Typical gameplay
A typical passage ofRunning
Players can run with the ball in any direction they want. However they cannot use a teammate to obstruct the opposition. This occurs when they run around or into one of their own players and in the process prevent a defender from tackling them. Defending teams can also run anywhere they want as long as they do not start from an offside position. Offside lines are behind the last foot at a ruck, maul or tackle or five and ten metres back from scrums and lineouts respectively. If the ball is kicked, players from the kicking team cannot run forward until they have been passed by the kicker or someone behind the kicker. Forwards tend to run straight and hard at the opposition, while the backs run at gaps between players or use speed and guile to run around them. In modern games of rugby some backs can be as big as forwards and attempt to break through the defensive line using brute force and many forwards possess the running skills of backs. Players run straight at the opposition with the aim of either breaking the tackle or getting forward momentum from which to set up another attack. If they are close to the try line they can drive in low to aid grounding the ball. Players can also try to break through tackles by spinning after making contact or by using the hand not carrying the ball to fend (push) off the defender. A player could also try to get around a defender by stepping, swerving, or goose-stepping past them. To sidestep a defender, the attacking player takes a wide step in one direction while running forward and then shifts their body weight in the opposite direction. If successful the defender will be off balance, allowing the attacker to accelerate past. When swerving, an attacker runs straight at the defender, but before making contact accelerates and sways to the outside. Although similar to a side step, the swerve involves less sideways movement, but results in less loss of speed. The goose-step is a move made famous byPassing
The ball can be passed laterally or backwards, but cannot be thrown forward. The opposing team is awarded a scrum if the ball is unintentionally thrown forward or if it is knocked forward from a player's hand or arm – although doing so deliberately results in a penalty. An exception is if a player knocks the ball forward in attempting to block an opponent's kick – a 'charge down'. Passing is an integral part of rugby union, as it allows the ball to be easily and quickly distributed to teammates. The backs are the major participants of passes, and they are used to put running players into space. If a team has an overlap – more players attacking than the other team has defending at a particular moment – then the tactic is to draw a defending player to the tackle and pass to the person outside him. If every player executes the 'draw and pass', given space, the outside players may have no defenders in front of them. Another tactic is pretending to pass the ball, called 'dummying'. It can be used during normal backline play or as part of a set move. The aim of the dummy is to confuse the opposition and create a gap for the player carrying the ball. When used as a set move a player will run as a decoy, usually at a different angle to the rest of the players. In complicated moves there will be multiple players acting as decoys. Care must be taken to ensure the decoys do not impede the tacklers, which would result in a penalty being awarded to the defenders. The standard rugby pass is the spiral pass, where the player swings the ball across his body with the tip point upwards and the ball spinning about its axis. This technique propels the ball quickly and accurately. 'Quick hands' is the rapid movement of the ball between players, and at its best involves catching and passing the ball in one motion. A 'skip-pass' is a basic move where the ball is passed past the closest player to another further away. The 'double-around' is another simple move that involves the passer quickly running around the player to whom he has just passed the ball and then receiving the ball back from him. If successful it can create an overlap. Another common passing move is the 'cut and switch', which is used to change the direction of the play. For a cut the ball carrier runs laterally across the field before passing the ball to a player running back on an angle; the switch is a simple change of direction: a player standing on one side of a scrum, ruck or maul receives the ball and then passes it to someone on the opposite side. There are also some specialised passes that can be used during a rugby game. The 'dive-pass' is a pass which is sometimes used by the scrum-half if he is unable to get into the correct position for a long pass.Williams, T. & Hunter, G. (2001) ''Rugby Skills, Tactics and Rules'', David Bateman Ltd. : Auckland. The player dives as he releases the ball, resulting in a quick pass. A 'flick-pass' is similar to a standard pass except the ball is passed with a flick of the wrists, making it a faster pass but with less distance. The 'pop-pass' is a short pass where the ball is simply popped up in a small loop to a player. The 'gut-pass' is a pass straight into the stomach area of a player and is mostly used by the forwards when moving the ball back through a maul.Kicking
The ball can be kicked in any direction and is used as an attacking option or to gain territory. There are three types of kicks used; the punt,Breakdowns
The aim of the defending side is to stop the player with the ball, either by bringing them to ground (a tackle, which is frequently followed by a ruck), or by contesting for possession with the ball-carrier on their feet (a maul). Such a circumstance is called a breakdown and each is governed by a specific law.Tackle
A player may tackle an opposing player who has the ball by bringing them to ground. Once tackled, a player must immediately release the ball, either by passing to a teammate or placing it on the ground,Laws of the Game: Law 15.5 and the tackler must release them and move away.Laws of the Game: Law 15.4 After the ball has been released by a tackled player, players from either side may try to regain possession of the ball.Laws of the Game: Law 15.6 Tacklers cannot tackle above the shoulder (the neck and head are out of bounds), and the tackler has to attempt to wrap their arms around the player being tackled to complete the tackle. It is illegal to push, shoulder-charge, or to trip a player using feet or legs, but hands may be used (this being referred to as a tap-tackle or ankle-tap).Laws of the Game: Law 10.4 Tackles that involve lifting a player and then forcing or dropping them to the ground head first (called a tip tackle orRuck
A ruck is formed when at least one player from each side bind onto each other with the ball on the ground between them.Laws of the Game: Law 16 A ruck often ensues following a tackle. This physical contact, or binding, is generally by locking shoulders while facing each other. Additional players may join the ruck, but must do so from behind the rearmost foot of the hindmost teammate in the ruck;Laws of the Game: Law 16.5c this is often referred to as "coming through the gate". If players do not go "through the gate", it is a penalty to the opposition. Any player not taking part in the ruck and maul must retreat behind the ''offside line'', a notional line that runs parallel to the goal-lines through the rearmost foot of their hindmost teammate in the ruck or maul.Laws of the Game: Law 16.5a In a ruck, no player may use their hands to win the ball;Laws of the Game: Law 16.4b instead each side attempts to push the other side off the ball or use their feet to hook it back towards their own side; an action known as ''rucking''. Players attempt to arrive at the ruck first, drive forward and bind onto the opposition. Once a ruck is formed the defenders cannot use their hands, making it easier for the attacking team to retain possession. The defenders try to slow the ball from coming out of the ruck, which allows their team more time to organise their defence. This may not be done by using their hands, or lying over the ball, or going to ground deliberately. Such infringements result in penalties if seen by the referee, although the number of bodies involved in the ruck can make this difficult. A legal method used to slow the ball down is counter-rucking, when the defenders drive players back over the ball. If this is done well, the defenders can gain possession of the ball. This is called a turnover. A drive around a ruck or a scrum is usually performed by the forwards and is intended to break the defensive line using weight and force. The ball-carrier runs directly at the opponents and will endeavour to protect the ball so as to retain possession when contact occurs. This play, often referred to as a "pick-up-and-drive", usually offers a slow but sure advance. Sometimes the tactical aim is to suck defenders into a ruck or maul, opening gaps in the defensive line for the backs to exploit. It is also often employed in the closing minutes of the game by the team that has the lead, because it is an effective way of retaining possession and running down the clock. The ball emerges from a maul more slowly than from a ruck. World Rugby announced in 2017 that it would add a major change to the laws governing the ruck among an ongoing series of global law trials. Under this trial law amendment, a ruck is formed "when at least one player is on their feet and over the ball which is on the ground." At this moment, the offside lines are set. A player on his or her feet (typically the tackler) can use hands to pick up the ball if the action is immediate, but once an opposing player arrives at the ruck, no hands can be used. Additionally, kicking the ball out of a ruck is explicitly penalised, with only hooking "in a backwards motion" allowed. The trial was used for several international competitions in 2017, among them the World Under 20 Championship, before taking effect in the Northern Hemisphere on 1 August 2017 and in the Southern Hemisphere from 1 January 2018. All of these amendments were approved unanimously by the World Rugby Council and added to the laws of the game in 2018.Maul
A maul occurs when a player carrying the ball is held by one or more opponents, and one or more of the ball carrier's teammates bind on the ball carrier. Once a maul has formed other players may join in but, as in a ruck, they must do so from their own side. If the maul stops moving forward, and the ball is not available to be played, then the referee awards a scrum to the side not in possession when the maul began (unless the maul was formed immediately after a player received a kick other than a kick-off). The tactic of the rolling maul occurs when mauls are set up, and the ball is passed backwards through the players' hands to one at the rear, who rolls off the side to change the direction of the drive. This tactic can be extremely effective in gaining ground and both doing it properly and preventing it takes great skill and technique. It is a tactic most commonly used when the attacking side is inside the defending side's 22 meter line. It was once illegal on safety grounds to pull down a maul, causing the players to fall to the ground. With the introduction of theRestart kicks
Play is started at the beginning of each half by a kick-off. One side—determined following the toss of a coin—takes a drop kick from the middle of the halfway line to start the half. The ball must travel at least 10 m into the opposition half. None of the kicking team's players are allowed in front of the player taking the kick until after that player's foot has touched the ball. The kicking side frequently kicks the ball high and for it to go just over 10 m, which is marked by a dashed line across the pitch. This tactic gives their players time to chase the lobbed ball and hope to catch it before the opposition does. Alternatively the kick may be a long kick deep into opposition territory, sacrificing the chance to regain possession for territorial gain. A restart kick that does not cross the 10 m line can either be played by the receiving team, but not by the kicking team, or a midfield scrum is awarded to the receiving team. A restart kick that crosses the side lines without being touched awards the receiving team either a midfield scrum or a line out on the halfway line, receiving team option. Similarly, there is also a 22 m drop-out. This is awarded if the attacking side is responsible for sending the ball into the in-goal area, but instead of their player grounding the ball and scoring a try it is first grounded by a defender. If the ball is kicked into the in-goal area by the attackers and instead of being grounded there by either side it continues, under its own momentum, through the in-goal area and crosses the dead-ball line, then the defenders have the option of choosing either a 22 m drop out or a scrum at the place where the attackers kicked the ball. The 22 m drop out is taken at any point along (or behind) the 22 m line.Penalty kicks and free kicks
Penalty kicks are awarded for dangerous play. A penalty kick may either be used to attempt a penalty goal, kick into touch (either directly or indirectly, in both cases the kicking team throws-in the ball at the ensuing line-out) or tapped with the foot (giving the kicking player possession of the ball). In each case, the opponents must retire to a distance 10 m from the point at which the penalty is awarded. A free kick is awarded for technical infringements that do not warrant a penalty. A free kick differs from a penalty in that it cannot be used for an attempt at goal. If the ball goes into touch, the kicking team does not receive the throw at the ensuing lineout. When kicked directly into touch (i.e. without bouncing) there is no gain in ground from the free kick unless it was taken from behind the kicking team's 22-metre line. A free kick is also awarded when a player catches an opponent's kick on or behind his own 22 m line and shouts the word "mark".Scrum
A scrum is a way of restarting the game safely and fairly after a minor infringement.Laws of the Game: Law 20 It is awarded when the ball has been knocked or passed forward, when a player is accidentally offside, or when the ball is trapped in a ruck or maul with no realistic chance of being retrieved. A team may also opt for a scrum if awarded a penalty. It is also awarded to the passing or kicking team if the ball hits the referee.Laws of the Game: Law 6.A.10 A scrum is formed by the eight forwards from each team binding together in three rows. The front row consists of the two props (loosehead and tighthead) either side of the hooker. The second row consists of two locks and the two flankers. Behind the second row is the number 8. This formation is known as the 3–4–1 formation. The two packs of forwards engage with each other so that the heads of the front-rowers are interlocked with those of their opponents. Front-rowers always aim for the gap to the left (as they see it) of their opponent. The two locks in the second row bind directly behind the front row with their heads between a prop and the hooker. The flankers bind either side of the locks, and the number 8 binds behind and between the two locks. Once a scrum is formed the scrum-half from the team awarded the ''feed'' throws the ball into the gap between the two front-rows known as the ''tunnel''. The two hookers then compete for possession by hooking the ball backwards with their feet, while each pack tries to push the opposing pack backwards to help gain possession. The side that wins possession transfers the ball to the back of the scrum, where it is picked up either by the number 8 or by the scrum-half. Either the scrum half or the number 8 can then pass, run, or kick the ball and normal play then resumes. A scrum has to be awarded between the lines along the goal-lines and touch-lines. A team may also score a pushover try from a scrum; once the ball has crossed the goal-line during a scrum an attacking player may legally ground it.Normally only the number 8 or scrum-half would be able to handle the ball after it had moved to the back of the scrum. Scrums are one of the most dangerous phases in rugby, since a collapse or improper engage can lead to a front row player damaging or even breaking his neck. For this reason, only trained players may play in the front row to help avoid injuries. If a team is without sufficient specialist front row players, for example because of injury or sin-binning, all scrums may be "uncontested scrums". In this situation, the packs engage, but do not push, and the team that still puts the ball into the scrum must win it without effort.Line-out
When the ball goes into touch (i.e. outside of the area of play) the referee calls a line-out at the point where the ball crossed the touchline. There are two exceptions for this rule: # No line-out is awarded closer than 5 m to opponent team goal line, if the ball crosses the touch closer the throw-in occurs on 5 m line. # If a kick goes directly into touch and the kicker is outside his own 22 m line the throw-in occurs where the ball was kicked from. The forwards of each team (though not necessarily all of them, their number is throwing-in team option) line up a metre apart, perpendicular to the touchline and between 5 m and 15 m from the touchline. The ball is thrown from the touchline down the centre of the lines of forwards by a player (usually the hooker) from the team that did not play the ball into touch. The exception to this is when the ball went out from a penalty, in which case the side who gained the penalty throws the ball in. There is an advantage to being the team throwing the ball as that team then knows where along the line the throw is aimed. If the ball passes over the 15 m line, it can be played by everyone and the line-out is over; if the ball is not thrown straight down the middle of the line-out, the non-infringing team may choose to have the put-in to either a new line-out or a scrum 15 m infield. Both sides compete for the ball, and some players may lift their teammates. (While the laws say that jumping players may only be supported, lifting is uniformly tolerated under specified conditions). A jumping player cannot be tackled until they stand and only shoulder-to-shoulder contact is allowed; deliberate infringement of this Law is dangerous play, and results in a penalty kick, and frequently a trip to the sin bin. If a penalty kick is awarded during a line-out and the line out is not over, it is taken 15 m from the touch line.See also
*Bibliography
* *References
External links