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''Shrek'' is a 2001
platform Platform may refer to: Technology * Computing platform, a framework on which applications may be run * Platform game, a genre of video games * Car platform, a set of components shared by several vehicle models * Weapons platform, a system or ...
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
developed by
Sandbox Studios EA Digital Illusions CE AB (trade name: DICE) is a Swedish video game developer based in Stockholm. The company was founded in 1992 and has been a subsidiary of Electronic Arts since 2006. Its releases include the ''Battlefield'', '' Mirror's Ed ...
and published by
TDK Mediactive TDK Mediactive was the brand name used by Japanese company TDK as a media subsidiary in Europe, and as a video game publishing subsidiary in North America. TDK Mediactive Europe TDK Mediactive Europe was a division of TDK Recording Media Europ ...
for the
Xbox Xbox is a video gaming brand created and owned by Microsoft. The brand consists of five video game consoles, as well as applications (games), streaming services, an online service by the name of Xbox network, and the development arm by the na ...
, based on the 2001 film ''
Shrek ''Shrek'' is a 2001 American computer-animated comedy film loosely based on the 1990 book of the same name by William Steig. It is the first installment in the ''Shrek'' franchise. The film was directed by Andrew Adamson and Vicky Jenso ...
''. The game was released on November 15, 2001 as one of 22 North American
launch title This list includes terms used in video games and the video game industry, as well as slang used by players. 0–9 A ...
s for the Xbox and March 28, 2002 in Europe. A reworked version of the game, titled ''Shrek: Extra Large'', was released for the
GameCube The is a home video game console developed and released by Nintendo in Japan on September 14, 2001, in North America on November 18, 2001, and in PAL territories in 2002. It is the successor to the Nintendo 64 (1996), and predecessor of the Wii ...
on October 30, 2002 in North America and on October 24, 2003 in Europe. ''Shrek: Extra Large'' uses the same engine and game mechanics as the original Xbox release, but with an altered story and different levels. The game was noted for being one of the first commercial titles to make use of
deferred shading In the field of 3D computer graphics, deferred shading is a screen-space shading technique that is performed on a second rendering pass, after the vertex and pixel shaders are rendered. It was first suggested by Michael Deering in 1988. On ...
. ''Shrek'' received generally unfavorable reviews upon release, with criticism being directed at its gameplay and audio.


Gameplay

The player completes objectives named "Good Deeds". In most objectives, the player hunts for an object and completes an action. Not many objectives vary from this, though a few will occasionally vary.


Plot

Following a completely different narrative than that of the eponymous film which it is based on, ''Shrek'' is meant to be a "continuation" of the story of the film, taking place after the title character has set out to regain his swamp and become a "'de facto' hero" to the fairy tale creatures. Shrek is delivered a message by the infamous Magic Mirror that his wife
Princess Fiona Fiona is a fictional character in DreamWorks' ''Shrek'' franchise, first appearing in the animated film ''Shrek'' (2001). One of the film series' main characters, Fiona is introduced as a beautiful princess placed under a curse that transforms ...
has been captured by an evil wizard, Merlin. Shrek must travel to Merlin's Dark Tower Fortress of Pure Evil, but an impassable fog has been laid across the Fairy Tale Lands. The fog and Merlin's Fortress can be passed through the completion of Good Deeds. The Magic Mirror gives Shrek a Book of Good Deeds and offers to teleport him to places where Good Deeds are required.


Development

On December 20, 2000,
TDK Mediactive TDK Mediactive was the brand name used by Japanese company TDK as a media subsidiary in Europe, and as a video game publishing subsidiary in North America. TDK Mediactive Europe TDK Mediactive Europe was a division of TDK Recording Media Europ ...
signed a five-year deal with DreamWorks to produce video games based on the Shrek license; the plan upon signing was to release a Game Boy title coinciding with the film's release and issue another game for "a next generation platform" in the fourth quarter of 2001. On February 6, 2001, the next-generation console was announced to be Xbox, development duties would go towards
Sandbox Studios EA Digital Illusions CE AB (trade name: DICE) is a Swedish video game developer based in Stockholm. The company was founded in 1992 and has been a subsidiary of Electronic Arts since 2006. Its releases include the ''Battlefield'', '' Mirror's Ed ...
, and the game would use character and object models from the original movie. On May 16, 2001, ''
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
'' released nine clips of gameplay footage from the Xbox title, noting "details in the graphics including loads of
bump mapping Bump mapping is a texture mapping technique in computer graphics for simulating bumps and wrinkles on the surface of an object. This is achieved by perturbing the surface normals of the object and using the perturbed normal during lighting cal ...
an per pixel shading." During development,
Sandbox Studios EA Digital Illusions CE AB (trade name: DICE) is a Swedish video game developer based in Stockholm. The company was founded in 1992 and has been a subsidiary of Electronic Arts since 2006. Its releases include the ''Battlefield'', '' Mirror's Ed ...
was acquired by
EA DICE EA Digital Illusions CE AB (trade name: DICE) is a Swedish video game developer based in Stockholm. The company was founded in 1992 and has been a subsidiary of Electronic Arts since 2006. Its releases include the ''Battlefield (video game serie ...
(prior to their acquisition by
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the d ...
) and renamed to Digital Illusions Canada. A port of ''Extra Large'' for the
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia on 3 ...
was planned for release in 2003, but was cancelled due to TDK Mediactive being acquired by
Take-Two Interactive Take-Two Interactive Software, Inc. is an American video game holding company based in New York City and founded by Ryan Brant in September 1993. The company owns two major publishing labels, Rockstar Games and 2K, which operate internal g ...
later that year, as a result losing the rights for ''Shrek'' games.


Reception

Both ''Shrek'' and ''Extra Large'' received "generally unfavorable reviews" according to the
review aggregation A review aggregator is a system that collects reviews of products and services (such as films, books, video games, software, hardware, and cars). This system stores the reviews and uses them for purposes such as supporting a website where users ...
website
Metacritic Metacritic is a website that review aggregator, aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted arithmetic mean, weighted average). M ...
. Reviewers criticized the gameplay in particular, as well as the audio. ''
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
'' described ''Extra Large''s puzzles as "run of the mill" and complained of the lack of audio in certain sections of the game. ''
X-Play ''Xplay'' (previously ''GameSpot TV'' and ''Extended Play'') is a TV program about video games. The program, known for its reviews and comedy skits, airs on '' G4'' in the United States and had aired on ''G4 Canada'' in Canada (and briefly on YT ...
'' criticized ''Extra Large''s framerate, "jerky" animation, and camera control claiming it could make some players nauseous. Critics generally praised the game's graphical presentation, with ''X-Play''s Skyler Miller saying the game's graphics were "impressive at a standstill" and Raymond Padilla of ''
GameSpy GameSpy was an American provider of online multiplayer and matchmaking middleware for video games founded in 1996 by Mark Surfas. After the release of a multiplayer server browser for the game, QSpy, Surfas licensed the software under the GameS ...
'' claiming the in-game graphics matched the movie's visuals. ''Extra Large''s visuals were less favorably received, with ''IGN'' critiquing the game's lack of bump mapping when transitioned over to the GameCube as well as the poor animation. '' NextGen'' said of the Xbox version, "This young-skewing platform adventure is kept from greatness by a few small things – namely, bland, broken gameplay; an uncannily counterintruitive camera; unfocused, comically haphazard level design and goals; and ho-hum sound. Simply put, this game sucks." On December 11, 2001, TDK Mediactive CFO Martin Paravato reported sales for both '' Fairy Tale Freakdown'' and the Xbox version making up "a significant portion of our revenue." ''Shrek'' was the ninth-highest selling Xbox for the month of November 2001, selling 45,900 units and making up 2.6% of the console's revenue. As of October 2002, total units of all of TDK's ''Shrek'' games released at the time, including the Game Boy Color, Xbox, and GameCube games as well as '' Hassle at the Castle'' (2002), totaled over 1.2 million units in sales.


References


External links

* {{Shrek 2001 video games Digital Illusions CE games GameCube games Platform games Shrek video games 3D platform games Video games developed in Sweden Xbox games Cancelled PlayStation 2 games Single-player video games TDK Mediactive games