Sorcerer (board Game)
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''Sorcerer'', subtitled "The Game of Magical Conflict", is a fantasy
board wargame A board wargame is a wargame with a set playing surface or board, as opposed to being played on a computer or in a more free-form playing area as in miniatures games. The modern, commercial wargaming hobby (as distinct from military exercises, o ...
for 1–5 players published by Simulations Publications, Inc. (SPI) in 1975 that simulates magical combat.


Description

''Sorcerer'', a game for 1–5 players, is set in a place where seven different universes (represented by different colors) touch each other. Each player plays a sorcerer who controls one of the universes and tries to defeat the other sorcerers using magic. In addition to magical spells and human soldiers, each sorcerer can summon various magical creatures, teleport units from hex to hex, and fire energy bolts at opponents. The game offers a number of different scenarios for setup. There is a random attrition rule: during each turn, two colors are randomly chosen, and all units standing on those units are damaged or destroyed. In addition, sorcerers can summon a vortex, which moves randomly, damaging or destroying units it encounters while also creating new vortices.


Components

The game box contains: *22" x 34" paper
hex grid A hex map, hex board, or hex grid is a game board design commonly used in wargames of all scales. The map is subdivided into a hexagonal tiling, small regular hexagons of identical size. Advantages and disadvantages The primary advantage of a h ...
map * rule book *400 die-cut counters *six-sided die


Victory conditions

Victory points are generated by capturing enemy forts, controlling the most cities, and by converting white spaces to the player's color. The player who collects the most victory points over a limited number of turns is the winner.


Publication history

In Issue 44 of ''
Strategy & Tactics ''Strategy & Tactics'' (''S&T'') is a wargaming magazine now published by Decision Games, notable for publishing a complete new wargame in each issue. Beginnings ''Strategy & Tactics'' was first published in January 1967 under its original edit ...
'' (June 1974), a reader suggested that SPI develop a "fantasy/science fiction game on the tactical level depicting all sorts of weird things." SPI designer Redmond A. Simonsen moved ahead with this project, and the result was ''Sorcerer''. Simonsen also created the graphic design, while artwork was provided by Larry Catalano, Gwen England, Manfred F. Milkuhn, and Linda Mosca. The game was published by SPI in 1975. As soon as it was released, ''Sorcerer'' rose to #1 on SPI's Top Ten Bestseller List, and stayed in the Top Ten for over a year.


Reception

In the May 1976 edition of ''
Airfix Magazine ''Airfix Magazine'' was the first British magazine dedicated to the hobby of plastic modelling. It was launched in 1960 in association with the model kit company Airfix, and ceased publication in 1993. Originally a small-format magazine, it in ...
'', Bruce Quarrie warned that the learning curve for the game was steep, saying, "While the rules are being learnt, ''Sorcerer'' will be a ponderous, slow-moving game, a sort of sorcerer's apprenticeship as the spells are being mastered. ..As experience is gained and the instincts become surer, play should become faster, more fantastic and more furious." Quarrie's issue with the game was its tone, commenting "it might have been better if a form had been devised making it possible for the game to provide an amusing nonsense now and then without too much learning being called for. In its present form it is almost a serious business." ''Sorcerer'' was reviewed in ''
The Space Gamer ''The Space Gamer'' was a magazine dedicated to the subject of science fiction and fantasy board games and tabletop role-playing games. It quickly grew in importance and was an important and influential magazine in its subject matter from the la ...
'' several times in 1976. In Issue #4 (Winter 1976), Glen Taylor recommended it, saying, "All in all, ''Sorcerer'' is a very good game. It presents an original fantasy situation in a fascinating and physically beautiful game format. The game is complex, but easy to learn. Scenarios are balanced, and the game employs the right proportion of skill and chance." In Issue #5 (March–May 1976), Sumner N. Clarren also thought the game was worthwhile: "Because the game system of ''Sorcerer'' is such a departure from other fantasy or simulation games, it may take several sittings to fully master the intricacies of the rules. Once learned, however, the game moves quickly and the rules are remarkable clean and free of ambiguities. Even then, the best strategy and tactics for a talented sorcerer are not always obvious and must be learned with experience." And in Issue #8 (October–November 1976), Linda Brzustowicz was a bit more nuanced, saying, "I found ''Sorcerer'' to be an enjoyable game. The one major point of the game I didn't like was the shallow development of the importance of magic." Rob Thompson reviewed ''Sorcerer'' for ''
White Dwarf A white dwarf is a stellar core remnant composed mostly of electron-degenerate matter. A white dwarf is very dense: its mass is comparable to the Sun's, while its volume is comparable to the Earth's. A white dwarf's faint luminosity comes fro ...
'' #1, giving the game an overall rating of 7 out of 10, and stated that "Sorcerer is an enjoyable game. A fun game without being a facile game. Colourful in looks and language. Sorcerer will be more attractive to gamers who are more interested in wargames as games rather than as historical simulations." In his 1977 book ''
The Comprehensive Guide to Board Wargaming ''The Comprehensive Guide to Board Wargaming'' is a 1977 book by Nicholas Palmer about the hobby of board wargaming. Contents ''The Comprehensive Guide to Board Wargaming'' is a 223-page book about the hobby of wargaming for non-gamers and game ...
'', Nicholas Palmer noted that some scenarios were not well-balanced, but overall felt that "The counters are splendidly varied in numerous colours, and the game is refreshingly different." In Issue 8 of ''
Phoenix Phoenix most often refers to: * Phoenix (mythology), a legendary bird from ancient Greek folklore * Phoenix, Arizona, a city in the United States Phoenix may also refer to: Mythology Greek mythological figures * Phoenix (son of Amyntor), a ...
'', Stephen and Andrew Gilham did not find the game lived up to pre-publication publicity, saying, "To be blunt, the game is boring." They disliked the map, calling it "a psychadaelic dayglo patchwork quilt." And they found the various uses of magic slow, weak, and useless. They concluded, "All in all, ''Sorcerer'' is pretty bad ..Maybe someone knows how to play this game for fun and is not telling. From where we sit, it is a lemon." In the August 1978 edition of ''
Dragon A dragon is a reptilian legendary creature that appears in the folklore of many cultures worldwide. Beliefs about dragons vary considerably through regions, but dragons in western cultures since the High Middle Ages have often been depicted as ...
'', although Jim Ward found the game could be enjoyable, he had issues with the combat resolution tables, which he thought were overly complicated. And he changed one rule: "
he game He or HE may refer to: Language * He (pronoun), an English pronoun * He (kana), the romanization of the Japanese kana へ * He (letter), the fifth letter of many Semitic alphabets * He (Cyrillic), a letter of the Cyrillic script called ''He'' in ...
was a lot of fun after we decided to ignore the random attrition rule." Ward recommended the game as long as players weren't expecting an overly complex game, saying, "Fantasy buffs will enjoy playing the game from the creation of creatures and tossing of energy bolts standpoint. On the other hand, one shouldn't expect any complicated tactical situations to occur." In the inaugural Issue of ''
Ares Ares (; grc, Ἄρης, ''Árēs'' ) is the Greek god of war and courage. He is one of the Twelve Olympians, and the son of Zeus and Hera. The Greeks were ambivalent towards him. He embodies the physical valor necessary for success in war b ...
'', Eric Goldberg gave the game a below-average score of 5 out of 9, saying, "The game system is nice, but it seems more appropriate for an abstract color war game than for a fantasy game. In the final analysis, ''Sorcerer'' fails as both a game and as fantasy." In the 1980 book ''
The Complete Book of Wargames ''The Complete Book of Wargames'' by Jon Freeman and the editors of Consumer Guide was published in 1980 by Simon & Schuster under the Fireside imprint. Contents This book comes in both a 285-page hardcover edition and a paperback version. In ...
'', game designer Jon Freeman was ambivalent, saying, “This is a strange combination of the different and the ordinary. On the one hand, the basic premise — colored hexes, conjured units, teleportation — are different enough to be confusing. On the other hand, magical units all fight by conventional rules and resolve combat on a conventional ombat Results Table Sorcerers fling magic bolts as if they were artillery. Sorcerers must expend movement points to accomplish tasks — a procedure similar to that of '' StarSoldier'' or even '' Sniper!''" Freeman gave this game an Overall Evaluation of "Fair to Good", concluding, "Once the system is grasped, the presence of optimum strategies makes play stereotyped."


Awards

At the 1978
Origins Awards The Origins Awards are American awards for outstanding work in the game industry. They are presented by the Academy of Adventure Gaming Arts and Design at the Origins Game Fair on an annual basis for the previous year, so (for example) the 1979 a ...
, ''Sorcerer'' was a finalist for the
Charles S. Roberts Award The Charles S. Roberts Awards (or CSR Awards) is an annual award for excellence in the historical wargaming hobby. It was named in honor of Charles S. Roberts the "Father of Wargaming" who founded Avalon Hill. The award is informally called a "C ...
for "Best Fantasy Board Game of 1977."


Other reviews and commentary

*'' Moves'' #25 (Feb/Mar 1976)


References

{{Reflist Board games introduced in 1975 Simulations Publications games Wargames introduced in 1975