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Robopsychology is the study of the personalities and behavior of intelligent machines. The term was coined by Isaac Asimov in the short stories collected in ''
I, Robot ''I, Robot'' is a fixup (compilation) novel of science fiction short stories or essays by American writer Isaac Asimov. The stories originally appeared in the American magazines ''Super Science Stories'' and '' Astounding Science Fiction'' be ...
'', which featured robopsychologist Dr. Susan Calvin, and whose plots largely revolved around the protagonist solving problems connected with intelligent
robot A robot is a machine—especially one programmable by a computer—capable of carrying out a complex series of actions automatically. A robot can be guided by an external control device, or the control may be embedded within. Robots may ...
behaviour. The term has been also used in some academic studies from the field of psychology and
human–computer interaction Human–computer interaction (HCI) is research in the design and the use of computer technology, which focuses on the interfaces between people (users) and computers. HCI researchers observe the ways humans interact with computers and design te ...
s, and it refers to the study of the psychological consequences of living in societies where the application of
robotics Robotics is an interdisciplinary branch of computer science and engineering. Robotics involves design, construction, operation, and use of robots. The goal of robotics is to design machines that can help and assist humans. Robotics integrate ...
is becoming increasingly common.


In real life

Andrea Kuszewski, a self-described robopsychologist gives the following examples of potential responsibilities for a robopsychologist in
Discover Discover may refer to: Art, entertainment, and media * ''Discover'' (album), a Cactus Jack album * ''Discover'' (magazine), an American science magazine Businesses and brands * DISCover, the ''Digital Interactive Systems Corporation'' * D ...
. *"Assisting in the design of
cognitive architectures A cognitive architecture refers to both a theory about the structure of the human mind and to a computational instantiation of such a theory used in the fields of artificial intelligence (AI) and computational cognitive science. The formalized mode ...
*Developing appropriate lesson plans for teaching AI targeted skills *Create guides to help the AI through the learning process *Address any
maladaptive In evolution, a maladaptation () is a trait that is (or has become) more harmful than helpful, in contrast with an adaptation, which is more helpful than harmful. All organisms, from bacteria to humans, display maladaptive and adaptive traits. I ...
machine behaviors *Research the nature of ethics and how it can be taught and/or reinforced *Create new and innovative therapy approaches for the domain of computer-based intelligences" There is a robopsychology research division at Ars Electronica Futurelab. The term "robopsychology" has been proposed to indicate a "sub-discipline in psychology to systematically study the psychological corollaries of living in societies where the application of robotic and artificial intelligence (AI) technologies is becoming increasingly common." According to proponents of robopsychology, such a discipline does not currently exist: a systematic review of scientific literature shows that in 2022 there was no psychological sub-discipline dedicated to the study of the effects robots have on people's lives. A.V. Libin and E.V. Libin define the term as follows: "
t is T, or t, is the twentieth letter in the Latin alphabet, used in the modern English alphabet, the alphabets of other western European languages and others worldwide. Its name in English is ''tee'' (pronounced ), plural ''tees''. It is der ...
a systematic study of compatibility between people and artificial creatures on many different levels .. Robotic psychology studies individual differences in people’s interactions with various robots, as well as the diversity of the robots themselves, applying principles of differential psychology to the traditional fields of human factors and human–computer interactions. Moreover, robopsychologists study psychological mechanisms of the animation of the technological entity which result in a unique phenomenon defined as a robot’s “personality.”"


In fiction

As described by Asimov, robopsychology appears to be a mixture of detailed
mathematical analysis Analysis is the branch of mathematics dealing with continuous functions, limit (mathematics), limits, and related theories, such as Derivative, differentiation, Integral, integration, measure (mathematics), measure, infinite sequences, series (m ...
and traditional
psychology Psychology is the scientific study of mind and behavior. Psychology includes the study of conscious and unconscious phenomena, including feelings and thoughts. It is an academic discipline of immense scope, crossing the boundaries between ...
, applied to robots. Human psychology is also a part, covering human interaction with robots. This includes the "
Frankenstein complex In Isaac Asimov's robot novels, Frankenstein complex is a term he coined for the fear of mechanical men. History Some of Asimov's science fiction short stories and novels predict that this suspicion will become strongest and most widespread in r ...
" – the irrational fear that robots (or other creations) will turn on their creator.


See also

* Cybernetics * Human-robot interaction *
Psychohistory Psychohistory is an amalgam of psychology, history, and related social sciences and the humanities. Its proponents claim to examine the "why" of history, especially the difference between stated intention and actual behavior. Psychobiography, chil ...
*
Three Laws of Robotics The Three Laws of Robotics (often shortened to The Three Laws or known as Asimov's Laws) are a set of rules devised by science fiction author Isaac Asimov. The rules were introduced in his 1942 short story " Runaround" (included in the 1950 colle ...


References

{{Robot series Foundation universe Fictional science Cybernetics Robotics Human–computer interaction