Steel Harbinger
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''Steel Harbinger'' is a video game for the
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, released on October 30, 1996. It is a multidirectional shooter, viewed from a
3/4 perspective 2.5D (two-and-a-half dimensional) perspective refers to gameplay or movement in a video game or virtual reality environment that is restricted to a two-dimensional (2D) plane with little to no access to a third dimension in a space that otherwis ...
, with live action
full motion video Full-motion video (FMV) is a video game narration technique that relies upon pre-recorded video files (rather than sprites, vectors, or 3D models) to display action in the game. While many games feature FMVs as a way to present information duri ...
s used to advance the storyline. Players take on the role of Miranda Bowen, a young woman mutated into a human/alien hybrid, who is humanity's last hope of repelling an alien invasion.


Plot

In the year 2069 North America is shaken by war. Canada and Mexico are combating the United States. Not long after the start of the war, alien pods rain down from space onto North America, sprouting metallic tentacles upon landing. The tentacles attack humans and animals, transforming them instantly into monstrous alien biomechanisms (half- organic compound, half-
machine A machine is a physical system using Power (physics), power to apply Force, forces and control Motion, movement to perform an action. The term is commonly applied to artificial devices, such as those employing engines or motors, but also to na ...
) bent on destroying any human life they encounter. Dr. Bowen, a scientist, studies one of these pods in an attempt to learn about the alien species. The pod breaks out of control and attacks his daughter, Miranda Bowen (played by actress Wendi Kenya). Dr. Bowen severs the attacking tentacle, but Miranda is already infected. Thus she transforms into Steel Harbinger: a half-human, half-biomechanical alien, and humanity's last hope for survival. Miranda must battle her way through Kansas, Las Vegas, San Francisco, Houston, Cape Canaveral, Washington, the Antarctic, an alien planetoid, and the Moon in an effort to save the Earth.


Gameplay

Steel Harbinger is an overhead shooter. The game features modern and futuristic weaponry, including
handgun A handgun is a short- barrelled gun, typically a firearm, that is designed to be usable with only one hand. It is distinguished from a long gun (i.e. rifle, shotgun or machine gun, etc.), which needs to be held by both hands and also braced ...
s, the US M16 rifle, rocket launchers, energy rifles, the Canadian Icarus beam, and more. As a half-alien, Miranda's biology is different from that of a normal human. Miranda can be fatally wounded by
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as falling into it will rapidly deplete health. To replenish lost health, Miranda is able to consume body parts from slain aliens and human victims. The primary objective is to activate a military satellite that will protect the Earth from falling alien tentacle pods. Other objectives involve killing aliens and saving human survivors.


Credits


Game

*Bill Stanton—Original Concept *Peter Lipson, Brian Greenstone & Jeff Davies—Programming *Scott Harper, Duncan Knarr, Ken Brose, Dean Lee, Cheryl Blaha & Bill Stanton—Art *Mark Flitman—Executive Producer *Linda Norton—Associate Producer


Cinematic Sequences

*Timothy Armstrong—Director *Joe Matulich—Producer *Angela Ford—Associate producer *Bill Zarchy—director of Photography


Reception

Reviewers generally praised the uniqueness of ''Steel Harbinger''s player character, particularly her ability to eat the corpses of her victims to replenish energy; the massive levels and overall length of the game; and the use of disappearing walls to enhance the 3D view. ''
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'' and Sushi-X of '' Electronic Gaming Monthly'' (EGM) both complimented the interweaving of the story with the action, while ''
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'' complained that the story sequences interrupt the gameplay. ''GamePro'' and Shawn Smith of ''EGM'' also said the jumping controls are imprecise. While remarking that the game is flawed, most critics gave it a positive recommendation. On the negative end, ''GamePro'' concluded, "It's definitely worth a look, but there are stronger offerings out there." However, Dan Hsu of ''EGM'' called it "one of the better mindless shoot-'em-ups out there", Hugh Sterbakov of '' GameSpot'' "a grisly, action-packed joyride", and ''Next Generation'' "fairly entertaining gameplay well worth a peek or two."


References

{{reflist 1996 video games Video games about alien invasions Fictional human hybrids Multidirectional shooters PlayStation (console) games PlayStation (console)-only games Science fiction video games Single-player video games Video games about extraterrestrial life Video games developed in the United States Video games featuring female protagonists Video games set in the 2060s Video games with isometric graphics Video games with pre-rendered 3D graphics Mindscape games