HOME

TheInfoList



OR:

The snake-in-the-box problem in
graph theory In mathematics, graph theory is the study of ''graphs'', which are mathematical structures used to model pairwise relations between objects. A graph in this context is made up of '' vertices'' (also called ''nodes'' or ''points'') which are conn ...
and
computer science Computer science is the study of computation, automation, and information. Computer science spans theoretical disciplines (such as algorithms, theory of computation, information theory, and automation) to practical disciplines (includi ...
deals with finding a certain kind of path along the edges of a hypercube. This path starts at one corner and travels along the edges to as many corners as it can reach. After it gets to a new corner, the previous corner and all of its neighbors must be marked as unusable. The path should never travel to a corner which has been marked unusable. In other words, a ''snake'' is a connected open path in the hypercube where each node connected with path, with the exception of the head (start) and the tail (finish), it has exactly two neighbors that are also in the snake. The head and the tail each have only one neighbor in the snake. The rule for generating a snake is that a node in the hypercube may be visited if it is connected to the current node and it is not a neighbor of any previously visited node in the snake, other than the current node. In graph theory terminology, this is called finding the longest possible
induced path In the mathematical area of graph theory, an induced path in an undirected graph is a path that is an induced subgraph of . That is, it is a sequence of vertices in such that each two adjacent vertices in the sequence are connected by an edg ...
in a hypercube; it can be viewed as a special case of the
induced subgraph isomorphism problem In complexity theory and graph theory, induced subgraph isomorphism is an NP-complete decision problem that involves finding a given graph as an induced subgraph of a larger graph. Problem statement Formally, the problem takes as input two graphs ...
. There is a similar problem of finding long induced cycles in hypercubes, called the coil-in-the-box problem. The snake-in-the-box problem was first described by , motivated by the theory of error-correcting codes. The vertices of a solution to the snake or coil in the box problems can be used as a Gray code that can detect single-bit errors. Such codes have applications in electrical engineering,
coding theory Coding theory is the study of the properties of codes and their respective fitness for specific applications. Codes are used for data compression, cryptography, error detection and correction, data transmission and data storage. Codes are studied ...
, and computer network topologies. In these applications, it is important to devise as long a code as is possible for a given dimension of hypercube. The longer the code, the more effective are its capabilities. Finding the longest snake or coil becomes notoriously difficult as the dimension number increases and the search space suffers a serious
combinatorial explosion In mathematics, a combinatorial explosion is the rapid growth of the complexity of a problem due to how the combinatorics of the problem is affected by the input, constraints, and bounds of the problem. Combinatorial explosion is sometimes used to ...
. Some techniques for determining the upper and lower bounds for the snake-in-the-box problem include proofs using discrete mathematics and
graph theory In mathematics, graph theory is the study of ''graphs'', which are mathematical structures used to model pairwise relations between objects. A graph in this context is made up of '' vertices'' (also called ''nodes'' or ''points'') which are conn ...
,
exhaustive search In computer science, brute-force search or exhaustive search, also known as generate and test, is a very general problem-solving technique and algorithmic paradigm that consists of systematically enumerating all possible candidates for the soluti ...
of the search space, and
heuristic A heuristic (; ), or heuristic technique, is any approach to problem solving or self-discovery that employs a practical method that is not guaranteed to be optimal, perfect, or rational, but is nevertheless sufficient for reaching an immediate ...
search utilizing evolutionary techniques.


Known lengths and bounds

The maximum length for the snake-in-the-box problem is known for dimensions one through eight; it is :1, 2, 4, 7, 13, 26, 50, 98 . Beyond that length, the exact length of the longest snake is not known; the best lengths found so far for dimensions nine through thirteen are :190, 370, 712, 1373, 2687. For cycles (the coil-in-the-box problem), a cycle cannot exist in a hypercube of dimension less than two. The maximum lengths of the longest possible cycles are :0, 4, 6, 8, 14, 26, 48, 96 . Beyond that length, the exact length of the longest cycle is not known; the best lengths found so far for dimensions nine through thirteen are :188, 366, 692, 1344, 2594. ''Doubled coils'' are a special case: cycles whose second half repeats the structure of their first half, also known as ''symmetric coils''. For dimensions two through seven the lengths of the longest possible doubled coils are :4, 6, 8, 14, 26, 46. Beyond that, the best lengths found so far for dimensions eight through thirteen are :94, 186, 362, 662, 1222, 2354. For both the snake and the coil in the box problems, it is known that the maximum length is proportional to 2''n'' for an ''n''-dimensional box, asymptotically as ''n'' grows large, and bounded above by 2''n'' − 1. However the constant of proportionality is not known, but is observed to be in the range 0.3 - 0.4 for current best known values.For asymptotic lower bounds, see , , and . For upper bounds, see , , , , , and .


Notes


References

* * * * * * * * * * * * * * * * * * * * * * * * * * * * *


External links

* * *{{mathworld , title = Snake , urlname = Snake, mode=cs2 Error detection and correction Computational problems in graph theory