In
game theory
Game theory is the study of mathematical models of strategic interactions. It has applications in many fields of social science, and is used extensively in economics, logic, systems science and computer science. Initially, game theory addressed ...
, a strategy ''A'' dominates another strategy ''B'' if ''A'' will always produce a better result than ''B'', regardless of how any other player plays. Some very simple games (called
straightforward games) can be
solved using dominance.
Terminology
A player can compare two strategies, A and B, to determine which one is better. The result of the comparison is one of:
* B strictly dominates (>) A: choosing B always gives a better outcome than choosing A, no matter what the other players do.
* B weakly dominates (≥) A: choosing B always gives at least as good an outcome as choosing A, no matter what the other players do, and there is at least one set of opponents' actions for which B gives a better outcome than A. (Notice that if B strictly dominates A, then B weakly dominates A. Therefore, we can say "B dominates A" to mean "B weakly dominates A".)
* B is weakly dominated by A: there is at least one set of opponents' actions for which B gives a worse outcome than A, while all other sets of opponents' actions give B the same payoff as A. (Strategy A weakly dominates B).
* B is strictly dominated by A: choosing B always gives a worse outcome than choosing A, no matter what the other player(s) do. (Strategy A strictly dominates B).
* Neither A nor B dominates the other: B and A are not equivalent, and B neither dominates, nor is dominated by, A. Choosing A is better in some cases, while choosing B is better in other cases, depending on exactly how the opponent chooses to play. For example, B is "throw rock" while A is "throw scissors" in
Rock, Paper, Scissors
Rock, Paper, Scissors (also known by #Names, several other names and word orders) is an Intransitive game, intransitive hand game, usually played between two people, in which each player simultaneously forms one of three shapes with an outstret ...
.
This notion can be generalized beyond the comparison of two strategies.
* Strategy B is strictly dominant if strategy B ''strictly dominates'' every other possible strategy.
* Strategy B is weakly dominant if strategy B ''weakly'' ''dominates'' every other possible strategy.
* Strategy B is strictly dominated if some other strategy exists that strictly dominates B.
* Strategy B is weakly dominated if some other strategy exists that weakly dominates B.
Strategy: A complete contingent plan for a player in the game. A complete contingent plan is a full specification of a player's behavior, describing each action a player would take at every possible decision point. Because information sets represent points in a game where a player must make a decision, a player's strategy describes what that player will do at each information set.
Rationality: The assumption that each player acts in a way that is designed to bring about what he or she most prefers given probabilities of various outcomes; von Neumann and Morgenstern showed that if these preferences satisfy certain conditions, this is mathematically equivalent to maximizing a payoff. A straightforward example of maximizing payoff is that of monetary gain, but for the purpose of a game theory analysis, this payoff can take any desired outcome—cash reward, minimization of exertion or discomfort, or promoting justice can all be modeled as amassing an overall “utility” for the player. The assumption of rationality states that players will always act in the way that best satisfies their ordering from best to worst of various possible outcomes.
Common Knowledge
Common knowledge is knowledge that is publicly known by everyone or nearly everyone, usually with reference to the community in which the knowledge is referenced. Common knowledge can be about a broad range of subjects, such as science, litera ...
: The assumption that each player has knowledge of the game, knows the rules and payoffs associated with each course of action, and realizes that every other player has this same level of understanding. This is the premise that allows a player to make a value judgment on the actions of another player, backed by the assumption of rationality, into consideration when selecting an action.
Dominance and Nash equilibria
If a strictly dominant strategy exists for one player in a game, that player will play that strategy in each of the game's
Nash equilibria
In game theory, the Nash equilibrium is the most commonly used solution concept for non-cooperative games. A Nash equilibrium is a situation where no player could gain by changing their own strategy (holding all other players' strategies fixed) ...
. If both players have a strictly dominant strategy, the game has only one unique Nash equilibrium, referred to as a "dominant strategy equilibrium". However, that Nash equilibrium is not necessarily "efficient", meaning that there may be non-equilibrium outcomes of the game that would be better for both players. The classic game used to illustrate this is the
Prisoner's Dilemma
The prisoner's dilemma is a game theory thought experiment involving two rational agents, each of whom can either cooperate for mutual benefit or betray their partner ("defect") for individual gain. The dilemma arises from the fact that while def ...
.
Strictly dominated strategies cannot be a part of a Nash equilibrium, and as such, it is irrational for any player to play them. On the other hand, weakly dominated strategies may be part of Nash equilibria. For instance, consider the
payoff matrix
In game theory, normal form is a description of a ''game''. Unlike extensive-form game, extensive form, normal-form representations are not Graph (discrete mathematics), graphical ''per se'', but rather represent the game by way of a matrix (mathe ...
pictured at the right.
Strategy ''C'' weakly dominates strategy ''D.'' Consider playing ''C'': If one's opponent plays ''C,'' one gets 1; if one's opponent plays ''D,'' one gets 0. Compare this to ''D,'' where one gets 0 regardless. Since in one case, one does better by playing ''C'' instead of ''D'' and never does worse, ''C'' weakly dominates ''D''. Despite this, is a Nash equilibrium. Suppose both players choose ''D''. Neither player will do any better by unilaterally deviating—if a player switches to playing ''C,'' they will still get 0. This satisfies the requirements of a Nash equilibrium. Suppose both players choose C. Neither player will do better by unilaterally deviating—if a player switches to playing D, they will get 0. This also satisfies the requirements of a Nash equilibrium.
Iterated elimination of strictly dominated strategies
The iterated elimination (or deletion, or removal) of dominated strategies (also denominated as IESDS, or IDSDS, or IRSDS) is one common technique for solving games that involves
iteratively removing dominated strategies. In the first step, all dominated strategies are removed from the strategy space of each of the players, since no rational player would ever play these strategies. This results in a new, smaller game. Some strategies—that were not dominated before—may be dominated in the smaller game. The first step is repeated, creating a new even smaller game, and so on.
This process is valid since it is assumed that rationality among players is
common knowledge
Common knowledge is knowledge that is publicly known by everyone or nearly everyone, usually with reference to the community in which the knowledge is referenced. Common knowledge can be about a broad range of subjects, such as science, litera ...
, that is, each player knows that the rest of the players are rational, and each player knows that the rest of the players know that he knows that the rest of the players are rational, and so on ad infinitum (see Aumann, 1976).
See also
*
Max-dominated strategy
*
Risk dominance
*
Winning strategy
References
*
*
*
* . An 88-page mathematical introduction; see Section 3.3
Free onlineat many universities.
*
* A comprehensive reference from a computational perspective; see Sections 3.4.3, 4.5
*"Strict Dominance in Mixed Strategies – Game Theory 101"
gametheory101.com Retrieved 2021-12-17.
*Watson Joel. ''Strategy : An Introduction to Game Theory''. Third ed. W.W. Norton & Company 2013.
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Game theory