Softimage, 3D was a high-end 3D graphics application developed by
Softimage, Co., which was used predominantly in the
film,
broadcasting
Broadcasting is the distribution of audio or video content to a dispersed audience via any electronic mass communications medium, but typically one using the electromagnetic spectrum (radio waves), in a one-to-many model. Broadcasting began ...
,
gaming, and
advertising
Advertising is the practice and techniques employed to bring attention to a product or service. Advertising aims to put a product or service in the spotlight in hopes of drawing it attention from consumers. It is typically used to promote a ...
industries for the production of 3D animation. It was superseded by
Softimage XSI in 2000.
History
In 1986,
National Film Board of Canada
The National Film Board of Canada (NFB; french: Office national du film du Canada (ONF)) is Canada's public film and digital media producer and distributor. An agency of the Government of Canada, the NFB produces and distributes documentary f ...
filmmaker
Daniel Langlois, in partnership with software engineers Richard Mercille and Laurent Lauzon, began developing an integrated 3D modeling, animation, and rendering package with a graphical interface targeted at visual artists. The software was initially demonstrated at
SIGGRAPH
SIGGRAPH (Special Interest Group on Computer Graphics and Interactive Techniques) is an annual conference on computer graphics (CG) organized by the ACM SIGGRAPH, starting in 1974. The main conference is held in North America; SIGGRAPH Asia ...
in 1988 and was released for
Silicon Graphics
Silicon Graphics, Inc. (stylized as SiliconGraphics before 1999, later rebranded SGI, historically known as Silicon Graphics Computer Systems or SGCS) was an American high-performance computing manufacturer, producing computer hardware and soft ...
workstations the following year as the Softimage Creative Environment™.
Softimage Creative Environment was adopted by major visual effects studios like
Industrial Light & Magic
Industrial Light & Magic (ILM) is an American motion picture visual effects company that was founded on May 26, 1975 by George Lucas. It is a division of the film production company Lucasfilm, which Lucas founded, and was created when he began ...
and
Digital Domain
Digital Domain is an American visual effects and digital production company based in Playa Vista, Los Angeles, California. The company is known for creating digital imagery for feature films, advertising and games from its locations in Califo ...
for use in their production pipelines, which also typically included software from
Alias Research,
Big Idea Productions
Big Idea Entertainment, LLC (formerly known as Big Idea Productions, Inc. and Big Idea, Inc.; also simply as Big Idea) is an American Christian animation company, best known for its computer-animated ''VeggieTales'' series of Christian-themed h ...
,
Kroyer Films,
Angel Studios,
Walt Disney Feature Animation Inc., and
Pixar Animation Studios Inc. as well as a variety of custom tools. Its character animation toolset expanded substantially with the addition of
inverse kinematics
In computer animation and robotics, inverse kinematics is the mathematical process of calculating the variable joint parameters needed to place the end of a kinematic chain, such as a robot manipulator or animation character's skeleton, in a gi ...
in version 2, which was used to animate the dinosaurs in ''Jurassic Park.'' In 1994,
Microsoft
Microsoft Corporation is an American multinational corporation, multinational technology company, technology corporation producing Software, computer software, consumer electronics, personal computers, and related services headquartered at th ...
acquired ''
Softimage, Co.'' with the intention of introducing high-end 3D animation software to its
Windows NT
Windows NT is a proprietary graphical operating system produced by Microsoft, the first version of which was released on July 27, 1993. It is a processor-independent, multiprocessing and multi-user operating system.
The first version of Wi ...
platform, and subsequently renamed it "Softimage, 3D." In January 1995, Softimage, 3D was announced as the official 3D development tool for the
Sega Saturn
The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it was the successor to the succ ...
.
The first Windows port of Softimage, 3D, version 3.0, was released in early 1996. Softimage, 3D Extreme 3.5, released later that year, included
particle effects and the
mental ray renderer, which offered area lights, ray tracing, and other advanced features. 3D paint functionality was added a year later in version 3.7.
In the late 1990s, Softimage Co. began developing a successor to Softimage, 3D codenamed "Sumatra," which was designed with a more modern and extensible architecture to compete with other major packages like Alias, Wavefront's Maya. Development was delayed during a 1998 acquisition by
Avid Technology
Avid Technology is an American technology and multimedia company based in Burlington, Massachusetts, and founded in August 1987 by Bill Warner. It specialises in audio and video; specifically, digital non-linear editing (NLE) systems, video ed ...
, and in the summer of 2000 Softimage, 3D's successor was finally released as
Softimage XSI. Because of Softimage, 3D's entrenched user base, minor revisions continued until the final version of Softimage, 3D, version 4.0, was released in 2002.
Release history
Features
The Softimage, 3D feature set was divided between five menu sets: Model, Motion, Actor, Matter and Tools, each corresponding to a different part of the 3D production process:
[.]
Model: Tools for creating spline, polygon, patch, and
NURBS
Non-uniform rational basis spline (NURBS) is a mathematical model using basis splines (B-splines) that is commonly used in computer graphics for representing curves and surfaces. It offers great flexibility and precision for handling both analy ...
primitives (later releases also included
Metaballs
In computer graphics, metaballs are organic-looking ''n''-dimensional isosurfaces, characterised by their ability to meld together when in close proximity to create single, contiguous objects.
In solid modelling, polygon meshes are commonly ...
). Boolean operations, extrusions, revolves, and bevels, as well as lattice deformations and relational modeling tools.
Subdivision surface
In the field of 3D computer graphics, a subdivision surface (commonly shortened to SubD surface) is a curved surface represented by the specification of a coarser polygon mesh and produced by a recursive algorithmic method. The curved surface, ...
modeling was available via a third-party plugin from Phoenix Tools called MetaMesh.
Motion: Animation of objects and parameters via keyframes, constraints, mathematical expressions, paths, and function curves. Animatable cluster and lattice deformations. Motion capture through a variety of input devices.
Actor: Rigging and animation of digital characters using skeletons, as well as dynamics tools for physics simulations of object interactions. Included
inverse kinematics
In computer animation and robotics, inverse kinematics is the mathematical process of calculating the variable joint parameters needed to place the end of a kinematic chain, such as a robot manipulator or animation character's skeleton, in a gi ...
and weighted / rigid skinning.
Matter: Creation of materials and rendering images for output. Standard features included 2D and 3D textures, field rendering, fog, motion blur, and raytracing.
Tools: Utilities for viewing, editing, and compositing rendered image sequences, color reduction, and importing/exporting images and 3D geometry.
References
External links
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{{3D software
3D graphics software
Animation software
IRIX software
1988 software