Saturn Bomberman
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is an action video game by Hudson Soft for the Sega Saturn. The twelfth installment in the ''
Bomberman is a video game franchise originally developed by Hudson Soft and currently owned by Konami. The original game, also known as ''Bakudan Otoko'' (''爆弾男''), was released in Japan in July 1983 and has since spawned multiple sequels and sp ...
'' series, it was first released in Japan on July 19, 1996, in North America on August 22, 1997 and in Europe in 1997. It is best known for its multiplayer functionality for up to ten players. The game received praise from critics for its enjoyable gameplay and multiplayer, but received criticism for not advancing the ''Bomberman'' series enough beyond previous installments.


Gameplay

Like most ''Bomberman'' games, ''Saturn Bomberman'' features a battle mode as well as a story mode. Along with them is a master mode in which the player races to finish a series of levels after which the player is given a rank based on how much time is taken. This time is then saved to memory and kept on a scoreboard for future reference. The game also features several new powerups. ''Saturn Bomberman'' utilises Dinosaur helpers, which are initially found as eggs released upon the destruction of a soft block. Dinosaurs come in three levels: babies (the weakest), adolescents, and adults (the strongest). Dinosaurs can only take one hit no matter how large they are. If a player is riding a dinosaur when this happens, the dinosaur takes the hit instead of the player. As powerups are collected, a special meter at the top of the screen slowly builds up. Once this meter is full, the dinosaur will grow one level, from baby to adolescent or adolescent to adult. However, in battle mode this system works differently. Whenever a player collects an egg while riding on a dinosaur, the dinosaur will grow. The player can jump off of the dinosaur at any time.


Story mode

''Saturn Bomberman'' has a story mode which can be played single player or two-player. The story mode levels involve blowing up poles with glowing red orbs on the top (which are known as Zarfs) while avoiding (or destroying) enemies, blowing up blocks and collecting powerups. Once all the Zarfs on a level have been destroyed, an exit appears. Upon entering the exit, Bomberman will do a victory pose, then a short
cut scene A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game that is not interactive, interrupting the gameplay. Such scenes are used to show conversations between characters, set the mood, reward the ...
takes place. The cut scene shows a piece of scenery moving out of the way, then Bomberman walks through, and something closes up the way he came from. After the cut scene, the next level begins.


Battle mode

''Saturn Bomberman'' supports up to ten human players on battle mode with 2
multitap :''Multi-tap also refers to a text-entry system for mobile phones.'' A multitap is a video game console peripheral that increases the number of controller ports available to the player, allowing additional controllers to be used in play, similar ...
s, 7 players with just one multitap, or two players without any multitaps. It is also possible to combat against CPU-controlled opponents in battle mode. If the number of players in a game exceeds eight, the game is played on a widescreen arena, shrinking the characters and blocks to tiny proportions, making the playing field very large. This also disables many of the powerups, including dinosaurs. The North American version also supports the Sega NetLink for up to four player online via two players per console.


Reception


Reviews

Critics were split over ''Saturn Bomberman''. It received enthusiastic reviews from ''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The m ...
''s four-person "review crew", ''
Saturn Power ''Sega Power'', initially known as ''S: The Sega Magazine'', was a Future publication aimed at the Sega range of consoles, including the Master System, Mega Drive, Game Gear and later on the Mega-CD, 32X and Saturn. The magazine was later relaunch ...
''s Dean Mortlock, and ''
Sega Saturn Magazine ''Sega Saturn Magazine'' was a monthly UK magazine covering the Sega Saturn, a home video game console. It held the official Saturn magazine license for the UK, and some issues included a demo CD created by Sega, ''Sega Flash'', which included ...
''s Matt Yeo, who were particularly impressed with the ten-player capability and the numerous modes and options. Yeo also praised the game's accessibility, remarking, "Mastering power-ups and building on that initial buzz certainly adds to the game's broad appeal but the fact that players can simply pick up a joypad and leap straight into the thick of things with the minimum of tuition is the real winning factor." However, a reviewer for '' Next Generation'' and
Jeff Gerstmann Jeff Gerstmann (born August 1, 1975) is an American video game journalist. Former editorial director of the gaming website ''GameSpot'' and the co-founder/editor of the gaming website ''Giant Bomb'', Gerstmann began working at ''GameSpot'' in t ...
of ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
'' both felt the game failed to break out from the shadow of ''
Super Bomberman 2 is a video game developed by Produce! and Hudson Soft and released on the Super Nintendo Entertainment System. It was released in Japan on April 28, 1994, in North America later the same year, and in Europe on February 23, 1995. It is the secon ...
''. Gerstmann elaborated, "Since that classic game, every subsequent Bomberman game has closely mirrored it, while tacking on a few silly features that kept the game fresh without really adding anything useful. ''Saturn Bomberman'' combines all these silly features into one game, giving you what should be the ultimate Bomberman game. But any serious Bomberman player has seen all this before." ''Next Generation'' similarly opined that "the basic gameplay goodness of the series isn't tarnished, but nevertheless, the latest offering from Hudson Soft doesn't attain the classic status of ''SB2''." Critics were also not wholly sold on the 10-player feature, as most noted that the screen size used for ten players makes powerups and characters too small to discern on all but the largest television sets. They nonetheless concurred that the multiplayer modes overall are the highlight of the game. Dan Hsu of ''Electronic Gaming Monthly'' stated that "It's a mediocre one-player game. It's a fantastic multiplayer game. And that's all you really need to know." Mortlock ventured that it is "Probably the best multi-player game you'll ever play." '' GamePro'' noted that the screen is much less confusing if there are eight players or fewer, and commented, "If you don't have a Sega multitap, ''Saturn Bomberman'' offers the perfect excuse to get one. If you don't have friends, this is a good opportunity to get some of them, too." The Story Mode and Master Mode were criticized by Matt Yeo for the frustratingly difficult AI and unforgiving boss fights, and ''GamePro'' similarly described them as "more a trial of your patience than a test of your skill." However, ''Next Generation'' contended that these modes are the one area where ''Saturn Bomberman'' actually exceeds ''Super Bomberman 2'', as they "offer a decidedly less frantic (but more cerebral) puzzle-gamelike experience". Critics generally remarked that the graphics and music are very limited and fail to advance the ''Bomberman'' series in any way. Most also complained at the excessive length of time between the game's original release in Japan and its release in North America and Europe. ''Next Generation'' reviewed the Japanese version of the game as an import in 1996, rating it four stars out of five, and stated that "even a mediocre ''Bomberman'' game is still worth checking out, and a must for gregarious Saturn fans."


Sales

In Japan, the game sold 129,616 units.


Accolades

''Electronic Gaming Monthly'' gave ''Saturn Bomberman'' the 1997
Game of the Year Game of the Year (GotY) is an award given by various award events and media publications to a video game that they feel represented the pinnacle of gaming that year. Events and ceremonies British Academy Games Awards (BAFTA Games Awards) ...
awards for "Saturn Game of the Year" and "Multiplayer Game of the Year". The same year, ''Electronic Gaming Monthly'' listed it as the 10th best console video game of all time, remarking that while it was only slightly better than the ''Bomberman'' games for the older
Super NES The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in ...
and
TurboGrafx-16 The TurboGrafx-16, known as the outside North America, is a home video game console designed by Hudson Soft and sold by NEC Home Electronics. It was the first console marketed in the fourth generation, commonly known as the 16-bit era, thoug ...
, it was nonetheless the best entry in the series to date. ''
Digitiser ''Digitiser'' was a video games magazine that was broadcast on Teletext in the UK between 1993 and 2003. It originally billed itself a"The World's Only Daily Game Magazine" The page was launched on 1 January 1993 on page 370 of the Teletext serv ...
'' ranked it the second best Saturn game of 1997, below ''
Fighters Megamix is a 1996 fighting video game developed by Sega AM2 for the Sega Saturn. It is a video game crossover of various 3D arcade blockbusters by Sega, from the complete cast of '' Virtua Fighter 2'' and ''Fighting Vipers'' to Janet from ''Virtua C ...
''. In 2008,
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
ranked ''Saturn Bomberman'' eight on their "Top 10 Sega Saturn Games" list, and in 2009 called it the best ''Bomberman'' game along with ''
Bomberman '93 is a video game in the Bomberman series. It was released on the PC Engine on December 11, 1992 in Japan, with western TurboGrafx-16 releases following in 1993. The game was also re-released for PCs in 2002 alongside the TurboGrafx-16 version ...
''. In 2012, GamesRadar ranked the game fourth on their "Best Saturn games of all time" list. In 2014,
Retro Gamer ''Retro Gamer'' is a British magazine, published worldwide, covering retro video games. It was the first commercial magazine to be devoted entirely to the subject. Launched in January 2004 as a quarterly publication, ''Retro Gamer'' soon became ...
placed the game on their "Top Ten Saturn Games" list.


Notes


References


External links

* {{Bomberman 1996 video games Bomberman Crossover video games Sega Saturn games Sega Saturn-only games Video games scored by Jun Chikuma Action video games Maze games Multiplayer and single-player video games Hudson Soft games Sega video games Video games about time travel Video games developed in Japan