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shoot 'em up Shoot 'em ups (also known as shmups or STGs ) are a sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of chara ...
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developed by
Digital Reality Digital Reality Software Kft. (formerly Amnesty Design) was a Hungarian video game developer based in Budapest, Hungary. It was founded in 1991 as Amnesty Design, and started to work on their upcoming title, ''Reunion'', which would be released ...
and
Grasshopper Manufacture is a Japanese video game developer founded on March 30, 1998 by Goichi Suda. They are well known for creating titles such as ''killer7'' and the '' No More Heroes'' series. History The company was founded on March 30, 1998 in Suginami, Ja ...
for the
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,
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,
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed by Sony Interactive Entertainment, Sony Computer Entertainment. The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on Novemb ...
,
PlayStation Vita The PlayStation Vita (PS Vita, or Vita) is a handheld video game console developed and marketed by Sony Interactive Entertainment. It was first released in Japan on December 17, 2011, and in North America, Europe, and other international territo ...
and
iOS iOS (formerly iPhone OS) is a mobile operating system created and developed by Apple Inc. exclusively for its hardware. It is the operating system that powers many of the company's mobile devices, including the iPhone; the term also includes ...
. It was released on March 21, 2012, for the Xbox 360 via
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, on November 20, 2012, for PlayStation 3 and PlayStation Vita via the
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, on July 16, 2013, for iOS via
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, as well as Windows, and on August 13, 2013, for the
Ouya The Ouya ( ), stylized as OUYA, is an Android-based microconsole developed by Ouya Inc. Julie Uhrman founded the project in 2012, bringing in designer Yves Béhar to collaborate on its design and Muffi Ghadiali as VP of Product Management to p ...
. The game is a
2.5D 2.5D (two-and-a-half dimensional) perspective refers to gameplay or movement in a video game or virtual reality environment that is restricted to a two-dimensional (2D) plane with little to no access to a third dimension in a space that otherwis ...
shooter; gameplay is restricted to two axes while the environment is rendered in 3D. The setting has been described as
diesel punk Dieselpunk is a retrofuturistic subgenre of science fiction similar to steampunk or cyberpunk that combines the aesthetics of the diesel-based technology of the interwar period through to the 1950s with retro-futuristic technology and postmodern ...
inspired and features
anthropomorphic Anthropomorphism is the attribution of human traits, emotions, or intentions to non-human entities. It is considered to be an innate tendency of human psychology. Personification is the related attribution of human form and characteristics t ...
characters. The game was well received by critics. Critics found the story confusing, but praised the overall gameplay. Specifically the shoot 'em up mechanic, time-based mechanic and boss battles received high marks. Reviewers also lauded the game's visuals. On March 3, 2017,
THQ Nordic THQ Nordic GmbH (formerly Nordic Games GmbH) is an Austrian video game publisher based in Vienna. Formed in 2011, it is a publishing subsidiary of Embracer Group. Originally named Nordic Games, as was the parent company, both companies were re ...
unveiled an extended version of ''Sine Mora'' for Nintendo Switch, PlayStation 4, Windows and Xbox One. The game was a surprise announcement to debut in PAX East 2017. It was released on August 8, 2017, and the Switch version released on September 26, 2017, in North America and October 10, 2017, in Europe.


Gameplay

''Sine Mora'' (
Latin Latin (, or , ) is a classical language belonging to the Italic branch of the Indo-European languages. Latin was originally a dialect spoken in the lower Tiber area (then known as Latium) around present-day Rome, but through the power of the ...
meaning, "without delay") is a side scrolling
shoot 'em up Shoot 'em ups (also known as shmups or STGs ) are a sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of chara ...
game. The player controls an airplane along two axes while attacking enemies. The gameplay world is rendered in 3D, and at key points an in-game cutscene plays in which the camera and plane move. These are often transitions into another part of the gameplay world, but are also used to give the player a new perspective for things such as
boss battle In video games, a boss is a significant computer-controlled opponent. A fight with a boss character is commonly referred to as a boss battle or boss fight. Bosses are generally far stronger than other opponents the player has faced up to that ...
s. The plane's primary weapons can be upgraded, and players are equipped with a limited-use, more powerful secondary weapon to eliminate more on-screen enemies at one time. Consecutive kills with the primary weapon will increase the game's score multiplier, while use of the secondary weapon or time manipulation will reset the multiplier. The player's final score is determined by a number of factors including kills, damage taken, and powerups collected. As the game is marketed as a
bullet hell Shoot 'em ups (also known as shmups or STGs ) are a sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of charact ...
shooter it features four difficulties: normal, challenging, hard and insane. The normal difficulty reduces the on-screen ordnance from enemies, while the insane difficulty is geared towards those who are veterans of the genre. In this difficulty the ordnance on the screen is much higher, forcing a greater difficulty level. In addition, four game modes are included: Story, Arcade, Score Attack, and Boss Training. Story mode is the primary mode of the game and allows the player to see the narrative as the game progresses. On the standard difficulty players are given eight continues, while the Insane difficulty yields only five. Completing levels on the more challenging difficulty unlocks an alternate narrative. Arcade mode removes the narrative cutscenes and limits the player to only three continues. Score Attack mode allows players to replay any stage previously completed with only one life. The objective is to achieve the highest score possible and complete the stage. Players do not progress to the next stage after completion in this mode. Boss Training allows players to practice and/or replay any unlocked boss battles. Continues in this mode are unlimited. ''Sine Mora'' does not use a traditional player health mechanic. It instead plays on the aspect of time. Each level is given a set amount of time which continues to tick downwards. Taking damage will temporarily speed up this process, while eliminating enemies will add time back. Powerups in the game can provide bonuses such as shielding, extra time, and upgraded weapon. Players can choose from multiple characters and planes, and the combination of choices determines the vital statistics during play. Characters are not tied to a specific plane, rather characters and planes each have unique attributes, the combination of which determines the statistics.


Synopsis

''Sine Mora'' features two plots running at different points in time. The first features a father bent on taking revenge on the Empire that executed his son for being the sole pilot that refused to drop a nuclear bomb during an attack on the Enkies. The second features the last survivors of the Enkie race also plotting revenge on the Empire for destroying them. The game stages are often set at the same locations, in noticeably different states due to being set in different eras. The game takes place on the planet of Seol, which is much like Earth. It differs in that its crust is so unstable it often causes quakes that radically reshape its geography in a small amount of time. Albeit originally split into four great nations, by the time the plot unfolds two factions are locked in the Eternal War: the aggressive and dictatorial Layil Empire and the Atarach Kingdom of the Enkie race. Following the teachings of the great prophet Enki, the Enkie are renowned for their unique talent of manipulating time, to the point of being able to transport any item or even themselves to any point into the past or even the future. Over time, however, the Empire develops "The Project", a machine capable of manipulating time. The apparatus is capable of arbitrarily accelerating an item's or even living being's time flow to the point of literally erasing it from existence. Stored inside the floating fortress-city of Siriad, the Project uses every military vehicle of the Layil as a relay, creating a weapon that cannot be effectively disabled. This advantage has allowed the Empire to cut through Enkie defenses, culminating in a vicious (presumably) nuclear bombardment of the Atarach kingdom. In the "normal" narrative, which encompasses the player's first playthrough, Ronotra Koss is mourning the death of his son, Argus Pytel, at the hands of his crewmates as he refused, during the flight of the bomber Cobalt King, to drop a nuclear bomb upon the Enkie capital city; embittered and vengeful, Koss mans a stolen Sine Mora school "Merenstein" plane and, with the help of a smuggled combat artificial intelligence, GARAI 74/22876, starts to systematically infiltrate Layil Empire structures and eliminate officers involved with his son's demise, all the while exacting a bloody revenge on the Empire which abandoned him after an incident left him an amputee. Finally reaching the city of Tira, capital of the Empire, he mercilessly destroys most of its military force, finally facing the colossal Domus assault fortress manned by the officer who killed Argus, managing to destroy it after maneuvering through its defenses and blowing up the power cores. The parallel storyline involves Akyta Dryad and an ensemble of surviving Enkie resistance fighters unleashing a series of guerrilla attacks on the empire, bent on stopping the Project. Most of the locations are visited after Ronotra Koss' exploits, featuring a much more ruined look and stronger resistance by Empire forces. Resistance fighters fall one after another, either captured or killed in action, dealing a series of crippling blows to the Layil who, however, seemingly recover from each with minimal actual consequences save for structure damage. Infiltrating Siriad, the Empire's floating fortress-city, Akyta, then the sole survivor, reaches the main chamber housing the Project apparatus; there, she is horrified to find two million Enkie survivors connected to machinery, heavily drugged and genetically altered, their natural time manipulating capabilities being channeled to fuel the Empire's temporal gravitation weapons. Fighting the facility's guardian and controller, Ophan, she manages to end the threat of the weapon, leaving Layil unable to use time manipulation. In a shocking twist however, the entire chain of events is revealed to have been engineered by none other than Argus Pytel himself: a top ranking intelligence officer and a Collaborationist, he engineered for both Resistance groups to embark on suicidal missions, confident of the Empire's chance to recover quickly from any damage via its control over the timeline. The rebel crew member aboard the Cobalt King was actually killed by Pytel and not the other way around, a fact he took advantage of to trick his father's faction into action. The plan however took yet another unexpected turn when, surprising the attacker of the Domus and shooting him down with a barrage of missiles, he was horrified to discover he had just killed his own father. Meanwhile, approximately a thousand years later, Akyta was herself met with a defeat as the Ophan, upon critically malfunctioning, activated the Project's self-destruct system, detonating the facility and killing the Enkie slaves, effectively eradicating the entire Enkie race. The "alternate" narrative is more of an alternate ending: following his father Ronotra Koss' death by his own hands, Argus starts devising a plan of his own to exact revenge on the Empire: using his knowledge of past events and the Project equipment, he traveled forward in time to before Akyta could destroy the Ophan, having her travel 4200 years into the past and saving her life before destroying the facility himself (and dying in the process). Sine Mora ends with the same opening cinematic, revealing Argus as the pilot of the King Cobalt: however, Akyta is revealed to be pregnant, and to have given birth to none other than Enki himself, thus bringing the entire story full circle.


Development and marketing

''Sine Mora'' was announced August 18, 2010. It was developed via a partnership between
Grasshopper Manufacture is a Japanese video game developer founded on March 30, 1998 by Goichi Suda. They are well known for creating titles such as ''killer7'' and the '' No More Heroes'' series. History The company was founded on March 30, 1998 in Suginami, Ja ...
and
Digital Reality Digital Reality Software Kft. (formerly Amnesty Design) was a Hungarian video game developer based in Budapest, Hungary. It was founded in 1991 as Amnesty Design, and started to work on their upcoming title, ''Reunion'', which would be released ...
. Grasshopper was responsible for the art direction and sound design, while Digital Reality handled the 3D assets, programming, story and game design. The game is available on both the Xbox 360 and PlayStation 3 via their respective downloadable networks. The art style for the game is
diesel punk Dieselpunk is a retrofuturistic subgenre of science fiction similar to steampunk or cyberpunk that combines the aesthetics of the diesel-based technology of the interwar period through to the 1950s with retro-futuristic technology and postmodern ...
inspired. The boss battles for the game were initially designed in large part by Mahiro Maeda, an anime artist known for his work on ''
The Animatrix is a 2003 adult animated science-fiction anthology film produced by the Wachowskis. The film details through nine animated short films the backstory of ''The Matrix'' film series, including the original war between humanity and machines which l ...
'', ''
Kill Bill ''Kill Bill: Volume 1'' is a 2003 American martial arts film written and directed by Quentin Tarantino. It stars Uma Thurman as the Bride, who swears revenge on a team of assassins (Lucy Liu, Michael Madsen, Daryl Hannah, and Vivica A. Fox) an ...
'', and ''
Neon Genesis Evangelion , also known simply as ''Evangelion'' or ''Eva'', is a Japanese mecha anime television series produced by Gainax and animated by Tatsunoko, directed by Hideaki Anno and broadcast on TV Tokyo from October 1995 to March 1996. ''Evangelion' ...
''. Gez Fry directed the game's art and designed the characters, with input from Yoshiro Kimura. The characters were designed as humanoid animals due to Fry's impression that the game was "not crazy enough." "Our characters were originally human characters" stated Theodore Reiker, Creative Director at Digital Reality. "One day he approached me with the idea of having
anthropomorphic Anthropomorphism is the attribution of human traits, emotions, or intentions to non-human entities. It is considered to be an innate tendency of human psychology. Personification is the related attribution of human form and characteristics t ...
characters — animals." Reiker cited several bullet hell shooters, such as ''
Battle Garegga is a vertically scrolling shoot'em up arcade game developed by Raizing and published by Eighting in 1996. It was later ported to the Sega Saturn in 1998, and an updated version, ''Battle Garegga Rev.2016'' was released in 2016. It was follow ...
'', ''
Einhänder ''Einhänder'' is a scrolling shooter developed by Square for the PlayStation console. It was released in Japan on November 20, 1997 and in North America on May 5, 1998. It was also re-released for the Japanese PlayStation Network on June 25, 20 ...
'', and ''
Under Defeat is a shoot 'em up video game developed by G.rev and released in Japanese arcades in 2005. The game takes place in an alternate reality during World War II, where players control German-speaking characters (dubbed "the Empire") fighting against En ...
'' as influences for the game. "''Sine Mora'' is our tribute to the amazing games that we played over the last 30 years" said Reiker.
Translation
by Shmuplations. ).
The designers originally voiced the characters in Hungarian as a placeholder for other languages, however the idea appealed to them so much that they kept the language and provided translations via subtitles for non-Hungarian speaking players. Akira Yamaoka of Grasshoper Manufacture, best known for his music in the ''
Silent Hill is a horror anthology media franchise centered on a series of survival horror games created by Keiichiro Toyama and published by Konami. The first four video games in the series, ''Silent Hill'', '' Silent Hill 2'', ''Silent Hill 3'' and '' ...
'' series, scored the game's music. Yamaoka was inspired by 1970s
electronic music Electronic music is a genre of music that employs electronic musical instruments, digital instruments, or circuitry-based music technology in its creation. It includes both music made using electronic and electromechanical means ( electroac ...
and used that to create the score to match the diesel-punk setting. Of the soundtrack he stated, "I had to create something that would be worthy for this game as well as sound that could actually enhance the game when matched with the visuals." Digital Reality held a contest where fans could guess the game's release date. Those who guessed correctly would get a chance to receive a free copy of the game. The winner was determined from a lottery based on the score a team member had while playing through the game. ''Sine Mora'' was shown at Gamescom and
Penny Arcade Expo PAX (originally known as Penny Arcade Expo) is a series of gaming culture festivals involving tabletop, arcade, and video gaming. PAX is held annually in Seattle, Boston and Philadelphia in the United States; and Melbourne in Australia. PAX w ...
(PAX). T-shirts and other
promotional merchandise Promotional merchandise are products branded with a logo or slogan and distributed at little or no cost to promote a brand, corporate identity, or event. Such products, which are often informally called promo products, swag (mass nouns), tchot ...
were given away at PAX. Contests for the merchandise were also conducted via the game's official Facebook page. Prior to the E3 2012 convention, it was announced that ''Sine Mora'' will also be released on the
PlayStation Vita The PlayStation Vita (PS Vita, or Vita) is a handheld video game console developed and marketed by Sony Interactive Entertainment. It was first released in Japan on December 17, 2011, and in North America, Europe, and other international territo ...
. This version contains a new hero, Wilhelmine Muller, coming from the world of "Under Defeat", with a new weapon and chromosomes. It was later announced that the game will be available for the
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed by Sony Interactive Entertainment, Sony Computer Entertainment. The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on Novemb ...
as well. On July 16, 2013, the game has been released on
iOS iOS (formerly iPhone OS) is a mobile operating system created and developed by Apple Inc. exclusively for its hardware. It is the operating system that powers many of the company's mobile devices, including the iPhone; the term also includes ...
via the
iTunes Store The iTunes Store is a digital media store operated by Apple Inc. It opened on April 28, 2003, as a result of Steve Jobs' push to open a digital marketplace for music. As of April 2020, iTunes offered 60 million songs, 2.2 million apps, 25,00 ...
by developer Pocket Scientists.
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and
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versions will follow.


Reception

''Sine Mora'' received generally favorable reviews from critics. It currently holds a score of 84.93% at aggregate website
GameRankings GameRankings was a video gaming review aggregator that was founded in 1999 and owned by CBS Interactive. It indexed over 315,000 articles relating to more than 14,500 video games. GameRankings was discontinued in December 2019, with its staff bei ...
, while fellow aggregate site
Metacritic Metacritic is a website that review aggregator, aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted arithmetic mean, weighted average). M ...
reports a score of 85/100. The highest score, an approval rating of 95%, came from Chris Carter of Gamer Limit, while the lowest score of 60% approval was shared by the reviewer from ''Gameblog.Fr'' and Simon Campanello of ''
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network. Its editor-in-chief is Martin Robinson. Since 2008, it is known for the formerly eponymous games trade fair EGX ...
Sweden''. The majority of reviews rated the game with an 80% approval rating or higher. Several of ''Sine Mora''s gameplay mechanics were praised by critics. Daemon Hatfield of ''
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
'' praised the variety of modes, particularly the game's Boss Training mode, which he felt would prove useful to serious players. Richard Mitchell of ''
Joystiq ''Joystiq'' was a video gaming blog founded in June 2004 as part of the Weblogs, Inc. family of weblogs, now owned by AOL. It was AOL's primary video game blog, with sister blogs dealing with MMORPG gaming in general and the popular MMORPG ''W ...
'' praised the game's time-based mechanics in particular. He felt that it gives "players a new spin on an age-old formula." ''
GamesRadar ''GamesRadar+'' (formerly ''GamesRadar'') is an entertainment website for video game-related news, previews, and reviews. It is owned by Future plc. In late 2014, Future Publishing-owned sites ''Total Film'', '' SFX'', ''Edge'' and '' Computer ...
''s Sterling McGarvey felt that the game was challenging yet fun. He also gave high marks for the gameplay and presentation during boss fights. ''VideoGamer.com''s Sinan Kubba also praised the boss fights, citing the multiple attack sequences and 3D transitions as high points. The game's plot was confusing for some reviewers. ''IGN''s Daemon Hatfield stated that he found the story "hard to follow." Dan Whitehead, reviewer for
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network. Its editor-in-chief is Martin Robinson. Since 2008, it is known for the formerly eponymous games trade fair EGX ...
, agreed that the story was difficult to follow. He also felt that there were instances where the player had too much text to read, and this made following the story more difficult. ''Joystiq''s Richard Mitchell noted, however, that understanding the story is not essential to enjoying the game. ''Sine Mora''s visuals received generally high marks. Daemon Hatfield of ''IGN'' noted that the game is detailed enough that players "can see each individual shell drop from
heir Inheritance is the practice of receiving private property, titles, debts, entitlements, privileges, rights, and obligations upon the death of an individual. The rules of inheritance differ among societies and have changed over time. Officiall ...
ship as you fire". ''Eurogamer''s Dan Whitehead called the game "perhaps the most visually stunning shooter ever made".


Notes


References


External links

* {{Grasshopper Manufacture 2012 video games Android (operating system) games Dieselpunk video games Grasshopper Manufacture games Horizontally scrolling shooters IOS games Microsoft games Nintendo Switch games Ouya games Patricide in fiction PlayStation 3 games PlayStation 4 games PlayStation Network games PlayStation Vita games Single-player video games THQ Nordic games Video games developed in Hungary Video games developed in Japan Video games scored by Akira Yamaoka Video games set on fictional planets Video games with 2.5D graphics Windows games Xbox 360 games Xbox 360 Live Arcade games Xbox One games Digital Reality games