HOME

TheInfoList



OR:

In object-oriented programming, object copying is creating a copy of an existing
object Object may refer to: General meanings * Object (philosophy), a thing, being, or concept ** Object (abstract), an object which does not exist at any particular time or place ** Physical object, an identifiable collection of matter * Goal, an ai ...
, a unit of data in object-oriented programming. The resulting object is called an ''object copy'' or simply ''copy'' of the original object. Copying is basic but has subtleties and can have significant overhead. There are several ways to copy an object, most commonly by a
copy constructor In class-based, object-oriented programming, a constructor (abbreviation: ctor) is a special type of subroutine called to create an object. It prepares the new object for use, often accepting arguments that the constructor uses to set required ...
or cloning. Copying is done mostly so the copy can be modified or moved, or the current value preserved. If either of these is unneeded, a reference to the original data is sufficient and more efficient, as no copying occurs. Objects in general store composite data. While in simple cases copying can be done by allocating a new, uninitialized object and copying all fields ( attributes) from the original object, in more complex cases this does not result in desired behavior.


Methods of copying

The design goal of most objects is to give the resemblance of being made out of one monolithic block even though most are not. As objects are made up of several different parts, copying becomes nontrivial. Several strategies exist to treat this problem. Consider an object A, which contains fields xi (more concretely, consider if A is a string and xi is an array of its characters). There are different strategies for making a copy of A, referred to as ''shallow copy'' and ''deep copy''. Many languages allow generic copying by one or either strategy, defining either one ''copy'' operation or separate ''shallow copy'' and ''deep copy'' operations. Note that even shallower is to use a reference to the existing object A, in which case there is no new object, only a new reference. The terminology of ''shallow copy'' and ''deep copy'' dates to
Smalltalk Smalltalk is an object-oriented, dynamically typed reflective programming language. It was designed and created in part for educational use, specifically for constructionist learning, at the Learning Research Group (LRG) of Xerox PARC by Alan Ka ...
-80. The same distinction holds for comparing objects for equality: most basically there is a difference between identity (same object) and equality (same value), corresponding to shallow equality and (1 level) deep equality of two object references, but then further whether equality means comparing only the fields of the object in question or dereferencing some or all fields and comparing their values in turn (e.g., are two linked lists equal if they have the same nodes, or if they have same values?).


Shallow copy

One method of copying an object is the ''shallow copy''. In that case a new object B is created, and the fields values of A are copied over to B. This is also known as a ''field-by-field copy'', ''field-for-field copy'', or ''field copy''. If the field value is a reference to an object (e.g., a memory address) it copies the reference, hence referring to the same object as A does, and if the field value is a primitive type it copies the value of the primitive type. In languages without primitive types (where everything is an object), all fields of the copy B are references to the same objects as the fields of original A. The referenced objects are thus ''shared'', so if one of these objects is modified (from A or B), the change is visible in the other. Shallow copies are simple and typically cheap, as they can usually be implemented by simply copying the bits exactly.


Deep copy

An alternative is a deep copy, meaning that fields are dereferenced: rather than references to objects being copied, new copy objects are created for any referenced objects, and references to these placed in B. The result is different from the result a shallow copy gives in that the objects referenced by the copy B are distinct from those referenced by A, and independent. Deep copies are more expensive, due to needing to create additional objects, and can be substantially more complicated, due to references possibly forming a complicated graph. Deep copy is a process in which the copying process occurs recursively. It means first constructing a new collection object and then recursively populating it with copies of the child objects found in the original. In case of deep copy, a copy of object is copied in other object. It means that any changes made to a copy of object do not reflect in the original object. In python, this is implemented using “deep copy()” function.


Combination

In more complex cases, some fields in a copy should have shared values with the original object (as in a shallow copy), corresponding to an "association" relationship; and some fields should have copies (as in a deep copy), corresponding to an "aggregation" relationship. In these cases a custom implementation of copying is generally required; this issue and solution dates to Smalltalk-80. Alternatively, fields can be marked as requiring a shallow copy or deep copy, and copy operations automatically generated (likewise for comparison operations). This is not implemented in most object-oriented languages, however, though there is partial support in Eiffel.


Implementation

Nearly all object-oriented programming languages provide some way to copy objects. As most languages do not provide most objects for programs, a programmer must define how an object should be copied, just as they must define if two objects are identical or even comparable in the first place. Many languages provide some default behavior. How copying is solved varies from language to language, and what concept of an object it has.


Lazy copy

A lazy copy is an implementation of a deep copy. When initially copying an object, a (fast) shallow copy is used. A counter is also used to track how many objects share the data. When the program wants to modify an object, it can determine if the data is shared (by examining the counter) and can do a deep copy if needed. Lazy copy looks to the outside just as a deep copy, but takes advantage of the speed of a shallow copy whenever possible. The downside are rather high but constant base costs because of the counter. Also, in certain situations, circular references can cause problems. Lazy copy is related to copy-on-write.


In Java

The following presents examples for one of the most widely used object-oriented languages, Java, which should cover nearly every way that an object-oriented language can treat this problem. Unlike in C++, objects in Java are always accessed indirectly through
references Reference is a relationship between objects in which one object designates, or acts as a means by which to connect to or link to, another object. The first object in this relation is said to ''refer to'' the second object. It is called a ''name'' ...
. Objects are never created implicitly but instead are always passed or assigned by a reference variable. (Methods in Java are always ''pass by value'', however, it is the value of the reference variable that is being passed.) The
Java Virtual Machine A Java virtual machine (JVM) is a virtual machine that enables a computer to run Java programs as well as programs written in other languages that are also compiled to Java bytecode. The JVM is detailed by a specification that formally describes ...
manages garbage collection so that objects are cleaned up after they are no longer reachable. There is no automatic way to copy any given object in Java. Copying is usually performed by a clone() method of a class. This method usually, in turn, calls the clone() method of its parent class to obtain a copy, and then does any custom copying procedures. Eventually this gets to the clone() method of Object (the uppermost class), which creates a new instance of the same class as the object and copies all the fields to the new instance (a "shallow copy"). If this method is used, the class must implement the marker interface, or else it will throw a CloneNotSupportedException. After obtaining a copy from the parent class, a class' own clone() method may then provide custom cloning capability, like deep copying (i.e. duplicate some of the structures referred to by the object) or giving the new instance a new unique ID. The return type of clone() is Object, but implementers of a clone method could write the type of the object being cloned instead due to Java's support for
covariant return types Many programming language type systems support subtyping. For instance, if the type is a subtype of , then an expression of type Liskov_substitution_principle, should be substitutable wherever an expression of type is used. Variance refers to h ...
. One advantage of using clone() is that since it is an overridable method, we can call clone() on any object, and it will use the clone() method of its class, without the calling code needing to know what that class is (which would be needed with a copy constructor). A disadvantage is that one often cannot access the clone() method on an abstract type. Most
interfaces Interface or interfacing may refer to: Academic journals * Interface (journal), ''Interface'' (journal), by the Electrochemical Society * ''Interface, Journal of Applied Linguistics'', now merged with ''ITL International Journal of Applied Lin ...
and abstract classes in Java do not specify a public clone() method. Thus, often the only way to use the clone() method is if the class of an object is known, which is contrary to the abstraction principle of using the most generic type possible. For example, if one has a List reference in Java, one cannot invoke clone() on that reference because List specifies no public clone() method. Implementations of List like ArrayList and LinkedList all generally have clone() methods, but it is inconvenient and bad abstraction to carry around the class type of an object. Another way to copy objects in Java is to serialize them through the interface. This is typically used for persistence and wire protocol purposes, but it does create copies of objects and, unlike clone, a deep copy that gracefully handles cycled graphs of objects is readily available with minimal effort from a programmer. Both of these methods suffer from a notable problem: the
constructor Constructor may refer to: Science and technology * Constructor (object-oriented programming), object-organizing method * Constructors (Formula One), person or group who builds the chassis of a car in auto racing, especially Formula One * Construc ...
is not used for objects copied with clone or serialization. This can lead to bugs with improperly initialized data, prevents the use of final member fields, and makes maintenance challenging. Some utilities attempt to overcome these issues by using reflection to deep copy objects, such as the deep-cloning library.


In Eiffel

Runtime objects in
Eiffel Eiffel may refer to: Places * Eiffel Peak, a summit in Alberta, Canada * Champ de Mars – Tour Eiffel station, Paris, France; a transit station Structures * Eiffel Tower, in Paris, France, designed by Gustave Eiffel * Eiffel Bridge, Ungheni, M ...
are accessible either indirectly through
references Reference is a relationship between objects in which one object designates, or acts as a means by which to connect to or link to, another object. The first object in this relation is said to ''refer to'' the second object. It is called a ''name'' ...
or as ''expanded'' objects which fields are embedded within the objects that use them. That is, fields of an object are stored either externally or internally. The Eiffel class ANY contains features for shallow and deep copying and cloning of objects. All Eiffel classes inherit from ANY, so these features are available within all classes, and are applicable both to reference and expanded objects. The copy feature effects a shallow, field-by-field copy from one object to another. In this case no new object is created. If y were copied to x, then the same objects referenced by y before the application of copy, will also be referenced by x after the copy feature completes. To effect the creation of a new object which is a shallow duplicate of y, the feature twin is used. In this case, one new object is created with its fields identical to those of the source. The feature twin relies on the feature copy, which can be redefined in descendants of ANY, if needed. The result of twin is of the anchored type like Current. Deep copying and creating deep twins can be done using the features deep_copy and deep_twin, again inherited from class ANY. These features have the potential to create many new objects, because they duplicate all the objects in an entire object structure. Because new duplicate objects are created instead of simply copying references to existing objects, deep operations will become a source of performance issues more readily than shallow operations.


In other languages

In C#, rather than using the interface ICloneable, a generic extension method can be used to create a deep copy using reflection. This has two advantages: First, it provides the flexibility to copy every object without having to specify each property and variable to be copied manually. Second, because the type is generic, the compiler ensures that the destination object and the source object have the same type. In Objective-C, the methods copy and mutableCopy are inherited by all objects and intended for performing copies; the latter is for creating a mutable type of the original object. These methods in turn call the copyWithZone and mutableCopyWithZone methods, respectively, to perform the copying. An object must implement the corresponding copyWithZone method to be copyable. In
OCaml OCaml ( , formerly Objective Caml) is a general-purpose programming language, general-purpose, multi-paradigm programming language which extends the Caml dialect of ML (programming language), ML with object-oriented programming, object-oriented ...
, the library functio
Oo.copy
performs shallow copying of an object. In Python, the library's copy module provides shallow copy and deep copy of objects through the copy() and deepcopy() functions, respectively.Python copy module
/ref> Programmers may define special methods __copy__() and __deepcopy__() in an object to provide custom copying implementation. In Ruby, all objects inherit two methods for performing shallow copies
clone
an

The two methods differ in that clone copies an object's tainted state, frozen state, and any singleton methods it may have, whereas dup copies only its tainted state. Deep copies may be achieved by dumping and loading an object's byte stream or YAML serializatio

Alternatively, you can use the deep_dive gem to do a controlled deep copy of your object graphs

In Perl, nested structures are stored by the use of references, thus a developer can either loop over the entire structure and re-reference the data or use the dclone() function from the modul
Storable
In VBA, an assignment of variables of type Object is a shallow copy, an assignment for all other types (numeric types, String, user defined types, arrays) is a deep copy. So the keyword Set for an assignment signals a shallow copy and the (optional) keyword Let signals a deep copy. There is no built-in method for deep copies of Objects in VBA.


See also

*
Copy constructor In class-based, object-oriented programming, a constructor (abbreviation: ctor) is a special type of subroutine called to create an object. It prepares the new object for use, often accepting arguments that the constructor uses to set required ...
* Operator overloading *
Reference counting In computer science, reference counting is a programming technique of storing the number of references, pointers, or handles to a resource, such as an object, a block of memory, disk space, and others. In garbage collection algorithms, referenc ...
* Copy-on-write * Clone (Java method)


Notes


References

* * {{DEFAULTSORT:Object Copy Object (computer science)