''Second Sight'' is a 2004
science fiction
Science fiction (sometimes shortened to Sci-Fi or SF) is a genre of speculative fiction which typically deals with imaginative and futuristic concepts such as advanced science and technology, space exploration, time travel, parallel unive ...
action-adventure
The action-adventure genre is a video game hybrid genre that combines core elements from both the action game and adventure game genres.
Typically, pure adventure games have situational problems for the player to solve to complete a storyli ...
stealth video game developed by
Free Radical Design
Free Radical Design Ltd. is a British video game developer based in Nottingham. Founded by David Doak, Steve Ellis, Karl Hilton and Graeme Norgate in Stoke-on-Trent in April 1999, they are best known for their '' TimeSplitters'' series of ga ...
and published by
Codemasters
The Codemasters Software Company Limited (trade name: Codemasters) is a British video game developer based in Southam, England, which is a subsidiary of American corporation Electronic Arts. Founded by brothers Richard and David Darling in Octo ...
for
GameCube
The is a home video game console developed and released by Nintendo in Japan on September 14, 2001, in North America on November 18, 2001, and in PAL territories in 2002. It is the successor to the Nintendo 64 (1996), and predecessor of the Wii ...
,
PlayStation 2
The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia on 3 ...
,
Xbox
Xbox is a video gaming brand created and owned by Microsoft. The brand consists of five video game consoles, as well as applications (games), streaming services, an online service by the name of Xbox network, and the development arm by the na ...
and
Microsoft Windows
Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
. Players assume control of an American
parapsychology
Parapsychology is the study of alleged psychic phenomena (extrasensory perception, telepathy, precognition, clairvoyance, psychokinesis (also called telekinesis), and psychometry) and other paranormal claims, for example, those related to near ...
researcher, who awakens in a medical facility with no memory of their past and powerful psychic abilities, and breaks out with these powers in order to uncover their past and their involvement in a mission they undertook with a specialist taskforce of the
U.S. Marines
The United States Marine Corps (USMC), also referred to as the United States Marines, is the Marines, maritime land force military branch, service branch of the United States Armed Forces responsible for conducting expeditionary warfare, exped ...
. The game's action is divided between gun combat and stealth, with emphasis on players making use of different psychic abilities to survive against hostile opponents and overcoming obstacles and tricky puzzles.
The game's console entries have received mostly favorable reviews, while the PC version received mixed feedback.
Gameplay
In the game, players control the story's protagonist through a series of levels, in which the aim is to complete a series of tasks, dealing with hostile enemies and some minor puzzle-solving. The game's action is viewed through a third-person perspective, though at times players switch to a first-person viewpoint under certain conditions (i.e. crawling through a vent). Each level features different situations, ranging from full-scale combat situations, to the use of stealth and subterfuge to get around enemies and achieve important goals. When combat situations are inevitable in most levels, players can, along with engaging enemies in close combat, utilises a variety of fire-arms to deal with hostiles - pistols, sub-machine guns, assault rifles and sniper rifles - with gun combat featuring the ability to hide behind cover and a targeting system that allows players to lock-on to enemies and fine-tune their aim to hit specific body parts on an opponent. However, in levels where combat should be avoided,
players engage in stealth by staying out of sight of enemies through the use of cover, with the ability to knock out opponents with a silenced tranquilliser gun (where available). In addition to enemies, player must also avoid security cameras; these can shut down if the player finds the computer terminal that controls them. If the player is spotted by an enemy/camera when trying to be stealthy, an alarm is triggered that not only increases the number of enemies in the section of the level that the player is in, but also causes all enemies to seek them out and engage them; the alarm is only cancelled out when enemies cannot find the player after a period of time. In some levels, the player must solve a minor puzzle, which may involve anything such as finding a password to operate a computer system.
''Second Sight''s most unique aspect of gameplay is the protagonist's ability to use a variety of
psychic powers
This is a list of alleged psychic abilities that have been attributed to real-world people. Many of these abilities pertain to variations of extrasensory perception or the ''sixth sense''. Superhuman abilities from fiction are not included.
Psyc ...
, which can used either to aid the player in combat, avoid detection, and help to solve some puzzles. At the start of the game, the player begins with only a few powers, but unlock new ones and upgrades to those they possess as the story progresses. Such powers drain the players psychic energy either in a set amount or over time; if the player is drained of psychic energy, then they are momentarily stunned for a few seconds, leaving them vulnerable. One unique power that the players gain access to at the start of the game is the ability to heal themselves, which is later upgraded to allow the player to heal allies that they have in later stages of the game; in some of the earlier stages, players do not possess psychic abilities, meaning that any damage they take can only be healed by finding first aid kits within the level.
Plot
Setting
The game takes place in a world in which parapsychology exists, and secret research projects on the subject were conducted during the Soviet era after World War II and uncovered proof that powerful psychic abilities could be transferred genetically into other subjects. The events of the story take place across locations within the United States and
Siberia
Siberia ( ; rus, Сибирь, r=Sibir', p=sʲɪˈbʲirʲ, a=Ru-Сибирь.ogg) is an extensive geographical region, constituting all of North Asia, from the Ural Mountains in the west to the Pacific Ocean in the east. It has been a part of ...
, as well as a training base in Germany, between two different points in the same year within the late 1990s. The game's main antagonist is a fictional US agency called the National Security Executive (NSE), which seeks for its own ends the parapsychology research that was conducted.
Story
American
parapsychology
Parapsychology is the study of alleged psychic phenomena (extrasensory perception, telepathy, precognition, clairvoyance, psychokinesis (also called telekinesis), and psychometry) and other paranormal claims, for example, those related to near ...
researcher John Vattic awakens inside an isolation cell of a medical facility in
Virginia
Virginia, officially the Commonwealth of Virginia, is a state in the Mid-Atlantic and Southeastern regions of the United States, between the Atlantic Coast and the Appalachian Mountains. The geography and climate of the Commonwealth ar ...
, with no recollection of his past or identity. Discovering he possess powerful psychic abilities of unknown origin, Vattic uses them to break free and explore the facility. While riding down in an elevator, he experiences a
flashback that allows him to recover his identity.
The flashback makes him recall that he was recruited by
the Pentagon
The Pentagon is the headquarters building of the United States Department of Defense. It was constructed on an accelerated schedule during World War II. As a symbol of the U.S. military, the phrase ''The Pentagon'' is often used as a metony ...
six months ago to assist in an important mission being conducted by WinterICE - a special taskforce of
U.S. Marines
The United States Marine Corps (USMC), also referred to as the United States Marines, is the Marines, maritime land force military branch, service branch of the United States Armed Forces responsible for conducting expeditionary warfare, exped ...
led by Colonel Joshua Starke, and his psychic adviser Jayne Wilde. The taskforce had been given orders to travel to Siberia to recover Victor Grienko, a renowned Russian scientist seeking political asylum with the United States, who had conducted extensive research into parapsychology. Back in the present, Vattic gains access to the facility's patient records, only to learn Wilde died during the mission in an ambush by Russian troops.
Experiencing another flashback in which he prevents Wilde's death, Vattic is shocked to find her records changed in the present. Learning that her survival only led to her being incarcerated at a
mental asylum
The lunatic asylum (or insane asylum) was an early precursor of the modern psychiatric hospital.
The fall of the lunatic asylum and its eventual replacement by modern psychiatric hospitals explains the rise of organized, institutional psychiatry ...
in
Vermont
Vermont () is a state in the northeast New England region of the United States. Vermont is bordered by the states of Massachusetts to the south, New Hampshire to the east, and New York to the west, and the Canadian province of Quebec to ...
upon returning to the United States, Vattic works to escape the facility in order to rescue Wilde. Traveling to the asylum, Vattic finds her in a cell, having suffered
trauma
Trauma most often refers to:
* Major trauma, in physical medicine, severe physical injury caused by an external source
* Psychological trauma, a type of damage to the psyche that occurs as a result of a severely distressing event
*Traumatic i ...
that had left her mentally frail, Vattic works to break her out, bringing her to the sewers beneath the asylum.
Upon returning to her senses, Wilde recognizes Vattic and tells him how he and Starke were ambushed the first night on the mission, resulting in Starke's death. Recalling the incident in a flashback, Vattic and Starke investigated the area after countering the ambush, whereupon Vattic encountered a psychic projection from one of Grienko's child subjects in a disused rail tunnel. The child helps to awakens his dormant psychic abilities in the past, allowing him to save Starke. After the fight, both men discover the troops they fought were actually US Special Forces.
Returning to the present, Wilde reveals to Vattic that Starke survived, but was court-martialed after the mission and went into hiding. Escaping pursuit by NSE agents, Vattic has Wilde bring him to Starke's hideout in
Queens
Queens is a borough of New York City, coextensive with Queens County, in the U.S. state of New York. Located on Long Island, it is the largest New York City borough by area. It is bordered by the borough of Brooklyn at the western tip of Long ...
, New York. Vattic meets with Starke, who reveals the rest of the WinterICE team did not survive the mission. Vattic recalls in another flashback how WinterICE tracked down Grienko to a village called Dubrensk, and how he prevented the deaths of the team, only to discover the villagers
slaughtered. A lone survivor, mortally wounded, pleaded with the group for their help to save a group of children, but insisted on Vattic handling the task alone, as only he could approach the children safely. In the present, Starke reveals the massacre in Dubrensk was conducted by Silas Hanson, the director of the NSE, who sought to steal Grienko's work, dubbed the "Zener Project", from a hidden research facility under the village, and used the surviving WinterICE team as
scapegoats
Scapegoating is the practice of singling out a person or group for unmerited blame and consequent negative treatment. Scapegoating may be conducted by individuals against individuals (e.g. "he did it, not me!"), individuals against groups (e.g., ...
. Learning that the NSE covered up the incident and theft of the Zener Project, Vattic heads to the agency's headquarters in
New Jersey
New Jersey is a state in the Mid-Atlantic and Northeastern regions of the United States. It is bordered on the north and east by the state of New York; on the east, southeast, and south by the Atlantic Ocean; on the west by the Delaware ...
for answers.
Vattic soon discovers that Hanson used the Zener Project to create a global army of psychic super soldiers, and has another flashback where he ventures into the research facility under Dubrensk. Rescuing some of the children, Vattic is led by them to Grienko, who mistakes him for one of Hanson's men and reveals he contacted Hanson in hopes of taking his research and children to the United States and continue his work with new funding. In the present, Vattic confronts Hanson, but finds himself powerless to stop him, as he holds Wilde hostage. Deciding to use his flashbacks to change the past and prevent Hanson from using the Zener Project, Vattic returns to the past and, knowing the truth, convinces Grienko that Hanson seeks only to take
tissue samples before killing everyone on the project, moments before Grienko is murdered by Hanson's men. Proceeding to the lower levels, Vattic begins experiencing hallucinations of the present and the locations he visited.
Eventually, through hearing Wilde's voice, Vattic realizes that his perception of time is wrong, and that the present is actually a possible future being shown to him by his final psychic ability,
precognition
Precognition (from the Latin 'before', and 'acquiring knowledge') is the purported psychic phenomenon of seeing, or otherwise becoming directly aware of, events in the future.
There is no accepted scientific evidence that precognition is a ...
. Unbeknownst to him, the ability had been active the whole time and what he thought was the "past" was really the present. Wilde explains that Grienko's children had foreseen what Hanson planned to do and knew that only Vattic could stop him.
Now fully aware of the truth, Vattic confronts Hanson in Grienko's lab but finds him sealed behind a window impervious to bullets and psychic powers. Slowly overwhelmed by Hanson's men, Vattic releases the project's other children to help him, who then promptly use their powerful telekinesis abilities to reach Hanson and kill him. Returning to the surface, Vattic reunites with Starke and Wilde, who help him onto a helicopter leaving the area, while WinterICE and American troops arrive to secure the facility.
Development
THQ Nordic
THQ Nordic GmbH (formerly Nordic Games GmbH) is an Austrian video game publisher based in Vienna. Formed in 2011, it is a publishing subsidiary of Embracer Group. Originally named Nordic Games, as was the parent company, both companies were re ...
have acquired the rights to the game in August 2018. The deal gives THQ Nordic the rights to republish the game, in addition to making new games, if they want. In April 2021, THQ Nordic relisted the game on Steam.
Soundtrack
In 2006, Free Radical Design made the ''Second Sight'' soundtrack available for download on the company website, including printable album artwork.
In 2012, Graeme Norgate made the soundtrack available on his personal
Bandcamp
Bandcamp is an American online audio distribution platform founded in 2007 by Oddpost co-founder Ethan Diamond and programmers Shawn Grunberger, Joe Holt and Neal Tucker, with headquarters in Oakland, California, US. On March 2, 2022, Bandcamp ...
page.
Reception
''Second Sight'' received "favorable" reviews on all platforms except the PC version, which received "average" reviews, according to
review aggregator
A review aggregator is a system that collects reviews of products and services (such as films, books, video games, software, hardware, and cars). This system stores the reviews and uses them for purposes such as supporting a website where users ...
Metacritic
Metacritic is a website that review aggregator, aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted arithmetic mean, weighted average). M ...
.
In 2010, the game was included as one of the titles in the book ''
1001 Video Games You Must Play Before You Die
''1001 Video Games You Must Play Before You Die'' is a video game reference book first published in October 2010. It consists of a list of video games released between 1970 and 2013, arranged chronologically by release date. Each entry in the list ...
''.
Notes
References
External links
*
{{Free Radical Design
2004 video games
Action-adventure games
Codemasters games
Free Radical Design
GameCube games
PlayStation 2 games
Stealth video games
Video games about the United States Marine Corps
Video games scored by Graeme Norgate
Video games set in psychiatric hospitals
Video games set in Germany
Video games set in Russia
Video games set in Virginia
Video games set in New York City
Video games set in New Jersey
Video games set in Vermont
Windows games
Xbox games
Fiction about psychic powers
Video games about psychic powers
Video games developed in the United Kingdom
Single-player video games