Strikers 1945 III
   HOME

TheInfoList



OR:

''Strikers 1945 III '' also known as , is a vertically-scrolling
shoot 'em up Shoot 'em ups (also known as shmups or STGs ) are a sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of chara ...
game developed and originally released by
Psikyo Psikyo was a Japanese video game developer and publisher known for its shoot 'em ups and undressing mahjong games. It was founded in 1992 by former Video System staff who worked on the ''Aero Fighters'' series. Psikyo was mainly an arcade game de ...
in 1999 for the arcades. The game is a sequel to ''
Strikers 1945 II is a vertically-scrolling shoot 'em up game developed and originally published by Psikyo in 1997 for the arcades as a follow-up to ''Strikers 1945''. This game was also ported by Kuusou Kagaku to the PlayStation and Sega Saturn for Psikyo and ...
'', chronologically taking place 54 years after the first two games in the series.


Gameplay

The player chooses from one of six modern jet fighter aircraft and shoots through eight stages (the first four levels are randomly chosen, and the last four remain the same for each play). Once the game is beaten, a report showing the statistics of the player are displayed, and the game 'loops' with the difficulty much higher. Each game (on default settings) begins with three lives, and an extra life is earned at 600,000 (or 800,000). When all lives are lost, the option to continue is given but the score is reset. Another latest feature is the Technical Bonus. During a boss battle, a blue orb is revealed as the weak point. In order to get a 'quick kill', the fighter plane must be extremely close to the orb until it turns red by firing the orb while getting it close to it. Once the fighter plane 'embraces' the orb, the boss is destroyed quickly and adds points for the technical bonus. However revealing the orb from the boss will only take once when it unleashes an attack pattern that is also its weakness. For players, they have to memorize the attack pattern and shoot the orb while getting close to it for a quick victory. Power-Ups are released by shooting certain enemies. When a power up is collected, the player's normal shot becomes more powerful and a secondary shot may become available to the player. Up to three power ups can be collected, any after that are worth 4000 points. It is possible to 'power down' at any time by colliding with an enemy craft. At the beginning of the game, the player has a stock of two bombs. By destroying certain enemy craft, a bomb icon will be released and bounce around the screen. When collected, another bomb will be added to the player's stock. The game featured the
F/A-18 Super Hornet The Boeing F/A-18E and F/A-18F Super Hornet are twin-engine, carrier-capable, multirole fighter aircraft variants based on the McDonnell Douglas F/A-18 Hornet. The F/A-18E single-seat and F/A-18F tandem-seat variants are larger and more adv ...
,
F-22 Raptor The Lockheed Martin F-22 Raptor is an American single-seat, twin-engine, all-weather stealth tactical fighter aircraft developed for the United States Air Force (USAF). As the result of the USAF's Advanced Tactical Fighter (ATF) program, th ...
,
F-4 Phantom II The McDonnell Douglas F-4 Phantom II is an American tandem two-seat, twin-engine, all-weather, long-range supersonic jet interceptor and fighter-bomber originally developed by McDonnell Aircraft for the United States Navy.Swanborough and Bow ...
, F-117 Stealth and the
AV-8 Harrier The McDonnell Douglas (now Boeing) AV-8B Harrier II is a single-engine ground-attack aircraft that constitutes the second generation of the Harrier family, capable of vertical or short takeoff and landing (V/STOL). The aircraft is primaril ...
as playable planes, with the
X-36 The McDonnell Douglas (later Boeing) X-36 ''Tailless Fighter Agility Research Aircraft'' was an American stealthy subscale prototype jet designed to fly without the traditional empennage found on most aircraft. This configuration was designed ...
being available as a secret plane via dip switch configurations. On September 30, 1998, during the development it was also revealed by Psikyo that the Sukhoi Su-47 was originally planned as a secret plane too, but it didn't make in the final product for unknown reasons.


Plot

54 years after the end of the last game, an extraterrestrial swarm of microscopic robots, called "nanites", have invaded earth and infiltrated military bases in every country, including F.G.R.'s forces. All military vehicles infected by these robots became fully automated and began indiscriminate attacks on every country in the world, resulting in mass devastation. The small number of military craft that have not been infiltrated yet by the small robots have been recovered. A small combat force has been assembled to fight against the entire world. Losing contact with military headquarters, the Strikers appear once again to save the world.


Reception

In Japan, ''Game Machine'' listed ''Strikers 1945 III'' on their 15 November 1999 issue as being the fourth most-successful arcade game of the month.


References


External links

* {{Strikers 1945 series 1999 video games Android (operating system) games Arcade video games Psikyo games Science fiction video games Vertically scrolling shooters Video game sequels Video games developed in Japan Video games set in 1999 Video games set in Arizona Video games set in Japan Video games set in Russia Video games set in Australia Video games set in outer space ja:ストライカーズ1945