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''Robot Rascals'' is a hybrid digital/analog game by
Ozark Softscape Danielle Bunten Berry (February 19, 1949 – July 3, 1998), formerly known as Dan Bunten, was an American game designer and programmer, known for the 1983 game ''M.U.L.E.'', one of the first influential multiplayer video games, and 1984's '' T ...
and published by
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the ...
in 1986 for the Apple II, Commodore 64, and
IBM PC compatible IBM PC compatible computers are similar to the original IBM Personal Computer, IBM PC, IBM Personal Computer XT, XT, and IBM Personal Computer/AT, AT, all from computer giant IBM, that are able to use the same software and expansion cards. Such ...
s. ''Robot Rascals'' is a multiplayer-only scavenger hunt for people at a single computer. It uses physical cards as part of the game. Design is credited to
Dan Bunten Danielle Bunten Berry (February 19, 1949 – July 3, 1998), formerly known as Dan Bunten, was an American game designer and programmer, known for the 1983 game ''M.U.L.E.'', one of the first influential multiplayer video games, and 1984's '' T ...
.


Gameplay

The player controls a
robot A robot is a machine—especially one programmable by a computer—capable of carrying out a complex series of actions automatically. A robot can be guided by an external control device, or the control may be embedded within. Robots may ...
, for which they can select the color, and goes on a scavenger hunt. The game comes with set of
card Card or The Card may refer to: * Various types of plastic cards: **By type ***Magnetic stripe card *** Chip card *** Digital card **By function ***Payment card ****Credit card **** Debit card ****EC-card ****Identity card ****European Health Insur ...
s, which are to be distributed to the other players. They determine which items they need to find before they get "home". The first player to find all their items indicated on the cards wins. The game includes facilities to swap cards with other players. Each turn, a player gets a pre-determined amount of fuel to do their scavenging. Each item is randomly placed on the map and it is up to the player to find that item, some which are even in bodies of water, such as a lake. Each time every player has gone through their respective turns, a special message displays telling the player what advantage they have that turn (e.g. faster movement, free teleports, etc.) or disadvantage (e.g. no new shields, no teleports, etc.). The player's robot can also find the items their opponents have in order to prevent them from winning the game. Opponents may also steal items from the player when they have no shields. There are no computer players in the game, so it must be played with other people. There are three levels of difficulty. The easy level results in all advantages coming up, the middle difficulty has some disadvantages with the advantages and robots can also get damaged (e.g. if it walks through the swamps or on the rocks). The difficult level has more disadvantages (such as no home), damages are more frequent and there are more options for robots (i.e. camouflaged color).


Reception

Bunten said of ''Robot Rascals'': "the sales that EA was able to generate (despite a worthy marketing effort) were disappointing. It didn't have a solo-play option was everyone's rationale for the 'failure'. I can't argue with that but I also think the fact that it didn't have an identifiable 'genre' or audience certainly didn't help."Dani Bunten Memorial page
from World of M.U.L.E.
Brian Moriarty said in his tribute to Dani Bunten: " 'Robot Rascals''took the multiplayer option to a provocative new extreme. Not only did ''Robot Rascals'' have no single-player mode, it actually required the participation of no less than four human players. Daringly billed as a 'family game,' this peculiar fusion of turn-based action and strategy, augmented by a deck of real playing cards, received a polite but puzzled critical reception, and was carefully ignored by everybody else." ''
Info Info is shorthand for "information". It may also refer to: Computing * .info, a generic top-level domain * info:, a URI scheme for information assets with identifiers in public namespaces * info (Unix), a command used to view documentation produc ...
'' gave the Commodore 64 version four stars out of five, describing ''Robot Rascals'' as "a cute game" and approving of the graphics and sound. The magazine recommended it to families looking for a game to play together. Jasper Sylvester of '' Computer Gaming World'' praised ''Robot Rascals'' as "beautifully designed and packaged". The game's randomness, between the computer's events and the external deck of cards, were said to feel like a '' Looney Tunes'' cartoon. The considerable number of options and strategies available to each player were a highlight of the game, including alternate victory conditions on the Advanced level. The magazine's Charles Ardai stated that the game's "charming blend of strategy and luck makes this ... unusually enjoyable". ''
Compute! ''Compute!'' (), often stylized as ''COMPUTE!'', was an American home computer magazine that was published from 1979 to 1994. Its origins can be traced to 1978 in Len Lindsay's ''PET Gazette'', one of the first magazines for the Commodore PET ...
'' favorably cited the distinctive personalities and appearances of the robots, and stated that "the whole family, including the three-year-olds, can play ''Robot Rascals''".


References


External links

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''Robot Rascals''
at GameFAQs {{Dani Bunten 1986 video games Apple II games Commodore 64 games Danielle Bunten Berry games DOS games Electronic Arts games Ozark Softscape games Party video games Video games developed in the United States Multiplayer video games