Star Raiders II
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''Star Raiders II'' is a
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
released in
1986 The year 1986 was designated as the International Year of Peace by the United Nations. Events January * January 1 ** Aruba gains increased autonomy from the Netherlands by separating from the Netherlands Antilles. **Spain and Portugal ente ...
for the
Atari 8-bit family The Atari 8-bit family is a series of 8-bit home computers introduced by Atari, Inc. in 1979 as the Atari 400 and Atari 800. The series was successively upgraded to Atari 1200XL , Atari 600XL, Atari 800XL, Atari 65XE, Atari 130XE, Atari 800XE, ...
as a sequel to 1979's '' Star Raiders'', which was the
killer app In marketing terminology, a killer application (commonly shortened to killer app) is any computer program or software that is so necessary or desirable that it proves the core value of some larger technology, such as computer hardware, a video game ...
for the Atari computers. The game was originally developed as part of a
tie-in A tie-in work is a work of fiction or other product based on a media property such as a film, video game, television series, board game, web site, role-playing game or literary property. Tie-ins are authorized by the owners of the original prope ...
with the movie ''
The Last Starfighter ''The Last Starfighter'' is a 1984 American space opera film directed by Nick Castle. The film tells the story of Alex Rogan ( Lance Guest), a teenager recruited by an alien defense force to fight in an interstellar war. It also features Robe ...
'', which featured an
arcade game An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily games of skill and include arcade v ...
of the same name as part of its plotline. Versions for the
Atari 5200 The Atari 5200 SuperSystem or simply Atari 5200 is a home video game console introduced in 1982 by Atari, Inc. as a higher-end complement for the popular Atari Video Computer System. The VCS was renamed to the Atari 2600 at the time of the 520 ...
and the Atari 8-bit computers were developed in 1984, although those were never released. Later the tie-in was dropped, and the game converted into a sequel to '' Star Raiders'' by changing a number of gameplay elements. The gameplay remained different from the original ''Star Raiders''. Conversions for the
ZX Spectrum The ZX Spectrum () is an 8-bit computing, 8-bit home computer that was developed by Sinclair Research. It was released in the United Kingdom on 23 April 1982, and became Britain's best-selling microcomputer. Referred to during development as t ...
,
Amstrad CPC The Amstrad CPC (short for ''Colour Personal Computer'') is a series of 8-bit home computers produced by Amstrad between 1984 and 1990. It was designed to compete in the mid-1980s home computer market dominated by the Commodore 64 and the Sin ...
, and
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in the Guinness ...
were published under license by
Electric Dreams Software Electric Dreams Software was a UK-based video game publisher established in 1985 in video gaming, 1985 by Activision and run by Rod Cousens and Paul Cooper formerly of Quicksilva . The company published video games for the ZX Spectrum, Commodore 6 ...
in
1987 File:1987 Events Collage.png, From top left, clockwise: The MS Herald of Free Enterprise capsizes after leaving the Port of Zeebrugge in Belgium, killing 193; Northwest Airlines Flight 255 crashes after takeoff from Detroit Metropolitan Airport, k ...
. In 2015 it was revealed that a true sequel, also called ''Star Raiders II'', had been under development for some time by Atari programmer Aric Wilmunder. It was nearing completion when he was laid off during the massive downsizing of the company in early 1984. Although the programmer continued talks with Atari after its takeover by
Jack Tramiel Jack Tramiel ( ; born Idek Trzmiel; December 13, 1928 – April 8, 2012) was an American businessman and Holocaust survivor, best known for founding Commodore International. The Commodore PET, VIC-20 and Commodore 64 are some home comput ...
, no deal was ever forthcoming. The
source code In computing, source code, or simply code, is any collection of code, with or without comments, written using a human-readable programming language, usually as plain text. The source code of a program is specially designed to facilitate the wo ...
, largely complete but not polished for release, was posted publicly in December the same year. This version is far more faithful to the original version in terms of gameplay.


Gameplay


Movie concept

The plot of ''The Last Starfighter'' revolves around the latest outbreak in a long-running war between two races. In the past, the Rylan Star League protected themselves from the warlike Ko-Dan through their fleet of advanced "Gunstar" fighters, and the "Frontier", a space-based energy field. Their protection is removed when a member of the League defects to the Ko-Dan cause, destroying the Gunstar base and showing the Ko-Dan how to pass through the Frontier. The movie follows the protagonist Alex Rogan as he crews the remaining Gunstar fighter and defeats the Ko-Dan fleet. Rogan was discovered by the Rylans by his high scores in an
arcade game An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily games of skill and include arcade v ...
that was actually a Gunstar simulator.


Last Starfighter

The original videogame remained faithful to this basic plotline, standing in for the arcade game in the movie. It expanded on the movie's action by having multiple Ko-Dan fleets attacking the League. Each fleet contained a group of Deckfighters for protection, Destroyers that attacked the cities on League planets, and a single command ship that was responsible for breaching the Frontier. The command ship left the fleet once the Frontier was breached, leaving the Destroyers and Deckfighters to attack. The game opened with the player in orbit above Rylos, being attacked by the fighters. After defeating this initial force, pressing space opened a display of the local solar system, showing the multiple planets, the Frontier, and any attacking fleets. The joystick is used to move between the various objects on the screen, which can be selected in order to warp to them. Fleets could be attacked at any point, but there was an advantage to attacking them while they were attempting to breach the Frontier; in this case the player immediately faced the command ship in a defenceless state, and destroying it before it burned its way through the Frontier would leave the rest of the fleet stranded on the other side. In the upper left of the map display was an icon representing a wormhole linking to the Ko-Dan solar system. Selecting this icon as a warp point flew the player to the Ko-Dan system. Ko-Dan fleets were generated by industrial sites on the planets, and flying here allowed attacks on the factories. As these were destroyed the spawn rate of new fleets was reduced, and when all of these were destroyed, the player won the game. Damage to the ship and energy use were replenished by flying to the local star and orbiting it. This also heated the ship up, to the point where it was possible to melt it. Several trips to and from the star might be needed to fully repair the Gunstar. This version was never published under this title, although copies did leak out.


Star Raiders II

The original '' Star Raiders'' was a graphical version of the classic text-based ''Star Trek'' game from the 1970s. The basic outline of ''Star Trek'' was to fly between the various "quadrants" in the galaxy and defeat the Klingon ships within. Damage could be repaired and energy topped off at the handful of starbases scattered around the map. This basic outline remained intact in ''Star Raiders'', although updated with graphics, and with the names changed to avoid any tie-in with ''Star Trek''. Combat was vastly improved with a complete 3D flying simulation and real-time combat with the enemy ships. The modifications from ''Starfighter'' to the ''Star Raiders'' universe was relatively limited; starbases were added as the only way to repair damage, as well as a secondary source of energy (the star remained as a primary fueling point). The Frontier was removed, and the command ships that were originally intended to attack it became additional powerful enemies. Shields were added to the player's ship, and a new "tactical scanner" was added that displayed status information about the fighter in a single overview. Names of the ships and planets were changed, with most of them names from the original ''Star Raiders'' being used or adapted. The original animated introduction, similar to one seen in the movie, was removed, and a simple "Star Raiders II"
copyright A copyright is a type of intellectual property that gives its owner the exclusive right to copy, distribute, adapt, display, and perform a creative work, usually for a limited time. The creative work may be in a literary, artistic, education ...
splash-screen was put in its place. With those exceptions, the two versions are very similar in both gameplay and presentation. ''Star Raiders II'' thus has much less in common with its namesake than the game it was adapted from. This version was published in 1986.


Original Star Raiders II

In 2015, Kevin Savetz, host of th
ANTIC Podcast
was contacted by former Atari programmer Aric Wilmunder. Wilmunder mentioned that he had been working on a true sequel to ''Star Raiders'', also known as ''Star Raiders II''. Wilmunder joined Atari after working at
Epyx Epyx, Inc. was a video game developer and publisher active in the late 1970s and 1980s. The company was founded as Automated Simulations by Jim Connelley and Jon Freeman, originally using Epyx as a brand name for action-oriented games before rena ...
, where he worked on Atari ports of their games, notably the various ''
Temple of Apshai ''Temple of Apshai'' is a dungeon crawl role-playing video game developed and published by Automated Simulations (later renamed to Epyx) in 1979. Originating on the TRS-80 and Commodore PET, it was followed by several updated versions for other c ...
'' series and '' Crush, Crumble and Chomp''. After working for a time with Chris Crawford, Wilmunder moved to a secret team within the coin-op division that was working on games for the 8-bit, and had decided to make a sequel to ''Star Raiders''. This version of ''Star Raiders II'' was faithful to the original in gameplay terms, but was designed to make use of new 32 kB cartridges that allowed the game code to be greatly expanded over the original 8 kB version. The most notable change in gameplay terms was the replacement of the torpedoes with a laser-like weapon that could be aimed semi-independently of the ship's motion, allowing for snap shots against the rapidly moving enemies. The enemies were now drawn as 3D wireframe ships instead of their former 2D sprites. Strategically the game also changed, removing the gridded galactic map and replacing it with a free-form version. In this version, the player's home planet is in the upper left of the map, and the enemy ships are ultimately attempting to attack it. A number of planets can also be attacked in a view based on the over-surface scene in the Atari
arcade game An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily games of skill and include arcade v ...
''
Star Wars ''Star Wars'' is an American epic film, epic space opera multimedia franchise created by George Lucas, which began with the Star Wars (film), eponymous 1977 film and quickly became a worldwide popular culture, pop-culture Cultural impact of S ...
'', which was being developed down the hall from Wilmunder's office. The main part of the game was completed by early 1984, but it still needed polishing before release. But by this time Atari was in disarray and undergoing a continual downsizing that Wilmunder described as a sort of mine field - to go into work every day to see the latest "crater", another employee that had been laid off. Eventually it was his turn to be laid off, but he kept the development code with him when he left. He continued to tweak it, and approached the "new" Atari once things had settled in the summer of 1984. In spite of several positive meetings, Atari would not commit to supporting a release, and the effort was forgotten when Wilmunder moved to
Lucasfilm Games Lucasfilm Games (known as LucasArts between 1990 and 2021) is an American video game licensor that is part of Lucasfilm. It was founded in May 1982 by George Lucas as a video game development group alongside his film company; as part of a large ...
. The game remained unknown until Wilmunder contacted Savetz, who managed to convince Wilmunder to compile a version for disk and release it. The game is in an untuned state, but functionally complete and completely playable. This appeared on the
Internet Archive The Internet Archive is an American digital library with the stated mission of "universal access to all knowledge". It provides free public access to collections of digitized materials, including websites, software applications/games, music, ...
along with a basic user manual and Wilmunder's telling of the history of the game.


Reception

''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through ...
'' wrote that "if ''Star Raiders'' for the Atari rated 6 out of 10 for graphics and 8.5 for design, ''Star Raiders II'' rates an 8.5 for graphics and a 4.5 for game design ... gets repetitious after a while". The ZX Spectrum version received mixed reviews; ''
Your Sinclair ''Your Sinclair'', or ''YS'' as it was commonly abbreviated, was a commercially published and printed British computer magazine for the Sinclair range of computers, mainly the ZX Spectrum. It was in circulation between 1984 and 1993. History The ...
'' awarded 8 out of 10, ''
Sinclair User ''Sinclair User'' was a magazine dedicated to the Sinclair Research range of home computers, most specifically the ZX Spectrum (while also occasionally covering arcade games). Initially published by ECC Publications, and later EMAP, it was publi ...
'' awarded 5 out of 5 stars, but ''
CRASH Crash or CRASH may refer to: Common meanings * Collision, an impact between two or more objects * Crash (computing), a condition where a program ceases to respond * Cardiac arrest, a medical condition in which the heart stops beating * Couch su ...
'' only awarded 52%, feeling it did not compare favourably with the similar '' Codename MAT''.


References

{{reflist, refs= {{cite web, title=The Giant List of Classic Game Programmers, url=https://dadgum.com/giantlist/ , last1=Hague , first1=James


External links


''Star Raiders II''
at Atari Mania 1986 video games Amstrad CPC games Atari 8-bit family games Commodore 64 games First-person shooters Science fiction video games Space combat simulators ZX Spectrum games Video games developed in the United States Single-player video games