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is a series of
science fantasy Science fantasy is a hybrid genre within speculative fiction that simultaneously draws upon or combines tropes and elements from both science fiction and fantasy. In a conventional science fiction story, the world is presented as being scienti ...
role-playing video game A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immers ...
s by
Square Enix is a Japanese multinational holding company, production enterprise and entertainment conglomerate, best known for its ''Final Fantasy'', ''Dragon Quest'', '' Star Ocean'' and ''Kingdom Hearts'' role-playing video game franchises, among numerou ...
. The series originated on the
Game Boy The is an 8-bit fourth generation handheld game console developed and manufactured by Nintendo. It was first released in Japan on April 21, 1989, in North America later the same year, and in Europe in late 1990. It was designed by the same te ...
in 1989 as the creation of
Akitoshi Kawazu is a Japanese game designer, director, producer and writer. After joining Square (later Square Enix) in 1985, he went on to become a central developer for the first two '' Final Fantasy'' titles, then acted as creator and lead developer for th ...
at
Square In Euclidean geometry, a square is a regular quadrilateral, which means that it has four equal sides and four equal angles (90-degree angles, π/2 radian angles, or right angles). It can also be defined as a rectangle with two equal-length a ...
. It has since continued across multiple platforms, from the
Super NES The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in E ...
to the PlayStation 2. The series is notable for its emphasis on open world exploration,
non-linear In mathematics and science, a nonlinear system is a system in which the change of the output is not proportional to the change of the input. Nonlinear problems are of interest to engineers, biologists, physicists, mathematicians, and many other ...
branching plots, and occasionally unconventional gameplay. This distinguishes the games from most of Square's other franchises.


Development

The ''SaGa'' series was created by game designer
Akitoshi Kawazu is a Japanese game designer, director, producer and writer. After joining Square (later Square Enix) in 1985, he went on to become a central developer for the first two '' Final Fantasy'' titles, then acted as creator and lead developer for th ...
, whose contributions prior to the franchise's introduction include ''
Final Fantasy is a Japanese science fantasy anthology media franchise created by Hironobu Sakaguchi and developed and owned by Square Enix (formerly Square). The franchise centers on a series of fantasy and science fantasy role-playing video games. The ...
'' and ''
Final Fantasy II * is a fantasy role-playing video game developed and published by Square in 1988 for the Family Computer as the second installment of the ''Final Fantasy'' series. The game has received numerous enhanced remakes for the WonderSwan Color, the P ...
''. At a time when Nintendo's
Game Boy The is an 8-bit fourth generation handheld game console developed and manufactured by Nintendo. It was first released in Japan on April 21, 1989, in North America later the same year, and in Europe in late 1990. It was designed by the same te ...
was becoming popular worldwide due to the puzzle game ''
Tetris ''Tetris'' (russian: link=no, Тетрис) is a puzzle video game created by Soviet Union, Soviet software engineer Alexey Pajitnov in 1984. It has been published by several companies for multiple platforms, most prominently during a dispute o ...
'', then-Square president Masashi Miyamoto requested that a development team create a game for the handheld console. Kawazu and fellow designer
Koichi Ishii , sometimes credited as Kouichi Ishii, is a video game designer perhaps best known for creating the ''Mana'' series (known as ''Seiken Densetsu'' in Japan). He joined Square (now Square Enix) in 1987, where he has directed or produced every game r ...
suggested that the company develop a
role-playing video game A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immers ...
, thus making ''Makai Toushi Sa·Ga'', later released in North America as '' The Final Fantasy Legend'', the company's first handheld title. The gameplay was designed to be difficult, described by Kawazu as the main difference between the ''SaGa'' and ''Final Fantasy'' series. The character illustrations in all the games in the ''SaGa'' series were done by Tomomi Kobayashi, who has also done the illustrations for the
MMORPG A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game. As in role-playing games (RPGs), the player assumes the role of a character (of ...
'' Granado Espada''. Although it has been a long-running series, as of 2008, none of the ten production teams at Square Enix is assigned to the franchise. Akitoshi Kawazu and Production Team 2 are devoted to the '' Final Fantasy Crystal Chronicles'' series.


Common elements

The ''SaGa'' series emphasizes
nonlinear gameplay A video game with nonlinear gameplay presents players with challenges that can be completed in a number of different sequences. Each player may take on (or even encounter) only some of the challenges possible, and the same challenges may be played ...
and open world exploration, with its open-ended branching plot and free style of character development separating it from the more linear ''Final Fantasy'' series, which was ahead of its time Like the ''Final Fantasy'' series, however, the story in each ''SaGa'' share little to no continuity to one another. The ''SaGa'' series is also considered a successor to ''
Final Fantasy II * is a fantasy role-playing video game developed and published by Square in 1988 for the Family Computer as the second installment of the ''Final Fantasy'' series. The game has received numerous enhanced remakes for the WonderSwan Color, the P ...
'', which introduced a more open-ended activity-based progression system that was abandoned by later ''Final Fantasy'' games but embraced by '' Makai Toushi SaGa'' (''The Final Fantasy Legend''), which expanded it with weapons that shatter with repeated use and added new ideas such as a race of monsters that mutate depending on which fallen foes they consume. The early games in the series also feature some common gameplay elements and themes first established in ''Final Fantasy'', such as
random enemy encounters A random encounter is a feature commonly used in various role-playing games whereby combat encounters with non-player character (NPC) enemies or other dangers occur sporadically and at random, usually without the enemy being physically detected b ...
, but most of these disappear with the ''Romancing SaGa'' games, providing a unique gameplay experience. It also features a similar
turn-based In video and other games, the passage of time must be handled in a way that players find fair and easy to understand. This is usually done in one of the two ways: real-time and turn-based. Real-time Real-time games have game time progress cont ...
battle system, where a character's prowess is driven by numerical values called " statistics" which, in turn, increase with combat experience. Given the open-ended aspect of gameplay and the ability to play through multiple character scenarios, heavy emphasis is placed upon the replay value of ''SaGa'' games. Since the original ''Makai Toushi SaGa'', much of the series has relied on loosely connected stories and sidequests rather than an epic narrative. ''Makai Toushi SaGa'' allowed players to travel through different worlds. ''
Romancing SaGa ''Romancing SaGa'' is a 1992 role-playing video game developed and published by Square for the Super Famicom. It is the fourth entry in the ''SaGa'' series. It was subsequently released for the WonderSwan Color in 2001 and mobile phones in 2009. ...
'' expanded the open-endedness by offering many choices and allowing players to complete quests in any order, with the decision of whether or not to participate in any particular quest affecting the outcome of the storyline. The game also allowed players to choose from eight different characters, each with their own stories that start in different places and offer different outcomes. ''Romancing SaGa'' thus succeeded in providing a very different experience during each run through the game, something that later non-linear RPGs such as ''SaGa Frontier'' and ''
Fable Fable is a literary genre: a succinct fictional story, in prose or verse, that features animals, legendary creatures, plants, inanimate objects, or forces of nature that are anthropomorphized, and that illustrates or leads to a particular mor ...
'' had promised but were unable to live up to. It also introduced a combo system where up to five party members can perform a combined special attack, and required characters to pay mentors to teach them abilities, whether it is using certain weapons or certain proficiencies like opening a chest or dismantling a trap. While in the original ''Romancing SaGa'', scenarios were changed according to dialogue choices during conversations, ''
Romancing SaGa 2 ''Romancing SaGa 2'' is a 1993 role-playing video game developed and published by Square for the Super Famicom. It is the fifth entry in the ''SaGa'' series. It received an expanded port for Japanese mobile devices from Square Enix in 2011. This ve ...
'' further expanded the open-endedness by having unique storylines for each character that can change depending on the player's actions, including who is chosen, what is said in conversation, what events have occurred, and who is present in the party. ''
Romancing SaGa 3 ''Romancing SaGa 3'' is a 1995 role-playing video game developed and published by Square for the Super Famicom. The sixth entry in the ''SaGa'' series, it was also the last developed for the platform. Originally released on the Super Famicom sys ...
'' featured a storyline that could be told differently from the perspectives of up to eight different characters and introduced a level-scaling system where the enemies get stronger as the characters do,Romancing SaGa 3
, RPG Fan
a mechanic that was later used in ''
Final Fantasy VIII is a role-playing video game developed and published by Square for the PlayStation console. Released in 1999, it is the eighth main installment in the '' Final Fantasy'' series. Set on an unnamed fantasy world with science fiction elements, t ...
'', '' The Elder Scrolls IV: Oblivion'', ''
Silverfall ''Silverfall'' is an action role-playing video game, developed by software company Monte Cristo for Windows. A port has been made for PlayStation Portable. An expansion for the Windows version of the game, entitled ''Silverfall: Earth Awakeni ...
'', '' Dragon Age: Origins'', ''
Fallout 3 ''Fallout 3'' is a 2008 action role-playing game developed by Bethesda Game Studios and published by Bethesda Softworks. The third major installment in the ''Fallout'' series, it is the first game to be developed by Bethesda after acquiring ...
'', and '' The Elder Scrolls V: Skyrim''. ''
SaGa Frontier is a role-playing video game developed by Square for the PlayStation and released in Japan on July 11, 1997. The game was later published by Sony Computer Entertainment (SCEA) in North America on March 25, 1998. It is the seventh game in the ...
'' further expanded on the non-linear gameplay of its ''Romancing SaGa'' predecessors, with a setting that spans multiple planets and an overarching plot that becomes apparent after playing through each of the different characters' quests that tie together at certain places.


Games


Music

Music in the ''SaGa'' series have been composed by a number of people, the most prominent of which is Kenji Ito, who also composed some soundtracks for the ''
Mana According to Melanesian and Polynesian mythology, ''mana'' is a supernatural force that permeates the universe. Anyone or anything can have ''mana''. They believed it to be a cultivation or possession of energy and power, rather than being ...
'' series.
Nobuo Uematsu is a Japanese composer and keyboardist best known for his contributions to the ''Final Fantasy'' video game series by Square Enix. A self-taught musician, he began playing the piano at the age of twelve, with English singer-songwriter Elton Jo ...
, responsible for a large portion of the music of the ''Final Fantasy'' series, solely composed ''The Final Fantasy Legend'' and co-composed ''Final Fantasy Legend II'' with Ito. Ryuji Sasai and
Chihiro Fujioka is a video game designer and composer, as well as rock drummer. He has worked at Xtalsoft, Square, and AlphaDream where he is primarily known for directing ''Super Mario RPG'' as well as his involvement in several '' Mario & Luigi'' games. He ...
worked on ''Final Fantasy Legend III'' together. ''SaGa Frontier 2'' and ''Unlimited Saga'' are credited to
Masashi Hamauzu is a Japanese composer, pianist, and lyricist. Hamauzu, who was employed at Square Enix from 1996 to 2010, was best known during that time for his work on the '' Final Fantasy'' and ''SaGa'' video game series. Born into a musical family in Ger ...
.


Reception

Games in the ''SaGa'' series have been popular in Japan, with many of them selling over 1 million units. As of March 2011, the series has sold over 9.9 million units. In 2006, ''
Famitsu formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the ...
'' readers voted ''Romancing SaGa'' as the 53rd best game of all time, and ''SaGa 2'' as the 94th best game of all time. Games in the series also received generally positive reviews from Japanese publications such as ''Famitsu'' and '' Dengeki''. As of 2019, the series has sold over 10 million units. However, the series has remained decidedly less popular in North America, many of the games receiving mixed reviews from printed and online publications. It has been suggested that this is due to the series' seemingly experimental gameplay and allowing the player to freely roam with little direction or narrative, atypical of what many North American gamers usually expect from Japanese role-playing games. In their September 2004 "Overrated/Underrated" article, '' Official U.S. PlayStation Magazine'' cited the ''SaGa'' series as one ruined in the transition to the PlayStation 2, citing primarily ''Unlimited SaGa''.OPM staff (September 2004). "Overrated/Underrated"
SWF transcript
). '' Official U.S. PlayStation Magazine''


See also

*'' The Legend of Legacy'' - a
spiritual sequel A spiritual successor (sometimes called a spiritual sequel) is a product or fictional work that is similar to, or directly inspired by, another previous work, but (unlike a traditional prequel or sequel) does not explicitly continue the product lin ...
made by some of the past ''SaGa'' staff. **'' The Alliance Alive'' - a second game made by some of the past ''SaGa'' staff. *
List of Square Enix video game franchises This is a list of video game franchises by Square Enix, a Japanese video game development and publishing company formed from the merger of Enix and Square on April 1, 2003. Square Enix acquired Taito in September 2005, which continues to publish ...
* List of Japanese role-playing game franchises


References


External links


Official website
* {{DEFAULTSORT:Saga Role-playing video games Square Enix franchises Square Enix games Video game franchises introduced in 1989