Development
After the success of '' SimCity'', Maxis received numerous requests from various companies to develop simulations for their industries. After rejecting many requests from other companies, the team eventually agreed to make a prototype of ''SimRefinery'' for Chevron:Release and rediscovery
As a commissioned business aid, it was not made available to the public. Until 2020, little information about the game had existed, though Maxis had discussed its creation and some screenshots existed. Most of the assets stayed with Maxis Business Simulations, which Maxis eventually divested in 1996. The division rebranded itself as Thinking Tools Inc. and continued to develop similar corporate simulations, but eventually had to shutter itself, and most of its assets were destroyed. In May 2020, librarian Phil Salvador published a long form investigative article about Maxis Business Simulations and ''SimRefinery'' featuring interviews with Hiles and other members of the division. ''Ars Technica'' reported on the article, which led to a commentor on the website uncovering a floppy disc that contains an in-development build of the game. The anonymous commenter then uploaded a digital copy to the Internet Archive to work within its DOSBox emulator. This emulated version reveals more details about the "gameplay" of ''SimRefinery''. The game resembles ''SimCity'' with different graphics, disasters, and rules, the former to represent oil tanker ports, petroleum storage and piping systems. The user's role in the simulation was the plant manager of a refinery. One of the things the user learned was aboutReferences
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