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''Sonic Jam'' is a
video game compilation In marketing, product bundling is offering several products or services for sale as one combined product or service package. It is a common feature in many imperfectly competitive product and service markets. Industries engaged in the practice ...
developed by
Sonic Team is a video game developer owned by the Japanese video game company Sega as part of its Sega CS Research and Development No. 2 division. Sonic Team is best known for the long-running '' Sonic the Hedgehog'' series and games such as '' Nights ...
and published by
Sega is a Japanese multinational corporation, multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, r ...
for the
Sega Saturn The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it was the successor to the succ ...
. It was released in Japan in June 1997, and in North America and Europe two months later. It contains the four main ''
Sonic the Hedgehog is a Japanese video game series and media franchise created by Sega. The franchise follows Sonic, an anthropomorphic blue hedgehog who battles the evil Doctor Eggman, a mad scientist. The main ''Sonic the Hedgehog'' games are platformers mo ...
'' games released on the
Sega Genesis The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master Syst ...
: ''
Sonic the Hedgehog is a Japanese video game series and media franchise created by Sega. The franchise follows Sonic, an anthropomorphic blue hedgehog who battles the evil Doctor Eggman, a mad scientist. The main ''Sonic the Hedgehog'' games are platformers mo ...
'' (1991), ''
Sonic the Hedgehog 2 is a 1992 platform game developed by Sega Technical Institute (STI) for the Sega Genesis. It follows Sonic the Hedgehog (character), Sonic as he attempts to stop Doctor Eggman from stealing the Chaos Emeralds to power his space stationnamed T ...
'' (1992), ''
Sonic the Hedgehog 3 is a 1994 platform game developed and published by Sega for the Genesis. Like previous '' Sonic'' games, players traverse side-scrolling levels while collecting rings and defeating enemies. They control Sonic and Tails, who attempt to retri ...
'' (1994) and ''
Sonic & Knuckles is a 1994 platform game developed and published by Sega. Players control Sonic the Hedgehog and Knuckles the Echidna in their quests to save Angel Island; Sonic tries to prevent Doctor Robotnik from relaunching his orbital weapon, the Death Egg, ...
'' (1994). It also features a 3D environment, "Sonic World", which doubles as an interactive museum of ''Sonic the Hedgehog'' content. Development began after the Japanese release of '' Nights into Dreams'' in July 1996. ''Sonic Jam'' was announced at the Spring 1997
Tokyo Game Show , commonly known as TGS, is a video game expo / convention held annually in September in the Makuhari Messe, in Chiba, Japan. It is presented by the Computer Entertainment Supplier's Association (CESA) and Nikkei Business Publications, Inc. The ...
as part of a project to increase market awareness of Sega and the ''Sonic'' brand. It received mostly positive reviews, and was praised for its value, though some criticized the exclusion of ''
Sonic CD is a 1993 platform game for the Sega CD developed and published by Sega. The story follows Sonic the Hedgehog as he attempts to save an extraterrestrial body, Little Planet, from Doctor Robotnik. Like other '' Sonic'' games, Sonic runs and ...
'' and ''
Sonic Spinball ''Sonic the Hedgehog Spinball'' is a 1993 pinball video game developed by Sega Technical Institute and published by Sega. It is a Spin-off (media), spinoff of the ''Sonic the Hedgehog'' series set in the continuity of the ''Sonic the Hedgehog ...
''. "Sonic World" was praised for its range of content, though its graphics gathered mixed responses. A cut-down port for the handheld
Game.com The Game.com is a fifth-generation handheld game console released by Tiger Electronics on September 12, 1997. A smaller version, the Game.com Pocket Pro, was released in mid-1999. The first version of the Game.com can be connected to a 14.4 ...
console was released in 1998.


Gameplay

''Sonic Jam'' is a
compilation Compilation may refer to: *In computer programming, the translation of source code into object code by a compiler **Compilation error **Compilation unit *Product bundling, a marketing strategy used to sell multiple products *Compilation thesis M ...
which contains the four main ''
Sonic the Hedgehog is a Japanese video game series and media franchise created by Sega. The franchise follows Sonic, an anthropomorphic blue hedgehog who battles the evil Doctor Eggman, a mad scientist. The main ''Sonic the Hedgehog'' games are platformers mo ...
'' games released on the
Sega Genesis The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master Syst ...
: ''
Sonic the Hedgehog is a Japanese video game series and media franchise created by Sega. The franchise follows Sonic, an anthropomorphic blue hedgehog who battles the evil Doctor Eggman, a mad scientist. The main ''Sonic the Hedgehog'' games are platformers mo ...
'' (1991), ''
Sonic the Hedgehog 2 is a 1992 platform game developed by Sega Technical Institute (STI) for the Sega Genesis. It follows Sonic the Hedgehog (character), Sonic as he attempts to stop Doctor Eggman from stealing the Chaos Emeralds to power his space stationnamed T ...
'' (1992), ''
Sonic the Hedgehog 3 is a 1994 platform game developed and published by Sega for the Genesis. Like previous '' Sonic'' games, players traverse side-scrolling levels while collecting rings and defeating enemies. They control Sonic and Tails, who attempt to retri ...
'' (1994) and ''
Sonic & Knuckles is a 1994 platform game developed and published by Sega. Players control Sonic the Hedgehog and Knuckles the Echidna in their quests to save Angel Island; Sonic tries to prevent Doctor Robotnik from relaunching his orbital weapon, the Death Egg, ...
'' (1994). Unlike later ''Sonic'' collections, ''Sonic Jam'' does not use a Genesis
emulator In computing, an emulator is Computer hardware, hardware or software that enables one computer system (called the ''host'') to behave like another computer system (called the ''guest''). An emulator typically enables the host system to run so ...
; the games are true
ports A port is a maritime facility comprising one or more wharves or loading areas, where ships load and discharge cargo and passengers. Although usually situated on a sea coast or estuary, ports can also be found far inland, such as H ...
, and all are nearly identical to the original Genesis releases, with the exception of minor bug fixes. ''Sonic Jam'' emulates ''Sonic & Knuckles'' "lock-on technology"—a special feature that allows the player to merge elements of ''Sonic & Knuckles'' into previous games, with altered levels and the choice to play the combined ''Sonic 3 and Knuckles'' game and play as
Knuckles the Echidna is a fictional character in Sega's ''Sonic the Hedgehog'' series. He is a red anthropomorphic short-beaked echidna who is Sonic's best friend and former rival. Determined and serious, but sometimes gullible, he has the ability to punch enemies w ...
in ''Sonic the Hedgehog 2''. The games can be played in three difficulty modes: normal, easy, and original. Original mode is unchanged from the Genesis games, normal mode slightly alters the stage layouts to create a unique (often less difficult) experience, and easy mode adds platforms and removes many obstacles and some levels. New features include the ability to spin dash (introduced in ''Sonic 2'') in the first ''Sonic the Hedgehog,'' play Special Stages separately, a "
Time Attack Time attack is a type of motorsport in which the racers compete for the best lap time. Each vehicle is timed through numerous circuits of the track. The racers make a preliminary circuit, then run the timed laps, and then finish with a cool-dow ...
" mode, and a "Time Out" option to disable time limits. ''Sonic Jam'' also includes a special 3D environment, "Sonic World", whereby the player can move around freely as Sonic and interact with various objects. "Sonic World" acts as an interactive museum in which the player can access an array of information of ''Sonic the Hedgehog''-related content, such as viewing concept artwork, manuals, character portfolios, music, and original Japanese advertisements. To access these features, the player must guide Sonic into specific buildings. "Sonic World" also features a "mission list" accessible via jumping on a trampoline. Missions include collecting rings, reaching goalposts, and locating Tails; if all the missions are completed, the player is given the opportunity to view the credits. ''Sonic Jam'' is compatible with the Saturn's 3D Control Pad.


Development

At the
Tokyo Game Show , commonly known as TGS, is a video game expo / convention held annually in September in the Makuhari Messe, in Chiba, Japan. It is presented by the Computer Entertainment Supplier's Association (CESA) and Nikkei Business Publications, Inc. The ...
in early 1997, Sega announced Project Sonic, a promotional campaign aimed at increasing market awareness of the ''Sonic the Hedgehog'' brand.
Yuji Naka , credited in some games as YU2, is a Japanese video game programmer, video game designer, designer and video game producer, producer. He is the former head of the Sega studio Sonic Team, where he was the lead programmer of the original ''Sonic t ...
, the co-creator of Sonic, said that "phase one" would introduce ''Sonic Jam'' as a compilation of games with several improvements rather than being direct ports. At the time of the show, the game was "88% complete". According to Naka, the purpose of Project Sonic was not only to increase consumer awareness but also renew excitement for Sega, as ''Sonic the Hedgehog'' was only initially successful outside of Japan. Development began after the Japanese release of '' Nights into Dreams'' in July 1996, after
Sonic Team is a video game developer owned by the Japanese video game company Sega as part of its Sega CS Research and Development No. 2 division. Sonic Team is best known for the long-running '' Sonic the Hedgehog'' series and games such as '' Nights ...
received letters from fans asking who Sonic was. Sonic creators Naka and
Naoto Ohshima (born February 26, 1964) is a Japanese artist and video game designer, best known for designing Sonic the Hedgehog (character), Sonic the Hedgehog and Dr. Eggman characters from Sega's ''Sonic the Hedgehog'' franchise. Although Yuji Naka created ...
thought it was important to introduce people to Sonic, which was the basis for introducing "Project Sonic" to the public. Sonic Team had not worked on a ''Sonic'' game since ''Sonic & Knuckles'' in 1994; other ''Sonic'' games had been developed by teams including
Sega Technical Institute Sega Technical Institute (STI) was an American video game developer owned by Sega. Founded by the Atari veteran Mark Cerny in 1990, STI sought to combine elite Japanese developers, including the Sonic Team programmer Yuji Naka and his team, wit ...
(STI) and
Traveller's Tales Traveller's Tales is a British video game developer and a subsidiary of TT Games. Traveller's Tales was founded in 1989 by Jon Burton and Andy Ingram. Initially a small company focused on its own content, it grew in profile through developing ...
. Naka thought Sonic Team needed a period to "recharge our batteries" and had new ideas. "Sonic World" was part of an experiment to see how a ''Sonic the Hedgehog'' game would work in full 3D. It served as a prototype for the first fully 3D ''Sonic'' game, ''
Sonic Adventure is a 1998 platform game for Sega's Dreamcast and the first main '' Sonic the Hedgehog'' game to feature 3D gameplay. It follows Sonic the Hedgehog, Miles "Tails" Prower, Knuckles the Echidna, Amy Rose, Big the Cat, and E-102 Gamma in their ...
,'' which began development for the Saturn but was moved to its successor, the
Dreamcast The is a home video game console released by Sega on November 27, 1998, in Japan; September 9, 1999, in North America; and October 14, 1999, in Europe. It was the first sixth-generation video game console, preceding Sony's PlayStation 2, N ...
. "Sonic World" uses the same engine as ''Nights.'' Naka's refusal to share the ''Nights'' engine with the STI team developing ''
Sonic X-treme ''Sonic X-treme'' was a platform game developed by Sega Technical Institute from 1994 until its cancellation in 1996. It was planned as the first fully 3D ''Sonic the Hedgehog'' game, taking Sonic into the 3D era of video games, and the first ...
''—a factor in that game's cancellation—may have been motivated by his preference for Sonic Team to create an original 3D ''Sonic'' game. Naka later expressed relief that ''X-treme'' was cancelled. Naka and Ohshima said the most difficult process was gathering information to include in "Sonic World", as there were many ''Sonic'' games they had never heard of. ''Sonic Jam'' was released in Japan on 20 June 1997.


Game.com version

A version of ''Sonic Jam'' was released for the
Game.com The Game.com is a fifth-generation handheld game console released by Tiger Electronics on September 12, 1997. A smaller version, the Game.com Pocket Pro, was released in mid-1999. The first version of the Game.com can be connected to a 14.4 ...
handheld console in 1998, with scaled-down versions of ''Sonic the Hedgehog 2'', ''Sonic the Hedgehog 3'' and ''Sonic & Knuckles.'' ''
Pocket Gamer ''Pocket Gamer'' is a video game website that focuses on mobile, portable and handheld games. The site launched in 2005 and is published and owned by UK company Steel Media Ltd. The site covers all major portable and mobile gaming formats, incl ...
'' described it as "so far removed from the original releases that the game practically qualifies as an all-new ''Sonic'' adventure", criticizing the
motion blur Motion blur is the apparent streaking of moving objects in a photograph or a sequence of frames, such as a film or animation. It results when the image being recorded changes during the recording of a single exposure, due to rapid movement or lo ...
, looping music and
collision detection Collision detection is the computational problem of detecting the intersection (Euclidean geometry), intersection of two or more objects. Collision detection is a classic issue of computational geometry and has applications in various computing ...
.


Reception

''Sonic Jam'' received mostly positive reviews. It holds an average score of 77% at
GameRankings GameRankings was a video gaming review aggregator that was founded in 1999 and owned by CBS Interactive. It indexed over 315,000 articles relating to more than 14,500 video games. GameRankings was discontinued in December 2019, with its staff bei ...
, based on an aggregate of four reviews. The 3D environment, "Sonic World", received generally positive reviews. Lee Nutter of ''
Sega Saturn Magazine ''Sega Saturn Magazine'' was a monthly UK magazine covering the Sega Saturn, a home video game console. It held the official Saturn magazine license for the UK, and some issues included a demo CD created by Sega, ''Sega Flash'', which included ...
'' said that it featured "some of the most astounding graphics witnessed on the Saturn", rivaling those of ''
Super Mario 64 is a platform game developed and published by Nintendo for the Nintendo 64. It was released in Japan and North America in 1996 and PAL regions in 1997. It is the first ''Super Mario'' game to feature 3D gameplay, combining traditional ''Su ...
''. He praised the lack of
clipping Clipping may refer to: Words * Clipping (morphology), the formation of a new word by shortening it, e.g. "ad" from "advertisement" * Clipping (phonetics), shortening the articulation of a speech sound, usually a vowel * Clipping (publications) ...
or glitching, and commended the 3D engine as "truly remarkable".
Glenn Rubenstein Glenn Rubenstein (born March 2, 1976) is a writer, director, and journalist based in Northern California. Journalism Rubenstein has been a columnist for the ''San Francisco Examiner'', ''Sports Illustrated'' for Kids, CNET's (now defunct) GameCente ...
from
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
, however, was not impressed, feeling it did not look as smooth as ''Super Mario 64'' or ''
Crash Bandicoot ''Crash Bandicoot'' is a video game franchise originally developed by Naughty Dog as an exclusive for Sony's PlayStation console. It has seen numerous installments created by various developers and published on multiple platforms. The series c ...
''. Rubenstein praised the unlockable content, in particular the ability to view Japanese versions of ''Sonic the Hedgehog'' cartoons and adverts. ''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The m ...
'' described the 3D world as innovative and fun, but too small to serve as anything more than a preview. The lead reviewer called it "the best Game Select screen ever created" and emphasized that no one should buy the compilation for the 3D world alone. ''
GameRevolution ''GameRevolution'' (formerly ''Game-Revolution'') is a gaming website created in 1996. Based in Berkeley, California, the site includes reviews, previews, a gaming download area, cheats, and a merchandise store, as well as webcomics, screenshots ...
'' found the 3D graphics of the interactive museum impressive but the setup mundane. They commended the inclusion of ''Sonic the Hedgehog'' commercials. Colin Williamson of
AllGame RhythmOne , previously known as Blinkx, and also known as RhythmOne Group, is an American digital advertising technology company that owns and operates the web properties AllMusic, AllMovie, and SideReel. Blinkx was founded in 2004, went publ ...
said the 3D presentation was "gorgeous", but felt the overall experience was not as fun compared to ''Super Mario 64'' and ''Crash Bandicoot''. Special K from ''
GamePro Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally la ...
'' felt ''Sonic Jam'' served as a "great permanent record" of the original ''Sonic'' games. Steve O'Learly from '' Hyper'' praised the detailed graphics of "Sonic World", saying that it showed the Saturn did perform well if programmed correctly, although he thought that it did not appear as polished as ''Super Mario 64''. Reviewers largely praised the inclusion of the four ''Sonic the Hedgehog'' Genesis/Mega Drive games. Nutter acknowledged that the compilation "may not be everyone's cup of tea" and recommended that ''Sonic Jam'' was not worth purchasing if the player already owned the included games, although he praised its value for money. Rubenstein criticized the lack of ''
Sonic CD is a 1993 platform game for the Sega CD developed and published by Sega. The story follows Sonic the Hedgehog as he attempts to save an extraterrestrial body, Little Planet, from Doctor Robotnik. Like other '' Sonic'' games, Sonic runs and ...
'' or ''
Sonic Spinball ''Sonic the Hedgehog Spinball'' is a 1993 pinball video game developed by Sega Technical Institute and published by Sega. It is a Spin-off (media), spinoff of the ''Sonic the Hedgehog'' series set in the continuity of the ''Sonic the Hedgehog ...
'', stating that "Sega could have made a far more complete Sonic collection". He summarized that ''Sonic Jam'' was not a definitive ''Sonic'' experience, asserting that it had only been six years since the original ''Sonic the Hedgehog'' was released and "perhaps most of us aren't quite nostalgic about it yet". Game Revolution's reviewer echoed that the compilation was merely a "solid set of games that we've seen before", saying that the game was not recommended if the consumer was "tired of rehashes", but "well worth thirty or forty bucks." The ''Electronic Gaming Monthly'' team described the games as old and outdated, but still fun. Although Williamson noted that there was a lot of exploring for the player to do in ''Sonic Jam'', he expressed skepticism that the majority of the game was from "yesterday" and there were not enough new innovations. O'Learly praised the faithful and accurate replication of the original games, though he felt they were "dated". By contrast, Ed Lomas of ''
Computer and Video Games ''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') was a UK-based video game magazine, published in its original form between 1981 and 2004. Its offshoot website ...
'' considered it "amazing how well the games have aged". In a 2014 retrospective, the staff of ''
GamesRadar ''GamesRadar+'' (formerly ''GamesRadar'') is an entertainment website for video game-related news, previews, and reviews. It is owned by Future plc. In late 2014, Future Publishing-owned sites ''Total Film'', '' SFX'', ''Edge'' and '' Computer ...
'' praised ''Sonic Jam'''s "loving" presentation, noting "this was back before classic ''Sonic'' games appeared on every device known to man".


Notes


References

Citations Bibliography * * * * * * * *


External links


Official website
* * {{Sonic Team 1997 video games Game.com games Sega Saturn games Sega Technical Institute games Sonic Team games Sonic the Hedgehog video games Sega video game compilations Video games developed in Japan Cooperative video games Video games scored by Masaru Setsumaru Video games scored by Kenichi Tokoi