Squish 'em
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''Squish'em'', also known as ''Squish'em Sam'', is a 1983
action game An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, rhythm games and ...
designed by Tony Ngo and published by
Sirius Software Sirius Software was a California-based publisher of video games for the Apple II, Atari 8-bit computers, Commodore 64, and VIC-20. Most games were written for the Apple II, then ported to other systems. The company was founded in 1980 by Jerry Je ...
for the
Atari 8-bit computers The Atari 8-bit computers, formally launched as the Atari Home Computer System, are a series of home computers introduced by Atari, Inc., in 1979 with the Atari 400 and Atari 800. The architecture is designed around the 8-bit MOS Technology 650 ...
,
VIC-20 The VIC-20 (known as the VC-20 in Germany and the VIC-1001 in Japan) is an 8-bit entry level home computer that was sold by Commodore International, Commodore Business Machines. The VIC-20 was announced in 1980, roughly three years after Commod ...
,
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit computing, 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in ...
,
MSX MSX is a standardized home computer architecture, announced by ASCII Corporation on June 16, 1983. It was initially conceived by Microsoft as a product for the Eastern sector, and jointly marketed by Kazuhiko Nishi, the director at ASCII Corpo ...
, and
ColecoVision ColecoVision is a second-generation home video-game console developed by Coleco and launched in North America in August 1982. It was released a year later in Europe by CBS Electronics as the CBS ColecoVision. The console offered a closer expe ...
. The ColecoVision version plays digitised speech without additional hardware and was published as ''Squish'em Featuring Sam''. The game is the sequel to ''Sewer Sam''.


Gameplay

The player controls Sam in an attempt to climb a series of vertically scrolling, uncompleted, 48 storey buildings. Each time Sam reaches the top of a building he grabs a suitcase full of money and parachutes to the start of the next building. Each building is represented by a grid of girders connected vertically and horizontally in different patterns; sometimes there is only a single way up to the next storey of the building. The style of buildings does not change, but the grid layout and colors change as Sam progresses through the game. Sam moves by shimmying horizontally across the grid and climbing upwards; once he has moved up a storey he cannot climb back down. The buildings are patrolled by dangerous enemies which move horizontally across the grid. Debris is dropped from above which Sam must avoid. Making contact with an enemy without jumping on them or being hit by falling debris results in Sam being knocked from the building and losing a life. The player starts the game with four lives; extra lives can be collected during play and up to 128 can be held by the player. Enemies can be 'squished' by being jumped on, they can also be jumped over or avoided by ascending to the next storey. Once an enemy has been squished it is rendered harmless for a short period, before turning white and becoming invulnerable. Once an enemy has turned white it must be avoided or jumped over; jumping over enemies is more difficult than landing on and squishing them. As play progresses enemies become taller and faster, making them harder to squish or avoid. The falling debris prevents players from climbing too many storeys at once, so enemies must be avoided skillfully in order to prevent Sam being cornered by a now invulnerable enemy which is too tall to be easily jumped over. In the Colecovision version of the game digitised speech is employed when Sam performs certain actions, for instance he exclaims "squish 'em" after successfully attacking an enemy and "money, money, money" after collecting the suitcase at the top of each building. It is one of the few Colecovision games to contain speech.


Reception

Craig Holyoak of ''
Deseret News The ''Deseret News'' () is a multi-platform newspaper based in Salt Lake City, published by Deseret News Publishing Company, a subsidiary of Deseret Management Corporation, which is owned by the Church of Jesus Christ of Latter-day Saints (LDS ...
'' rated the ColecoVision version 3 out of 5, praising the game's voice effects but criticizing it for being unoriginal, despite the boundaries of technology being pushed. He stated that the game contains "plenty of cute", enabling it to appeal to all ages and both genders. He also stated that "there is little new here that will keep an experienced gamer long at the screen." Holyoak played the game intensely for a number of days, but lost interest after mastering the ability to squish the more dangerous enemies. He finished by stating, "if you are less jaded and are looking for a climbing game with a new twist, ''Squish 'em ''may well be it." In a "B−" review of the Commodore 64 version, ''Video Games Player'' wrote, "Once you really learn to slide and squish, it feels like dancing. But don't expect this game to keep you occupied over the long winter."


Legacy

An unofficial clone, even using the same name, was released for the
Atari 2600 The Atari 2600 is a home video game console developed and produced by Atari, Inc. Released in September 1977 as the Atari Video Computer System (Atari VCS), it popularized microprocessor-based hardware and games stored on swappable ROM cartridg ...
in 2007.


References


External links

* *{{atarimania, id=4967 1983 video games Action games MSX games ColecoVision games Atari 8-bit computer games Commodore 64 games VIC-20 games Sirius Software games Video games developed in the United States Single-player video games