Single-player Video Game
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A single-player video game is a
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usually a
game mode In tabletop games and video games, game mechanics are the rules or ludemes that govern and guide the player's actions, as well as the game's response to them. A rule is an instruction on how to play, a ludeme is an element of play like the L-shap ...
designed to be played by a single player, though the game also contains
multi-player A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or ...
modes. Most modern
console game A console game is a type of video game consisting of images and often sounds generated by a video game console, which are displayed on a television or similar audio-video system, and that can be manipulated by a player. This manipulation usually ...
s and
arcade game An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily games of skill and include arcade v ...
s are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The ''
Unreal Tournament ''Unreal Tournament'' is a first-person arena shooter video game developed by Epic Games and Digital Extremes. The second installment in the ''Unreal'' series, it was first published by GT Interactive in 1999 for Microsoft Windows, and later r ...
'' series is one example of such.


History

The earliest video games, such as ''
Tennis for Two ''Tennis for Two'' (also known as ''Computer Tennis'') is a sports video game that simulates a game of tennis, and was one of the first games developed in the early history of video games. American physicist William Higinbotham designed the gam ...
'' (1958), ''
Spacewar! ''Spacewar!'' is a space combat video game developed in 1962 by Steve Russell in collaboration with Martin Graetz, Wayne Wiitanen, Bob Saunders, Steve Piner, and others. It was written for the newly installed DEC PDP-1 minicomputer at the Mas ...
'' (1962), and ''
Pong ''Pong'' is a table tennis–themed twitch arcade sports video game, featuring simple two-dimensional graphics, manufactured by Atari and originally released in 1972. It was one of the earliest arcade video games; it was created by Allan Alcor ...
'' (1972), were symmetrical games designed to be played by two players. Single-player games gained popularity only after this, with early titles such as ''
Speed Race is a 1974 arcade racing video game developed and manufactured by Taito and released under the titles ''Racer'' and ''Wheels'' in North America by distributor Midway Manufacturing in 1975. Designed by Tomohiro Nishikado, the gameplay involves th ...
'' (1974) and ''
Space Invaders is a 1978 shoot 'em up arcade game developed by Tomohiro Nishikado. It was manufactured and sold by Taito in Japan, and licensed to the Midway division of Bally for overseas distribution. ''Space Invaders'' was the first fixed shooter and set ...
'' (1978). The reason for this, according to
Raph Koster Raphael "Raph" Koster (born September 7, 1971) is an American entrepreneur, game designer, and author of '' A Theory of Fun for Game Design''. Koster is widely recognized for his work as the lead designer of ''Ultima Online'' and the creative di ...
, is down to a combination of several factors: increasingly sophisticated computers and interfaces that enabled asymmetric gameplay,
cooperative gameplay Cooperative game may refer to: * Cooperative board game, board games in which players work together to achieve a common goal * Cooperative game theory, in game theory, a game with competition between groups of players and the possibility of cooperat ...
and story delivery within a gaming framework, coupled with the fact that the majority of early games players had introverted personality types (according to the Myers-Briggs personality type indicator). Although most modern games incorporate a single-player element either as the core or as one of several game modes, single-player gaming is currently viewed by the
video game industry The video game industry encompasses the development, marketing, and monetization of video games. The industry encompasses dozens of job disciplines and thousands of jobs worldwide. The video game industry has grown from niches to mainstream. , ...
as peripheral to the future of gaming, with
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the d ...
vice president Frank Gibeau stating in 2012 that he had not approved one game to be developed as a single-player experience. The question of the financial viability of single-player
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games was raised following the closure of
Visceral Games Visceral Games (formerly EA Redwood Shores) was an American video game developer studio owned by Electronic Arts. The studio is known for the ''Dead Space'' series. History EA Redwood Shores (1998–2009) In 1998, Electronic Arts (EA) moved fr ...
by
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the d ...
(EA) in October 2017. Visceral had been a studio that established itself on a strong narrative single-player focus with ''
Dead Space ''Dead Space'' is a science fiction/horror fiction, horror media franchise created by Glen Schofield and Michael Condrey, developed by Visceral Games, and published and owned by Electronic Arts. The franchise's chronology is not presented in a lin ...
'', and had been working on a single-player, linear narrative ''
Star Wars ''Star Wars'' is an American epic film, epic space opera multimedia franchise created by George Lucas, which began with the Star Wars (film), eponymous 1977 film and quickly became a worldwide popular culture, pop-culture Cultural impact of S ...
'' game at the time of the closure; EA announced following this that they would be taking the game in a different direction, specifically "a broader experience that allows for more variety and player agency". Many commentators felt that EA made the change as they did not have confidence that a studio with an AAA-scale budget could produce a viable single-player game based on the popular ''Star Wars'' franchise. Alongside this, as well as relatively poor sales of games in the year prior that were principally AAA single-player games (''
Resident Evil 7 ''Resident Evil 7: Biohazard'' is a 2017 survival horror game developed and published by Capcom. The player controls Ethan Winters as he searches for his long-missing wife in a derelict plantation occupied by an infected family, solving puzzle ...
'', ''
Prey Predation is a biological interaction where one organism, the predator, kills and eats another organism, its prey. It is one of a family of common feeding behaviours that includes parasitism and micropredation (which usually do not kill the ...
'', ''
Dishonored 2 ''Dishonored 2'' is a 2016 Action-adventure game, action-adventure video game developed by Arkane Studios and published by Bethesda Softworks for Microsoft Windows, PlayStation 4, and Xbox One. It is the sequel to 2012's ''Dishonored''. After ...
'', and '' Deus Ex: Mankind Divided'') against financially successful multiplayer games and those offer a games-as-a-service model (''
Overwatch ''Overwatch'' is a multimedia franchise centered on a series of online multiplayer first-person shooter (FPS) video games developed by Blizzard Entertainment: ''Overwatch'' released in 2016, and ''Overwatch 2'' released in 2022. Both games fea ...
'', ''
Destiny 2 ''Destiny 2'' is a free-to-play Online game, online-only multiplayer first-person shooter video game developed by Bungie. It was originally released as a pay to play game in 2017 for PlayStation 4, Xbox One, and Windows. It became free-to-play, ...
'', and '' Star Wars Battlefront 2''), were indicators to many that the single-player model for AAA was waning. Manveer Heir, who had left EA after finishing his gameplay design work for ''
Mass Effect Andromeda ''Mass Effect: Andromeda'' is an action role-playing video game developed by BioWare and published by Electronic Arts. The fourth major entry in the ''Mass Effect'' series, it was released in March 2017 for PlayStation 4, Windows, and Xbox One. ...
'', acknowledged that the culture within EA was against the development of single-player games, and with Visceral's closure, "that the linear single-player triple-A game at EA is dead for the time being". Bethesda on December 7, 2017, decided to collaborate with
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to launch a Public Safety Announcement to save single-player gaming. A few years later in 2021, EA was reported to have revived interest in single-player games, following the successful launch of '' Star Wars Jedi: Fallen Order'' in 2020. The company still planned on releasing live service games with multiplayer components, but began evaluating its IP catalog for more single-player titles to revive, such as a remake of the ''
Dead Space ''Dead Space'' is a science fiction/horror fiction, horror media franchise created by Glen Schofield and Michael Condrey, developed by Visceral Games, and published and owned by Electronic Arts. The franchise's chronology is not presented in a lin ...
'' franchise. Around the same time, head of
Xbox Game Studios Xbox Game Studios (previously known as Microsoft Studios, Microsoft Game Studios, and Microsoft Games) is an American video game publisher and part of the Microsoft Gaming division based in Redmond, Washington. It was established in March 2000, ...
Phil Spencer said that they still see a place for narrative-driven single-player games even though the financial drivers of the market tended to be live service games. Spencer said that developing such games with AAA-scale budgets can be risky, but with availability of services like
cloud gaming Cloud gaming, sometimes called gaming on demand or gaming-as-a-service or game streaming, is a type of online gaming that runs video games on remote servers and streams them directly to a user's device, or more colloquially, playing a game rem ...
and subscription services, they can gauge audience reaction to these games early on and reduce the risk involved before releases.


Game elements

As the narrative and conflict in single-player gameplay is created by a computer rather than a human opponent, single-player games are able to deliver certain gaming experiences that are typically absent—or de-emphasised—in multiplayer games.


Story

Single-player games rely more heavily on compelling stories to draw the player into the experience and to create a sense of investment. Humans are unpredictable, so human players - allies or enemies - cannot be relied upon to carry a narrative in a particular direction, and so multiplayer games tend not to focus heavily on a linear narrative. By contrast, many single-player games are built around a compelling story."Tales of the Rampant Coyote: What Makes a Great RPG - Mechanics." Tales of the Rampant Coyote. N.p., n.d. Web. 18 Apr. 2013.


Characters

While a multi-player game relies upon human-human interaction for its conflict, and often for its sense of camaraderie, a single-player game must build these things artificially. As such, single-player games require deeper characterisation of their
non-player character A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster o ...
s in order to create connections between the player and the sympathetic characters and to develop deeper antipathy towards the game's
antagonist An antagonist is a character in a story who is presented as the chief foe of the protagonist. Etymology The English word antagonist comes from the Greek ἀνταγωνιστής – ''antagonistēs'', "opponent, competitor, villain, enemy, riv ...
s. This is typically true of
role-playing games A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal ac ...
(RPGs), such as ''
Dragon Quest previously published as ''Dragon Warrior'' in North America until 2005, is a franchise of Japanese role-playing video games created by Armor Project (Yuji Horii), Bird Studio (Akira Toriyama) and Sugiyama Kobo (Koichi Sugiyama) to its publi ...
'' and the ''
Final Fantasy is a Japanese video game, Japanese science fantasy anthology media franchise created by Hironobu Sakaguchi and developed and owned by Square Enix (formerly Square (video game company), Square). The franchise centers on a series of fantasy and ...
'', which are primarily character-driven and have a different setting.


Exceptions

These game elements are not firm, fixed rules; single-player
puzzle games Puzzle video games make up a broad genre of video games that emphasize puzzle solving. The types of puzzles can test problem-solving skills, including logic, pattern recognition, sequence solving, spatial recognition, and word completion. H ...
such as ''
Tetris ''Tetris'' (russian: link=no, Тетрис) is a puzzle video game created by Soviet software engineer Alexey Pajitnov in 1984. It has been published by several companies for multiple platforms, most prominently during a dispute over the approp ...
'' or
racing game Racing games are a video game genre in which the player participates in a racing competition. They may be based on anything from real-world racing leagues to fantastical settings. They are distributed along a spectrum between more realistic rac ...
s focus squarely on gameplay.


See also

*
Massively multiplayer online game A massively multiplayer online game (MMOG or more commonly MMO) is an online video game with a large number of players, often hundreds or thousands, on the same server. MMOs usually feature a huge, persistent world, persistent open world, alt ...


References


Bibliography

* * * {{video game gameplay Video game gameplay Video game terminology