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A no-win situation, also called a lose-lose situation, is one where a person has choices, but no choice leads to a net gain. For example, if an executioner offers the condemned the choice of death by being hanged, shot, or poisoned, all choices lead to death; the condemned is in a no-win situation.


In game theory

In
game theory Game theory is the study of mathematical models of strategic interactions among rational agents. Myerson, Roger B. (1991). ''Game Theory: Analysis of Conflict,'' Harvard University Press, p.&nbs1 Chapter-preview links, ppvii–xi It has appli ...
, a "no-win" situation is a circumstance in which no player benefits from any outcome, hence ultimately losing the match. This may be because of any or all of the following: * Unavoidable or unforeseeable circumstances causing the situation to change after decisions have been made. This is common in text adventures. * ''
Zugzwang Zugzwang (German for "compulsion to move", ) is a situation found in chess and other turn-based games wherein one player is put at a disadvantage because of their obligation to make a move; a player is said to be "in zugzwang" when any legal move ...
'', as in
chess Chess is a board game for two players, called White and Black, each controlling an army of chess pieces in their color, with the objective to checkmate the opponent's king. It is sometimes called international chess or Western chess to disti ...
, when any move a player chooses makes them worse off than before such as losing a
piece Piece or Pieces (not to be confused with peace) may refer to: Arts, entertainment, and media Games * Piece (chess), pieces deployed on a chessboard for playing the game of chess * ''Pieces'' (video game), a 1994 puzzle game for the Super NES * P ...
or being
checkmated Checkmate (often shortened to mate) is any game position in chess and other chess-like games in which a player's king is in check (threatened with ) and there is no possible escape. Checkmating the opponent wins the game. In chess, the king is ...
. * A situation in which the player has to accomplish two mutually dependent tasks each of which must be completed before the other or that are mutually exclusive (a
Catch-22 ''Catch-22'' is a satirical war novel by American author Joseph Heller. He began writing it in 1953; the novel was first published in 1961. Often cited as one of the most significant novels of the twentieth century, it uses a distinctive non-chr ...
). * Ignorance of other players' actions, meaning the best decision for all differs from that for any one player (as in the prisoner's dilemma).


In history

Carl von Clausewitz's advice never to launch a war that one has not already won characterizes war as a no-win situation. A similar example is the
Pyrrhic victory A Pyrrhic victory ( ) is a victory that inflicts such a devastating toll on the victor that it is tantamount to defeat. Such a victory negates any true sense of achievement or damages long-term progress. The phrase originates from a quote from P ...
in which a military victory is so costly that the winning side actually ends up worse off than before it started. Looking at the victory as a part of a larger situation, the situation could either be no-win, or more of a win for the other side than the one that won the "victory", or victory at such cost that the gains are outweighed by the cost and are no longer a source of joy. For example, the "victorious" side may have accomplished their objective, which may have been worthless; it may also lose a strategic advantage in manpower or positioning. For example, the
British Empire The British Empire was composed of the dominions, colonies, protectorates, mandates, and other territories ruled or administered by the United Kingdom and its predecessor states. It began with the overseas possessions and trading posts esta ...
was one of the victorious powers of the
Second World War World War II or the Second World War, often abbreviated as WWII or WW2, was a world war that lasted from 1939 to 1945. It involved the vast majority of the world's countries—including all of the great powers—forming two opposin ...
but was so weakened that it could no longer maintain its status as a
great power A great power is a sovereign state that is recognized as having the ability and expertise to exert its influence on a global scale. Great powers characteristically possess military and economic strength, as well as diplomatic and soft power inf ...
in a world that became dominated by the
United States The United States of America (U.S.A. or USA), commonly known as the United States (U.S. or US) or America, is a country primarily located in North America. It consists of 50 states, a federal district, five major unincorporated territorie ...
and the
Soviet Union The Soviet Union,. officially the Union of Soviet Socialist Republics. (USSR),. was a transcontinental country that spanned much of Eurasia from 1922 to 1991. A flagship communist state, it was nominally a federal union of fifteen national ...
. A related concept is sometimes described as winning the battle but losing the war. Then a lesser objective is then won, but the true objective beyond it is not well pursued and is lost. In the past in
Europe Europe is a large peninsula conventionally considered a continent in its own right because of its great physical size and the weight of its history and traditions. Europe is also considered a Continent#Subcontinents, subcontinent of Eurasia ...
, those accused of being
witches Witchcraft traditionally means the use of magic or supernatural powers to harm others. A practitioner is a witch. In medieval and early modern Europe, where the term originated, accused witches were usually women who were believed to have use ...
were sometimes bound and then thrown or dunked in water to test their innocence. A witch would float (by calling upon the devil to save her from drowning), and then be executed, but a woman not a witch would drown (proving her innocence but causing her death).BBC - h2g2 - Matthew Hopkins, 'Witchfinder General' of East Anglia
/ref>


In video games

Many text adventures, graphical
adventure game An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story driven by exploration and/or Puzzle video game, puzzle-solving. The Video game genres, genre's focus on story allows it to draw ...
s and
role-playing video game A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immers ...
s can reach an unwinnable state where it has become impossible for the player to win the game (either due to a bug or by design), and where the only options are restarting the game, loading a previously saved game, wandering indefinitely, or a game over (a negative game end, such as death). This is also known as a dead end situation. A ''softlock'' is a state in a game that prevents the player from continuing without the computer
freezing Freezing is a phase transition where a liquid turns into a solid when its temperature is lowered below its freezing point. In accordance with the internationally established definition, freezing means the solidification phase change of a liquid o ...
and rendering the game unplayable. Usually, this is the result of the player's previous choices, and not due to the game itself lacking a path to victory. Unwinnable states are usually not fatal in games that utilize
checkpoints Checkpoint may refer to: Places * Border checkpoint, a place on the land border between two states where travellers and/or goods are inspected * Security checkpoint, erected and enforced within contiguous areas under military or paramilitary cont ...
or are divided into
level Level or levels may refer to: Engineering *Level (instrument), a device used to measure true horizontal or relative heights *Spirit level, an instrument designed to indicate whether a surface is horizontal or vertical *Canal pound or level *Regr ...
s in which progress cannot be saved midway through one, allowing players to reload a checkpoint or restart the level to reverse an unwinnable situation. However, in other games, softlocks may cripple or corrupt save files, forcing the player to start completely anew from the very beginning of the game in order to get further in the game. For example, in games such as '' Goldeneye 007'', ''
Perfect Dark ''Perfect Dark'' is a first-person shooter developed and published by Rare for the Nintendo 64 video game console in 2000. The first game of the ''Perfect Dark'' series, it follows Joanna Dark, an agent of the Carrington Institute research c ...
'', and ''
TimeSplitters ''TimeSplitters'' is a series of first-person shooter video games developed by Free Radical Design. The games are often considered spiritual successors to '' GoldenEye 007'' and '' Perfect Dark'', due to overlapping elements in gameplay, design, ...
'', the level does not end once a player fails an objective short of being killed, but it is impossible to progress to the next level no matter what the player does afterwards. Other games take steps to ''avoid'' unwinnable situations; for example, a game may not allow players to drop items which are necessary to continue. Softlocks can be triggered by incorrect manipulation of game code or mechanics, as seen in
speedrunning Speedrunning is the act of playing a video game, or section of a video game, with the goal of completing it as fast as possible. Speedrunning often involves following planned routes, which may incorporate sequence breaking and can exploit glit ...
– should a certain sequence of tasks to perform a sequence break be carried out incorrectly, the game may become softlocked, forcing either a restart of the game or the console altogether. ''Unwinnable'' should not be confused with ''unbeatable'', which is used to describe a character, monster, or puzzle that is too powerful or difficult to be overcome by the player or character at a lower standing, and is normally found in
role-playing video game A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immers ...
s. In many cases, "unbeatable" gamestates occur because of integer overflow or other errors programmers did not take into account, called a
kill screen ''Kill Screen'' (stylized as ''KILL SCREEN'') was a print and online magazine founded in 2009 by Jamin Warren and Chris Dahlen and owned by Kill Screen Media, Inc. It focused on video games and culture, but also included articles based on ent ...
. In this situation, the game may also
crash Crash or CRASH may refer to: Common meanings * Collision, an impact between two or more objects * Crash (computing), a condition where a program ceases to respond * Cardiac arrest, a medical condition in which the heart stops beating * Couch su ...
.


In other media

In the film '' WarGames'', the supercomputer WOPR simulates all possible games of
tic-tac-toe Tic-tac-toe (American English), noughts and crosses (Commonwealth English), or Xs and Os (Canadian or Irish English) is a paper-and-pencil game for two players who take turns marking the spaces in a three-by-three grid with ''X'' or ''O''. T ...
as a metaphor for all possible scenarios of a
nuclear war Nuclear warfare, also known as atomic warfare, is a theoretical military conflict or prepared political strategy that deploys nuclear weaponry. Nuclear weapons are weapons of mass destruction; in contrast to conventional warfare, nuclear w ...
, each of them ending in a nuclear holocaust (
mutual assured destruction Mutual assured destruction (MAD) is a doctrine of military strategy and national security policy which posits that a full-scale use of nuclear weapons by an attacker on a nuclear-armed defender with second-strike capabilities would cause the ...
). The computer then exclaims: "A strange game; the only winning move is not to play". In the ''
Star Trek ''Star Trek'' is an American science fiction media franchise created by Gene Roddenberry, which began with the eponymous 1960s television series and quickly became a worldwide pop-culture phenomenon. The franchise has expanded into vari ...
'' canon, the ''
Kobayashi Maru The ''Kobayashi Maru'' is a training exercise in the ''Star Trek'' franchise designed to test the character of Starfleet Academy cadets in a no-win scenario. The ''Kobayashi Maru'' test was first depicted in the 1982 film '' Star Trek II: The W ...
'' simulation is a no-win scenario designed as a character test for command track cadets at Starfleet Academy. It first appears in the film '' Star Trek II: The Wrath of Khan''. In the film, Admiral
James T. Kirk James Tiberius Kirk is a fictional character in the ''Star Trek'' media franchise. Originally played by Canadian actor William Shatner, Kirk first appeared in ''Star Trek'' serving aboard the starship USS ''Enterprise'' as captain. Kirk leads ...
states that he does not believe in the no-win scenario. In the TV show '' Quantico'', the agents are put in a terrorist hijack flight simulation mission that is unbeatable.


See also

*
Catch-22 (logic) A catch-22 is a paradoxical situation from which an individual cannot escape because of contradictory rules or limitations. The term was coined by Joseph Heller, who used it in his 1961 novel ''Catch-22''. An example is Brantley Foster in '' The S ...
*
Cornelian dilemma A Cornelian dilemma (''dilemme cornélien'') (also spelt in translation with two "l"'s i.e. "Corneillian") is a dilemma in which someone is obliged to choose one option from a range of options all of which reveals a detrimental effect on themselves ...
*
Double bind A double bind is a dilemma in communication in which an individual (or group) receives two or more reciprocally conflicting messages. In some scenarios (e.g. within families or romantic relationships) this can be emotionally distressing, creating ...
* ''
Kobayashi Maru The ''Kobayashi Maru'' is a training exercise in the ''Star Trek'' franchise designed to test the character of Starfleet Academy cadets in a no-win scenario. The ''Kobayashi Maru'' test was first depicted in the 1982 film '' Star Trek II: The W ...
'' *
Morton's fork A Morton's fork is a type of false dilemma in which contradictory observations lead to the same conclusion. It is said to have originated with the rationalising of a benevolence by the 15th century English prelate John Morton. The earliest known ...
*
Preparedness paradox The preparedness paradox is the proposition that if a society or individual acts effectively to mitigate a potential disaster such as a pandemic, natural disaster or other catastrophe so that it causes less harm, the avoided danger will be pe ...
*
Pyrrhic victory A Pyrrhic victory ( ) is a victory that inflicts such a devastating toll on the victor that it is tantamount to defeat. Such a victory negates any true sense of achievement or damages long-term progress. The phrase originates from a quote from P ...
*
Setting up to fail Setting up to fail is a phrase denoting a no-win situation designed in such a way that the person in the situation cannot succeed at the task which they have been assigned. It is considered a form of workplace bullying. There are also situation ...
* Two-body problem (career) * '' Vladimir's choice'' * Winner's curse * Win-win game *
Zero-sum game Zero-sum game is a mathematical representation in game theory and economic theory of a situation which involves two sides, where the result is an advantage for one side and an equivalent loss for the other. In other words, player one's gain is e ...
* ''
Zugzwang Zugzwang (German for "compulsion to move", ) is a situation found in chess and other turn-based games wherein one player is put at a disadvantage because of their obligation to make a move; a player is said to be "in zugzwang" when any legal move ...
''


References


External links

* Leon F. Seltzer Ph.D (2013)
''Two Ways to "Win" in a No-Win Situation''
{{Game theory, state=expanded Game theory Metaphors referring to war and violence