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''The Chronicles of Spellborn'' was a
massively multiplayer online role-playing game A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game. As in role-playing games (RPGs), the player assumes the role of a Player charac ...
(MMORPG) initially released on November 27, 2008, developed by Spellborn International and distributed by Frogster Interactive, Mindscape and
Acclaim Games Acclaim Games Incorporated was an American video game company that offered free massively multiplayer online role-playing games on its website upon registration. The company was founded in 2006 and was the successor to Acclaim Entertainment in ...
; set in a post-apocalyptic fantasy world. ''Spellborn'' used the
Unreal Engine Unreal Engine (UE) is a 3D computer graphics game engine developed by Epic Games, first showcased in the 1998 first-person shooter game '' Unreal''. Initially developed for PC first-person shooters, it has since been used in a variety of g ...
, featured a European Art approach and contained notable contributions from
Jesper Kyd Jesper Kyd Jakobson (; born 3 February 1972) is a Danish composer and sound designer who has worked on various video game, television, and film projects. He has composed soundtracks for the ''Hitman'' series, ''Assassin's Creed'' series, '' Bord ...
. In August 2010, the game was shut down. As of 2019, the game is still played on a proprietary private server that is operated by a former developer.


Gameplay

''Spellborn'' consisted largely of conventional MMORPG gameplay, in which the player plays a character (
avatar Avatar (, ; ), is a concept within Hinduism that in Sanskrit literally means "descent". It signifies the material appearance or incarnation of a powerful deity, goddess or spirit on Earth. The relative verb to "alight, to make one's appeara ...
), and explores the gameworld in order to gain experience points and advance in level. In exploring the gameworld, the player encounters quests, the most important part of ''Spellborns gameplay. The game had about a thousand of these quests. Completing quests was the primary means of earning ''experience points''. Repeatedly killing dolphins ("Grinding" in gaming jargon) to gain levels was not a practical option in ''Spellborn''. Separate from other story-driven quests were the ''Ancestral Quests'', which allowed the player to take the role of a major character in ''Spellborn's'' history to accomplish a specific requirement. Players needed to complete certain Ancestral Quests in order to advance their character's story arc. ''Spellborn'' incorporated a first-person targeting system. In this system, the player selected an available skill to use, while aiming at the opponent. The player could also use two skills at the same time to create combinations. In ''Spellborn'' the player could choose Humans and Daevis as race, who can become all classes and feature no special advantages or flaws. At character creation the player could also select one of three archetypes, which then spread into three different classes each at level 5. Every class got access to several different skills, which could be used in combat, but due to the Skilldeck system players can only choose between a few at any time. Every skill a character had learned in a career was listed in the skill book. Some skills were unique to certain classes, while others were shared between them. Characters learned new skills as they increased in level. At maximum level a character could also learn the skills of the other archetypes (but not classes) by exploring certain places in the game's setting. Unlike most games of its type, armor and weapons in ''Spellborn'' didn't provide any statistical improvements to the player's character. Instead, they served aesthetic purposes. Players could choose their character's appearance at the beginning of the game, and could change it later by using different items with higher requirements. Players could enhance their gear with ''Sigils''. These enhancements were interchangeable between different items.


Setting

Since ''Spellborn'' focuses in a large part on doing quests, the game provided a certain amount of background information for the players. ''Spellborns fictional history is divided into eight ages; players enter the world at its current age known as "The Time of the Enclave", 998 years after the shattering of the world. The game's world is divided into ''Shards'' of rock, remnants of the ancient world that are inhabited by the survivors of the cataclysm. Four main Shards were available for exploration by players.


Development

In June 2009, the developers of ''Spellborn'', Spellborn Works, went bankrupt. One of the publishers, Acclaim, announced the following month that the game would be re-developed as a free-to-play game supported by microtransactions. The new version would be released sometime after 2010, and until then the free-to-play version would remain active. The game servers were shut down in August 2010. As of October 2017, Spellborn has not been re-released by any publisher. There is currently a private server running for The Chronicles of Spellborn right now, reviving the once dead MMO.https://spellborn.org/


References


External links


Publisher Frogster Interactive website
{{DEFAULTSORT:Chronicles of Spellborn 2008 video games Massively multiplayer online role-playing games Unreal Engine games Fantasy massively multiplayer online role-playing games Video games scored by Jesper Kyd Video games developed in the Netherlands Windows games Windows-only games Products and services discontinued in 2010 Acclaim Games games Inactive massively multiplayer online games Mindscape games Frogster Interactive Pictures games