Robert Abbott (game Designer)
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Robert Abbott (March 2, 1933February 20, 2018) was an American game inventor, sometimes referred to by fans as "The Official Grand Old Man of Card Games". Though early in his life he worked as a computer programmer with the
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assembly language, he began designing games in the 1950s. Abbott 1962, p. 53 Two of his more popular creations include the
chess Chess is a board game for two players, called White and Black, each controlling an army of chess pieces in their color, with the objective to checkmate the opponent's king. It is sometimes called international chess or Western chess to dist ...
variant
Baroque chess Baroque chess is a chess variant invented in 1962 by Robert Abbott. In 1963, at the suggestion of his publisher, he changed the name to Ultima, by which name it is also known. Abbott later considered his invention flawed and suggested amendment ...
(also known as Ultima) and Crossings, which later became
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. Eleusis was also successful, appearing in several card game collections, such as ''Hoyle's Rules of Games'' Morehead 2001, p. 67 and ''New Rules for Classic Games'', Schmittberger 1992, p. 74 among others. In 1963, Abbott himself released a publication, ''Abbott's New Card Games'', which included instructions for all of his card games, in addition to Baroque chess. Abbott 1963 Abbott also invented logic mazes, the first of which appeared in
Martin Gardner Martin Gardner (October 21, 1914May 22, 2010) was an American popular mathematics and popular science writer with interests also encompassing scientific skepticism, micromagic, philosophy, religion, and literatureespecially the writings of Lew ...
's ''Mathematical Games'' column in the October 1962 issue of ''
Scientific American ''Scientific American'', informally abbreviated ''SciAm'' or sometimes ''SA'', is an American popular science magazine. Many famous scientists, including Albert Einstein and Nikola Tesla, have contributed articles to it. In print since 1845, it ...
''. Abbott 1997, pp. vii-ix One of the more prominent of these is '' Theseus and the Minotaur'', which was originally published in the book ''Mad Mazes''. Abbott 1990, pp. 34-35 His game ''Confusion'' was named "Best New Abstract Strategy Game" for 2012 by
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.


Biography

Abbott was born in
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, and attended
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. Abbott went to
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for two years, then attended the
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for another two, but never graduated. Soon after, Abbott moved to New York, where he and his games were discovered by
Martin Gardner Martin Gardner (October 21, 1914May 22, 2010) was an American popular mathematics and popular science writer with interests also encompassing scientific skepticism, micromagic, philosophy, religion, and literatureespecially the writings of Lew ...
. In 1963, after Abbott's book, ''Abbott's New Card Games'', received only moderate success, he "got tired of being poor" and moved back to St. Louis. There, he became a computer programmer at the
Washington University Washington University in St. Louis (WashU or WUSTL) is a private research university with its main campus in St. Louis County, and Clayton, Missouri. Founded in 1853, the university is named after George Washington. Washington University is r ...
Computer Research Laboratory. In 1965, he moved back to New York, where he continued to work as a computer programmer, mostly with the
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assembly language. Abbott created all of his card games during the 1950s, starting with Babel in 1951, and ending with Auction in 1956. Abbott 2001, p. 1 Soon after, he moved to
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, where the rules for his game Eleusis were first published by
Martin Gardner Martin Gardner (October 21, 1914May 22, 2010) was an American popular mathematics and popular science writer with interests also encompassing scientific skepticism, micromagic, philosophy, religion, and literatureespecially the writings of Lew ...
in his ''
Mathematical Games A mathematical game is a game whose rules, strategies, and outcomes are defined by clear mathematical parameters. Often, such games have simple rules and match procedures, such as Tic-tac-toe and Dots and Boxes. Generally, mathematical games ne ...
'' column. Motivated by the article, Abbott self-published the rules for four of his card games in the book ''Four New Card Games'' in 1962, which he sold by mail. In 1963, the book ''Abbott's New Card Games'' was published by
Sol Stein Sol Stein (October 13, 1926 – September 19, 2019) was the author of 13 books and was Publisher and Editor-in-Chief of Stein and Day Publishers for 27 years. Early life Born in Chicago on October 13, 1926, Stein was the son of Louis Stein and Z ...
of Stein and Day, containing the rules for all eight of his card games and the rules for his chess variant,
Baroque chess Baroque chess is a chess variant invented in 1962 by Robert Abbott. In 1963, at the suggestion of his publisher, he changed the name to Ultima, by which name it is also known. Abbott later considered his invention flawed and suggested amendment ...
. In 1968, the publisher Funk & Wagnalls published a paperback edition of ''Abbott's New Card Games'', Abbott 1968, pp. 121-138 in which Abbott slightly modified the rules of Baroque chess, but these changes never became popular. Around the same time that ''Abbott's New Card Games'' was published, Abbott sent his maze, ''Traffic Maze in Floyd's Knob'', to
Martin Gardner Martin Gardner (October 21, 1914May 22, 2010) was an American popular mathematics and popular science writer with interests also encompassing scientific skepticism, micromagic, philosophy, religion, and literatureespecially the writings of Lew ...
. This was the first logic maze to be published, appearing in Gardner's ''Mathematical Games'' column. After that time, Abbott created various mazes, most of which appeared in the books ''SuperMazes'' and ''Mad Mazes''. Abbott 1997 Abbott 1990 In 2008, RBA Libros published a Spanish version of his book ''Abbott's New Card Games'', under the title ''Diez juegos que no se parecen a nada'', which translates to ''Ten games that do not resemble anything''. Abbott 2008 This version was not just a Spanish translation of the original, however; the most up-to-date rules for the various games were used; in addition, the rules for Eleusis Express and Confusion were included. In 2010, his ''Where are the Cows?'' maze was published by the
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in the book ''Cows in the Maze''. Stewart 2010, pp. 179-193 In 2011, his game Confusion was published by Stronghold Games. The game was named "Best New Abstract Strategy Game" for 2012 by
GAMES Magazine ''GAMES World of Puzzles'' is a puzzle magazine formed from the merger of Games and World of Puzzles in October 2014. The entire magazine interior is now newsprint (as opposed to the part-glossy/part-newsprint format of the original ''Games'') an ...
.


Logic mazes

Abbott was the inventor of a style of maze called logic mazes. A logic maze has a set of rules, ranging from the basic (such as "you cannot make left turns") to the extremely complicated. These mazes are also called "Multi-State mazes". The reason for this name is that sometimes you can return to a position you were in before, but be traveling in a different direction. That change in direction can put you in a different state and open up different choices for you. One example, from the book ''SuperMazes'', would be a rolling-die maze. Where you can move from a particular square depends on what number is facing up on the die. If you return to that same square, the die may be in a different state, with a different number on top. Thus, you would have different options than the first time. Abbott 1997, pp. 18-19


Traffic Maze in Floyd's Knob

The first
logic maze Logic mazes, sometimes called mazes with rules or multi-state mazes, are logic puzzles with all the aspects of a tour puzzle that fall outside of the scope of a typical maze. These mazes have special rules, sometimes including multiple states of th ...
ever published, ''Traffic Maze in Floyd's Knob'', appeared in the October 1962 issue of ''
Scientific American ''Scientific American'', informally abbreviated ''SciAm'' or sometimes ''SA'', is an American popular science magazine. Many famous scientists, including Albert Einstein and Nikola Tesla, have contributed articles to it. In print since 1845, it ...
'' in the ''Mathematical Games'' column. The maze looks like a street grid, with arrows pointing down various roads at each intersection. When one comes to an intersection, only arrows leading from the road you are on to another road can be followed. One must continue in this fashion, following the arrows at the intersection, until the end is reached. When you come to an intersection from one direction, you have different options for which road to take than you would coming into the intersection from another direction; therefore, this can be defined as a "multi-state" or "logic" maze.


Where Are the Cows?

''Where are the Cows?'' was one of Abbott's most difficult mazes. It first appeared in his book ''SuperMazes''. Abbott warns readers that it "may be too difficult for anyone to solve." Abbott 1997, p. xiii Since then, it has also appeared as the titular maze in the book ''Cows in the Maze''. The complexity in ''Where are the Cows?'' includes self-reference, changing rules, and flow charts. It is also worded so as to provoke confusion between an object (such as red text), a reference to an object (such as the word "red"), and even more subtle references (the word "word"). The maze ends up being so complicated that it can even be difficult to work out the next move, let alone the end. In this maze, you have to use two hands, each starting at a different place. The instructions in one box might have to do with the box that the other hand is in, boxes you have already left, or complex combinations of the two. Abbott 1997, pp. 42-43


Theseus and the Minotaur

'' Theseus and the Minotaur'' is another of Abbott's better-known mazes. It first appeared in his book ''Mad Mazes''. Like ''Where are the Cows?'' in ''SuperMazes'', Abbott said that this "is the hardest maze in the book; in fact, it is possible that no one will solve it." Since then, several different versions of it have appeared, made by others, following the same theme, both on paper and in electronic forms.


Games

Abbott has created several games, including card games, board games, and one equipment game. As a whole, his games are not of particular fame, although they have some unique elements that set them apart from mainstream games. For instance, the card game Metamorphosis is a complex trick-taking game. As you play the game, the rules change three times, so it is as if you are playing four different games that are threaded together. Abbott 1963, pp. 55-59


Baroque chess

Baroque chess Baroque chess is a chess variant invented in 1962 by Robert Abbott. In 1963, at the suggestion of his publisher, he changed the name to Ultima, by which name it is also known. Abbott later considered his invention flawed and suggested amendment ...
, or Ultima, was the only board game in the book ''Abbott's New Card Games''. Abbott's reasoning for including this non-card game in a card game book was that
chess Chess is a board game for two players, called White and Black, each controlling an army of chess pieces in their color, with the objective to checkmate the opponent's king. It is sometimes called international chess or Western chess to dist ...
pieces are as plentiful as playing cards, and in this book, he wanted to introduce new games that did not require special equipment. Abbott's friends, once he started teaching it to them, began to call the game "Abbott's Ultima," which he did not like at all. Abbott 1963, p. 121 However, the publisher,
Sol Stein Sol Stein (October 13, 1926 – September 19, 2019) was the author of 13 books and was Publisher and Editor-in-Chief of Stein and Day Publishers for 27 years. Early life Born in Chicago on October 13, 1926, Stein was the son of Louis Stein and Z ...
, preferred the name "Ultima," so that is the title that was used in the book.


Eleusis

Eleusis is probably Abbott's most prominent game, due to its metaphors and its suitability for use as a teaching tool. He invented it in 1956, and it appeared in his self-published book ''Four New Card Games''. Abbott 1962 It was also published in the book ''Abbott's New Card Games'' a year later.
Martin Gardner Martin Gardner (October 21, 1914May 22, 2010) was an American popular mathematics and popular science writer with interests also encompassing scientific skepticism, micromagic, philosophy, religion, and literatureespecially the writings of Lew ...
wrote about it in his ''Mathematical Games'' column in the June 1959 issue of ''
Scientific American ''Scientific American'', informally abbreviated ''SciAm'' or sometimes ''SA'', is an American popular science magazine. Many famous scientists, including Albert Einstein and Nikola Tesla, have contributed articles to it. In print since 1845, it ...
''. Basically, the gameplay consists of the dealer choosing a secret rule dictating how cards are to be played, and the players playing cards in an attempt to figure out the rule through inductive reasoning. In 1973, Abbott decided to improve Eleusis; the result was considered to be far better than the original, with various improvements to the layouts and gameplay making it work quite a bit better. Martin Gardner wrote about this version in the October 1977 issue of ''
Scientific American ''Scientific American'', informally abbreviated ''SciAm'' or sometimes ''SA'', is an American popular science magazine. Many famous scientists, including Albert Einstein and Nikola Tesla, have contributed articles to it. In print since 1845, it ...
''. Abbott also self-published a pamphlet in 1977 with the rules for the improved version, titled ''The New Eleusis''. Abbott 1977 It has appeared in several card game collections, such as ''Hoyle's Rules of Games'' and ''New Rules for Classic Games'', among others.


Confusion

Abbott initially created the game Confusion in the 1970s, and had it in finished form by 1980. The game was published in Germany by Franjos in 1992; Abbott was not satisfied with this version, however, due to several flaws in it. The rules were published in the Spanish translation of his book ''Abbott's New Card Games'' in 2008, but the game did not get published in North America until 2011. This Stronghold Games version was named "Best New Abstract Strategy Game" for 2012 by
GAMES Magazine ''GAMES World of Puzzles'' is a puzzle magazine formed from the merger of Games and World of Puzzles in October 2014. The entire magazine interior is now newsprint (as opposed to the part-glossy/part-newsprint format of the original ''Games'') an ...
. The game is based on the idea of not knowing what your pieces are or what they do at the beginning of the game. His game Eleusis uses a similar idea, in that you do not know how cards are to be played at the beginning; George Brancaccio, someone Abbott worked with at the
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, commented on this, saying "In your game Eleusis, you don't know what cards can be played. Why don't you make a board game where you don't know how pieces move?" This is what gave Abbott the idea, and he began work on it soon after.


Published work

*''Four New Card Games'' (1962) *''Abbott's New Card Games'' (1963, again in paperback in 1968) *''The New Eleusis'' (1977) *''Mad Mazes'' (1990) *''SuperMazes'' (1997) *''Auction 2002 and Eleusis'' (2001) *''Diez juegos que no se parecen a nada en games that do not resemble anything' (2008, translated by Marc Figueras)


Notes


References

* * * * * * * * * * * *


External links


Robert Abbott's website

Remembering Robert Abbott
Gathering4Gardner





{{DEFAULTSORT:Abbott, Robert Recreational mathematicians Board game designers American game designers Chess variant inventors American computer programmers Artists from St. Louis 1933 births 2018 deaths