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''Slime'' is a
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
for the
Atari 8-bit family The Atari 8-bit family is a series of 8-bit home computers introduced by Atari, Inc. in 1979 as the Atari 400 and Atari 800. The series was successively upgraded to Atari 1200XL , Atari 600XL, Atari 800XL, Atari 65XE, Atari 130XE, Atari 800XE, ...
of home computers written by Steve Hales and published by
Synapse Software Synapse Software Corporation (marketed as SynSoft in the UK) was an American video game development and publishing company founded in 1981 by Ihor Wolosenko and Ken Grant. It initially focused on the Atari 8-bit family, then later developed for th ...
in 1982. The player attempts to protect their ship from a rain of enormous drops of slime by deflecting them into canisters, while fending off attacks by an alien flying saucer. A
TI-99/4A The TI-99/4 and TI-99/4A are home computers released by Texas Instruments in 1979 and 1981, respectively. Based on the Texas Instruments TMS9900 microprocessor originally used in minicomputers, the TI-99/4 was the first 16-bit home computer. ...
port was developed as Super Storm, but not released.


Gameplay

The player is in control of a ship floating in the
Sargasso Sea The Sargasso Sea () is a region of the Atlantic Ocean bounded by four currents forming an ocean gyre. Unlike all other regions called seas, it has no land boundaries. It is distinguished from other parts of the Atlantic Ocean by its charac ...
, which is now filled with a slime created by the evil alien Plexarian Invincibles. The game opens with a slime storm approaching, which causes huge drops of slime to slowly fall from the top of the screen. The slime is deadly, destroying the player's ship if it hits it. To the left and right of the ship, constraining its motion to the center of the screen, are Gamma-Tube Absorbers which can destroy the falling slime if the drops fall into it. Any slime that does not fall into the Absorbers causes the sea level to rise, moving all of the action up the screen. left, Opening scene of ''Slime'', with the initial set of wedges in place. A single drop has made it by the wedges and is about to fall into the sea. The red triangle shape is the cursor. The player's task is to cause the slime to fall into the Absorbers using a total of 20 wedges that deflect the slime to the side as it falls. At the start of each level, a number of these wedges are already in place forming diagonal barriers, although there is always a hole in the middle that is left unprotected. The player's joystick controls an on-screen cursor that can be positioned in the empty areas, and pressing the fire button causes a new wedge to appear if that location is empty, or remove one if it is already there. Lines of wedges can be produced by holding down the fire button and moving the joystick in the desired direction. Additionally, the Plexians have sent a
flying saucer A flying saucer (also referred to as "a flying disc") is a descriptive term for a type of flying craft having a disc or saucer-shaped body, commonly used generically to refer to an anomalous flying object. The term was coined in 1947 but has g ...
that creates large lightning bolts that destroy some of the wedges it hits. The bolts can also destroy the ship, but they only reach about halfway down the screen so they are only dangerous if the sea level has risen. At higher levels, the saucer also fires fireballs that can destroy individual wedges no matter where they are, and can also seal the Absorbers. In the latter case, a helicopter will appear to attempt to open the Absorber again, and must be protected from the slime. All of the enemies in the game, including the slime drops, can be destroyed by triggering a wedge on them. Since the wedges appear slowly and the enemies move fairly rapidly, this is not an easy task.


Development

Synapse Software's first success was 1981's ''
Protector Protector(s) or The Protector(s) may refer to: Roles and titles * Protector (title), a title or part of various historical titles of heads of state and others in authority ** Lord Protector, a title that has been used in British constitutional l ...
'', and quickly followed by a number of games written by a small number of programmers. ''Slime'' was one of the many games released during this earlier period. The basic concept was developed by Synapse's president, Ihor Wolosenko. The project was originally given to a new member of the Synapse team and some progress was made, but the programmer decided to leave the company. Hales had been working on another game, ''
Fort Apocalypse ''Fort Apocalypse'' is a multidirectional scrolling shooter for the Atari 8-bit family created by Steve Hales and published by Synapse Software in 1982. Joe Vierra ported it to the Commodore 64 the same year. The player navigates an underground ...
'', and was pulled off its development to finish ''Slime''. The resulting delay meant
Broderbund Broderbund Software, Inc. (stylized as Brøderbund) was an American maker of video games, educational software, and productivity tools. Broderbund is best known for the 8-bit video game hits ''Choplifter'', ''Lode Runner'', ''Karateka'', and '' ...
's ''
Choplifter ''Choplifter'' (stylized as ''Choplifter!'') is military themed scrolling shooter developed by Dan Gorlin for the Apple II and published by Broderbund in 1982. It was ported to the Atari 8-bit family the same year and also to the VIC-20, Com ...
'' reached the market first, and ''Fort Apocalypse'' was often considered a me-too effort.


Ports

Atari, Inc. Atari, Inc. was an American video game developer and home computer company founded in 1972 by Nolan Bushnell and Ted Dabney. Atari was a key player in the formation of the video arcade and video game industry. Based primarily around the Sunny ...
ported ''Slime'', renamed ''Super Storm'', to the
TI-99/4A The TI-99/4 and TI-99/4A are home computers released by Texas Instruments in 1979 and 1981, respectively. Based on the Texas Instruments TMS9900 microprocessor originally used in minicomputers, the TI-99/4 was the first 16-bit home computer. ...
for its
Atarisoft Atarisoft was a brand name used by Atari, Inc. in 1983 and 1984 to market video games the company published for home systems made by competitors. Each platform had a specific color attributed by Atarisoft for its game packages. For example, video ...
label. A number of ''Super Storm''
game cartridge A ROM cartridge, usually referred to in context simply as a cartridge, cart, or card, is a replaceable part designed to be connected to a consumer electronics device such as a home computer, video game console or, to a lesser extent, electron ...
s for the
TI-99/4A The TI-99/4 and TI-99/4A are home computers released by Texas Instruments in 1979 and 1981, respectively. Based on the Texas Instruments TMS9900 microprocessor originally used in minicomputers, the TI-99/4 was the first 16-bit home computer. ...
were manufactured, but were not released after the company was purchased by
Jack Tramiel Jack Tramiel ( ; born Idek Trzmiel; December 13, 1928 – April 8, 2012) was an American businessman and Holocaust survivor, best known for founding Commodore International. The Commodore PET, VIC-20 and Commodore 64 are some home compute ...
.


Reception

''
Antic Alphanumeric Television Interface Controller (ANTIC) is an LSI ASIC dedicated to generating 2D computer graphics to be shown on a television screen or computer display. Under the direction of Jay Miner, the chip was designed in 1977-1978 by ...
'' said "Slime is a fiendishly clever, delightfully disgusting game that's guaranteed to give you green dreams for weeks after you get it", but complained about the controls, saying they became difficult to use at higher levels and suggested using a
trackball A trackball is a pointing device consisting of a ball held by a socket containing sensors to detect a rotation of the ball about two axes—like an upside-down ball mouse with an exposed protruding ball. Users roll the ball to position the on-s ...
might be a solution. '' Electronic Fun'' was unimpressed with the game, giving it a 1.5 out of 4 score, saying it was part of a trend in gaming that was "sacrificing game play in order to achieve originality". Their main complaint was the overly sensitive controls, calling them "unwieldy and terribly jumpy", and to a lesser degree, the sound effects that the reviewer thought were "probably the worst ever heard on any computer game". A more recent retrogameing review gave it a C+ rating, calling it "one of Synapse’s weaker entries into Atari 8-bit games".


References


Bibliography

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External links

{{Portal, Video games
''Slime''
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