulty and potential slowdown.


Release

A port of the Super NES version of ''Super Ghouls 'n Ghosts'' is featured alongside the arcade versions of ''
Ghosts 'n Goblins ''Ghosts 'n Goblins'', known in Japan as , is a run-and-gun platform video game series created by Tokuro Fujiwara and developed by Capcom. The first entry in the series was '' Ghosts 'n Goblins'', released in arcades on July 7, 1985. The seri ...
'' and ''
Ghouls 'n Ghosts ''Ghouls 'n Ghosts'', known as in Japan, is a side-scrolling platform game developed by Capcom, released as an arcade game in 1988 and subsequently ported to a number of home platforms. It is the sequel to ''Ghosts 'n Goblins'' and the second g ...
'' in the video game compilation ''Capcom Generation: Chronicles of Arthur'' for PlayStation, which was also released for the
Sega Saturn The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it was the successor to the succ ...
in Japan as ''Capcom Generation 2''. This version is also included in ''
Capcom Classics Collection is a compilation of arcade games released by Capcom for the PlayStation 2 and Xbox on September 27, 2005 in North America and in 2006 in Japan. It was developed by Digital Eclipse Software (then Backbone Entertainment), Sensory Sweep, and its ...
'' for PlayStation 2 and Xbox and in ''Capcom Classics Collection: Reloaded'' for PlayStation Portable. The Game Boy Advance version, titled ''Super Ghouls 'n Ghosts'' in North America and Europe and ''Chō Makaimura R'' in Japan, features an "Arrange Mode" that enables the player to choose from redesigned levels and bosses based on ''Ghosts 'n Goblins'' and ''Ghouls 'n Ghosts'', depending on success in keeping the bronze armor, or a higher difficulty tier of the standard levels set upon keeping the golden armor. Unlike the Normal Mode, in Arrange Mode, the Goddess's Bracelet is already accessible during the first playthrough. The SNES version was released for the Virtual Console on the Wii on March 5, 2007, the Wii U on May 16, 2013, and New Nintendo 3DS on June 23, 2016. The GBA version was also released for the Wii U on October 22, 2015. Nintendo re-released ''Super Ghouls 'n Ghosts'' in the United States and Europe in September 2017 for the Super NES Classic Edition. ''Super Ghouls 'n Ghosts'' was also available as one of the classic games included as part of the Nintendo Switch Online service.


Reception

Critics from '' Electronic Gaming Monthly'' and the German '' Video Games'' magazine called it the best entry in the ''Ghosts 'n Goblin'' series. As with prior ''Ghosts 'n Goblins'' games, ''Super Ghouls 'n Ghosts''s very high difficulty was discussed, with '' Nintendo Life''s Damien McFerran declaring it "16-bit gaming at its most unforgiving". Most reviewers opined the challenge was never unfair. A minor criticism was directed at the lack of shooting flexibility, specifically that the player couldn't shoot up or down. '' Eurogamer''s Dan Whitehead was in the minority on finding the challenge proper. He opined it "relies far too heavily on cheap tricks and blatantly unfair game mechanics to turn an otherwise pleasant platformer into an exercise in cruel frustration", his rationales including inability to change directions during a jump, and superior enemy advantages in terms of movement and ability for foes to shoot through certain objects Arthur could not. Neal Ronaghan of ''Nintendo World Report'' and Nadia Oxford of '' USgamer'' wrote the player had to be perfect starting at level one. According to Oxford, "every pixel of every level" had to be memorized, such as enemy patterns, power-up locations, platform movement, and the best power-up weapons to kill each enemy. Oxford, as well as reviewers from ''Nintendo World Report'' and ''
Super Play ''Super Play'' was a British Super Nintendo Entertainment System (SNES) magazine which ran from 1 October 1992 to September 1996. Overview ''Super Play'' covered in great detail the role-playing video game genre. Many of these games were ne ...
'', stated the difficulty level was so high some players, even those of average skill, wouldn't enjoy it. ''Super Play'' claimed it was hard to beat even a single section without the power-up armors, made worse by how easy it is to lose it. The magazine and Nadia also condemned the absence of a save feature, such as a password or the console's save battery, meaning the game had to be beat in one sitting. ''Super Ghouls 'n Ghosts'' was praised for its replay value. Wrote '' ACE'' magazine's David Upchurch, the game was "tough but rarely frustrating, and will keep you coming back again and again until it's been cracked". Upchurch called the control "superb", writing the SNES joypad was so well-designed it made jumping and shooting possible. '' Super Pro'' felt it had more depth and replay-a-bility than other arcade ports due to its "exciting" graphics and sound and the "variety and imagination" in its level design. Wrote McFerran, "the fantastic level design, inventive enemies and gripping gameplay lock you in for hours, despite the fact that for a large portion of that time you'll feel like you're banging your head against a wall". The graphics, sound and level design was lauded, especially by retrospective reviews that called the game the best example of the 16-bit console's capabilities. In ''Video Games'', Julian Eggebrecht found the graphics the best he'd seen on a home console. James Mielke of '' GameSpot'' considered the game's color palette ahead of its time. Claimed '' Super Gamer'', "there's a multitude of power-ups, hideously imaginative monsters and fantastic settings, including a beautifully drawn sunken ship." '' Mean Machines'' writer Rich, calling the graphics "exceptional", stated the game superseded another one of Capcom's arcade ports to the SNES, ''
U.N. Squadron ''U.N. Squadron'' is a 1989 side-scrolling shooting game released by Capcom for the CPS arcade hardware and for the Super Nintendo Entertainment System. The game was released in Japan as , and is based on the manga series of the same name, ...
'', in term of backdrops. He and Upchurch highlighted the ice level, particularly its parallax scrolling, layers of snow, and tower section. ''Nintendo Life'' staff, in addition to noting the "outstanding sprite work" and "lots of neat little touches in the background", also focused on Mode 7 effects such as the zooming of enemy sprites and rotating platforms. Martin Gaksch of ''Video Games'' described the game as a mixture of "modern action entertainment and a hodgepodge of innovative ideas". The diversity in gameplay was noted by Upchurch: "One minute Arthur's avoiding showers of skulls from giant stone monoliths, the next he's clambering on top of a stone pillar to avoid being washed away by a giant tidal wave, then he's dodging careening trolleys of flame - and this is all on the first level alone!" On the other hand, Tim Boone, although amazed by the look and sound, found the game just another side-scrolling platformer, which he was already tired of due to the amount of similar titles that existed since the original ''Ghost 'n Goblins''. A frequent criticism was the slowdown, occurring when several sprites appeared on the screen. Upchurch and McFerran argued it helped in defeating harder enemies. On the other hand, ''Super Play'' opined it negatively affected the experience in general, and Craig Harris of ''
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
'' found it harder to control Arthur when the game slowed down. As of June 30, 2017, 1.09 million units of the SNES version were sold since its release in October 1991, making it Capcom's 75th best-selling game of all time. In later years, it was ranked the 76th best all-time Nintendo game by '' Official Nintendo Magazine'', the 231st best by '' Nintendo Power'', and the 22nd best console video game of all time by '' Electronic Gaming Monthly''. The Game Boy Advance version was nominated for '' GameSpot''s 2002 "Best Port of a 16-Bit Classic" award.
GamesRadar ''GamesRadar+'' (formerly ''GamesRadar'') is an entertainment website for video game-related news, previews, and reviews. It is owned by Future plc. In late 2014, Future Publishing-owned sites ''Total Film'', '' SFX'', ''Edge'' and '' Computer ...
ranked the game at number 25 in their "the Best SNES games of all time". In 2018, Complex listed the game 22nd in its "The Best Super Nintendo Games of All Time" and opining that Super Ghouls'n Ghosts is "Probably the most difficult game in the SNES library." In 1995, Total! placed the game 26th on its Top 100 SNES Games. They praised the game's graphics as "Top notch" and gave praise for the game's classic arcade gameplay concluding: "It's constantly challenging but also has a wonderfully friendly learning curve." IGN listed the game 51st in their Top 100 SNES Games.


Notes


References


External links


''Chohmakaimura''
at th
Japanese Virtual Console site
{{Ghosts 'n Goblins 1991 video games Dark fantasy video games Game Boy Advance games Ghosts 'n Goblins Nintendo Switch Online games Platform games Run and gun games Super Nintendo Entertainment System games Video games about ghosts Video games about zombies Video games developed in Japan Video game sequels Virtual Console games Virtual Console games for Wii U