Sid Meier's Alien Crossfire
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''Sid Meier's Alpha Centauri'' is a 4X video game, considered a spiritual sequel to the ''Civilization'' series. Set in a science fiction depiction of the 22nd century, the game begins as seven competing ideological factions land on the planet Chiron ("Planet") in the
Alpha Centauri Alpha Centauri ( Latinized from α Centauri and often abbreviated Alpha Cen or α Cen) is a triple star system in the constellation of Centaurus. It consists of 3 stars: Alpha Centauri A (officially Rigil Kentaurus), Alpha Centaur ...
star system A star system or stellar system is a small number of stars that orbit each other, bound by gravitational attraction. A large group of stars bound by gravitation is generally called a '' star cluster'' or '' galaxy'', although, broadly speak ...
. As the game progresses, Planet's growing sentience becomes a formidable obstacle to the human colonists. Sid Meier, designer of '' Civilization'', and Brian Reynolds, designer of ''
Civilization II ''Sid Meier's Civilization II'' is a turn-based strategy video game in the Civilization (series), ''Civilization'' series, developed and published by MicroProse. It was released in 1996 for personal computer, PCs, and later ported to the PlayS ...
'', developed ''Alpha Centauri'' after they left
MicroProse MicroProse is an American video game publisher and video game developer, developer founded by Bill Stealey, Sid Meier, and Andy Hollis in 1982. It developed and published numerous games, including starting the ''Civilization (series), Civilizatio ...
to join with Jeff Briggs in creating a new
video game developer A video game developer is a broad term for a software developer specializing in video game development – the process and related disciplines of creating video games. A game developer can range from one person who undertakes all tasks to a large ...
: Firaxis Games. Electronic Arts released both ''Alpha Centauri'' and its expansion, ''Sid Meier's Alien Crossfire'', in 1999. The following year,
Aspyr Media Aspyr Media, Inc. (pronounced " aspire") is an American video game developer and publisher founded by Michael Rogers and Ted Staloch in Austin, Texas. Originally founded to bring top gaming titles to macOS, the company, since 2005, has become a ...
ported both titles to
Classic Mac OS Mac OS (originally System Software; retronym: Classic Mac OS) is the series of operating systems developed for the Macintosh family of personal computers by Apple Computer from 1984 to 2001, starting with System 1 and ending with Mac OS 9. The ...
while
Loki Software Loki Software, Inc. (Loki Entertainment) was an American video game developer based in Tustin, California, that porting, ported several video games from Microsoft Windows to Linux. It took its name from the Norse deity Loki. Although successful ...
ported them to Linux. ''Alpha Centauri'' features improvements on ''Civilization II''s
game engine A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term "software engine" used in the software i ...
, including simultaneous multiplay, social engineering, climate, customizable units, alien native life, additional diplomatic and spy options, additional ways to win, and greater mod-ability. ''Alien Crossfire'' introduces five new human and two non-human factions, as well as additional technologies, facilities, secret projects, native life, unit abilities, and a victory condition. The game received wide critical acclaim, being compared favorably to ''Civilization II''. Critics praised its science fiction storyline (comparing the plot to works by
Stanley Kubrick Stanley Kubrick (; July 26, 1928 – March 7, 1999) was an American film director, producer, screenwriter, and photographer. Widely considered one of the greatest filmmakers of all time, his films, almost all of which are adaptations of nove ...
,
Frank Herbert Franklin Patrick Herbert Jr. (October 8, 1920February 11, 1986) was an American science fiction author best known for the 1965 novel '' Dune'' and its five sequels. Though he became famous for his novels, he also wrote short stories and worked a ...
,
Arthur C. Clarke Sir Arthur Charles Clarke (16 December 191719 March 2008) was an English science-fiction writer, science writer, futurist, inventor, undersea explorer, and television series host. He co-wrote the screenplay for the 1968 film '' 2001: A Spac ...
, and
Isaac Asimov yi, יצחק אזימאװ , birth_date = , birth_place = Petrovichi, Russian SFSR , spouse = , relatives = , children = 2 , death_date = , death_place = Manhattan, New York City, U.S. , nationality = Russian (1920–1922)Soviet (192 ...
), the in-game writing, the voice acting, the user-created custom units, and the depth of the technology tree. ''Alpha Centauri'' also won several awards for best game of the year and best strategy game of the year.


Synopsis


Setting

Space-race victories in the ''Civilization'' series conclude with a journey to
Alpha Centauri Alpha Centauri ( Latinized from α Centauri and often abbreviated Alpha Cen or α Cen) is a triple star system in the constellation of Centaurus. It consists of 3 stars: Alpha Centauri A (officially Rigil Kentaurus), Alpha Centaur ...
. Shah (2000), p.1. Beginning with that premise the ''Alpha Centauri'' narrative starts in the
22nd century In contemporary history, the third millennium of the anno Domini or Common Era in the Gregorian calendar is the current millennium spanning the years 2001 to 3000 ( 21st to 30th centuries). Ongoing futures studies seek to understand what is l ...
, after the United Nations sends "Unity", a colonization mission, to Alpha Centauri's planet Chiron ("Planet"). Reynolds (1999), p.2. Unbeknownst to humans, advanced extraterrestrials ("Progenitors") had been conducting experiments in vast distributed nervous systems, culminating in a planetary biosphere-sized presentient nervous system ("Manifold") on Chiron, leaving behind monoliths and artifacts on Planet to guide and examine the system's growth. Shah (2000), p.3. Immediately prior to the start of the game, a reactor malfunction on the Unity spacecraft wakes the crew and colonists early and irreparably severs communications with Earth. Reynolds (1999), p.3. After the captain is assassinated, the most powerful leaders on board build ideological factions with dedicated followers, conflicting agendas for the future of mankind, and "desperately serious" commitments. Rosen (1999) As the ship breaks up, seven escape pods, each containing a faction, are scattered across Planet. Tito (2005), p.1. In the ''Alien Crossfire'' expansion pack, players learn that alien experiments led to disastrous consequences at Tau Ceti, creating a hundred-million-year evolutionary cycle that ended with the eradication of most complex animal life in several neighboring inhabited star systems. McCubbin (1999), p.286. After the disaster (referred to by Progenitors as "Tau Ceti Flowering"), the Progenitors split into two factions: Manifold Caretakers, opposed to further experimentation and dedicated to preventing another Flowering; and Manifold Usurpers, favoring further experimentation and intending to induce a controlled Flowering in ''Alpha Centauri''s Planet. In ''Alien Crossfire'', these factions compete along with the human factions for control over the destiny of Planet.


Characters and factions

The game focuses on the leaders of seven factions, chosen by the player from the 14 possible leaders in ''Alpha Centauri'' and ''Alien Crossfire'', and Planet (voiced by Alena Kanka). Reynolds (1999), p.246. The characters are developed from the faction leaders' portraits, the spoken monologues accompanying scientific discoveries and the "photographs in the corner of a commlink – home towns, first steps, first loves, family, graduation, spacewalk." Edge Staff (2006), p.1. The leaders in ''Alpha Centauri'' comprise: Lady Deirdre Skye, a Scottish activist (voiced by Carolyn Dahl), of ''Gaia's Stepdaughters''; Chairman Sheng-Ji Yang, a Chinese Legalist official (voiced by Lu Yu), of the ''Human Hive''; Academician Prokhor Zakharov, a Russian academic (voiced by Yuri Nesteroff) of the ''University of Planet''; CEO Nwabudike Morgan, a Namibian businessman (voiced by Regi Davis), of ''Morgan Industries''; Colonel Corazon Santiago, a Puerto Rican militiawoman (voiced by Wanda Niño), of the ''Spartan Federation''; Sister Miriam Godwinson, an American minister and social psychologist (voiced by Gretchen Weigel), of the ''Lord's Believers''; and Commissioner Pravin Lal, an Indian surgeon and diplomat (voiced by Hesh Gordon), of the ''Peacekeeping Forces''. Reynolds (1999), pp.11–13. The player controls one of the leaders and competes against the others to colonize and conquer Planet. The Datalinks (voiced by Robert Levy and Katherine Ferguson) are minor characters who provide information to the player. Reynolds (1999), p.111. Each faction excels at one or two important aspects of the game and follows a distinct philosophical belief, such as technological utopianism, Conclave Christianity, "free-market" capitalism, militarist survivalism, Chinese Legalism, U.N. Charter humanitarianism, or Environmentalist Gaia philosophy. Train (1998-08-11), p2. The game takes place on Planet, with its "rolling red ochre plains" and "bands of lonely terraformed green". Edge Staff (2006), p.2. The seven additional faction leaders in ''Alien Crossfire'' are Prime Function Aki Zeta-Five, a Norwegian research assistant-turned-cyborg (voiced by Allie Rivenbark), of ''The Cybernetic Consciousness''; Captain Ulrik Svensgaard, an American fisherman and naval officer (voiced by James Liebman), of ''The Nautilus Pirates''; Foreman Domai, an Australian labor leader (voiced by Frederick Serafin), of ''The Free Drones''; Datajack Sinder Roze, a Trinidadian hacker (voiced by Christine Melton), of ''The Data Angels''; Prophet Cha Dawn, a human born on Planet (voiced by Stacy Spenser) of ''The Cult of Planet''; Guardian Lular H'minee, a Progenitor leader (voiced by Jeff Gordon), of ''The Manifold Caretakers''; and Conqueror Judaa Maar, a Progenitor leader (voiced by Jeff Gordon), of ''The Manifold Usurpers''. Train (1999), pp.11–13. Train (1999), p49.


Plot

The story unfolds via the introduction video, explanations of new technologies, videos obtained for completing secret projects, interludes, and cut-scenes. The native life consists primarily of simple wormlike alien parasites and a type of red fungus that spreads rapidly via spores. Shah (2000), p.2. The fungus is difficult to traverse, provides invisibility for the enemy, provides few resources, and spawns "mindworms" that attack population centres and military units by neurally parasitising them. Tito (2005), p.2. Mindworms can eventually be captured and bred in captivity and used as terroristic bioweapons, McCubbin (1999), p.277. and the player eventually discovers that the fungus and mindworms can think collectively. A voice intrudes into the player's dreams and soon waking moments, threatening more attacks if the industrial pollution and terraforming by the colonists is not reversed. McCubbin (1999), p.281. The player discovers that Planet is a dormant semi- sentient hive organism that will soon experience a metamorphosis which will destroy all human life. McCubbin (1999), p.282. To counter this threat, the player or a computer faction builds "The Voice of Alpha Centauri" secret project, which artificially links Planet's distributed nervous system into the human Datalinks, delaying Planet's metamorphosis into full self-awareness but incidentally increasing its ultimate intelligence substantially by giving it access to all of humanity's accumulated knowledge. McCubbin (1999), p.283. McCubbin (1999), p.284. McCubbin (1999), p.285. Finally, the player or a computer faction embraces the "Ascent to Transcendence" in which humans too join their brains with the hive organism in its metamorphosis to godhood. McCubbin (1999), p.287. Thus, ''Alpha Centauri'' closes "with a swell of hope and wonder in place of the expected triumphalism", reassuring "that the events of the game weren’t the entirety of mankind’s future, but just another step."


Gameplay

''Alpha Centauri'', a turn-based strategy game with a science fiction setting, is played from an
isometric The term ''isometric'' comes from the Greek for "having equal measurement". isometric may mean: * Cubic crystal system, also called isometric crystal system * Isometre, a rhythmic technique in music. * "Isometric (Intro)", a song by Madeon from ...
perspective. Many game features from ''
Civilization II ''Sid Meier's Civilization II'' is a turn-based strategy video game in the Civilization (series), ''Civilization'' series, developed and published by MicroProse. It was released in 1996 for personal computer, PCs, and later ported to the PlayS ...
'' are present, but renamed or slightly tweaked: players establish bases (Civilization II's cities), build facilities (buildings) and secret projects (Wonders of the World), explore territory, research technology, and conquer other factions (civilizations). In addition to conquering all non-allied factions, players may also win by obtaining votes from three quarters of the total population (similar to ''Civilization IV''s Diplomatic victory), "cornering the Global Energy Market", completing the Ascent to Transcendence secret project, or for alien factions, constructing six Subspace Generators. Shah (2000), p.5. The main map (the upper two thirds of the screen) is divided into squares, on which players can establish bases, move units and engage in combat. Through terraforming, players may modify the effects of the individual map squares on movement, combat and resources. Resources are used to feed the population, construct units and facilities, and supply energy. Players can allocate energy between research into new technology and energy reserves. Unlike ''Civilization II'', new technology grants access to additional unit components rather than pre-designed units, allowing players to design and re-design units as their factions' priorities shift. McCubbin (1999), p.230. Energy reserves allow the player to upgrade units, maintain facilities, and attempt to win by the Global Energy Market scenario. Bases are military strongpoints and objectives that are vital for all winning strategies. They produce military units, house the population, collect energy, and build secret projects and Subspace Generators. Facilities and secret projects improve the performance of individual bases and of the entire faction. In addition to terraforming, optimizing individual base performance and building secret projects, players may also benefit their factions through social engineering, probe teams, and diplomacy. Social engineering modifies the ideologically based bonuses and penalties forced by the player's choice of faction. Train (1998-08-11), p1. Probe teams can sabotage and steal information, units, technology, and energy from enemy bases, while diplomacy lets the player create coalitions with other factions. It also allows the trade or transfer of units, bases, technology and energy. The Planetary Council, similar to the United Nations Security Council, takes Planet-wide actions and determines population victories. In addition to futuristic technological advances and secret projects, the game includes alien life, structures and machines. "Xenofungus" and "sea fungus" provide movement, combat, and resource penalties, as well as concealment for "mind worms" and "spore launchers". Immobile "fungal towers" spawn native life. Native life, including the seaborne "Isles of the Deep" and "Sealurks" and airborne "Locusts of Chiron", use psionic combat, an alternate form of combat which ignores weapons and armor. Shah (2000), p.4. Monoliths repair units and provide resources; artifacts yield new technology and hasten secret projects; landmarks provide resource bonuses; and random events add danger and opportunity. Excessive development leads to terraforming-destroying fungus blooms and new native life. ''Alpha Centauri'' provides a single player mode and supports
customization Customization may refer to: *Customization (anthropology), the process of cultural appropriation and creation of bespoke design * Customization (international marketing), a country-tailored product strategy *Mass customization, the use of computer ...
and multiplayer. Players may customize the game by choosing options at the beginning of the game, using the built-in scenario and map editors, and modifying ''Alpha Centauri''s game files. In addition to a choice of seven (or 14 in ''Alien Crossfire'') factions, pre-game options include scenario game, customized random map, difficulty level, and game rules that include victory conditions, research control, and initial map knowledge. The scenario and map editors allow players to create customized scenarios and maps. The game's basic rules, diplomatic dialog, and the factions' starting abilities are in text files, which "the designers have done their best to make it reasonably easy to modify..., even for non-programmers." ''Alpha Centauri'' supports play by email ("PBEM") and TCP/IP mode featuring simultaneous movement, and introduces direct player-to-player negotiation, allowing the unconstrained trade of technology, energy, maps, and other elements. Reynolds (1998-12-09), p2.


Development


Inspirations

In 1996,
MicroProse MicroProse is an American video game publisher and video game developer, developer founded by Bill Stealey, Sid Meier, and Andy Hollis in 1982. It developed and published numerous games, including starting the ''Civilization (series), Civilizatio ...
released the lauded ''Civilization II'', designed by Brian Reynolds. Spectrum Holobyte who owned MicroProse at the time, opted to consolidate their business under the MicroProse name, moving the company from Maryland to California by the time the game shipped, Harrison (2000). and laying off several MicroProse employees. Disagreements between the new management and its employees prompted Reynolds, Jeff Briggs, and Sid Meier (designer of the original '' Civilization'') to leave MicroProse and found Firaxis. Although unable to use the same intellectual property as ''Civilization II'', the new company felt that players wanted "a new sweeping epic of a turn-based game". Having just completed a game of human history up to the present, they wanted a fresh topic and chose science fiction. Reynolds (1998-11-23), p.237. With no previous experience in science fiction games, the developers believed future history was a fitting first foray. Reynolds (1998-06-04), p1. For the elements of exploring and terraforming an alien world, they chose a plausible near future situation of a human mission to colonize the solar system's nearest neighbour and human factions. Reynolds (1998-11-23), pp.238. Reynolds researched science fiction for the game's writing. His inspiration included "classic works of science fiction", including
Frank Herbert Franklin Patrick Herbert Jr. (October 8, 1920February 11, 1986) was an American science fiction author best known for the 1965 novel '' Dune'' and its five sequels. Though he became famous for his novels, he also wrote short stories and worked a ...
's '' The Jesus Incident'' and Hellstrom's Hive, ''
A Fire Upon the Deep ''A Fire Upon the Deep'' is a 1992 science fiction novel by American writer Vernor Vinge. It is a space opera involving superhuman intelligences, aliens, variable physics, space battles, love, betrayal, genocide, and a communication medium res ...
'' by Vernor Vinge, and '' The Mote in God's Eye'' by Larry Niven and Jerry Pournelle for alien races; Kim Stanley Robinson's '' Red Mars'', ''Slant'' by Greg Bear, and
Stephen R. Donaldson Stephen Reeder Donaldson (born May 13, 1947) is an American fantasy, science fiction and mystery novelist, most famous for ''The Chronicles of Thomas Covenant'', his ten-novel fantasy series. His work is characterized by psychological complexity ...
's ''
The Real Story ''The Real Story'' (or officially ''The Gap into Conflict: The Real Story'') is a science fiction novel by American writer Stephen R. Donaldson, the first book of ''The Gap Cycle'' series. Synopsis The patrons of a bar on a mining space statio ...
'' for future technology and science; and ''
Dune A dune is a landform composed of wind- or water-driven sand. It typically takes the form of a mound, ridge, or hill. An area with dunes is called a dune system or a dune complex. A large dune complex is called a dune field, while broad, f ...
'' by Herbert and Bear's '' Anvil of Stars'' for negative interactions between humans. Reynolds (February, 1999), p.228. Reynolds (February, 1999), pp.229. ''Alpha Centauri'' set out to capture the whole sweep of humanity's future, including technology, futuristic warfare, social and economic development, the future of the human condition, spirituality, and philosophy. Reynolds also said that "getting philosophy into the game" was one of the attractions of the game. Believing good science fiction thrives on constraint, the developers began with near-future technologies. As they proceeded into the future, they tried to present a coherent, logical, and detailed picture of future developments in physics, biology, information technology, economics, society, government, and philosophy. Alien ecologies and mysterious intelligences were incorporated into ''Alpha Centauri'' as external "natural forces" intended to serve as flywheels for the backstory and a catalyst for many player intelligences. Chris Pine, creator of the in-game map of Planet, strove to make Planet look like a real planet, which resulted in evidence of tectonic action. Another concern was that Planet matched the story, which resulted in the fungus being connected across continents, as it is supposed to be a gigantic neural network. Pine (1999), p.70. Terraforming is a natural outgrowth of colonizing an alien world. Reynolds (1998-06-04), p2. The first playable prototype was just a map generator that tested climate changes during the game. This required the designers to create a world builder program and climatic model far more powerful than anything they'd done before. Temperature, wind, and rainfall patterns were modeled in ways that allow players to make changes: for example, creating a ridge-line and then watching the effects. In addition to raising terrain, the player can also divert rivers, dig huge boreholes into the planet's mantle, and melt ice caps. In addition to scientific advances, the designers speculated on the future development of human society. Reynolds (1998-06-04), p3. The designers allow the player to decide on a whole series of value choices and choose a "ruthless", "moderate", or "idealistic" stance. Reynolds said the designers don't promote a single "right" answer, instead giving each value choice positive and negative consequences. This design was intended to force the player to "think" and make the game "addictive". He also commented that ''Alpha Centauri''s fictional nature allowed them to draw their characters "a lot more sharply and distinctly than the natural blurring and greyness of history". Chiron, the name of the planet, is the name of the only non-barbaric
centaur A centaur ( ; grc, κένταυρος, kéntauros; ), or occasionally hippocentaur, is a creature from Greek mythology with the upper body of a human and the lower body and legs of a horse. Centaurs are thought of in many Greek myths as being ...
in Greek mythology and an important loregiver and teacher for humanity. The name also pays homage to James P. Hogan's 1982
space opera Space opera is a subgenre of science fiction that emphasizes space warfare, with use of melodramatic, risk-taking space adventures, relationships, and chivalric romance. Set mainly or entirely in outer space, it features technological and soci ...
novel '' Voyage from Yesteryear'', in which a human colony is artificially planted by an automatic probe on a planet later named by colonists as Chiron. In the game, Chiron has two moons, named after the centaurs Nessus and Pholus, with the combined tidal force of
Earth's Moon The Moon is Earth's only natural satellite. It is the fifth largest satellite in the Solar System and the largest and most massive relative to its parent planet, with a diameter about one-quarter that of Earth (comparable to the width of ...
, and is the second planet out from Alpha Centauri A, the innermost planet being the
Mercury Mercury commonly refers to: * Mercury (planet), the nearest planet to the Sun * Mercury (element), a metallic chemical element with the symbol Hg * Mercury (mythology), a Roman god Mercury or The Mercury may also refer to: Companies * Merc ...
-like planet named after the centaur Eurytion. Alpha Centauri B is also dubbed Hercules, a reference to him killing several centaurs in mythology, and the second star preventing the formation of larger planets. The arrival on Chiron is referred to as "Planetfall", which is a term used in many science fiction novels, including Robert A. Heinlein's ''Future History'' series, and
Infocom Infocom was an American software company based in Cambridge, Massachusetts, that produced numerous works of interactive fiction. They also produced a business application, a relational database called ''Cornerstone (software), Cornerstone''. ...
's celebrated comic
interactive fiction '' Interactive fiction, often abbreviated IF, is software simulating environments in which players use text commands to control characters and influence the environment. Works in this form can be understood as literary narratives, either in the ...
adventure '' Planetfall''. Vernor Vinge's concept of ''technological singularity'' is the origin of the Transcendence concept. The game's cutscenes use montages of live-action video, CGI, or both; most of the former is from the 1992 experimental documentary ''
Baraka Baraka or Barakah may refer to: * Berakhah or Baraka, in Judaism, a blessing usually recited during a ceremony * Barakah or Baraka, in Islam, the beneficent force from God that flows through the physical and spiritual spheres * Baraka, full '' ...
''.


''Alpha Centauri''

In July 1996, Firaxis began work on ''Alpha Centauri'', Reynolds (1998-11-23), p.236. with Reynolds heading the project. Meier and Reynolds wrote playable prototype code and Jason Coleman wrote the first lines of the development libraries. Because the development of ''Gettysburg'' took up most of Firaxis' time, the designers spent the first year prototyping the basic ideas. By late 1996, the developers were playing games on the prototype, and by the middle of the next year, they were working on a multiplayer engine. Although Firaxis intended to include multiplayer support in its games, an important goal was to create games with depth and longevity in single-player mode because they believed that the majority of players spend most of their time playing this way. Reynolds felt that smart computer opponents are an integral part of a classic computer game, and considered it a challenge to make them so. Reynolds (1998-04-14), p1. Reynolds' previous games omitted internet support because he believed that complex turn-based games with many player options and opportunities for player input are difficult to facilitate online. Reynolds (1998-12-09), p1. Reynolds said that the most important principle of game design is for the designer to play the game as it is developed; Reynolds claimed that this was how a good artificial intelligence (AI) was built. To this end, he would track the decisions he made and why he made them as he played the game. The designer also watched what the computer players did, noting "dumb" actions and trying to discover why the computer made them. Reynolds (1998-04-14), p2. Reynolds then taught the computer his reasoning process so the AI could find the right choice when presented several attractive possibilities. He said the AI for diplomatic personalities was the best he had done up to that point. Doug Kaufman, a co-designer of ''Civilization II'', was invited to join development as a game balancer. Reynolds cited the ''Alpha Centauri''s balance for the greater sense of urgency and the more pressing pacing than in his earlier game, '' Sid Meier's Colonization''. According to producer Timothy Train, in designing the strengths and weaknesses of the factions, the goal was to suggest, without requiring, certain strategies and give the player interesting and fun things to do without unbalancing the game. He didn't want a faction to be dependent on its strength or a faction's power to be dominant over the rest. Train felt that fun meant the factions always have something fun to do with their attributes. Train (1998-08-11), p3. Around the summer of 1997, the staff began research on the scientific realities involved in interstellar travel. In late 1997, Bing Gordon—then Chief Creative Officer of Electronic Arts—joined the team, and was responsible for the Planetary Council, extensive diplomacy, and landmarks. Reynolds (1998-11-23), p.239. A few months before the 1998
Electronic Entertainment Expo E3 (short for Electronic Entertainment Expo or Electronic Entertainment Experience in 2021) is a trade event for the video game industry. The Entertainment Software Association (ESA) organizes and presents E3, which many developers, publisher ...
(E3), the team incorporated the Explore/Discover/Build/Conquer marketing campaign into the game. The game was announced in May 1998 at E3. In the latter half of 1998, the team produced a polished and integrated interface, wrote the game manual and foreign language translations, painted the faction leader portraits and terrain, built the 3D vehicles and vehicle parts, and created the music. Reynolds (1998-11-23), pp.240–1. Michael Ely directed the Secret Project movies and cast the faction leaders. Reynolds (1998-11-23), p.241. 25 volunteers participated in Firaxis' first public beta test. Reynolds (1998-11-23), p.242. The beta testers suggested the Diplomatic and Economic victories and the Random Events. The design team started with a very simple playable game. They strengthened the "fun" aspects and fixed or removed the unenjoyable ones, a process Sid Meier called "surrounding the fun". After the revision, they played it again, repeating the cycle of revision and play. Playing the game repeatedly and in-depth was a rule at Firaxis. In the single-player mode, the team tried extreme strategies to find any sure-fire paths to victory and to see how often a particular computer faction ends up at the bottom. The goal was a product of unprecedented depth, scope, longevity, and addictiveness, where the player is always challenged by the game to come up with new strategies with no all-powerful factions or unstoppable tactics. According to Reynolds, the process has been around since Sid Meier's early days at Microprose. At Firaxis, as iterations continue, they expand the group giving feedback, bringing in outside gamers with fresh perspectives. Reynolds (1999-03-15), p2. ''Alpha Centauri'' was the first Firaxis game with public beta testers. Finally, Brian Reynolds discussed the use of the demo in the development process. Originally a marketing tool released prior to the game, they started getting feedback. Reynolds (1999-03-15), p3. They were able to incorporate many suggestions into the retail version. According to Brian Reynolds, they made improvement in the game's interface, added a couple of new features and fixed a few glitches. They also improved some rules, fine-tuned the game balance and improved the AI. Finally, he adds that they continued to add patches to enhance the game after the game was released. In the months leading to the release of ''Alpha Centauri'', multimedia producer Michael Ely wrote the 35 weekly episodes of ''Journey to Centauri'' detailing the splintering of the U.N. mission to Alpha Centauri. Official Site: The Story


''Alien Crossfire''

A month after ''Alpha Centauri''s February 1999 release, the Firaxis team began work on the expansion pack, ''Sid Meier's Alien Crossfire''. Train (1999-08-25), p.45. ''Alien Crossfire'' features seven new factions (two that are non-human), new technologies, new facilities, new secret projects, new alien life forms, new unit special abilities, new victory conditions (including the new "Progenitor Victory") and several additional concepts and strategies. The development team included Train as producer and designer, Chris Pine as programmer, Jerome Atherholt and Greg Foertsch as artists, and Doug Kaufman as co-designer and game balancer. The team considered several ideas, including a return to a post-apocalyptic earth and the conquest of another planet in the Alpha Centauri system, before deciding to keep the new title on Planet. The premise allowed them to mix and match old and new characters and delve into the mysteries of the monoliths and alien artifacts. The backstory evolved quickly, and the main conflict centered on the return of the original alien inhabitants. Train (1999-08-25), p.46. The idea of humans inadvertently caught up in an off-world civil war focused the story. Train wanted to improve the "build" aspects, feeling that the god-game genre had always been heavily slanted towards the "Conquer" end of the spectrum. He wanted to provide "builders" with the tools to construct an empire in the face of heated competition. The internet community provided "invaluable" feedback. The first "call for features" was posted around April 1999 and produced the Fletchette Defense System, Algorithmic Enhancement, and The Nethack Terminus. The team had several goals: factions should not be "locked-in" to certain strategies; players should have interesting things to do without unbalancing the game, and the factions must be fun to play. Train (1999-08-25), pp.47–8. The team believed the "coolness" of the Progenitor aliens would determine the success or failure of ''Alien Crossfire''. Train (1999-08-25), p.47. They strove to make them feel significantly different to play, but still compatible with the existing game mechanics. The developers eventually provided the aliens with Battle Ogres, a Planetary survey, non-blind research, and other powers to produce "a nasty and potent race that would take the combined might of humanity to bring them down". Chris Pine modified the AI to account for the additions. The team also used artwork, sound effects, music, and diplomatic text to set the aliens apart. Other than the aliens, the Pirates proved to be the toughest faction to balance because their ocean start gave them huge advantages. Train (1999-08-25), p.48. Upon completion, the team felt that ''Alien Crossfire'' was somewhere between an expansion and a full-blown sequel. In the months leading to the release of ''Alien Crossfire'', multimedia producer Michael Ely wrote the 9 episodes of ''Centauri: Arrival'', introducing the ''Alien Crossfire'' factions. The game initially had a single production run. Electronic Arts bundled ''Alpha Centauri'' and ''Alien Crossfire'' in the ''Alpha Centauri Planetary Pack'' in 2000 and included both games in ''The Laptop Collection'' in 2003. In 2000, both ''Alpha Centauri'' and ''Alien Crossfire'' were ported to
Classic Mac OS Mac OS (originally System Software; retronym: Classic Mac OS) is the series of operating systems developed for the Macintosh family of personal computers by Apple Computer from 1984 to 2001, starting with System 1 and ending with Mac OS 9. The ...
by
Aspyr Media Aspyr Media, Inc. (pronounced " aspire") is an American video game developer and publisher founded by Michael Rogers and Ted Staloch in Austin, Texas. Originally founded to bring top gaming titles to macOS, the company, since 2005, has become a ...
and to Linux by
Loki Software Loki Software, Inc. (Loki Entertainment) was an American video game developer based in Tustin, California, that porting, ported several video games from Microsoft Windows to Linux. It took its name from the Norse deity Loki. Although successful ...
.


Reception

''Alpha Centauri'' received wide critical acclaim upon its release, with reviewers voicing respect for the game's pedigree, especially that of Reynolds and Meier. The video game review aggregator websites
GameRankings GameRankings was a video gaming review aggregator that was founded in 1999 and owned by CBS Interactive. It indexed over 315,000 articles relating to more than 14,500 video games. GameRankings was discontinued in December 2019, with its staff bei ...
and Metacritic, which collect data from numerous review websites, listed scores of 92% and 89%, respectively. The game was favorably compared to Reynold's previous title, ''Civilization II'', and Rawn Shah of IT World Canada praised the expansion for a "believable" plot. However, despite its critical reception, it sold the fewest copies of all the games in the ''Civilization'' series. It sold more than 100,000 copies in its first two months of release. This was followed by 50,000 copies in April, May and June. In the United States, ''Alpha Centauri'' was the tenth-best-selling computer game of 1999's first half. Its sales in that country alone reached 224,939 copies by the end of 1999, and rose to 281,115 units by September 2000.


Critical reaction

The game showed well at the 1998
Electronic Entertainment Expo E3 (short for Electronic Entertainment Expo or Electronic Entertainment Experience in 2021) is a trade event for the video game industry. The Entertainment Software Association (ESA) organizes and presents E3, which many developers, publisher ...
(E3). Reynolds (1998-11-23), p.240. Walter Morbeck of GameSpot said that ''Alpha Centauri'' was "more than hi-tech physics and new ways to blow each other up", and that the game would feature realistic aliens. Terry Coleman of ''Computer Gaming World'' predicted that ''Alpha Centauri'' would be "another huge hit". OGR awarded it "Most Promising Strategy Game" and one of the top 25 games of E3 '98. In a vote of 27 journalists from 22 gaming magazine, ''Alpha Centauri'' won "Best Turn Based Strategy" of E3 Show Award. Aaron John Loeb, the Awards Committee Chairman, said "for those that understand the intricacies, the wonder, the glory of turn based 'culture building,' this is the game worth skipping class for." ''Alpha Centauri's'' science fiction storyline received high praise; IGN considered the game an exception to PC sci-fi cliches, and ''GamePro'' compared the plot to the works of writers
Stanley Kubrick Stanley Kubrick (; July 26, 1928 – March 7, 1999) was an American film director, producer, screenwriter, and photographer. Widely considered one of the greatest filmmakers of all time, his films, almost all of which are adaptations of nove ...
and
Isaac Asimov yi, יצחק אזימאװ , birth_date = , birth_place = Petrovichi, Russian SFSR , spouse = , relatives = , children = 2 , death_date = , death_place = Manhattan, New York City, U.S. , nationality = Russian (1920–1922)Soviet (192 ...
. J.C. Herz of ''The New York Times'' suggested that the game was a marriage of '' SimCity'' and
Frank Herbert Franklin Patrick Herbert Jr. (October 8, 1920February 11, 1986) was an American science fiction author best known for the 1965 novel '' Dune'' and its five sequels. Though he became famous for his novels, he also wrote short stories and worked a ...
's ''
Dune A dune is a landform composed of wind- or water-driven sand. It typically takes the form of a mound, ridge, or hill. An area with dunes is called a dune system or a dune complex. A large dune complex is called a dune field, while broad, f ...
''. ''GamePro''s Dan Morris said "As the single-player campaign builds to its final showdown, the ramifications of the final theoretical discoveries elevate Alpha Centauri from great strategy game to science-fiction epic." Game Revolution said, "The well crafted story, admirable science-fiction world, fully realized scenario, and quality core gameplay are sure to please." ''Edge'' praised the uniqueness of expression saying it was "the same kind of old-fashioned, consensual storytelling that once drew universes out of ASCII." The in-game writing and faction leaders were also well-received for their believability, especially the voice acting. GameSpot reviewer Denny Atkin called the factions and their abilities ''Alpha Centauri''s "most impressive aspect". Greg Tito of The Escapist said, "the genius of the game is how it flawlessly blends its great writing with strategy elements." ''Alpha Centauri's'' turn-based gameplay, including the technology trees and factional warfare, was commonly compared to ''Civilization'' and ''Civilization II''. The Adrenaline Vault's Pete Hines said, "While ''Alpha Centauri'' is the evolutionary off-spring to 'Civilization''and 'Civilization II'' it is not 'Civilization II''in space. Although the comparison is inevitable because of the lineage, it is still short-sighted." ''Edge'' in 2006 praised "Alpha Centauri's greater sophistications as a strategy game." IGN said "Alpha Centauri is a better game than Civilization II; it's deep, rich, rewarding, thought-provoking in almost every way." Game Revolution's reviewer was less magnanimous, saying "Alpha Centauri is at least as good a game as Civilization 2. But it is its great similarity that also does it the most detriment. Alpha Centauri simply does not do enough that is new; it just doesn't innovate enough to earn a higher grade." The ability to create custom units was praised, as was the depth of the tech tree. The artificial intelligence of computer-controlled factions, which featured adaptability and behavioral subtlety, was given mixed comments; some reviewers thought it was efficient and logical, while others found it confusing or erratic. ''Edge'' was disappointed in the game's diplomacy, finding "no more and no less than is expected from the genre" and unhappy with "the inability to sound out any real sense of relationship or rational discourse." The game's graphics were widely acknowledged to be above average at the time of its release, but not revolutionary. Its maps and interface were considered detailed and in accordance with a space theme, but the game was released with a limited color palette. The in-game cutscenes, particularly the
full motion video Full-motion video (FMV) is a video game narration technique that relies upon pre-recorded video files (rather than sprites, vectors, or 3D models) to display action in the game. While many games feature FMVs as a way to present information duri ...
that accompanied technological advances, were praised for their quality and innovation. ''Alpha Centauri's'' sound and music received similar comments; FiringSquad said " he sound effect quality/nowiki> sort of follows the same line as the unit graphics – not too splashy but enough to get the job done." ''
Next Generation Next Generation or Next-Generation may refer to: Publications and literature * ''Next Generation'' (magazine), video game magazine that was made by the now defunct Imagine Media publishing company * Next Generation poets (2004), list of young ...
'' reviewed the PC version of the game, rating it five stars out of five, and stated that "Sid Meier creates yet another masterpiece in this game that, at a glance, looks all too familiar." ''Alpha Centauri'' has won several Game of the Year awards, including those from the '' Denver Post'' and the ''
Toronto Sun The ''Toronto Sun'' is an English-language tabloid newspaper published daily in Toronto, Ontario, Canada. The newspaper is one of several ''Sun'' tabloids published by Postmedia Network. The newspaper's offices is located at Postmedia Place i ...
''. It won the "Turn-based Strategy Game of the Year" award from GameSpot as well. The
Academy of Interactive Arts & Sciences The Academy of Interactive Arts & Sciences (AIAS) is a non-profit organization of video game industry professionals. It organizes the annual Design Innovate Communicate Entertain summit, better known as D.I.C.E., which includes the presentation ...
named ''Alpha Centauri'' the "Computer Strategy Game of the Year" (along with nominations for "Game of the Year" and "Outstanding Achievement in Interactive Design"), and in 2000, ''Alpha Centauri'' won the Origins Award for ''Best Strategy Computer Game of 1999''. The editors of '' PC Gamer US'' named ''Alpha Centauri'' their "Best Turn-Based Strategy Game" of 1999, and wrote that it "set a new standard for this venerable genre." ''Alpha Centauri'' has the distinction of receiving gaming magazine '' PC Gamer''s highest score to date as of 2019 (98%), alongside Half-Life 2 and Crysis, surpassing ''Civilization II''s score (97%). ''Alien Crossfire'' was a runner-up for ''
Computer Games Strategy Plus ''Computer Games Magazine'' was a monthly computer and console gaming print magazine, founded in October 1988 as the United Kingdom publication ''Games International''. During its history, it was known variously as ''Strategy Plus'' (October 1 ...
''s 1999 "Add-on of the Year" award, which ultimately went to '' Heroes of Might and Magic III: Armageddon's Blade''.


Legacy

There have been no direct sequels beyond ''Alien Crossfire'', something that writer Greg Tito attributed to Reynolds leaving Firaxis in 2000 to form Big Huge Games. ''Alien Crossfire'' producer and lead designer Timothy Train also left Firaxis with Reynolds. However, a spiritual sequel, '' Civilization: Beyond Earth'', was announced by Firaxis in April 2014 and released on October 24, 2014; several of those that worked on ''Alpha Centauri'' helped to develop the new title. A review in '' Polygon'' noted however that while the new game has better graphics, its story fails to rival the original, a sentiment echoed by another review in '' PC Gamer''. Another in Endgadget noted "as a spiritual successor to ''Sid Meier's Alpha Centauri'', however, it's a cut-rate disappointment". Many of the features introduced in ''Alpha Centauri'' were carried over into subsequent ''Civilization'' titles; upon its release, ''Civilization III'' was compared negatively to ''Alpha Centauri'', whose ''Civilization'' characteristics were reminiscent of faction bonuses and penalties. The government system in '' Civilization IV'' closely resembles ''Alpha Centauri''s, and '' Civilization V'' includes a new victory condition: the completion of the 'Utopia project', which is reminiscent of the Ascent to Transcendence secret project. According to ''Edge'' magazine, ''Alpha Centauri'' remained "highly regarded" in 2006. A decade after its release, Sold-Out Software and GOG.com re-released the game for online-download sales. '' Escapist Magazine'' reviewed the game in 2014, noting that "''Alpha Centauri'' is still playable. It still has a unique flavor that is unlike anything else". After the release of the expansion, multimedia producer Michael Ely wrote a trilogy of novels based on the game. Writer
Steve Darnall ''yes'Steve is a masculine given name, usually a short form (hypocorism) of Steven or Stephen Notable people with the name include: steve jops * Steve Abbott (disambiguation), several people * Steve Adams (disambiguation), several people * Steve ...
and illustrator Rafael Kayanan also made a graphic novel entitled ''Alpha Centauri: Power of the Mindworms''.
Steve Jackson Games Steve Jackson Games (SJGames) is a game company, founded in 1980 by Steve Jackson, that creates and publishes role-playing, board, and card games, and (until 2019) the gaming magazine ''Pyramid''. History Founded in 1980, six years after the cr ...
published '' GURPS Alpha Centauri'', a sourcebook for the GURPS
role-playing game A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within ...
set in the ''Alpha Centauri'' universe.


See also

*
Alpha Centauri in fiction The planetary systems of stars other than the Sun and the Solar System are a staple element in many works of the science fiction genre. Overview The notion that there might be inhabited extrasolar planets can be traced at least as far back as G ...
* Group mind (science fiction) *
Survivalism in fiction Portrayals of survivalism, and survivalist themes and elements such as survival retreats have been fictionalised in print, film, and electronic media. This genre was especially influenced by the advent of nuclear weapons, and the potential for ...
* ''Sid Meier's Civilization: Beyond Earth''


Notes


References

* * * * * * * * * * *


Further reading

* – covers the early years of colonization of the planet Chiron and describes the siege of United Nations HQ by the Spartans, the loss of Peacekeeper sovereignty and the consequent flight by the United Nations survivors into Gaian territory. * – occurs years after the events of ''Centauri Dawn'' and describes the Gaia's Stepdaughters' use of "mindworms" to rebuff an attack by the technologically superior Morgan Industries. * – follows the tension between the University of Planet and the Lord's Believers and describes the use of singularity bombs to destroy Morgan Industries and the Spartan Federation and the native life uprising which destroys humanity. * *


External links

*
Official website
mirrored by alphacentauri2.info.
Unofficial patches
{{Good article 1999 video games 4X video games Alpha Centauri in fiction Aspyr games City-building games Civilization (series) Firaxis Games games Interactive Achievement Award winners Interstellar travel in fiction Linux games Loki Entertainment games Classic Mac OS games MacOS games Multiplayer and single-player video games Origins Award winners Religion in science fiction Science fiction video games
Alpha Centauri Alpha Centauri ( Latinized from α Centauri and often abbreviated Alpha Cen or α Cen) is a triple star system in the constellation of Centaurus. It consists of 3 stars: Alpha Centauri A (officially Rigil Kentaurus), Alpha Centaur ...
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