Sanctum is a two-player
digital collectible card game
A digital collectible card game (DCCG) or online collectible card game (OCCG) is a computer or video game that emulates collectible card games (CCG) and is typically played online or occasionally as a standalone video game. Many DCCGs are types ...
, played online against human opponents. Players log into a "Game Lobby" (known as "The Gate") to find other players to challenge to a match. It runs on the
Windows
Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
operating system. It was developed by
Digital Addiction in 1997, and was launched to public participation on July 9, 1998. At its peak, the game had over 1200 active participants (who logged in at least twice weekly over a period of three months). Registered users reached 82,000 by 1999, and by May, 2000 had over 100 thousand registered users. It was one of the first online trading card games, and received many favorable reviews.
The virtual "collectible cards" include common, uncommon, and rare, with different powers, in-game functions and artwork. They do not exist as actual physical cards (with the exception of a few that were distributed by Digital Addiction for promotional purposes) but they are owned and traded in an online account, and are played solely within the virtual environment of Sanctum. A registered player is given a certain number of free cards to play, and additional cards can be purchased through the online card store.
Sanctum has had a devoted user following, with player clubs and cabals, tournaments and prizes, secondary card markets, fan fiction, trivia contests, and dozens of fan web sites.
Sanctum is currently run by members of its community. The most recent update to the game was released February 17, 2014.
Game overview
The goal of each player is to defend his or her sanctum from encroachment by their opponent. If a player manages to get some of their units into the opponent's sanctum, the game is over with that player declared the winner.
The game is played on a diagonally aligned grid of square tiles. The player's home base appears in the bottom rows, taking up five squares in a plus-sign shape; the opponent's sanctum similarly was located in the top rows. Five towns are placed on the board, one in one of the two center squares, and each pair of the other four are located closer to one sanctum than the other. No two towns are closer than two spaces apart, and each player's sanctum was the same number of moves to its closest town, and so on, such that no player has a tactical advantage from town placement. The rest of the squares of the grid are randomly assigned one of the basic terrain types: plains, forest, desert, water, swampland or mountains.
Sanctums and towns produce "mana" every turn, with sanctums only able to produce the type of mana associated with the house the player utilized, while towns can be dedicated to any mana of the player's choice. Players assemble "decks" out of their virtual cards. Each card has a cost in mana, and has varying effects. Each player is dealt five cards out of their decks, and can cast as many in their turn as their mana allows, as well as discard up to one. At the end of their turn, a player's hand is replenished to five cards.
Towns and sanctums also periodically produce novices every so many turns (every other turn for towns, and every fourth turn for sanctums). These are trained as Swordsmen or Archers to fight for their player, to attack monsters summoned by the enemy, to capture towns, or ultimately to capture the enemy Sanctum. These units can stack in groups of up to eight, and individuals or entire groups can be affected by various spells.
Structure
As with many fantasy games, spell-casting in Sanctum is constrained by a limited resource called
Mana
According to Melanesian and Polynesian mythology, ''mana'' is a supernatural force that permeates the universe. Anyone or anything can have ''mana''. They believed it to be a cultivation or possession of energy and power, rather than being a ...
. In this game, mana comes in six types, in three pairs of opposites:
*Strife / Order
*Clarity / Mystery
*Will / World
There are also twelve "houses", each holding claim to a specific pair of mana types, one major and one minor for that house, and a race of beings who serve it with a special power:
Decks of at least 30 cards are constructed and assigned a specific house, though cards from other houses can be included.
History
Sanctum was built by Digital Addiction starting in 1996. Released on July 9, 1998, Sanctum was one of the first online
collectible card game
A collectible card game (CCG), also called a trading card game (TCG) among other names, is a type of card game that mixes strategy game, strategic deck building elements with features of trading cards, introduced with ''Magic: The Gathering'' in ...
s.
The original development team included artist
Lee Moyer
Lee Moyer is an People of the United States, American Painting, painter, illustrator, graphic designer, and web designer. Notable works include posters for musicians Tori Amos and Melissa Auf der Maur, as well as Laurel and Hardy paintings for t ...
, programmer (now conceptual artist and games academic) Ethan Ham, and programmer and author
Benjamin Rosenbaum
Benjamin Rosenbaum (born August 23, 1969) is an American science fiction, fantasy, and literary fiction writer and computer programmer, whose stories have been finalists for the Hugo Award, the Nebula Award, the Theodore Sturgeon Award, the BSFA ...
. Rosenbaum's
World Fantasy Award
The World Fantasy Awards are a set of awards given each year for the best fantasy literature, fantasy fiction published during the previous calendar year. Organized and overseen by the World Fantasy Convention, the awards are given each year a ...
-nominated story "A Siege of Cranes" is set in the game's universe.
In 2000, Digital Addiction closed its doors. Faced with the prospect of the game vanishing, several players created the non-profit company Nioga ("Non-profit International Online Gaming Association") and acquired the game-related assets of Digital Addiction with the intent of keeping it running for its players. The Nioga members intended to donate all game profits (generated through the sale of virtual cards) to charity. Nioga maintained the game and released an expansion set, ''Revolutions.''
Over time, player retention and game revenues dwindled. The non-profit status of Nioga was eventually canceled. On June 1, 2010, the Sanctum servers were shut down at the co-location facility.
In January 2012 a new community effort to make the Sanctum game available for play was started a
www.playsanctum.net On February 17, 2014, it launched a new expansion set, ''Allies and Traitors''
Reception
Daniel Erickson reviewed the game for ''
Next Generation'', rating it four stars out of five, and stated that "A terrific and addictive online strategy game."
References
{{Reflist
External links
A community led 2012 relaunch of a Sanctum game server*
ttps://archive.today/20140123004227/http://www.washingtonpost.com/wp-srv/washtech/daily/sept98/digaddiction091998.htm/ "Gamers Save Their Online Obsession" (Washington Post, Feb 15, 2001)Card ListLore of Sanctum (offline) 1998 video games
Digital collectible card games
Fantasy video games
Multiplayer games
Windows games