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''Scrabble'' is a word game in which two to four players score points by placing tiles, each bearing a single letter, onto a
game board Board games are tabletop games that typically use . These pieces are moved or placed on a pre-marked board (playing surface) and often include elements of table, card, role-playing, and miniatures games as well. Many board games feature a comp ...
divided into a 15×15 grid of squares. The tiles must form words that, in crossword fashion, read left to right in rows or downward in columns and are included in a standard
dictionary A dictionary is a listing of lexemes from the lexicon of one or more specific languages, often arranged alphabetically (or by radical and stroke for ideographic languages), which may include information on definitions, usage, etymologies ...
or
lexicon A lexicon is the vocabulary of a language or branch of knowledge (such as nautical or medical). In linguistics, a lexicon is a language's inventory of lexemes. The word ''lexicon'' derives from Koine Greek language, Greek word (), neuter of () ...
. The name ''Scrabble'' is a trademark of Mattel in most of the world, except in the United States and Canada, where it is a trademark of Hasbro, under the brands of both of its subsidiaries, Milton Bradley and Parker Brothers. The game is sold in 121 countries and is available in more than 30 languages; approximately 150 million sets have been sold worldwide, and roughly one-third of American and half of British homes have a ''Scrabble'' set. There are approximately 4,000 ''Scrabble'' clubs around the world.


Game details

The game is played by two to four players on a square game board imprinted with a 15×15 grid of cells (individually known as "squares"), each of which accommodates a single letter tile. In official club and tournament games, play is between two players or, occasionally, between two teams, each of which collaborates on a single rack. The board is marked with "premium" squares, which multiply the number of points awarded: eight dark red "triple-word" squares, 17 pale red "double-word" squares, of which one, the center square (H8), is marked with a star or other symbol, 12 dark blue "triple-letter" squares, and 24 pale blue "double-letter" squares. In 2008, Hasbro changed the colors of the premium squares to orange for TW, red for DW, blue for DL, and green for TL, but the original premium square color scheme is still preferred for ''Scrabble'' boards used in tournaments. In an English-language set, the game contains 100 tiles, 98 of which are marked with a letter and a point value ranging from 1 to 10. The number of points for each lettered tile is based on the letter's frequency in standard English. Commonly used letters such as vowels are worth one point, while less common letters score higher, with Q and Z each worth 10 points. The game also has two blank tiles that are unmarked and carry no point value. The blank tiles can be used as substitutes for any letter; once laid on the board, however, the choice is fixed. Other language sets use different letter set distributions with different point values. Tiles are usually made of wood or plastic and are square and thick, making them slightly smaller than the squares on the board. Only the rosewood tiles of the deluxe edition vary in width up to for different letters. Travelling versions of the game often have smaller tiles (e.g. ); sometimes they are magnetic to keep them in place. The capital letter is printed in black at the centre of the tile face and the letter's point value is printed in a smaller font at the bottom right corner. Most modern replacement tile sets come at . S is one of the most versatile tiles in English-language ''Scrabble'' because it can be appended to many words to pluralize them (or in the case of most verbs, convert them to the third person singular present tense, as in the word PLUMMETS), Alfred Butts included only four S tiles to avoid making the game "too easy". Q is considered the most troublesome letter, as almost all words with it also contain U; a similar problem occurs in other languages like French, Dutch, Italian, and German. J is also difficult to play due to its low frequency and a scarcity of words having it at the end. C and V may be troublesome in the endgame, since no two-letter words with them exist, except for CH in the ''
Collins Scrabble Words Collins Scrabble Words (CSW, formerly SOWPODS) is the word list used in English-language tournament Scrabble in most countries except the US, Thailand and Canada. The term SOWPODS is an anagram of the two abbreviations '' OSPD'' (Official Scrabble ...
'' lexicon.


History

In 1938, the American architect Alfred Mosher Butts created the game as a variation on an earlier word game he invented, called ''
Lexiko ''Lexiko'' was a word game invented by Alfred Mosher Butts. It was a precursor of ''Scrabble''. The name comes from the Greek , meaning "of or for words". ''Lexiko'' was played with a set of 100 square cardboard tiles, with the same letter dist ...
''. The two games had the same set of letter tiles, whose distributions and point values Butts worked out by performing a
frequency analysis In cryptanalysis, frequency analysis (also known as counting letters) is the study of the frequency of letters or groups of letters in a ciphertext. The method is used as an aid to breaking classical ciphers. Frequency analysis is based on t ...
of letters from various sources, including '' The New York Times''. The new game, which he called ''Criss-Crosswords,'' added the 15×15 gameboard and the crossword-style gameplay. He manufactured a few sets himself but was not successful in selling the game to any major game manufacturers of the day. In 1948, James Brunot, a resident of
Newtown, Connecticut Newtown is a town in Fairfield County, Connecticut, United States. It is part of the Greater Danbury metropolitan area as well as the New York metropolitan area. Newtown was founded in 1705, and later incorporated in 1711. As of the 2020 censu ...
, and one of the few owners of the original ''Criss-Crosswords'' game, bought the rights to manufacture the game in exchange for granting Butts a royalty on every unit sold. Although he left most of the game (including the distribution of letters) unchanged, Brunot slightly rearranged the "premium" squares of the board and simplified the rules; he also renamed the game ''Scrabble'', a real word which means "to scratch frantically". In 1949, Brunot and his family made sets in a converted former schoolhouse in
Dodgingtown, Connecticut Dodgingtown is a census-designated place (CDP) in the town of Newtown, Fairfield County, Connecticut Connecticut () is the southernmost state in the New England region of the Northeastern United States. It is bordered by Rhode Island to the ...
, a section of Newtown. They made 2,400 sets that year but lost money. According to legend, ''Scrabble''s big break came in 1952 when Jack Straus, president of Macy's, played the game on vacation. Upon returning from vacation, he was surprised to find that his store did not carry the game. He placed a large order, and within a year, "everyone had to have one". In 1952, unable to meet demand himself, Brunot sold manufacturing rights to Long Island-based
Selchow and Righter Selchow and Righter was a 19th- and 20th-century game manufacturer best known for the games ''Parcheesi'' and ''Scrabble''. It was based in Bay Shore, New York. It dates back to 1867 when it was founded as E. G. Selchow & Co. In 1880, to reflec ...
, one of the manufacturers who, like Parker Brothers and Milton Bradley Company, had previously rejected the game.
Harriet T. Righter Harriet T. Righter (February 24, 1878 – June 8, 1982) was an American businesswoman, the president of Selchow and Righter, a game company, which was co-founded by her father. Her best-known addition to the company's properties was Scrabble, whic ...
licensed the game from entrepreneur James Brunot in 1952. "It's a nice little game. It will sell well in bookstores," she remembered saying about Scrabble when she first saw it. In its second year as a Selchow and Righter product, 1954, nearly four million sets were sold. Selchow and Righter bought the trademark to the game in 1972. JW Spear (now a subsidiary of Mattel) began selling the game in Australia and the UK on January 19, 1955. In 1986, Selchow and Righter was sold to Coleco, which soon afterward went bankrupt. Hasbro purchased the company's assets, including ''Scrabble'' and '' Parcheesi''. In 1984, ''Scrabble'' was turned into a daytime game show on NBC. The ''Scrabble'' game show ran from July 1984 to March 1990, with a second run from January to June 1993. The show was hosted by Chuck Woolery. Its tagline in promotional broadcasts was, "Every man dies; not every man truly Scrabbles." In 2011, a new TV variation of ''Scrabble'', called '' Scrabble Showdown'', aired on
The Hub The Hub may refer to: Places * The Hub, Bronx, an area of the South Bronx, New York, known for its convergence of subway and bus lines * The Hub (Edinburgh), former church in Edinburgh that is now home to the Edinburgh International Festival * T ...
cable channel, which is a joint venture of Discovery Communications, Inc. and Hasbro. ''Scrabble'' was inducted into the National Toy Hall of Fame in 2004.


Evolution of the rules

The "box rules" included in each copy of the North American edition have been edited four times: in 1953, 1976, 1989, and 1999. The major changes in 1953 were as follows. * It was made clear that: ** words could be played through single letters already on the board, ** a player could play a word parallel and immediately adjacent to an existing word provided all crossing words formed were valid, ** the effect of two premium squares was to be compounded multiplicatively. * The previously unspecified penalty for having one's play successfully challenged was stated: withdrawal of tiles and loss of turn. The major changes in 1976 were as follows. * It was made clear that the blank tile beats an A when drawing to see who goes first. * A player could pass their turn, doing nothing. * A loss-of-turn penalty was added for challenging an acceptable play. * If final scores are tied, the player whose score was highest before adjusting for unplayed tiles is the winner; in tournament play, a tie is counted as half a win for both players. The editorial changes made in 1989 did not affect gameplay. The major changes in 1999 were as follows. * It was made clear that: ** a tile can be shifted or replaced until the play has been scored, ** a challenge applies to all the words made in the given play. * Playing all seven tiles is officially called a "bingo" in North America and a "bonus" elsewhere. * A change in the wording of the rules could have been interpreted as meaning that a player may form more than one word on one row on a single turn.


Rules


Notation system

In the notation system common in tournament play, columns are labeled with the letters "A–O" and rows with the numbers "1–15". (On ''Scrabble'' boards manufactured by Mattel as well as on the Internet Scrabble Club, rows are lettered while columns are numbered instead.) A play is usually identified in the format ''xy WORD score'' or ''WORD xy score'', where ''x'' denotes the column or row on which the play's main word extends, ''y'' denotes the second coordinate of the main word's first letter, and ''WORD'' is the main word. Although it is unnecessary, additional words formed by the play are sometimes listed after the main word and a slash. When the play of a single tile forms words in each direction, one of the words is arbitrarily chosen to serve as the main word for purposes of notation. When a blank tile is employed in the main word, the letter it has been chosen to represent is indicated with a lower case letter, or, in handwritten notation, with a square around the letter. When annotating a play, previously existing letters on the board are usually enclosed in parentheses; alternatively, the number of tiles placed on the board can be noted. Exchanges are often annotated by a minus sign followed by the tiles that were exchanged alphabetically; for example, if a player holds EIIISTU, exchanging two I's and a U would be denoted as "−IIU". The image at right gives examples of valid plays and how they would typically be annotated using the notation system. Additionally, a number of symbols have been employed to indicate the validity of words in different lexica: * An asterisk (*) means an illegal, or phony, word. * A hash symbol (#) means a word valid in games using the British-originated word list ( CSW) only. * A dollar symbol ($) means a word valid in games using the American-originated word list ( TWL) only. * An exclamation mark (!) means a word judged to be offensive, and thus valid in tournament games only.


Sequence of play

Before the game, a resource, either a word list or a dictionary, is selected to adjudicate any challenges during the game. The tiles are either put in an opaque bag or placed face down on a flat surface. Opaque cloth bags and customized tiles are staples of clubs and tournaments, where games are rarely played without both. Next, players decide the order in which they play. The normal approach is for players to each draw one tile. The player who picks the letter closest to the beginning of the alphabet goes first, with blank tiles taking precedence over the letter A. In most North American tournaments, the rules of the
NASPA Games NASPA Games, formerly known as North American Scrabble Players Association (NASPA), is a nonprofit organization founded in 2009 to administer competitive Scrabble tournaments and clubs in North America. It officially took over these activities f ...
organization stipulate instead that players who have gone first in the fewest previous games in the tournament go first, and when that rule yields a tie, those who have gone second the most go first. If there is still a tie, tiles are drawn as in the standard rules. At the beginning of the game, each player draws seven tiles from the bag and places them on their rack, concealed from the other player(s).


Making a play

The first played word must be at least two letters long, and cover H8 (the center square). Thereafter, any move is made by using one or more tiles to place a word on the board. This word may use one or more tiles already on the board and must join with the cluster of tiles already on the board. On each turn, the player has three options: * Pass, forfeiting the turn and scoring nothing. * Exchange one or more tiles for an equal number from the bag, scoring nothing, an option available only if at least seven tiles remain in the bag. * Play at least one tile on the board, adding the value of all words formed to the player's cumulative score. A proper play uses one or more of the player's tiles to form a continuous string of letters that make a word (the play's "main word") on the board, reading either left-to-right or top-to-bottom. The main word must either use the letters of one or more previously played words or else have at least one of its tiles horizontally or vertically adjacent to an already played word. If any words other than the main word are formed by the play, they are scored as well and are subject to the same criteria of acceptability. See Scoring for more details. A blank tile may represent any letter and scores zero points, regardless of its placement or what letter it represents. Its placement on a double-word or triple-word square causes the corresponding premium to be applied to the word(s) in which it is used. Once a blank tile is placed, it remains that particular letter for the remainder of the game. After making a play, the player announces the score for that play, and then, if the game is being played with a clock, starts the opponent's clock. The player can change their play as long as the player's clock is running, but commits to the play when they start the opponent's clock. The player then draws tiles from the bag to replenish their rack to seven tiles. If there are not enough tiles in the bag to do so, the player takes all the remaining tiles. If a player has made a play and has not yet drawn a tile, the opponent may choose to
challenge Challenge may refer to: * Voter challenging or caging, a method of challenging the registration status of voters * Euphemism for disability * Peremptory challenge, a dismissal of potential jurors from jury duty Places Geography *Challenge, C ...
any or all words formed by the play. The player challenged must then look up the words in question using a specified word source (such as the
NASPA Word List NASPA Word List (NWL, formerly Official Tournament and Club Word List, referred to as OTCWL, OWL, TWL) is the official word authority for tournament Scrabble in the USA and Canada under the aegis of NASPA Games. It is based on the ''Official Scrabb ...
, the ''
Official Scrabble Players Dictionary The ''Official Scrabble Players Dictionary'' or OSPD is a dictionary developed for use in the game Scrabble, by speakers of American and Canadian English. History Background and creation The ''Official Scrabble Players Dictionary'' was first ...
'', or
Collins Scrabble Words Collins Scrabble Words (CSW, formerly SOWPODS) is the word list used in English-language tournament Scrabble in most countries except the US, Thailand and Canada. The term SOWPODS is an anagram of the two abbreviations '' OSPD'' (Official Scrabble ...
), and if one or more of them is found to be unacceptable, the play is removed from the board, the player returns the newly played tiles to their rack, and the turn is forfeited. In tournament play, a challenge may be to the entire play or any one or more words formed in the play, and judges (human or computer) are used, so players are not entitled to know which word(s) are invalid. Penalties for unsuccessfully challenging an acceptable play vary in club and tournament play and are described in greater detail below.


End of game

Under North American tournament rules, the game ends when either: # One player has played every tile on their rack, and no tiles remain in the bag (regardless of the tiles on the opponent's rack). # At least six successive scoreless turns have occurred and either player decides to end the game. # Either player uses more than 10 minutes of overtime. (For several years, a game could not end with a cumulative score of 0–0, but that is no longer the case, and such games have since occurred a number of times in tournament play, the winner being the player with the lower total point value on their rack and thus a score less negative than the opponent's.) When the game ends, each player's score is reduced by the sum of their unused letters; in addition, if a player has used all of their letters (known as "going out" or "playing out"), the sum of all other players' unused letters is added to that player's score. In tournament play, a player who goes out adds twice that sum, and their opponent is not penalized.


Examples

Plays can be made in several ways (in what follows, it is assumed that the word JACK has been played on a previous turn; letters in parentheses represent tiles already on the board): * Adding one or more letters to an existing word, e.g. (JACK)S, HI(JACK), HI(JACK)ING, (JACK)FRUIT. * "Hooking" a word and playing perpendicular to that word, e.g. playing IONIZES with the S hooked on (JACK) to make (JACK)S. * Playing perpendicular to a word, e.g. YEU(K)Y through the K in (JACK). * Playing parallel to a word(s) forming several short words, e.g. CON played under (JACK) simultaneously forming (J)O and (A)N. Any combination of these is allowed in a play, as long as all the letters placed on the board in one play lie in one row or column and are connected by a main word, and any run of tiles on two or more consecutive squares along a row or column constitutes a valid word. Words must read either left-to-right or top-to-bottom. Diagonal plays are not allowed.


Scoring

The score for any play is determined this way: * Each new word formed in a play is scored separately, and then those scores are added up. The value of each tile is indicated on the tile, and blank tiles are worth zero points. * The main word (defined as the word containing every played letter) is scored. The letter values of the tiles are added up, and tiles placed on Double Letter Score (DLS) and Triple Letter Score (TLS) squares are doubled or tripled in value, respectively. Tiles placed on Double Word Score (DWS) or Triple Word Score (TWS) squares double or triple the value of the word(s) that include those tiles, respectively. In particular, the center square (H8) is considered a DWS, and the first play is doubled in value. * If any "hook" words are played (e.g. playing ANEROID while "hooking" the A to BETTING to make ABETTING), the scores for each word are added separately. This is common for "parallel" plays that make up to eight words in one turn. * Premium squares apply only when newly placed tiles cover them. Any subsequent plays do not count those premium squares. * If a player covers both letter and word premium squares with a single word, the letter premium(s) is/are calculated first, followed by the word premium(s). * If a player makes a play where the main word covers two DWS squares, the value of that word is doubled, then redoubled (i.e. 4× the word value). Similarly, if the main word covers two TWS squares, the value of that word is tripled, then re-tripled (9× the word value). Such plays are often referred to as "double-doubles" and "triple-triples" respectively. It is theoretically possible to achieve a play covering three TWS squares (a 27× word score), although this is extremely improbable without constructive setup and collaboration. Plays covering a DWS and a TWS simultaneously (6× the word value, or 18× if a DWS and two TWS squares are covered) are only possible if a player misses the center star on the first turn, and the play goes unchallenged (this is valid under North American tournament rules). * Finally, if seven tiles have been laid on the board in one turn, known as a " bingo" in North America and as a "bonus" elsewhere, after all of the words formed have been scored, 50 bonus points are added. When the letters to be drawn have run out, the final play can often determine the winner. This is particularly the case in close games with more than two players. Scoreless turns can occur when a player passes, exchanges tiles, or loses a challenge. The latter rule varies slightly in international tournaments. A scoreless turn can also theoretically occur if a play consists of only blank tiles, but this is extremely unlikely in actual play.


Example

Suppose Player 1 plays QUANT 8D, with the Q on a DLS and T on the center star. The score for this play would be (2 × 10 + 1 + 1 + 1 + 1) × 2 = 48 (following the
order of operations In mathematics and computer programming, the order of operations (or operator precedence) is a collection of rules that reflect conventions about which procedures to perform first in order to evaluate a given mathematical expression. For exampl ...
). Player 2 extends the play to ALI(QUANT) 8A with the A on the TWS at 8A. The score for this play would be (1 + 1 + 1 + 10 + 1 + 1 + 1 + 1) × 3 = 51. Note that the Q is not doubled for this play. Player 1 has DDIIIOO and plays OIDIOID 9G. The score for the word OIDIOID would be (2 × 1 + 1 + 2 × 2 + 1 + 1 + 1 + 2 × 2) = 14. Additionally, Player 1 formed NO and TI, which score 1 + 2 × 1 = 3 and 1 + 1 = 2 points respectively. Therefore, the sum of all the values of the words formed is 14+3+2 = 19. But since this is a seven-letter play, 50 points are added, resulting in a total score of 69. Player 1 now has a 117–51 lead. The player with the highest final score wins the game. In case of a tie, the player with the highest score before adjusting for unplayed tiles wins the game. In tournament play, a tie counts as 1/2 a win for both players.


Acceptable words

Acceptable words are the primary entries in some agreed
dictionary A dictionary is a listing of lexemes from the lexicon of one or more specific languages, often arranged alphabetically (or by radical and stroke for ideographic languages), which may include information on definitions, usage, etymologies ...
or lexicon, and all of their inflected forms. Words that are hyphenated, capitalized (such as proper nouns), or apostrophized are not allowed unless they also appear as acceptable entries; JACK is a proper noun, but the word '' JACK'' is acceptable because it has other usages as a common noun (automotive,
vexillological Vexillology ( ) is the study of the history, symbolism and usage of flags or, by extension, any interest in flags in general.Smith, Whitney. ''Flags Through the Ages and Across the World'' New York: McGraw-Hill, 1975. Print. The word is a synth ...
, etc.) and verb that are acceptable. Acronyms or abbreviations, other than those that have acceptable entries (such as '' AWOL'', '' RADAR'', '' LASER'', and ''
SCUBA Scuba may refer to: * Scuba diving ** Scuba set, the equipment used for scuba (Self-Contained Underwater Breathing Apparatus) diving * Scuba, an in-memory database developed by Facebook * Submillimetre Common-User Bolometer Array, either of two in ...
'') are not allowed. Variant spellings, slang or offensive terms, archaic or obsolete terms, and specialized jargon words are allowed if they meet all other criteria for acceptability, but archaic spellings (e.g. ''NEEDE'' for ''NEED'') are generally not allowed. Foreign words are not allowed in English-language ''Scrabble'' unless they have been incorporated into the English language, as with PATISSERIE, KILIM, and QI. Vulgar and offensive words are generally excluded from the OSPD but allowed in club and tournament play, but in 2020, the rise of anti-racism protests caused trademark owners and lexicon compilers to exclude words deemed to be personally applicable offensive slurs, resulting in their expurgation, while retaining other offensive words. Proper nouns and other exceptions to the usual rules are allowed in some limited contexts in the spin-off game ''Scrabble Trickster''. Names of recognized computer programs are permitted as an acceptable proper noun (for example,
WinZip WinZip is a trialware file archiver and data compression, compressor for Microsoft Windows, macOS, iOS and Android (operating system), Android. It is developed by WinZip Computing (formerly Nico Mak Computing), which is owned by Corel, Corel Co ...
). The memorization of two-letter words is considered an essential skill in this game. There are two popular competition word lists for English-language Scrabble: *
NASPA Word List NASPA Word List (NWL, formerly Official Tournament and Club Word List, referred to as OTCWL, OWL, TWL) is the official word authority for tournament Scrabble in the USA and Canada under the aegis of NASPA Games. It is based on the ''Official Scrabb ...
(NWL, also known as OTCWL, OWL, or TWL) *
Collins Scrabble Words Collins Scrabble Words (CSW, formerly SOWPODS) is the word list used in English-language tournament Scrabble in most countries except the US, Thailand and Canada. The term SOWPODS is an anagram of the two abbreviations '' OSPD'' (Official Scrabble ...
(CSW, also called "Collins" or "SOWPODS") The first predominates in the U.S., Canada, Israel and Thailand, and the second in English Scrabble in the rest of the world. There is also a large community of competitive Collins players in North America, with its own NASPA rating system.


NWL and OSPD

Today's
NASPA Word List NASPA Word List (NWL, formerly Official Tournament and Club Word List, referred to as OTCWL, OWL, TWL) is the official word authority for tournament Scrabble in the USA and Canada under the aegis of NASPA Games. It is based on the ''Official Scrabb ...
, published by
NASPA Games NASPA Games, formerly known as North American Scrabble Players Association (NASPA), is a nonprofit organization founded in 2009 to administer competitive Scrabble tournaments and clubs in North America. It officially took over these activities f ...
, descends from the ''Official Tournament and Club Word List'' (a non-bowdlerized version of the ''
Official Scrabble Players Dictionary The ''Official Scrabble Players Dictionary'' or OSPD is a dictionary developed for use in the game Scrabble, by speakers of American and Canadian English. History Background and creation The ''Official Scrabble Players Dictionary'' was first ...
'') and its companion ''Long Words List'' for longer words. The current version of NWL is NWL2020, effective January 2021, and the ''
Official Scrabble Players Dictionary The ''Official Scrabble Players Dictionary'' or OSPD is a dictionary developed for use in the game Scrabble, by speakers of American and Canadian English. History Background and creation The ''Official Scrabble Players Dictionary'' was first ...
'', published by
Merriam-Webster Merriam-Webster, Inc. is an American company that publishes reference books and is especially known for its dictionaries. It is the oldest dictionary publisher in the United States. In 1831, George and Charles Merriam founded the company as ...
, is currently in its sixth edition of 2018. NWL includes all current OSPD words, plus several hundred offensive words and genericized trademarks such as KLEENEX; as of 2020, it no longer includes words judged to be personally applicable offensive slurs. The NWL and OSPD are compiled using a number of major college-level dictionaries, principally those published by Merriam-Webster. If a word appears, at least historically, in any one of the dictionaries, it is included in the NWL and the OSPD. If the word has only an offensive meaning, it is included only in the NWL. The key difference between the OSPD and the NWL is that the OSPD is marketed for "home and school" use, without words which their source dictionaries judged offensive, rendering the ''Official Scrabble Players Dictionary'' less fit for official ''Scrabble'' play. The OSPD is available in bookstores, while the NWL is available only through NASPA.


''Collins Scrabble Words''

In all other English-speaking countries, the competition word list is ''Collins Scrabble Words'' 2019 edition, known as CSW19. (Versions of this lexicon before 2007 were known as SOWPODS.) The lexicon includes all allowed words 2 to 15 letters long. Historically, this list has contained all OTCWL words plus words sourced from Chambers and Collins English dictionaries, but recent editorial decisions have caused greater discrepancies between CSW and NWL. This book is used to adjudicate at the World Scrabble Championship and all other major international competitions outside North America. Tournaments are also played using CSW in North America, particularly since Hasbro ceased to control tournament play in 2009. NASPA officially rates CSW tournaments alongside NWL tournaments, using a separate rating system.


Challenges

The penalty for a successfully challenged play is nearly universal: the offending player removes the tiles played and forfeits their turn. (In some online games, an option known as "void" may be used, wherein unacceptable words are automatically rejected by the program. The player is then required to make another play, with no penalty applied.) The penalty for an unsuccessful challenge (where all words formed by the play are deemed valid) varies considerably, including: * "Double Challenge", in which an unsuccessfully challenging player must forfeit the next turn. This penalty governs North American (NASPA-sanctioned) OWL tournament play, and is the standard for North American, Israeli, and Thai clubs. Because loss of a turn generally constitutes the greatest risk for an unsuccessful challenge, it provides the greatest incentive for a player to "bluff", or play a "phony" – a plausible word that they know or suspect to be unacceptable, hoping their opponent will not challenge it. Or a player can put down a legal word that appears to be a phony hoping the other player will incorrectly challenge it and lose their turn. * "Single Challenge"/"Free Challenge", in which no penalty whatsoever is applied to a player who unsuccessfully challenges. This is the default rule in Ireland and the United Kingdom, as well as for many tournaments in Australia, although these countries do sanction occasional tournaments using other challenge rules. * Modified "Single Challenge", in which an unsuccessful challenge does not result in the loss of the challenging player's turn, but is penalized by the loss of a specified number of points. The most common penalty is five points. The rule has been adopted in Singapore (since 2000), Malaysia (since 2002), South Africa (since 2003), New Zealand (since 2004), and Kenya, as well as in contemporary World Scrabble Championships (since 2001) and North American (NASPA-sanctioned) Collins tournaments, and particularly prestigious Australian tournaments. Some countries and tournaments (including Sweden) use a 10-point penalty instead. In most game situations, this penalty is much lower than that of the "double challenge" rule. Consequently, such tournaments encourage greater willingness to challenge and discourage playing dubious words. Under NASPA tournament rules, a player may request to "hold" the opponent's play to consider whether to challenge it, provided that the opponent has not yet drawn replacement tiles. If player A holds, player A's clock still runs, and player B may not draw provisional replacement tiles until 15 seconds after the hold was announced (which tiles must then be kept separate). There is no limit on how long player A may hold the play. If player A successfully challenges after player B drew provisional replacement tiles, player B must show the drawn tiles before returning them to the bag.


Competitive play


Club and tournament play

Tens of thousands play club and tournament ''Scrabble'' worldwide. All tournament (and most club) games are played with a game clock and a set time control. Although casual games are often played with unlimited time, this is problematic in competitive play among players for whom the number of evident legal plays is immense. Almost all tournament games involve only two players; typically, each has 25 minutes in which to make all of their plays. For each minute by which a player oversteps the time control, a penalty of 10 points is assessed. The number of minutes is rounded up, so, for example, if a player oversteps time control by two minutes and five seconds, the penalty is 30 points. Some games count the time by fractions of a minute. Also, most players use molded plastic tiles, not engraved like the original wooden tiles, eliminating the potential for a cheating player to "braille" (feel for particular tiles, especially blanks, in the bag). Players are allowed "tracking sheets", pre-printed with the letters in the initial pool, from which tiles can be crossed off as they are played. Tracking tiles is an important aid to strategy, especially during the endgame, when no tiles remain to be drawn and each player can determine exactly what is on the opponent's rack. Notable and regularly held tournaments include: # ''The World Scrabble Championship'': held in odd years up until 2013, when it was announced by Mattel that it would be called the Scrabble Champions Tournament and be held annually in subsequent years. # ''The
Scrabble Players Championship The Scrabble Players Championship (formerly the North American SCRABBLE® Championship, and earlier the National SCRABBLE Championship) is the largest ''Scrabble'' competition in North America. The event is currently held every year, and from 200 ...
'' (formerly North American Scrabble Championship): organized by
NASPA Games NASPA Games, formerly known as North American Scrabble Players Association (NASPA), is a nonprofit organization founded in 2009 to administer competitive Scrabble tournaments and clubs in North America. It officially took over these activities f ...
, an open event attracting several hundred players, held around July–August every year in the United States. # ''The National Scrabble Championship'': organized by the Association of British Scrabble Players (ABSP) and held every year in the United Kingdom. # ''The
Brand's Crossword Game King's Cup The Brand's Crossword Game King's Cup is the Thai national Scrabble competition in the English language. It has also been known as the Thailand International in the past. The tournament has been honoured to accept a trophy from His Majesty the Kin ...
'': the largest tournament in the world. Held annually in Thailand around the end of June or the beginning of July. # ''The UK Open'': the largest Scrabble tournament in Europe, held annually in Coventry in England, since 2008. Other important tournaments include: # ''The
World Youth Scrabble Championships The first World Youth Scrabble Championships were held in Wollongong, Australia 2006. Competitors from Australia, Bahrain, Canada, England, Hong Kong, India, Indonesia, Kenya, Kuwait, Malaysia, New Zealand, Nigeria, Oman, Pakistan, Philippines, Qa ...
'': entry by country qualification, restricted to under 18 years old. Held annually since 2006. # ''The
National School Scrabble Championship The North American School Scrabble Championship, formerly the National School Scrabble Championship, is a Scrabble tournament for 3rd grade to 8th grade students, held annually in North America since 2003. History In 2018, 3rd graders were allow ...
'': entry open to North American school students. Held annually since 2003. # ''The
Canadian Scrabble Championship The Canadian National Scrabble Championship (CNSC) is the Canadian national Scrabble competition in the English language, open by invitation and special qualification only to the top rank of Canadian players. All CNSC events have been held in T ...
'': entry by invitation only to the top fifty Canadian players. Held every two to three years. # ''The Singapore Open Scrabble Championship'': international Singapore championship held annually since 1997. Clubs in North America typically meet one day a week for three or four hours and some charge a small admission fee to cover their expenses and prizes. Clubs also typically hold at least one open tournament per year. Tournaments are usually held on weekends, and between six and nine games are played each day. There are also clubs in the UK and many other countries. There are a number of internationally rated SOWPODS tournaments. During off-hours at tournaments, many players socialize by playing consultation (team) ''Scrabble'', Clabbers,
Anagrams An anagram is a word or phrase formed by rearranging the letters of a different word or phrase, typically using all the original letters exactly once. For example, the word ''anagram'' itself can be rearranged into ''nag a ram'', also the word ...
, Boggle, Words with Friends, Scramble with Friends and other games.


Records

The following records were achieved during international competitive club or tournament play, according to authoritative sources, including the book ''Everything Scrabble'' by Joe Edley and John D. Williams Jr. (revised edition, Pocket Books, 2001) and the Scrabble FAQ. When available, separate records are listed based upon different official word lists: # OTCWL, the North American list, also used in Thailand and Israel, known today as the NASPA Word List (NWL); # OSW, formerly the official list in the UK; # SOWPODS, the combined OTCWL+OSW list now used in much of the world, known today as ''
Collins Collins may refer to: People Surname Given name * Collins O. Bright (1917–?), Sierra Leonean diplomat * Collins Chabane (1960–2015), South African Minister of Public Service and Administration * Collins Cheboi (born 1987), Kenyan middle- ...
Scrabble Words''. To date, new editions or revisions of these lists have not been considered substantial enough to warrant separate record-keeping. * ''High game (OTCWL)'' – 830 by Michael Cresta (Mass.), at the Lexington (Mass.) club, October 12, 2006. Cresta defeated Wayne Yorra 830–490. * ''High game (OTCWL) in a tournament game'' – 803 by
Joel Sherman Joel Sherman (born 1962), nicknamed "GI Joel", is a top American Scrabble expert and former world champion. He is chronicled in Stefan Fatsis's book ''Word Freak'', in Eric Chaikin's film ''Word Wars'', and in Scott Petersen's film ''Scrabylon ...
(N.Y.), at a tournament in Stamford, Conn., December 9, 2011. Sherman defeated Bradley Robbins 803–285, playing a record-tying seven bingos and sticking Robbins with the Q. * ''High game (OSW)'' – 793 by Peter Preston (UK), 1999. * ''High game (SOWPODS)'' – Toh Weibin set a record score of 850 at the Northern Ireland Championships on January 21, 2012. The winning margin of 591 points is also believed to be a record. * ''High combined score (OTCWL)'' – 1320 (830–490) by Michael Cresta and Wayne Yorra, in a Lexington, Mass., club, 2006. * ''High combined score (OTCWL) in a tournament game'' – 1134 (582–552) by Keith Smith (Tex.) and Stefan Rau (Conn.), Round 12 of the 2008 Dallas Open. (Rau's losing score of 552 included three phony words that were not challenged.) * ''High combined score (OTCWL) in a tournament game with no phony words played'' – 1127 (725–402) by Laurie Cohen (Ariz.) and Nigel Peltier (Wash.), in a tournament in Ahwatukee, Arizona, February 16, 2009. * ''High combined score (SOWPODS)'' – 1210 (721–489) by Edward Okulicz (Australia and Michael McKenna (Australia), at the 2013 Janboree in NSW. * ''Highest losing score (OTCWL)'' – 552 by Stefan Rau (Conn.) to Keith Smith's (Tex.) 582, Round 12 of the 2008 Dallas Open. * ''Highest tie game (OTCWL)'' – 502–502 by John Chew and Zev Kaufman, at a 1997 Toronto Club tournament. * ''Highest tie game (SOWPODS)'' – 532–532 by Sinatarn Pattanasuwanna (Thailand) and Tawan Paepolsiri (Thailand) at the 2012 World Youth Scrabble Championship. * ''Highest opening move score (OTCWL)'' – ''MuZJIKS'' (with a blank for the U) 126 by Jesse Inman (S.C.) at the National Scrabble Championship, 2008. The highest possible legal score on a first turn is ''MUZJIKS'' 128, using an actual U rather than a blank. (Note: The odds of drawing MUZJIKS without blanks is 9 in 432,325,411, or 1 in 48,036,156.\overline) * ''Highest opening move score (SOWPODS)'' – ''
BEZIQUE Bezique () or Bésigue () is a 19th-century French melding and trick-taking card game for two players that came to Britain and is still played today. The game is derived from Piquet,''Transactions of the Philological Society'', Philological Socie ...
'' 124 by Sam Kantimathi (1993), Joan Rosenthal and Sally Martin. * ''Highest single play (OTCWL)'' – ''QUIXOTRY'' 365 by Michael Cresta (Mass.), 2006. * ''Highest single play (SOWPODS)'' – '' CAZIQUES'' 392 by Karl Khoshnaw. * ''Highest average score, multi-day tournament (OSPD)'' – 503 by James Leong (Sask.) over 12 rounds at Brandon, Man., 2015. 484 by Doug Brockmeier (Calif.) over 12 rounds at Elmhurst, Ill., 2011. 471 by Chris Cree (Tex.) over 18 rounds at the Bayou Bash in Houston, Tex., 2007. * ''Highest average score, multi-day tournament (SOWPODS)'' – 499.94 by Nigel Richards (MY) over 16 rounds at the 7th Lim Boon Heng Cup, Singapore, 2009. * ''Highest average score, one day tournament (SOWPODS)'' – 548 by Jackson Smylie of Toronto, Ontario over 5 rounds at Caledon, Ontario * ''Highest average score, one day tournament (OTCWL)'' – 532 by Jackson Smylie over 4 rounds at North American Scrabble Championship early bird in Las Vegas Two other records are believed to have been achieved under a British format known as the "high score rule", in which a player's tournament result is determined only by the player's own scores, and not by the differentials between that player's scores and the opponents'. Play in this system "encourages elaborate setups often independently mined by the two players", and is significantly different from the standard game in which defensive considerations play a major role. While the "high score" rule has led to impressively high records, it is currently out of favor. * High game score of 1,049 by Phil Appleby of Lymington, Hampshire, UK, on June 25, 1989, in Wormley,
Hertfordshire Hertfordshire ( or ; often abbreviated Herts) is one of the home counties in southern England. It borders Bedfordshire and Cambridgeshire to the north, Essex to the east, Greater London to the south, and Buckinghamshire to the west. For govern ...
, UK. His opponent scored just 253 points, giving Appleby a record victory margin of 796 points. * High single-turn score of 392, by Dr Saladin Karl Khoshnaw in Manchester, UK, in April 1982. The word he used was '' CAZIQUES'', meaning "native chiefs of West Indian aborigines". Hypothetical scores in possible and legal but highly unlikely plays and games are far higher, primarily through the use of words that cover three triple-word-score squares. The highest reported score for a single play is 1780 (OSPD) and 1785 (SOWPODS) using
oxyphenbutazone Oxyphenbutazone is a nonsteroidal anti-inflammatory drug (NSAID). It is a metabolite of phenylbutazone. It was withdrawn from markets worldwide in mid-1980s due to bone marrow suppression and the risk of Stevens–Johnson syndrome. The word "o ...
.Record for the Highest Scoring Scrabble Move
at scrabulizer.com
When only adding the word sesquioxidizing to these official lists, one could theoretically score 2015 (OSPD) and 2044 (SOWPODS) points in a single move. The highest reported combined score for a theoretical game based on SOWPODS is 4046 points, constructed by Nathan Hedt of Australia. Other records are available for viewing a
''Total Scrabble''
an unofficial record book that includes the above as sources and expands on other topics. In August 1984, Peter Finan and Neil Smith played ''Scrabble'' for 153 hours at
St. Anselm's College St Anselm's College is an 11–18 boys, Roman Catholic, grammar school and sixth form with academy status in Birkenhead, Merseyside, England. It was established in 1933 and is located in the Roman Catholic Diocese of Shrewsbury. It is one of ...
, Birkenhead, Merseyside, setting a new duration record. A longer record was never recorded by ''Guinness Book of Records'', as the publishers decided that duration records of this nature were becoming too dangerous and stopped accepting them.


Software


Computer players

Maven is a computer opponent for the game created by Brian Sheppard. The official ''Scrabble'' computer game in North America uses a version of Maven as its artificial intelligence and is published by
Atari Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French publisher Atari SA through a subsidiary named Atari Interactive. The original Atari, Inc. (1972–1992), Atari, Inc., ...
. Outside North America, the official ''Scrabble'' computer game is published by Ubisoft. Quackle is an open-source alternative to Maven of comparable strength, created by a five-person team led by Jason Katz-Brown. A Qt cross-platform version of Quackle is available on GitHub.


Video game versions

Several video game versions of ''Scrabble'' have been released for various platforms, including PC, Mac,
Amiga Amiga is a family of personal computers introduced by Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphi ...
,
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in the Guinness ...
, Sinclair ZX Spectrum, Game Boy,
Game Boy Color The (commonly abbreviated as GBC) is a handheld game console, manufactured by Nintendo, which was released in Japan on October 21, 1998 and to international markets that November. It is the successor to the Game Boy and is part of the Game ...
, Game Boy Advance,
Nintendo DS The is a handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens working in tan ...
,
PlayStation is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a divisi ...
,
PlayStation 4 The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013 in ...
,
PlayStation Portable The PlayStation Portable (PSP) is a handheld game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on December 12, 2004, in North America on March 24, 2005, and in PAL regions on September 1, 2005, ...
,
iPod The iPod is a discontinued series of portable media players and multi-purpose mobile devices designed and marketed by Apple Inc. The first version was released on October 23, 2001, about months after the Macintosh version of iTunes ...
, iPad,
Game.com The Game.com is a fifth-generation handheld game console released by Tiger Electronics on September 12, 1997. A smaller version, the Game.com Pocket Pro, was released in mid-1999. The first version of the Game.com can be connected to a 14.4 ...
, Palm OS, Amstrad CPC, Xbox 360,
Kindle Kindle may refer to: Companies and products * Amazon Kindle, an e-reader line by Amazon.com ** Kindle Direct Publishing, an e-book publishing platform by Amazon ** Kindle Store, an online e-book e-commerce store by Amazon * Kindle Banking Systems, ...
,
Wii The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America and in December 2006 for most other Regional lockout, regions of the world. It is Nintendo's fifth major ho ...
and
mobile phones A mobile phone, cellular phone, cell phone, cellphone, handphone, hand phone or pocket phone, sometimes shortened to simply mobile, cell, or just phone, is a portable telephone that can make and receive calls over a radio frequency link whil ...
. The
Nintendo DS The is a handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens working in tan ...
version of ''
Scrabble 2007 Edition ''Scrabble 2007 Edition'' is a puzzle video game for the Nintendo DS and Windows. It was published by Ubisoft and developed by Wizarbox. It was released on September 7, 2007. The rules are the same as the board game of the same name, involving p ...
'' made news when parents became angry over the game's AI using potentially offensive language during gameplay.


Web versions

Several websites offer the possibility to play ''Scrabble'' online against other users, such as ScrabbleScores.com, the Internet Scrabble Club and Pogo.com from Electronic Arts (North America only). Facebook initially offered a variation of ''Scrabble'' called Scrabulous as a third-party application add-on. On July 24, 2008, Hasbro filed a copyright infringement lawsuit against its developers. Four days later, Scrabulous was disabled for users in North America, eventually reappearing as " Lexulous" in September 2008, with changes made to distinguish it from Scrabble. By December 20, Hasbro had withdrawn its lawsuit. Mattel launched its official version of online ''Scrabble'', ''Scrabble by Mattel'', on Facebook in late March 2008. The application was developed by Gamehouse, a division of
RealNetworks RealNetworks, Inc. is a provider of artificial intelligence and computer vision based products. RealNetworks was a pioneer in Internet streaming software and services. They are based in Seattle, Washington, United States. The company also p ...
that was licensed by Mattel. Since Hasbro controls the copyright for North America with the copyright for the rest of the world belonging to Mattel, the Gamehouse Facebook application was available only to players outside the United States and Canada. The version developed by Electronic Arts for Hasbro was available throughout the world. When Gamehouse ceased support for its application, Mattel replaced it with the Electronic Arts version in May 2013. This decision was met with criticism from its userbase. The Hasbro version continues to be available worldwide but now uses IP lookup to display Hasbro branding to North American players and Mattel branding to the rest of the world. Electronic Arts have also released mobile apps for Android and iOS, allowing players to continue the same game on more than one platform. As well as facilities to play occasional games online, there are many options to play in leagues. In 2020, the license for Scrabble passed from Electronic Arts to Scopely, which launched the app Scrabble GO on March 5, 2020, with the Electronic Arts version discontinued on June 5, 2020. The new app was very different, leading to protests, and Scopely soon began to offer a 'Classic' version, without some of the extras initially offered: "this updated mode is reimagined to reflect the ask for a streamlined experience. Features such as boosts, rewards and all other game modes are disabled", the company announced.


Variations


''Super Scrabble''

A new licensed product, '' Super Scrabble'', was launched in North America by Winning Moves Games in 2004 under license from Hasbro, with the deluxe version (with turntable and lock-in grid) released in February 2007. A Mattel-licensed product for the rest of the world was released by Tinderbox Games in 2006. This set comprises 200 tiles in slightly modified distribution to the standard set and a 21×21 playing board.


National versions

Versions of the game have been released in several other languages. The game was called Alfapet when it was introduced in
Sweden Sweden, formally the Kingdom of Sweden,The United Nations Group of Experts on Geographical Names states that the country's formal name is the Kingdom of SwedenUNGEGN World Geographical Names, Sweden./ref> is a Nordic country located on ...
in 1954, but since the mid-1990s, the game has also been known as Scrabble in Sweden. Alfapet is now another crossword game, developed by the owners of the name Alfapet. A Russian version is called ''Erudit''. Versions have been prepared for Dakotah,
Haitian Creole Haitian Creole (; ht, kreyòl ayisyen, links=no, ; french: créole haïtien, links=no, ), commonly referred to as simply ''Creole'', or ''Kreyòl'' in the Creole language, is a French-based creole language spoken by 10–12million people wor ...
,
Dakelh The Dakelh (pronounced ) or Carrier are the indigenous people of a large portion of the Central Interior of British Columbia, Canada. The "Carrier" name was derived from an English translation of ''Aghele'', the name from the neighbouring Sekani ...
( Carrier language), and Tuvan. For languages with digraphs counted as single letters, such as
Welsh Welsh may refer to: Related to Wales * Welsh, referring or related to Wales * Welsh language, a Brittonic Celtic language spoken in Wales * Welsh people People * Welsh (surname) * Sometimes used as a synonym for the ancient Britons (Celtic peop ...
and Hungarian, the game features separate tiles for those digraphs. An Irish-language version of Scrabble was published by Glór na nGael in 2010. The previous year the same organisation published the Junior version of the game and two years later it republished Junior Scrabble using a two-sided (and two skill level) board.


Television game show versions

In 1987, a board game was released by Selchow & Righter, based on the game show hosted by Chuck Woolery that aired on NBC from 1984 to 1990 (and for five months in 1993). Billed as the "Official Home Version" of the game show (or officially as the "TV Scrabble Home Game"), gameplay bears more resemblance to the game show than it does to a traditional ''Scrabble'' game, although it does utilize a traditional ''Scrabble'' gameboard in play. On September 17, 2011, a new game show based on ''Scrabble'', called '' Scrabble Showdown'', debuted on
The Hub The Hub may refer to: Places * The Hub, Bronx, an area of the South Bronx, New York, known for its convergence of subway and bus lines * The Hub (Edinburgh), former church in Edinburgh that is now home to the Edinburgh International Festival * T ...
with Justin "Kredible" Willman as the host of the program. Each week, teams play various activities based on the board game in order to win big prizes including a trip to anywhere from around the world.


Games based on Scrabble

There are numerous variations of the game. While they are similar to the original ''Scrabble'' game, they include minor variations. For example, Literati draws random tiles instead of providing a finite number of tiles for the game, assigns different point levels to each letter and has a slightly different board layout, whereas Lexulous assigns eight letters to each player instead of seven. Words with Friends uses a different board layout and different letter values, as does
Words of Gold ''Words of Gold'' is a multiplayer word game developed by Cupcake Entertainment. It was released in November 2014 for Facebook, December 2015 for Android, and February 2016 for iOS. Game-play General Words of Gold is a word puzzle scrabble ga ...
. Duplicate Scrabble is a popular variant in French speaking countries. Every player has the same letters on the same board and the players must submit a paper slip at the end of the allotted time (usually 3 minutes) with the highest scoring word they have found. This is the format used for the
French World Scrabble Championships The French World Scrabble Championships (french: Championnats du monde de Scrabble francophone) is an annual Scrabble tournament that takes place in a different French-speaking country every year. Created in 1972 by Hippolyte Wouters, it was the f ...
but it is also used in
Romanian Romanian may refer to: *anything of, from, or related to the country and nation of Romania **Romanians, an ethnic group **Romanian language, a Romance language ***Romanian dialects, variants of the Romanian language **Romanian cuisine, traditional ...
and Dutch. There is no limit to the number of players that can be involved in one game, and at Vichy in 1998 there were 1,485 players, a record for French ''Scrabble'' tournaments. is a variant that is much more popular in Italy than the original game. It features a 17×17 grid of cells and peculiar rules. In one variation of ''Scrabble'', blanks score points corresponding to the letters the blanks are used to represent. For example, if one played blank to represent a Z, it would get ten; a blank to represent a V or an H would get four; a blank to represent a D would get 2 and blank to represent a T, N, L, S or R or any of the vowels would get one. Popular among tournament Scrabble players is ''Clabbers''. In Clabbers, any move that consists of anagrams of allowable words is allowed. For example, because ETAERIO is allowable in ordinary Collins Scrabble, EEAIORT would be allowable in Clabbers. A junior version, called ''Junior Scrabble'', has been marketed. This has slightly different distributions of frequencies of letter tiles to the standard ''Scrabble'' game. Word games similar to or influenced by ''Scrabble'' include Bananagrams, Boggle, Dabble, Nab-It!,
Perquackey ''Perquackey'' is a word game played with dice, produced by Cardinal Industries, Inc. of Long Island City, New York. It was previously produced by Lakeside Toys, a division of Lakeside Industries, Inc. of Minneapolis, Minnesota, and originally by ...
, Puzzlage,
Quiddler ''Quiddler'' is a card game and word game created by Set Enterprises. Players compete by spelling English words from cards in hands of increasing size, each card worth various points. The game combines aspects of ''Scrabble'' and gin rummy. Th ...
,
Scribbage ''Scribbage'' (also marketed as ''Ad-Lib Crossword Clues'') is a classic dice word game published in 1959 by the E.S. Lowe Company. 13 dice are rolled which have various letters on each side. Each letter is given a point value depending on its fre ...
, Tapple, Upwords, and
WordSpot ''WordSpot'' is a fast-paced word search game designed by Russell Ginns and published by Front Porch Classics.https://www.amazon.com/dp/B002AXUI16 Gameplay Players use transparent tokens to highlight words found on a board of wooden letter t ...
. There are also number-based variations, such as
Equate (game) ''Equate'' is a board game made by Conceptual Math Media where players score points by forming equations on a 19x19 game board. Equations appear across and down in a crossword fashion and must be mathematically correct. Because of its characteri ...
, GoSum, Mathable,
Numble Numble is a 1968 board game published by Selchow and Righter which is very similar to Scrabble. Instead of forming words, players form sequences adhering to certain arithmetic and numerical constraints. Each tile in Numble has a single digit, 0 th ...
, Numbler, Triolet, Yushino and Numenko.


Gameboard formats

The game has been released in numerous gameboard formats appealing to various user groups. The original boards included wood tiles and many "deluxe" sets still do.


Tile Lock editions

''Tile Lock'' editions of ''Scrabble'' and ''Super Scrabble'' are made by Winning Moves and feature smaller, plastic tiles that are held in place on the board with little plastic posts. The standard version features exactly the same 100 tiles as regular ''Scrabble''. The Tile Lock Super Scrabble features the same 200 tiles that are in Super Scrabble.


Travel editions

Editions are available for travelers who may wish to play in a conveyance such as a train or plane or to pause a game in progress and resume later. Many versions thus include methods to keep letters from moving, such as pegboards, recessed tile holders and magnetic tiles. Players' trays are also designed with stay-fast holders. Such boards are also typically designed to be reoriented by each player to put the board upright during the game, as well as folded and stowed with the game in progress. * Production and Marketing Company, 1954 – metal hinged box, Bakelite tiles inlaid with round magnets, chrome tile racks, silver-colored plastic bag and cardboard box covered with decorative paper. The box, when opened flat, measures and the tiles measure square. * Spear's Games, the 1980s – boxed edition with pegboard, plastic tiles with small feet to fit snugly in the pegboard. Racks are clear plastic, allowing some sorting while holding tiles fairly snugly. The set comes with a drawstring plastic bag to draw tiles and a cardboard box. It is possible to save a game in progress by returning the board to the box. There is a risk of players' trays being mixed and upset, and the box lid, held on by friction, is subject to upset. * Selchow & Righter, 1980s – pocket edition with plastic "magnetic" board and tiles. Tile racks are also plastic with an asymmetrical shape to provide a handhold. All elements fit in a plastic envelope for travel and to permit a pause in the game. Plastic letters are very small and tend to lose their grip if not placed with slight lateral movement and if they are not perfectly clean. The game format is extremely small, allowing ''Scrabble'' games for backpackers and others concerned about weight and size. * Hasbro Games, 2001 – hinged plastic board with clear tile-shaped depressions to hold tiles in play. Board is in a black, zippered folio such that board and tiles may be folded for travel, even with the game in play. The reverse side of the board contains numbered mounts for racks, holding tiles face down, allowing secure and confidential storage of tiles while a game is paused. Some versions have tile racks with individual tile slots, thus not permitting easy sorting of tiles in a rack. The board, when opened up, measures , and the tiles are in size.


Deluxe editions

At the opposite end, some "deluxe" or "prestige" editions offer superior materials and features. These include editions on a rotating turntable, so players can always face the board, with the letters upright and a raised grid that holds the tiles in place. Also available are alternative ''Scrabble'' boards, often made of glass or
hardwood Hardwood is wood from dicot trees. These are usually found in broad-leaved temperate and tropical forests. In temperate and boreal latitudes they are mostly deciduous, but in tropics and subtropics mostly evergreen. Hardwood (which comes from ...
, that have superior rotating mechanisms and personalized graphics.


Large print and braille editions

An edition has been released (in association with the Royal National Institute of Blind People (RNIB)) with a larger board and letters for players with impaired vision. The colours on the board are more contrasting, and the font size has been increased from 16 to 24 point. The tiles are in bold 48 point, and have braille labels. A separate braille edition is also available.


Works related to ''Scrabble''


Books

Numerous books about ''Scrabble'' have been published, including nonfiction titles helping players improve their game, and fiction titles using the game as a plot device. These include: *
Merriam-Webster Merriam-Webster, Inc. is an American company that publishes reference books and is especially known for its dictionaries. It is the oldest dictionary publisher in the United States. In 1831, George and Charles Merriam founded the company as ...
's ''The Official Scrabble Player's Dictionary'', the Sixth Edition of which was published in 2018. The OSPD is the consistently best-selling official Scrabble book. * ''
Word Freak ''Word Freak'' is a non-fiction narrative by Stefan Fatsis published in 2001 (). The book is subtitled ''Heartbreak, Triumph, Genius, and Obsession in the World of Competitive SCRABBLE Players''. Fatsis, a sports reporter for ''The Wall Street ...
'' by
Stefan Fatsis Stefan Fatsis (; born April 1, 1963) is an author and journalist. He regularly appears as a guest on National Public Radio's ''All Things Considered'' daily radio news program and as a panelist on Slate's sports podcast '' Hang Up and Listen''. ...
(2001), an introduction to tournament ''Scrabble'' and its players. While writing the book, Fatsis became a high-rated tournament player. * ''The Scrabble Player's Handbook'', edited by
Stewart Holden Stewart Holden (born 5 September 1979) is a competitive Scrabble player from the United Kingdom. Holden is originally from Oxford but has resided near Belfast, Northern Ireland since 2008. He represented England at the World Scrabble Championsh ...
and Kenji Matsumoto, and written by an international group of tournament players, which gives the information a serious player needs to advance to successful tournament play. Not to be confused with Drue K. Conklin's 1976 ''The Official Scrabble Player's Handbook'', ''The Scrabble Player's Handbook'' is available for free download.


Documentaries

Numerous documentaries have been made about the game, including: * ''Scrabylon'' (2003), by Scott Petersen, which "gives an up-close look at why people get so obsessed with that seemingly benign game" * ''Word Slingers'' (2002), by Eric Siblin and Stefan Vanderland (produced for Canadian Broadcasting Corporation (CBC)), which follows four expert Canadian players at the 2001 World Championship in Las Vegas * ''
Word Wars ''Word Wars'' is a 2004 documentary film directed by Eric Chaikin and Julian Petrillo about competitive Scrabble playing. Its full title is: ''Word Wars - Tiles and Tribulations on the Scrabble Circuit''. The film was an official selection at th ...
'' (2004) by Eric Chaikin and Julian Petrillo, about the "tiles and tribulations on the ''Scrabble'' game circuit"


See also

*
Anagrams An anagram is a word or phrase formed by rearranging the letters of a different word or phrase, typically using all the original letters exactly once. For example, the word ''anagram'' itself can be rearranged into ''nag a ram'', also the word ...
- Public domain game, predecessor to Scrabble * Anamonic * Blanagram * '' Boggle'' * ''Countdown'' (game show) * ''RSVP'' (board game) * ''Scrabble'' in Hong Kong * '' Upwords'' * '' Words with Friends'' * '' Wordscraper''


References


Further reading

* * * An article relating how ''Scrabble'' has been adapted to other languages, describing how it was prepared for the Tuvan languages, and giving directions about how to adapt it. *


External links


''Scrabble''
at Hasbro.com
''Scrabble''
at MattelGames.com *
.GCG specification
describes a computer file format for recording and annotating ''Scrabble'' games.
Scrabble Word Database (Multi-language)
* – ''Game apparatus'' – Expired patent for the jagged edges of bonus squares, which were added so that one need not lift previously placed tiles in order to see the bonus. ;Player associations
Association of British Scrabble Players

NASPA Games
(formerly North American Scrabble Players Association; sanctions club and tournament play in North America)
Scrabble Australia

World English-Language Scrabble Players Association (WESPA)
{{Authority control Board games introduced in 1938 Game.com games Multiplayer games Tabletop games Word board games American board games American inventions Mattel games Parker Brothers games Selchow and Righter games