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State of Play were a series of six conferences held from 2003 to 2009 and sponsored by the Institute for Information Law & Policy at
New York Law School New York Law School (NYLS) is a private law school in Tribeca, New York City. NYLS has a full-time day program and a part-time evening program. NYLS's faculty includes 54 full-time and 59 adjunct professors. Notable faculty members include E ...
and the Information Society Project at
Yale Law School Yale Law School (Yale Law or YLS) is the law school of Yale University, a Private university, private research university in New Haven, Connecticut. It was established in 1824 and has been ranked as the best law school in the United States by ''U ...
, which dealt with the intersection of
virtual worlds A virtual world (also called a virtual space) is a computer-simulated environment which may be populated by many users who can create a personal avatar, and simultaneously and independently explore the virtual world, participate in its activities ...
, games and the law.


Conference 1: Law, Games, and Virtual Worlds (November 13-15, 2003)

This interdisciplinary conference was the first effort to understand the phenomenon of digital games and the virtual worlds they create, creating a discussion about the complex social, psychological, and legal issues to which they give rise.


Conference 2: Reloaded (October 28-30, 2004)

The second conference highlighted two themes: the role of
intellectual property Intellectual property (IP) is a category of property that includes intangible creations of the human intellect. There are many types of intellectual property, and some countries recognize more than others. The best-known types are patents, cop ...
and governance in virtual worlds. Should we import copyright and trademark into virtual spaces? Can we exclude them? What should be the relationship between real and virtual world economies? Should legislatures protect virtual world property? What are the possibilities for using virtual spaces to practice the activities of real world democracy? Should virtual worlds be treated as separate jurisdictions with their own evolving norms and forms of dispute resolution? What is the potential for using virtual worlds to promote democracy and self-governance?


Conference 3: Social Revolutions (October 6-8, 2005)

The third conference focused on social relationships in the metaverse and how to build vibrant, flourishing, creative places.


Conference 4: The Terra Nova Symposium (December 1-2, 2006)

The fourth conference was an intentionally smaller event intended to engage in the serious study of virtual worlds by getting researchers to inquire into the nature of research into these worlds. The conference gathered researchers, scholars and thinkers together to ask how virtual worlds should be studied, as well as what are the most fruitful lines of research, the most interesting substantive developments, and the most fascinating voices from whom we should be hearing? This conference was capped at 60 participants and was put on in conjunction wit
Terra Nova
the blog about the serious study of virtual worlds.


Conference 5: Building the Global Metaverse (August 19-August 22, 2007)

While the previous conferences had been held at New York Law School, this event was held in
Singapore Singapore (), officially the Republic of Singapore, is a sovereign island country and city-state in maritime Southeast Asia. It lies about one degree of latitude () north of the equator, off the southern tip of the Malay Peninsula, borde ...
and was organised jointly by Harvard Law School, Yale Law School, New York Law School, Trinity University, and Nanyang Technological University in Singapore. The conference discussed the future of cyberspace and the impact of these new immersive, social online environments on education, law, politics and society. The hallmark of the conference was a multi-disciplinary perspective on emergent virtual realms capable of seamlessly supporting communication, commerce and interaction across national and continental boundaries.


Conference 6 (June 19-20, 2009)

The final conference, held in New York, examined the past, present and future of virtual worlds, focusing on the rise of virtual worlds and multiplayer online games, and asked whether these worlds had reached a plateau in their development. The conference also discussed whether professionals and academia have reached a limit in their understanding of these worlds, and whether there were useful research questions still left to pursue.


Book

In 2006, NYU Press released ''The State of Play: Law, Games and Virtual Worlds'', a collection of essays on virtual worlds and the law, based on the first conferences.NYU Press: ''The State of Play''
Linked 2014-08-04


References


External links


State of Play - Archives

State of Play (2006) on Amazon
{{DEFAULTSORT:State Of Play (Conference Series) Conferences in the United States Gaming Legal conferences