SimCity 2000 Network Edition
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''SimCity 2000'' is a city-building
simulation A simulation is the imitation of the operation of a real-world process or system over time. Simulations require the use of Conceptual model, models; the model represents the key characteristics or behaviors of the selected system or proc ...
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
jointly developed by Will Wright and Fred Haslam of
Maxis Maxis is an American video game developer and a Division (business), division of Electronic Arts (EA). The studio was founded in 1987 by Will Wright (game designer), Will Wright and Jeff Braun, and acquired by Electronic Arts, EA in 1997. Maxi ...
. It is the successor to '' SimCity Classic'' and was released for
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personal computers in 1993, after which it was released on other platforms over the following years, such as the
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and
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game consoles in 1995 and the
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in 1996. ''SimCity 2000'' is played from an isometric perspective as opposed to the previous title, which was played from a top-down perspective. The objective of the game is to create a city, develop residential and industrial areas, build infrastructure and collect taxes for further development of the city. Importance is put on increasing the
standard of living Standard of living is the level of income, comforts and services available, generally applied to a society or location, rather than to an individual. Standard of living is relevant because it is considered to contribute to an individual's quality ...
of the population, maintaining a balance between the different sectors, and monitoring the region's environmental situation to prevent the settlement from declining and going bankrupt, as extreme deficit spending gets a game over. ''SimCity 2000'' was critically praised for its vibrant and detailed graphics, improved control menu, gameplay and music. An approximate total of 4.23 million copies of ''SimCity 2000'' have been sold, mainly in the United States, Europe and Japan. While its predecessor pioneered the city-building genre of video games, ''SimCity 2000'' would become the model upon which subsequent urban simulators would be based over the course of the next decades.


Gameplay

The unexpected and enduring success of the original '' SimCity'', combined with the relative lack of success with other "'' Sim''" titles, finally motivated the development of a sequel. ''SimCity 2000'' was a major extension of the concept. It had a near-isometric dimetric view (similar to the earlier Maxis-published '' A-Train'') instead of overhead, land could have different elevations, and underground layers were introduced for water pipes and
subway Subway, Subways, The Subway, or The Subways may refer to: Transportation * Subway, a term for underground rapid transit rail systems * Subway (underpass), a type of walkway that passes underneath an obstacle * Subway (George Bush Interconti ...
s. New types of facilities include prisons, schools, libraries, museums,
marina A marina (from Spanish , Portuguese and Italian : ''marina'', "coast" or "shore") is a dock or basin with moorings and supplies for yachts and small boats. A marina differs from a port in that a marina does not handle large passenger ships o ...
s, hospitals and
arcologies Arcology, a portmanteau of "architecture" and "ecology",. is a field of creating architectural design principles for very densely populated and ecologically low-impact human habitats. The term was coined in 1969 by architect Paolo Soleri, who b ...
. Players can build highways, roads, bus depots, railway tracks, subways, train depots and zone land for seaports and
airports An airport is an aerodrome with extended facilities, mostly for commercial air transport. Airports usually consists of a landing area, which comprises an aerially accessible open space including at least one operationally active surface ...
. There are a total of nine varieties of power plants in ''SimCity 2000'', including coal, oil, natural gas,
nuclear Nuclear may refer to: Physics Relating to the nucleus of the atom: *Nuclear engineering *Nuclear physics *Nuclear power *Nuclear reactor *Nuclear weapon *Nuclear medicine *Radiation therapy *Nuclear warfare Mathematics *Nuclear space * Nuclear ...
, wind turbines, hydroelectric dams (which can only be placed on waterfall tiles), solar and the futuristic fusion power and satellite microwave plant. Most types of power plants have a limited life span and must be rebuilt periodically. Players can build highways to neighboring cities to increase trade and the population. The budget and finance controls are also much more elaborate—tax rates can be set individually for residential, commercial and industrial zones. Enacting city ordinances and connecting to neighboring cities became possible. The budget controls are very important in running the city effectively. Another new addition in ''SimCity 2000'' is the query tool. Using the query tool on tiles reveals information such as structure name and type, altitude, and land value. Certain tiles also display additional information; power plants, for example, display the percentage of power being consumed when queried, and querying roads displays the amount of traffic on that tile. Querying a library and selecting "Ruminate" displays an essay written by
Neil Gaiman Neil Richard MacKinnon GaimanBorn as Neil Richard Gaiman, with "MacKinnon" added on the occasion of his marriage to Amanda Palmer. ; ( Neil Richard Gaiman; born 10 November 1960) is an English author of short fiction, novels, comic books, gr ...
. Graphics were added for buildings under construction in the residential, commercial, and industrial zones, as well as darkened buildings depicting abandoned buildings as a result of urban decay. News comes in the form of several pre-written newspaper articles with variable names that could either be called up immediately or could be subscribed to on a yearly basis. The newspaper option provided many humorous stories as well as relevant ones, such as new technology, warnings about aging power plants, recent disasters and opinion polls (highlighting city problems). ''SimCity 2000'' is the only game in the entire series to have this feature (besides the discontinued children's version,
SimTown ''SimTown'' is a 1995 video game published by Maxis, much like the best-selling ''SimCity'' but on a smaller scale. ''SimTown'' allows the player to construct a town consisting of streets, houses, businesses and parks and then control the people ...
), though newer versions have a news ticker. The newspapers had random titles (''Times'', ''Post'', ''Herald'', etc.), and prices based on the simulated year. Certain newspapers have a special monthly humor advice column by "Miss Sim". Some headlines have no purpose whatsoever in the game, such as "Bald Radio Found" or "Frog Convention". Though there is no "true" victory sequence in ''SimCity 2000'', the " exodus" is a close parallel. An "exodus" occurs during the year 2051 or later, when 300 or more Launch Arcologies are constructed; the following January each one "takes off" into space so that their inhabitants can form new civilizations on distant worlds. This reduces the city's population to those who are not living in the Launch Arcologies, but it also opens wide areas for redevelopment and returns their construction cost to the city treasury. This is related to the event in '' SimEarth'' where all cities are moved into rocket-propelled
dome A dome () is an architectural element similar to the hollow upper half of a sphere. There is significant overlap with the term cupola, which may also refer to a dome or a structure on top of a dome. The precise definition of a dome has been a m ...
s that then leave to "found new worlds" (leaving no sentient life behind). The game also included several playable scenarios, in which the player must deal with a disaster (in most, but not all scenarios) and rebuild the city to meet a set of victory conditions. These were based in versions of real-life cities, and some were based on real events such as the Oakland firestorm of 1991, the 1989
Hurricane Hugo Hurricane Hugo was a powerful Cape Verde tropical cyclone that inflicted widespread damage across the northeastern Caribbean and the Southeastern United States in September 1989. Across its track, Hugo affected approximately 2 million peop ...
in
Charleston, South Carolina Charleston is the largest city in the U.S. state of South Carolina, the county seat of Charleston County, and the principal city in the Charleston–North Charleston metropolitan area. The city lies just south of the geographical midpoint o ...
, the Great Flood of 1993 in
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, or dealing with the 1970s economic recession in
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—but also included more fanciful ones such as a "monster" destroying
Hollywood Hollywood usually refers to: * Hollywood, Los Angeles, a neighborhood in California * Hollywood, a metonym for the cinema of the United States Hollywood may also refer to: Places United States * Hollywood District (disambiguation) * Hollywood, ...
in 2001. More scenarios added with the SimCity Urban Renewal Kit (SCURK) included a nuclear meltdown in Manhattan in 2007.


Expansion

In 1994, Maxis released an expansion pack to ''SimCity 2000'' called ''Scenarios Vol. I: Great Disasters'', which included new scenarios based on a number of possible disasters. These disasters generally destroy the city and require the player to rebuild the city. They include: A UFO attack, two nuclear meltdown scenarios, two major chemical spill scenarios, a large flood, a major hurricane, two firestorm scenarios, a volcano, an earthquake, a high power microwave beam misfire, riots, and a typhoon. Alongside the ''Great Disasters Scenarios'' package came the introduction of a separate toolset called the ''SimCity Urban Renewal Kit'' (''SCURK'' for short). It enabled players to modify the images used in-game to represent various buildings in much the same manner as general image manipulation software. The player was able to create basic bitmap files of a standard size with a standard 256 color palette. The use of limited palette cycling, which permitted animation, was also possible. A number of pre-altered graphics packages were distributed, including some which replaced the reward buildings with images of various well known international buildings, such as the Eiffel Tower, but most buildings were made by fan-artists and shared on the Internet. Several ''SCURK'' designs influenced the designs of '' SimCity 3000''s original buildings. The cities made in SCURK can be saved and used for ''SimCity 2000.'' SCURK would also pave way to a hobby of creating custom cities for '' SimCopter'' and '' Streets of SimCity''.


Ports and special editions

''SimCity 2000'' has been released on a wide range of platforms and version since its debut in 1993, ranging from ports of personal computers and video game consoles, to special editions.


''SimCity 2000 Special Edition''

A re-packaged version of ''SimCity 2000'', ''SimCity 2000 Special Edition'' (also known as the ''CD Collection''), was released on February 7, 1995 for
Microsoft Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
and DOS
PCs A personal computer (PC) is a multi-purpose microcomputer whose size, capabilities, and price make it feasible for individual use. Personal computers are intended to be operated directly by an end user, rather than by a computer expert or techn ...
. In addition to containing ''All expansions'', it also featured the ''SimCity Urban Renewal Kit'', the Vol. 1 scenario pack, remade music, new cities selected by Maxis from a 1994 competition, bonus scenarios and cities, and movies. The movies were a first for Maxis; ''SimCity 2000-SE'' was the first "Sim" game to feature produced videos. These videos included the introduction movie and four commentary videos by Will Wright; the latter were accessed via the "WillTV" application that came with the game. The Windows 95 version of the game will install in Windows XP 32bit. Various incompatibility ills with the save/load dialogs for later 64bit OS's can be cured with 3rd party patches. In December 2014 Electronic Arts offered SimCity 2000 Special Edition as a free download for an unspecified limited time. Unlike the original release versions of the game, this downloadable version requires connectivity to the Electronic Arts servers for saves and gameplay. It is the DOS Special Edition with the WillTV movies, packaged with preconfigured DOSBox running at fixed 640x480 and an automatic installer to run in modern Windows.


''SimCity 2000 Network Edition''

''SimCity 2000 Network Edition'', sometimes unofficially referred to as the "Gold Edition", was released in 1996 for Windows 32-bit only. The game features slightly different gameplay in network mode, where mayors may start with more money, but must buy land before building upon it. Players (up to 4) of the Network Edition have the ability to share in-game resources and to compete or cooperate with other cities. This version also features a revamped user interface. Instead of a static toolbar, items are accessed via cascading menus from the right of the screen, resulting in more screen real-estate for ''SimCity'' itself, without sacrificing functionality. SC2kNet has trouble running on NT based OS's. There is a Network Interoperability Patch to cure the problems, a Network Launcher / Browser / Server Patch to improve slow server response and browse game IP addresses, an updated help file, and a game full screen utility.


''SimCity 2000'' (RISC OS)

A port for Acorn RISC OS was released in 1995. The conversion was performed by Krisalis Software which had ported the original SimCity to the platform. Music differed from the original.


''SimCity 2000'' (Sega Saturn)

The first console version of the game, one of the first games announced for the Sega Saturn, and one of the first titles for the American Sega Saturn, it was released in fall of 1995. The Saturn had several changes when compared to the original version of the game. The graphics were enhanced to showcase the power of the console's hardware with 3D animations for the buildings in the building query windows, and the buildings would change their appearances between 1950 and 2000. The Braun Llama Dome doesn't appear in this version, instead, a Space Terminal which assists in the launching of the Arco appears instead. Several FMV sequences are also included, which the opening sequernce displays a scene of the Alien/Monster chasing a Launch Arco in space. The scenarios from the Great Disasters expansion pack was also included. The gameplay remains the same for the most part. There are several new animated videos. The opening sequence displays a scene of the Alien/Monster chasing a Launch Arco in space.


''SimCity 2000'' (PlayStation)

The
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version of the game was released in 1996. The PlayStation version is similar to the Sega Saturn version of the game, however, the city doesn't evolve over the years, but adds the feature to tour your city from a car's perspective. The only additions are some more scenarios from the Great Disasters expansion pack, including one that involves a new volcano forming in Portland (destroying most of the city, and requiring the mayor to rebuild it). The Silicon Valley and Washington, D.C. scenarios are on the disk but are not used. This version was released on the
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in Europe for both PSP and
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on November 20, 2008, and in North America on August 28, 2009.


''SimCity 2000'' (Nintendo 64)

A Japan-only release of ''SimCity 2000'' for the Nintendo 64 on January 30, 1998, produced and published by Imagineer Co., Ltd. It featured some additional features, mainly mini-games, a dating game, TV to replace the newspaper, horse races and monster breeding, among others, all of them in 3D. A few new "natural" disasters were also included, most of them being giant monster attacks (players were able to use their monster to fight against them).


''SimCity 64''

Another Japan-only release, ''SimCity 64'' was based on the SimCity 2000 game but was heavily customized for the Nintendo 64DD game system. The ability to view the city at night was added, pedestrian level free-roaming of a city, and individual road vehicles and pedestrians controlled by their own AI wandered the player's city. Cities in the game are also presented in much more advanced 3D graphics, making SimCity 64 the first true 3D SimCity game.


''SimCity 2000'' (Super Nintendo Entertainment System/Super Famicom)

This port was released in North America by THQ in late 1996, near the end of the Super Nintendo's life span. There were a lot of losses and differences from the original version. The scrolling screen takes much longer to scroll and the in-game controls were modified. As in the previous ''SimCity'' title, there is no SNES Mouse support. Riots and volcanoes were removed. Also, the SNES port omits the cheat codes, limits the city maps to six, has no difficulty setting and includes only five generic scenarios. There is only one save slot. There is only one newspaper for the whole city, no matter what size that the city is. The game has fewer songs than the original PC version. In addition, the stock photographs were replaced with more Japanese anime/manga-like pictures. This is the only port of the game to feature such pictures. All team names, city names, and mayor names were limited to 8 characters, whereas the PC version allows for up to 32 characters. There are additional gifts: a bigger city hall at 1,000,000 population, a TV station at 2,000,000 population, and a rocket launching pad at 3,000,000 population. The player can see an actual launch of a single launch arco by achieving 5,000,000 population in the last scenario.


''SimCity 2000'' (Game Boy Advance)

Released by Destination Software in 2003, ''SimCity 2000'' for the Game Boy Advance featured most of the same content as previous versions, but several features are omitted, such as launch arcos. There is no water system, but it is unknown whether this was to make it a better portable experience or because of technical limitations.


''SimCity 2000 v1.01c'' (IBM OS/2 Warp)

Released by WinWare February 6, 1996, ported by Mark A. Pietras, Micheal A. Pitts, James R. Thomas.


Reception

In the United States, ''SimCity 2000'' was the ninth best-selling computer game between 1993 and 1999, selling 1.4 million units. During 1996 alone, it achieved sales of 500,000 copies. According to PC Data, ''SimCity 2000 SE'' was the United States' 20th-best-selling computer game during the January–November 1998 period. According to Maxis's
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, ''SimCity 2000'' achieved global sales of 3.4 million units across all platforms by January 2002.


Critical reception

''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through ...
''s reviewer, an author of a book on the first ''SimCity'', wrote in 1994 that ''SimCity 2000'' for Macintosh offered "plenty of new challenges", fixed "virtually every criticism I leveled at the game" in the book, and "is without question a superior program". He concluded that it was "more fun than the original ''SimCity'' ... It's Sim-ply irresistible". The magazine said that the CD version's "multimedia enhancements make for a more accessible and enjoyable product". ''SimCity 2000'' was named Best Simulation at the 1994
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s, the fifth win in a row for Maxis. It was a runner-up for ''Computer Gaming World''s Strategy Game of the Year award in June 1994, losing to '' Master of Orion''. The editors wrote, "This advanced city simulator adds many of the features and considerations that were previously lacking in the original ''SimCity''." It was also a finalist for '' Electronic Entertainment''s 1993 "Best Game" award, which ultimately went to '' X-Wing''. In 1994 '' PC Gamer US'' named ''SimCity 2000'' the 7th best computer game ever, and '' PC Gamer UK'' named it the best computer game of all time, writing, "Near perfect in conception and execution, ''SimCity 2000'' does what most games never even dream of." In 1996, ''Next Generation'' listed the personal computer versions as number 33 on their "Top 100 Games of All Time", calling it "easily one of the most enthralling games playable." In August 2016, ''SimCity 2000'' placed 13th on Time's The 50 Best Video Games of All Time list. In 1996,
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ranked Sim City 2000 70th on their "Top 100 Games of All Time". In the same issue, GamesMaster rated the Sega Saturn version 10th in its "The GamesMaster Saturn Top 10". In 1995, ''SimCity 2000'' won "Best Military or Strategy Computer Game of 1994" Origins Award. In 1998, '' PC Gamer'' declared it the 35th-best computer game ever released, and the editors called it "''lots'' of fun".


Console ports

'' Famitsu'' magazine's Reader Cross Review gave the Super Famicom version of the game a 6 out of 10.読者 クロスレビュー: シムシティ2000. Weekly Famicom Tsūshin. No.358. Pg.32. 27 October 1995. Andromeda of ''
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'' commented that it suffers from an awkward control interface and repetitive music, but offers more than the Super NES version of the original and is an overall worthwhile purchase for simulation fans. Ed Lomas of '' Sega Saturn Magazine'' criticized the slow scrolling in the Saturn port but applauded the game itself for its depth, realism, and addictiveness, calling it "one of the few games that appeals to just about everyone. It ... has the strange ability to convert full-time
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fans into around the clock urban planners with a sense of
civic duty Civic engagement or civic participation is any individual or group activity addressing issues of public concern. Civic engagement includes communities working together or individuals working alone in both political and non-political actions to ...
." A reviewer for ''Maximum'' commented that the Saturn port contains all the considerable content of the PC version and is good fun to play, but has worse graphics and more slowdown than the PC version does, even when running on computers which are much less powerful than the Saturn. A reviewer for ''Next Generation'' said that the Saturn version "is a carbon copy of the latest installment of this city-planning simulation game, and, as such, it carries with it the monstrously addictive quality and absorbing challenge of all ''SimCity'' games." He said that the one major problem is the Saturn version's lack of mouse support. ''GamePro''s brief review said that the expanded menu "bogs 2000 down a little" but that the game would still be enjoyable for fans of the series. The four reviewers of '' Electronic Gaming Monthly'' applauded the PlayStation version for including mouse support, declaring the game the killer app for the PlayStation Mouse. They criticized the port's interface and low resolution graphics, which Dan Hsu felt were enough to ruin the game, but were unanimously pleased with the addictive simulation gameplay. A reviewer for ''Next Generation'' said the game is "a true, if uninspired, descendant" of the original ''SimCity''. He praised the addition of the 3D "ride-through" feature in the PlayStation version, but complained of the clunky interface when using the PlayStation joypad. Scary Larry of ''GamePro'' contended that the slow and confusing interface of the PlayStation conversion ruin any enjoyment that might be found in the game. IGN staff erroneously criticized the PlayStation version for lacking mouse support, and said the game doesn't compare well to other simulation titles, but nonetheless assessed it as "worth it" for fans of the genre.


Promotion

In March 1994, Maxis arranged with Compute! Publications to have a contest for '' Compute!'' magazine readers to design original cities with the game. Compute! handled the judging of entries submitted via posted floppy disks. The contest anticipated a minimum of five winning contestants and a maximum of twenty. The winners were awarded $50, a $50 software package from Maxis and a $15 hint book from Compute!. The contest ended by the beginning of the next month.


Legacy

In December 2012, the Museum of Modern Art acquired ''SimCity 2000'' to its permanent collection of video games. As one of the more complex and longer games in the exhibition, the game is presented as a specially designed demo. Several games were released as spinoffs to ''SimCity 2000''. *'' SimHealth'' – Released in 1994, the game simulated President Bill Clinton's healthcare reform proposals for the US; designed for a niche audience at best, the simulation never achieved great popularity. It featured a user interface that resembled a city in ''SimCity 2000''. *'' SimCopter'' – An arcade helicopter flight simulator based on the cities of ''SimCity 2000'', ''SimCopter'' was published in 1996. It had the capability of importing ''SimCity 2000'' cities and allowing the user to pilot a helicopter around them and accomplish missions such as rescuing people or putting out a fire. *'' Streets of SimCity'' – Published in 1997, ''Streets of SimCity'' was a racing game based on the ''SimCopter'' engine. In addition to racing, it also featured courier missions and vehicular combat.


References


External links

* *
''SimCity 2000''
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