Sonic The Hedgehog (1991 Video Game)
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is a 1991 platform game developed by Sonic Team and published by
Sega is a Japanese multinational corporation, multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, r ...
for the
Sega Genesis The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master Syst ...
/Mega Drive. The first game in the ''Sonic the Hedgehog'' franchise, it was released in North America on June 23 and in PAL regions and Japan the following month. Players control
Sonic the Hedgehog is a Japanese video game series and media franchise created by Sega. The franchise follows Sonic, an anthropomorphic blue hedgehog who battles the evil Doctor Eggman, a mad scientist. The main ''Sonic the Hedgehog'' games are platformers mo ...
, who can run at supersonic speeds; Sonic sets out on a quest to defeat
Dr. Robotnik Doctor Ivo "Eggman" Robotnik is the main antagonist of Sega's '' Sonic the Hedgehog'' franchise. Eggman was created and designed by Naoto Ohshima as part of many design choices for Sega's new mascot. After the creation of Sonic the Hedgehog, Oh ...
, a scientist who has imprisoned animals in robots and seeks the powerful Chaos Emeralds. The gameplay involves collecting rings as a form of health, and a simple control scheme, with jumping and attacking controlled by a single button. Development began in 1990 when Sega ordered its developers to create a game featuring a mascot for the company. The developers chose a blue hedgehog designed by Naoto Oshima after he won an internal character design contest, and named themselves Sonic Team to match their character. It uses a novel technique that allows Sonic's sprite to roll along curved scenery which was based on a concept by Oshima from 1989. ''Sonic the Hedgehog'', designed for fast gameplay, was influenced by games by ''
Super Mario (also known as and ) is a platform game series created by Nintendo starring their mascot, Mario. It is the central series of the greater Mario (franchise), ''Mario'' franchise. At least one ''Super Mario'' game has been released for every m ...
'' series creator
Shigeru Miyamoto is a Japanese video game designer, producer and game director at Nintendo, where he serves as one of its representative directors. Widely regarded as one of the most accomplished and influential designers in the history of video games, he is ...
. The music was composed by Masato Nakamura, bassist of the J-pop band Dreams Come True. ''Sonic the Hedgehog'' was well received by critics, who praised its visuals, audio, and gameplay. It is widely considered one of the greatest video games of all time. It was also commercially successful, becoming one of the
best-selling video games of all time This is a list of video games that have sold the highest number of software units worldwide. The best-selling video game to date is ''Minecraft'', a sandbox game released by Mojang in May 2009 for a wide range of PC, mobile and console platfo ...
with approximately copies sold worldwide across all platforms; it established the Genesis as a key player in the
16-bit era In the history of video games, the fourth generation of game consoles, more commonly referred to as the 16-bit era, began on October 30, 1987, with the Japanese release of NEC Home Electronics' PC Engine (known as the TurboGrafx-16 in North Amer ...
and allowing it to compete with the
Super Nintendo Entertainment System The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Eur ...
. It has been ported a number of times, and inspired several clones, a successful franchise, and adaptations into other media. It was followed by '' Sonic the Hedgehog 2'' in 1992.


Gameplay

''Sonic the Hedgehog'' is a 2D side-scrolling platform game. The gameplay centers on Sonic the Hedgehog's ability to run at high speed through levels that include springs, slopes, bottomless pits, and vertical loops. The levels are populated with robot enemies, inside which Dr. Robotnik has trapped animals; destroying a robot frees the animal, but is not necessary to complete the game. The player must also avoid touching spikes, falling into bottomless pits, being crushed by moving walls or platforms, and drowning, which may be prevented by breathing air bubbles from vents. Sonic's main means of attack is the spin attack, in which he curls into a ball and spins his body, damaging enemies and certain obstacles upon collision. This may be performed by jumping or rolling. At the start of the game, the player is given three lives, which may be lost if Sonic collides with hazardous enemies or objects while in possession of no rings, falls to the bottom of the level screen, or exceeds an act's ten-minute time limit. Signposts act as
checkpoints Checkpoint may refer to: Places * Border checkpoint, a place on the land border between two states where travellers and/or goods are inspected * Security checkpoint, erected and enforced within contiguous areas under military or paramilitary cont ...
to allow Sonic to return to the most recently activated post when he loses a life. The time resets when he returns to the checkpoint. The game ends when the player runs out of lives, although the player may return to the beginning of the act with three lives if they have any continues. Scattered around each level are gold rings. Collecting 100 rings rewards the player with an extra life. Rings act as a layer of protection against hazards: if Sonic holds at least one ring when he collides with an enemy or dangerous obstacle, all his rings will scatter. He can recollect some of them again before they disappear. If he is hit without holding any rings, he loses a life. Shields and temporary invincibility can be collected to provide additional layers of protection, but certain hazards, such as drowning, being crushed, falling into bottomless pits, or running out of time, kill Sonic regardless of rings or other protection. The game is split into six principal zones, followed by a short Final Zone. Each main zone has its own visual style, and while some enemies appear throughout, each zone has unique enemies and obstacles. Each main zone is split into three acts, all of which must be completed. At the end of each main zone's third act, the player confronts Dr. Robotnik for a
boss fight In video games, a boss is a significant computer-controlled opponent. A fight with a boss character is commonly referred to as a boss battle or boss fight. Bosses are generally far stronger than other opponents the player has faced up to that ...
. For most of the fights, Robotnik's vehicle is fitted with different weapons. After completing the sixth zone, the player continues to the single-level Final Zone for a last encounter with Robotnik inside a large machine environment. Destroying Robotnik's machine ends the game. A brief animation shows Sonic's return to the first zone, with animals liberated from Dr. Robotnik. If Sonic reaches the end of any zone's Act 1 or Act 2 while holding at least 50 rings, a large ring appears through which he can jump to enter a " special stage". In the Special Stages, Sonic is continually curled up in his Spin Attack animation, and bounces off the bumpers and walls of a fully rotating maze. In these levels, the player earns a number of continues for each multiple of 50 rings collected, but the main goal is to obtain the Chaos Emerald hidden within the maze. Colliding with any of the blocks marked "GOAL" ends the level.


Plot

In an attempt to steal the six Chaos Emeralds and harness their power, the evil
Dr. Ivo Robotnik Doctor Ivo "Eggman" Robotnik is the main antagonist of Sega's '' Sonic the Hedgehog'' franchise. Eggman was created and designed by Naoto Ohshima as part of many design choices for Sega's new mascot. After the creation of Sonic the Hedgehog, Oh ...
has trapped the animal inhabitants of South Island inside aggressive robots and stationary metal capsules. The player controls Sonic, who aims to halt Robotnik's plans by freeing his animal friends and collecting the emeralds himself. If the player collects all the Chaos Emeralds and completes the game, an ending sequence is shown. If all the emeralds are not collected, Robotnik taunts the player while juggling any of the Chaos Emeralds not collected by the player.


Development


Background and character design

In the 1980s, Sega had limited success with Genesis ports of its
arcade game An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily games of skill and include arcade v ...
s, but wanted a stronger foothold against its main competitor,
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produce ...
. In 1988, Sega of Japan began an in-house competition to create a rival to Nintendo's mascot Mario. For the next three years, programmers and designers at Sega worked on a brand character to rival Mario. In 1990, Sega ordered its in-house development studio to develop a game featuring a mascot for the company. Sega's president Hayao Nakayama wanted a character as iconic as
Mickey Mouse Mickey Mouse is an animated cartoon Character (arts), character co-created in 1928 by Walt Disney and Ub Iwerks. The longtime mascot of The Walt Disney Company, Mickey is an Anthropomorphism, anthropomorphic mouse who typically wears red sho ...
. The team developed ideas for characters, an engine, and gameplay mechanics. Development emphasized speed, so Sega considered fast creatures such as kangaroos and
squirrel Squirrels are members of the family Sciuridae, a family that includes small or medium-size rodents. The squirrel family includes tree squirrels, ground squirrels (including chipmunks and prairie dogs, among others), and flying squirrels. Squ ...
s and eliminated designs not associated with fast animals. One idea, a
rabbit Rabbits, also known as bunnies or bunny rabbits, are small mammals in the family Leporidae (which also contains the hares) of the order Lagomorpha (which also contains the pikas). ''Oryctolagus cuniculus'' includes the European rabbit speci ...
able to grasp objects with
prehensile Prehensility is the quality of an appendage or organ (anatomy), organ that has Adaptation (biology), adapted for grasping or holding. The word is derived from the Latin term ''prehendere'', meaning "to grasp". The ability to grasp is likely der ...
ears, showed promise but was too complex for the Genesis hardware. The team narrowed its search to animals that could roll into a ball, their idea for an attacking move, and considered
armadillo Armadillos (meaning "little armored ones" in Spanish) are New World placental mammals in the order Cingulata. The Chlamyphoridae and Dasypodidae are the only surviving families in the order, which is part of the superorder Xenarthra, along wi ...
s and hedgehogs. The hedgehog character, proposed by
Naoto Ohshima (born February 26, 1964) is a Japanese artist and video game designer, best known for designing Sonic the Hedgehog (character), Sonic the Hedgehog and Dr. Eggman characters from Sega's ''Sonic the Hedgehog'' franchise. Although Yuji Naka created ...
, prevailed. Ohshima went on vacation to New York, taking sketches with him. He went to Central Park and asked locals for their opinions on them, and Sonic was the favorite. A man with a moustache, who eventually became
Dr. Robotnik Doctor Ivo "Eggman" Robotnik is the main antagonist of Sega's '' Sonic the Hedgehog'' franchise. Eggman was created and designed by Naoto Ohshima as part of many design choices for Sega's new mascot. After the creation of Sonic the Hedgehog, Oh ...
, was in second place. Sonic was originally teal-colored, then a light shade of blue, but he was changed to dark blue so he would stand out against certain backgrounds and to match the Sega logo. According to Ohshima, Sonic's basic design was created by combining Felix the Cat's head with
Mickey Mouse Mickey Mouse is an animated cartoon Character (arts), character co-created in 1928 by Walt Disney and Ub Iwerks. The longtime mascot of The Walt Disney Company, Mickey is an Anthropomorphism, anthropomorphic mouse who typically wears red sho ...
's body. His shoes had buckles through the inspiration of Michael Jackson's boots on the album cover for ''
Bad Bad or BAD may refer to: Common meanings *Evil, the opposite of moral good * Erroneous, inaccurate or incorrect * Unhealthy, or counter to well-being * Antagonist, the threat or obstacle of moral good Acronyms * BAD-2, a Soviet armored troll ...
'' and the red and white color scheme of
Santa Claus Santa Claus, also known as Father Christmas, Saint Nicholas, Saint Nick, Kris Kringle, or simply Santa, is a Legend, legendary figure originating in Western Christianity, Western Christian culture who is said to Christmas gift-bringer, bring ...
, whom Ohshima saw as the most "famous character in the world". Sonic's spikes were emphasized to make him sleeker, and he was given the ability to spin while jumping (so attacking and jumping could be controlled with one button). The new character was originally named "Mr. Hedgehog", but the eight-member team changed his name to "Sonic" and took the name Sonic Team. Ohshima said that "Sonic" was chosen because it represented speed. Ideas proposed to flesh out the character included placing him in a
rock Rock most often refers to: * Rock (geology), a naturally occurring solid aggregate of minerals or mineraloids * Rock music, a genre of popular music Rock or Rocks may also refer to: Places United Kingdom * Rock, Caerphilly, a location in Wales ...
band, giving him vampire fangs, and giving him a human girlfriend named Madonna.
Sega of America is a Japanese multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, respectively. Its division ...
scrapped these ideas to keep his identity simple. Sega of America also expressed concerns that most Americans would not know what a hedgehog is. According to Mark Cerny, who worked in Tokyo as an intermediary between the Japanese and American Sega offices, the American staff felt the character was "unsalvageable". They made plans to educate Sonic Team on character design with the work of Will Vinton, the creator of the
California Raisins The California Raisins were a fictional rhythm and blues animated musical group as well as advertising and merchandising characters composed of anthropomorphized raisins. Lead vocals were sung by musician Buddy Miles. The California Raisins w ...
. They proposed a full-scale recreation of the character, but compromised with Sonic Team to simply make design changes for western audiences. The antagonist was named "Dr. Eggman" in Japan and "Dr. Robotnik" in other regions as a result of a dispute between Sega's American and Japanese divisions.


Concept and programming

With a satisfying protagonist established, Sega turned to the programmer Yuji Naka, who had impressed them with his work on ''
Phantasy Star is a series of console role-playing video games and other supplementary media created by Sega. The series debuted in 1987 on the Master System with ''Phantasy Star'', and continues into the present with ''Phantasy Star Online 2'' and other ext ...
'' and the Genesis port of ''
Ghouls 'n Ghosts ''Ghouls 'n Ghosts'', known as in Japan, is a side-scrolling platform game developed by Capcom, released as an arcade game in 1988 and subsequently ported to a number of home platforms. It is the sequel to ''Ghosts 'n Goblins'' and the second g ...
''. Naka was a fan of '' Super Mario Bros.'' but wanted something faster, so the game was made to play quickly, which was where he focused most of his effort. Naka explained that the reason he wanted a fast game was that he had ported ''Ghouls 'n Ghosts'', and wanted to work on its movement but found it slow. ''Sonic the Hedgehog'' was developed by a team of seven: two programmers, two sound engineers, and three designers, although it began with just Ohshima and Naka. People came onto the team as the need for content increased. After being assigned a project with the code name "Defeat Mario", Ohshima and Naka began work, but encountered problems: Ohshima's Rabbit proved hard to program. Catching items and throwing them caused the action's rhythm to break. Naka stated that the rabbit was not suitable for his game engine, and he also wanted the game to be playable with only one button.
Hirokazu Yasuhara (also credited as Carol Yas) is a Japanese video game designer. He is best known for designing the gameplay and stages of the initial '' Sonic the Hedgehog'' video games for Sega Genesis in the 1990s, based on technical demos and engines program ...
came onto the team to supervise Ohshima and Naka and develop levels. He became the lead designer due to his greater experience, and found the way to make the game playable with only one button by having Sonic do damage by jumping. The trio came up with the idea of him rolling into a ball. After the hedgehog character was chosen, many characters were redrawn, and the team agreed on the environments' visual complexity, with particular focus on the colors. After this, four people came onto the team to speed development up. Due to the popularity of Mario, Naka wanted Sonic to take over the American market. Sonic's default speed was set to that of Mario while running. Tests were run using the Genesis' tool library, and problems such as flickering, slow frame rates, and shaky animation soon became apparent. Increasing Sonic's speed caused animation problems. Naka solved this by developing an algorithm retained fluidity. All that was left was to optimize of the game speed to adhere to the staff's expectations. The team noticed that different people had different perceptions of the game's speed: some believed it was too fast, which caused disagreements. As a result, it was slowed down. The loop running was implemented in a tech demo by Naka, who developed an algorithm allowing a sprite to move smoothly on a curve by determining its position with a dot matrix. Naka's prototype was a platform game with a fast-moving character rolling in a ball through a long, winding tube, and this concept was fleshed out with Ohshima's character designs and levels by Yasuhara. Yasuhara originally intended to work on the game for three months due to the delay of his planned move to the United States by the outbreak of the Gulf War, but was engrossed in the project for nearly a year. His designs for levels were intended to attract both hardcore and casual gamers by integrating occasional challenging set pieces into the mostly accessible level design. The color scheme was influenced by the work of pop artist Eizin Suzuki, and the aesthetics of Green Hill were influenced by the geography of California. In designing the gameplay, Naka was inspired by ''Mario'' creator
Shigeru Miyamoto is a Japanese video game designer, producer and game director at Nintendo, where he serves as one of its representative directors. Widely regarded as one of the most accomplished and influential designers in the history of video games, he is ...
, whose games he had enjoyed playing years earlier. Admiring the simplicity of Miyamoto's mechanics in complex environments, Naka decided that Sonic would be controlled with only a
directional pad A D-pad (short for directional pad or digital pad; officially referred to by Nintendo as a +Control Pad) is a flat, usually thumb-operated, often digital, four-way directional control with one button on each point, found on nearly all modern vid ...
for movement and a single button for jumping. He also wanted his creation to be more action-oriented than the ''Mario'' series; while playing ''Super Mario Bros.'', he had wondered why the levels could not be cleared more quickly. Ohshima, Naka, and Yasuhara worked 19 hours a day on the project for several months. Due to the need to demonstrate the Genesis' technological prowess, the game underwent extensive testing and redesign, which took over six months. According to Naka, the game had the fastest-ever character speed in a video game and a rotation effect in the special stages that had been considered impossible on the console. The team intended to add a two-player mode displayed via
split-screen Split screen may refer to: * Split screen (computing), dividing graphics into adjacent parts * Split screen (video production), the visible division of the screen * Split Screen (TV series), ''Split Screen'' (TV series), 1997–2001 * Split-Scree ...
, but Naka's programming knowledge was insufficient to implement it. A two-player mode appeared in '' Sonic the Hedgehog 2'' (1992), whereby the second player controls Sonic's sidekick Miles "Tails" Prower. Sonic Team also intended to include a sound test with animations of Sonic breakdancing to a band of animal characters; including a crocodile keyboardist who was later introduced into the series as
Vector the Crocodile The ''Sonic the Hedgehog'' video game franchise began in 1991 with the game ''Sonic the Hedgehog (1991 video game), Sonic the Hedgehog'' for the Sega Genesis, which pitted a blue anthropomorphism, anthropomorphic hedgehog named Sonic the Hedgeh ...
in ''
Knuckles' Chaotix ''Knuckles' Chaotix'' is a 1995 platform game developed by Sega for the 32X. A spin-off from the ''Sonic the Hedgehog'' series, it features Knuckles the Echidna and four other characters known as the Chaotix, who must prevent Doctor Robotnik ...
'' in 1995. The sound test was scrapped for time reasons and Naka used the freed up memory to add the "''Se-ga!''" chant used in TV commercials as a startup sound. Naka's relationship with Sega was tenuous during this time, and he received little credit for his work. He left the company shortly after the game's release, although Sega of America hired him later. Before leaving, however, he defied Sega's prohibition of developer credits by displaying a few names in black text on a black background, identifiable only by looking at the code. Naka stated that level design was a major challenge: he created maps much wider than normal and tried to ensure players would not get lost. It took him around eight months to develop Green Hill Zone as he kept restarting from scratch. He stated that he found the process "very interesting". Naka also stated that the team was trying to create smooth maps, and that implementing looping structures was a challenge because Sonic would break through them instead of running around them. The backgrounds were also a challenge, as the game's speed created the impression of going backwards. The zones were based on designs by Naka and Ohshima, with the goal of creating the world's fastest action game. According to Ohshima, Robotnik was based on Humpty Dumpty. Yasuhara wanted the game to appeal to both Japanese and American players, which was why Green Hill Zone was redesigned many times. Sonic Team wanted the level to portray the character correctly. Its checkered ground was inspired by 3D image rendering from computers, an idea Naka obtained from Sega developer Yu Suzuki, who used this technique with '' Space Harrier''. The team read '' Famitsu'' to stay informed of what their rivals were doing so they could avoid their mistakes.


Music

Sega director Fujio Minegishi had connections to the music industry, and suggested his friend
Yūzō Kayama is a Japanese popular musician, singer-songwriter and actor. Life and career Son of mid-twentieth century film star Ken Uehara,and actress Yoko Kozakura, ( ja) Kayama graduated from Keio University. Yuzo Kayama signed with Toho and made his ...
write the ''Sonic'' score. However, Sonic Team did not think Kayama's music would fit, and so commissioned Masato Nakamura, bassist and songwriter of the J-pop band Dreams Come True. Nakamura said he was surprised, as he had just started with Dreams Come True, but accepted as he was inspired by the team's desire to outperform Nintendo. He said the hardest part was working with the limited number of sounds that could play concurrently: he was limited to four, and said that his lack of knowledge of music on computers made it "impossible". He wrote the soundtrack concurrently with the Dreams Come True album ''Million Kisses''. After he finished the compositions, they were digitized using an
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and the program Notator. On October 19, 2011, over 20 years after the release, a three-disc compilation of music from ''Sonic the Hedgehog'' and ''Sonic the Hedgehog 2'' was released in Japan. The first disc features original tracks from both games, the second contains Nakamura's demo recordings before they were programmed into the Genesis, and the third has songs by Dreams Come True and their associated Akon remixes.


Packaging and release

Game-package illustrator Akira Watanabe said that his goal was to make the characters "colorful", using clear lines and gradation to "finish them neatly". According to Watanabe, the developers asked him to create a package design "similar to pop art ... without being particular to conventional packages" – something "original" and "stylish". The game was not revealed until the January 1991 International
Consumer Electronics Show CES (; formerly an initialism for Consumer Electronics Show) is an annual trade show organized by the Consumer Technology Association (CTA). Held in January at the Las Vegas Convention Center in Winchester, Nevada, United States, the event typi ...
because Sega wanted to wait until the right time and because they saw an opportunity to "steal the show". At the show, ''Sonic the Hedgehog'' was believed to be the most impressive game shown, and won the CES award for innovation.
Sega of America is a Japanese multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, respectively. Its division ...
CEO Tom Kalinske wanted reassurance that the character would not fail. The global head of marketing, Al Nilsen, became involved, and playtested the game across the United States with Mario fans: they were shown ''Mario'' and then played ''Sonic the Hedgehog''. 80 percent preferred ''Sonic the Hedgehog'', and the game was shown at the 1991 Summer
Consumer Electronics Show CES (; formerly an initialism for Consumer Electronics Show) is an annual trade show organized by the Consumer Technology Association (CTA). Held in January at the Las Vegas Convention Center in Winchester, Nevada, United States, the event typi ...
. It was widely released in North America on June 23, 1991, and in the PAL regions and Japan the following month. In November 1991, Sega of America packaged it with American Genesis consoles, replacing ''
Altered Beast ''Altered Beast'' is a 1988 beat 'em up arcade video game developed and manufactured by Sega. The game is set in Ancient Greece and follows a player character chosen by Zeus to rescue his daughter Athena from the demonic ruler of the underworld ...
''. This tactic enabled Sega of America to sell 15 million Genesis units. Genesis owners who bought their consoles before the switch could request free copies of ''Sonic the Hedgehog'' by mail. Sega of America created a marketing campaign, making Sonic its new mascot.


Other versions and rereleases


8-bit version

A version of ''Sonic the Hedgehog'' was developed by Ancient and released in late 1991 for Sega's 8-bit consoles, the
Master System The is an 8-bit third-generation home video game console manufactured by Sega. It was originally a remodeled export version of the Sega Mark III, the third iteration of the SG-1000 series of consoles, which was released in Japan in 1985 and ...
and Game Gear. Its plot and gameplay mechanics are similar to the 16-bit version, though some level themes and
digital asset A digital asset is anything that exists only in digital form and comes with a distinct usage right. Data that do not possess that right are not considered assets. ''Digital assets'' include but are not exclusive to: digital documents, audible ...
s are different and Chaos Emeralds are scattered throughout levels rather than special stages. Gameplay as a whole is simplified; the level design is flatter and has a larger focus on exploration, with no vertical loops, and Sonic cannot re-collect his rings after being hit. The game has a different soundtrack composed by
Yuzo Koshiro is a Japanese composer and sound programmer. He is often regarded as one of the most influential innovators in chiptune and video game music, producing music in a number of genres including rock, jazz, symphonic, and various electronic genres ...
, which includes adaptations of music from the original version. It was the final game released for the Master System in North America. The Master System version was re-released for
Wii The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America and in December 2006 for most other Regional lockout, regions of the world. It is Nintendo's fifth major ho ...
's Virtual Console service in North America and Europe in August 2008. The Game Gear version was re-released for the
Nintendo 3DS The is a handheld game console produced by Nintendo. It was announced in March 2010 and unveiled at E3 2010 as the successor to the Nintendo DS. The system features backward compatibility with Nintendo DS video games. As an eighth-generatio ...
Virtual Console on June 13, 2013, and included as an unlockable game in '' Sonic Adventure DX: Director's Cut'' for
GameCube The is a home video game console developed and released by Nintendo in Japan on September 14, 2001, in North America on November 18, 2001, and in PAL territories in 2002. It is the successor to the Nintendo 64 (1996), and predecessor of the Wii ...
and Windows and '' Sonic Mega Collection Plus'' for
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia on 3 ...
, Xbox, and Windows.


''Sonic the Hedgehog Genesis''

To mark the game's fifteenth anniversary, a port for the Game Boy Advance, ''Sonic the Hedgehog Genesis'', was released on November 14, 2006. While the port is mostly identical to the original, it includes several new features not seen in the original Genesis release, such as the ability to save game progress and the inclusion of the Spin Dash move. This version, unlike others, received poor reviews, with a Metacritic score of 33/100. The chief complaints concerned its poor conversion to the Game Boy Advance, resulting in a bad performance and poor implementation of the original music and gameplay. As a response to the poor reception and claims that the system could not handle the original game, Simon "Stealth" Thomley, who later assisted with the development of the 2013 mobile port, released an unofficial,
proof-of-concept Proof of concept (POC or PoC), also known as proof of principle, is a realization of a certain method or idea in order to demonstrate its feasibility, or a demonstration in principle with the aim of verifying that some concept or theory has prac ...
version of ''Sonic the Hedgehog'' for the system. The unofficial version contains a complete Green Hill Zone and two special stages, as well as Tails and Knuckles as playable characters.


2013 remaster

A remastered mobile port was released on iOS on May 15, 2013, with an
Android Android may refer to: Science and technology * Android (robot), a humanoid robot or synthetic organism designed to imitate a human * Android (operating system), Google's mobile operating system ** Bugdroid, a Google mascot sometimes referred to ...
version following the next day. This version was developed by
Christian "Taxman" Whitehead Christian Whitehead, also known by his alias The Taxman, is an Australian video game programmer and designer. He is most recognized for his work creating updated ports of early games in Sega's '' Sonic the Hedgehog'' series, as well as being t ...
and Simon Thomley of Headcannon from scratch using the
Retro Engine The Retro Engine is a multiplatform game engine developed by Australian programmer Christian Whitehead, best known for its use in Sega's ''Sonic the Hedgehog'' series. Overview Unlike most modern game engines, the Retro Engine is primarily tail ...
, previously used in the 2011 remaster of '' Sonic CD''. This port features several enhancements, such as widescreen graphics, the optional ability to Spin Dash, an additional special stage, a time attack mode, and the unlockable option to play as Tails or Knuckles; it additionally features a heavily expanded
debug mode A debug menu or debug mode is a user interface implemented in a computer program that allows the user to view and/or manipulate the program's internal state for the purpose of debugging. Some games format their debug menu as an in-game location, ...
which allows for use of unused elements and elements from more recent games (such as the characters' super forms). The iOS version was updated in 2016, adding compatibility with
Apple TV An apple is an edible fruit produced by an apple tree (''Malus domestica''). Apple fruit tree, trees are agriculture, cultivated worldwide and are the most widely grown species in the genus ''Malus''. The tree originated in Central Asia, wh ...
.


''3D Sonic the Hedgehog''

A
Nintendo 3DS The is a handheld game console produced by Nintendo. It was announced in March 2010 and unveiled at E3 2010 as the successor to the Nintendo DS. The system features backward compatibility with Nintendo DS video games. As an eighth-generatio ...
version, ''3D Sonic the Hedgehog'', was released as part of the
3D Classics 3-D, 3D, or 3d may refer to: Science, technology, and mathematics Relating to three-dimensionality * Three-dimensional space ** 3D computer graphics, computer graphics that use a three-dimensional representation of geometric data ** 3D film, a ...
line in 2013. This version, unlike most downloadable re-releases of the game, is not
emulated In computing, an emulator is Computer hardware, hardware or software that enables one computer system (called the ''host'') to behave like another computer system (called the ''guest''). An emulator typically enables the host system to run so ...
; rather, the code was restructured to take advantage of the 3DS system's stereoscopic 3D graphics and comes with additional enhancements, such as the option to use the Spin Dash move, a
CRT CRT or Crt may refer to: Science, technology, and mathematics Medicine and biology * Calreticulin, a protein *Capillary refill time, for blood to refill capillaries *Cardiac resynchronization therapy and CRT defibrillator (CRT-D) * Catheter-re ...
-style filter, and the option to start from any level.


Compilation releases

With its sequels for the Genesis, ''Sonic the Hedgehog'' has been ported for a wide range of home and handheld consoles and personal computers through compilations. The first collection it appeared in was ''
Sonic Compilation ''Sonic the Hedgehog'' is a video game series. It is published by Sega, with entries developed by Sega, Sonic Team, Dimps, SIMS Co., Ltd., BioWare, and Sumo Digital. The series debuted in 1991 with the video game, ''Sonic the Hedgehog'', rele ...
'' (1995) for the Genesis. It has since appeared in ''Sonic Jam'' (1997) for the Sega Saturn, Saturn, ''Sonic Mega Collection'' (2002) for the
GameCube The is a home video game console developed and released by Nintendo in Japan on September 14, 2001, in North America on November 18, 2001, and in PAL territories in 2002. It is the successor to the Nintendo 64 (1996), and predecessor of the Wii ...
, '' Sonic Mega Collection Plus'' (2004) for the
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia on 3 ...
and Xbox, ''Sega Genesis Collection'' for the PlayStation 2 and PlayStation Portable, PSP, ''Sonic's Ultimate Genesis Collection'' (2009) for the Xbox 360 and PlayStation 3, ''Sonic Classic Collection'' (2010) for the Nintendo DS, ''Oculus Arcade'' for the Oculus Rift, and ''Sega Genesis Classics'' (2018) for Microsoft Windows, PlayStation 4, Xbox One and Nintendo Switch. The 2013 remaster was included in the 2022 compilation ''Sonic Origins''.


Downloadable releases

''Sonic the Hedgehog'' has been available for all three major history of video game consoles (seventh generation), seventh-generation video game consoles. It was part of the
Wii The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America and in December 2006 for most other Regional lockout, regions of the world. It is Nintendo's fifth major ho ...
Virtual Console at the service's 2006 introduction, and was released for the Xbox Live Arcade and PlayStation Network shortly afterwards. The game was released for the iPod Classic, iPod video, and video-capable iPod Nano models in 2007 and for Apple's iOS in April 2009. ''Sonic the Hedgehog'' became available on GameTap in September 2009. In October 2010, it was released on Windows via Steam (service), Steam. The game was ported to
Android Android may refer to: Science and technology * Android (robot), a humanoid robot or synthetic organism designed to imitate a human * Android (operating system), Google's mobile operating system ** Bugdroid, a Google mascot sometimes referred to ...
and released in December 2012. Additionally, it is an unlockable reward in the console versions of ''Sonic Generations''. The 2013 remaster was made available on the Sega Forever service on iOS and Android in June 2017. A port for Nintendo Switch was released on September 20, 2018 as part of the Sega Ages line of rereleases. It adds features including the ability to use moves from ''Sonic 2'' and ''Sonic Mania'', a challenge mode, a time attack for the first stage, and features from the 3DS rereleases of the game and its sequel.


Canceled versions

U.S. Gold acquired the rights to make a version of ''Sonic the Hedgehog'' for the Amiga, ZX Spectrum, Commodore 64, Amstrad CPC and
Atari ST The Atari ST is a line of personal computers from Atari Corporation and the successor to the Atari 8-bit family. The initial model, the Atari 520ST, had limited release in April–June 1985 and was widely available in July. It was the first pers ...
personal computers, but these went unreleased. Several screenshots exist, some of which resemble the 8-bit version. An enhanced port for the Sega CD was also planned, but was canceled in favor of '' Sonic CD''.


Reception


Sales

''Sonic the Hedgehog'' was a commercial success. It became America's best-selling video game for several months in 1991, outselling ''Super Mario''. By Christmas 1991, ''Sonic the Hedgehog'' had sold nearly game cartridges in the United States. It was also Blockbuster Video's highest-renting game of the year. In the United Kingdom, it was the top-selling Mega Drive game for two months following its release. ''Sonic the Hedgehog'' was the best-selling home 1991 in video games, video game of 1991,
Part 1
an
Part 2
with copies sold worldwide by the end of the year, becoming Sega's best-selling home video game up until then. In 1991, ''Sonic the Hedgehog'' helped Sega generate a gross revenue of in console sales and capture a 65% share of the European console market. ''Sonic the Hedgehog'' set a Sega software sales record with cartridges sold by March 1992, including copies in the United States and another in Europe and Japan. The game went on to sell units by October 1992, and copies worldwide by November 1992. By 1997, the game had sold over copies worldwide, and earned over ( adjusted for inflation), higher than the typically grossed by a blockbuster movie at the time. The original version bundled with the Sega Genesis/Mega Drive hardware had sold over 15 million copies, . The mobile game version also had eight million paid downloads by 2008, 482,960 units were sold on Xbox Live Arcade , and over 500,000 paid Android (software), Android downloads were sold between 2013 and 2016, bringing total sales to approximately copies sold worldwide across all platforms.


Contemporary reviews

''Sonic the Hedgehog'' was praised by critics, with scores above 90% from most video game magazines at the time. It was considered Sega's answer to Nintendo's widely popular ''Mario (franchise), Mario'' series, as it was a platformer featuring the company's mascot. In a preview following its CES debut in January 1991, John Cook of ''Computer and Video Games'' called it the most impressive game at the show and said it was "another jumpy jumpy game in the Mario mould, but with an astonishing turn of speed and great music." Upon release, Paul Rand of ''Computer and Video Games'' compared the two in depth and characterized ''Sonic the Hedgehog'' as being faster, with brighter colors, and ''Super Mario World'' as having more "depth of play". Frank Ladoire of ' believed ''Sonic the Hedgehog'' was part of a new generation of games that demonstrate that the Mega Drive is capable of "beautiful things" in the technical department. Reviewers praised the colorful, detailed graphics. Rand called its color scheme "lively, but never garish", praising the interaction of color with detail in the sprites, backgrounds, and animations and describing its graphics as the best available for the Mega Drive. Reviewer Boogie Man of ''GamePro'' called the intricate backgrounds "eye-popping" and "gorgeous", which was echoed by ''Mean Machines''. The Lessers (Hartley, Patricia, and Kirk) of ''Dragon (magazine), Dragon'' claimed the graphics made ''Sonic'' a possible contender for the best game of 1991 and ''GameZone'' called the animation "some of the smoothest and fastest ... ever seen". Julian Boardman of ''Newsfield#Raze, Raze'' praised the "colourful and highly detailed" backdrops and "fabulous" sprites. The music and sound effects were also well received; ''Dragon'' called them "great", and ''GameZone'' "amazing". Rand praised the "catchy" soundtrack, calling some of the sound effects "absolutely brilliant". Although ''Mean Machines'' called the songs "vaguely appealing", the sound effects were better appreciated. However, Boardman of ''Raze'' considered the music "a little boring". Critics cited the fast gameplay, unprecedented in platformers. The difficulty was disputed, described as "impossible" by Rand and "average" by ''EGM''. Rand said about the gameplay in general that it "plays like a dream"; according to ''GameZone'' it would enchant players for hours, and Boogie Man praised Sonic Team's ability to provide an engaging experience primarily from running and jumping. Although ''EGM'', ''Dragon'', Paul of ''Mean Machines'' and Boardman of ''Raze'' praised the level design (especially the hidden rooms), Paul found losing all of one's rings frustrating. Bob Strauss of ''Entertainment Weekly'' gave the game an A+ and wrote that it was a very fast game, yet never felt chaotic or impossible, and they later named it the best game available in 1991.


Awards

At the 1991 Golden Joystick Awards, ''Sonic the Hedgehog'' won Golden Joystick Award for Game of the Year, Overall Game of the Year. In the 1991 ''Electronic Gaming Monthly'' awards, ''Sonic the Hedgehog'' won List of Game of the Year awards, Game of the Year.''Electronic Gaming Monthly's 1992 Video Game Buyer's Guide'', pages 60–61 At the European Computer Trade Show (ECTS) awards, it won the awards for Best Video Game and Going Live Viewers Award. In 1992, ''Mega (magazine), Mega'' ranked ''Sonic'' as their third-favorite Genesis game. In 1995, Flux (magazine), Flux magazine rated the game 4th in its "Top 100 Video Games." In 1996, GamesMaster (magazine), GamesMaster ranked the game 78th on their "Top 100 Games of All Time." In 2016, The Strong National Museum of Play inducted ''Sonic the Hedgehog'' to its World Video Game Hall of Fame.


Retrospective reviews

Retrospective reception has been positive, with an 86% rating at the review aggregator GameRankings based on nine reviews published online in the 2000s. ''Sonic the Hedgehog'' has maintained its popularity, and has since been considered one of the greatest video games of all time. Frank Provo of GameSpot described the game as "one of the best platformers of all time", finding that despite technical issues in the Game Boy Advance port "after all these years, the underlying graphics, audio, and gameplay still hold up". Lucas M. Thomas of IGN agreed that it stood the test of time. Writing in ''The Guardian'', Keith Stuart observed that ''Sonic the Hedgehog''s emphasis on speed and pinball mechanics dramatically departs from generally accepted precepts of game design, requiring that players "learn through repetition rather than observation" as "the levels aren't designed to be seen or even understood in one playthrough." However, Stuart concluded that "sometimes in ''Sonic'', when you get better, or through sheer luck, things take off, every jump is right, every loop-the-loop is perfect, and you're in the flow, sailing above the game's strange structure ... ''Sonic'' is incorrect game design and yet ... it's a masterpiece."


Legacy

Primarily because of its Genesis bundling, ''Sonic the Hedgehog'' was a factor in popularising the console in North America, thus solidifying it as a competitor to Nintendo and their
Super Nintendo Entertainment System The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Eur ...
. During October–December 1991 with the game's success, the Genesis outsold the SNES by two to one; at its January 1992 peak it gained a foothold in the industry and had 65 percent of the market for History of video game consoles (fourth generation), 16-bit consoles. Although Nintendo eventually overtook Sega, it was the first time since December 1985 that Nintendo did not lead the console market. ''Sonic the Hedgehog'' inspired similar platformers starring animal mascots, including ''Bubsy'', ''Aero the Acro-Bat'', ''James Pond 3: Operation Starfish, James Pond 3'', ''Earthworm Jim (video game), Earthworm Jim'', ''Zero the Kamikaze Squirrel'', and ''Radical Rex''. "Animal with attitude" games carried over to the next generation of consoles, with the developers of ''Crash Bandicoot (video game), Crash Bandicoot'' and ''Gex (video game), Gex'' citing ''Sonic'' as a major inspiration. ''Sonic'''s success led to an extensive media franchise, with the first of many sequels, '' Sonic the Hedgehog 2,'' released the following year. It has generated dozens of additional games and a large cast of recurring characters, keeping Sonic and Robotnik (later renamed as Eggman) mainstays, and continued beyond Sega's exit from the console industry after the Dreamcast. The series has ventured from platformers to fighting game, fighting, racing video game, racing, role-playing video game, role-playing, and sports games, and also expanded into anime, manga, cartoons comic books, novels, and toys. ''Sonic the Hedgehog'' is one of the List of best-selling video game franchises, best-selling video game franchises of all time, with over 140 million copies sold or downloaded worldwide across consoles, PC's, mobile phones and tablets by May 2014. The game's first level, Green Hill Zone, has been featured in later games such as ''Sonic Adventure 2'', ''Sonic Generations'', ''Sonic Mania'', ''Sonic Forces'', and the ''Super Smash Bros.'' series. The game inspired a number of unofficial variants, including ''Somari'', a copyright infringement, pirated Nintendo Entertainment System conversion featuring Nintendo's Mario character in levels from the original ''Sonic'' game, ''Sonic the Hedgehog Megamix'', a Total conversion (gaming), total conversion mod of the original game, and ''Sonic 1 Boomed'', a ROM hack which implements Sonic's redesign from the ''Sonic Boom (TV series), Sonic Boom'' animated series.


Notes


References


Sources

* *


External links


Official website
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