Risk II
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''Risk II'' is a
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
version of the
board game Board games are tabletop games that typically use . These pieces are moved or placed on a pre-marked board (playing surface) and often include elements of table, card, role-playing, and miniatures games as well. Many board games feature a comp ...
''
Risk In simple terms, risk is the possibility of something bad happening. Risk involves uncertainty about the effects/implications of an activity with respect to something that humans value (such as health, well-being, wealth, property or the environme ...
'', developed by Deep Red Games and published by
Hasbro Interactive Hasbro Interactive was an American video game developer, video game production and video game publisher, publishing subsidiary of Hasbro, the large game and toy company. Several of its studios were closed in early 2001 and most of its properties ...
under the
MicroProse MicroProse is an American video game publisher and video game developer, developer founded by Bill Stealey, Sid Meier, and Andy Hollis in 1982. It developed and published numerous games, including starting the ''Civilization (series), Civilizatio ...
label. It's a sequel to the 1996 version of ''Risk''. In addition to the classic board game style of play, ''Risk II'' introduced new modes including a single-player tournament and a brand new concept called SameTime, in which turns are taken simultaneously by all players. Up to eight players can play, in any combination of human and computer opponents (as long as at least one player is human). Available computer opponents are an assortment of mostly 18th and 19th century generals:
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Marmont Auguste Frédéric Louis Viesse de Marmont (20 July 1774 – 22 March 1852) was a French general and nobleman who rose to the rank of Marshal of the Empire and was awarded the title (french: duc de Raguse). In the Peninsular War Marmont succeede ...
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, D'Erlon, Maransin,
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, Freire, Vauban, Baird, Bonaparte and
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. Each computer opponent has a different style of attack and a different reliability in honoring alliances.


Game Types


Classic Risk

Classic style employs the standard rules of
Risk In simple terms, risk is the possibility of something bad happening. Risk involves uncertainty about the effects/implications of an activity with respect to something that humans value (such as health, well-being, wealth, property or the environme ...
(depending on version, see
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), which is one attack move at a time from one location. In this game type, you can attack as many times as you like, and may move through multiple territories with one army, although at least one unit has to be left in any territory you capture. You may also retreat from an attack and move units from one territory to a bordering territory at the end of your attack turn.


Real Time Risk

Real Time Risk is a completely different concept, and mostly suited for digital play. A player may use two or more different armies from one or more different territories to attack a bordering territory. After placing reinforcements and making a move, the map will show the moves of all players and where they will attack. Then, each battle is fought battle individually (unless AI are battling each other; in that case, it is automatically resolved) until all moves have been played. The Real Time concept requires dynamically different strategies from that of the Classic game. An attack from 2 or more territories to a single enemy territory is called a 'Mass Invasion'. If two different players attack a territory that fails to defend them, then a 'Spoils of War' battle ensues at the end of the turn between the two armies who fought for the territory in question. A player may only move through one territory at a time when attacking, although each player is granted a 'Surge Attack', which can be used to thrust a designated number of soldiers from a newly acquired territory into a neighbouring one. If two armies meet when attacking, a 'Border Clash' battle occurs, which is the first to be resolved. The dice are also different, and create a new strategy for using armies. If a player uses 3 armies to attack (over 3 bordering territories), the player will use 3 dice. If a player uses just one army, he will only use one die and so forth. Also, the greater the number of soldiers in the army, the different color of die. The darker the color, the more "loaded" the die is. For example, if an attacking territory has 30 or more soldiers, it will receive a black die, which will usually roll 4-6's, whereas an army of 5 or less will use a white die, which rolls lower numbers more often. The other "loaded" ranks, from highest to lowest are: red, orange, yellow. As a result, the ranks range from white, yellow, orange, red (dark), and a deep black. Since the battle greatly favors the side that uses mass invasions (they get more dice), sitting back and defending is not a good idea. It is not uncommon for a two sided mass invasion to crush a defending army that is twice the invasion size. The player should try to mobilize all border forces to attack whenever possible. This way the player can avoid the enemy mass invasions and fight some fair border clashes battle, damaging the enemy in the process. Most of the time, the benefit of holding a continent border territory is not worth the risk of losing a mass number of soldiers from enemy mass invasions. In addition, since the enemy is only allowed one surge attack per round, the damage he can do to the player's inner territory is limited. In fact, the enemies that surge attack deep into the player's territory risk having it crushed by the player's mass invasions in the next round, assuming the player can provide a reasonable resistance.


Tournament

Tournament employs both Classic and Same Time rules. There are 16 different rounds of ascending difficulty, and you are scored after every round. If you lose any round, your tournament ends. The aim is to gain as many points as possible. You gain points for completing your objective and bonus points for eliminating opposing players. There is a scoreboard which is pre-filled with different players before play.


Versions

Two versions of ''Risk II'' were developed: the U.S. version (v1.01u) and the European version (v1.01e). This was necessary because the board game rules actually differ slightly based on where the game is played. In the U.S. version, the "trade-on-the-fly rule," which forces a player to trade cards in the middle of a turn if he or she has more than the 5-card maximum, is in effect. In the European version, there is no "trade-on-the-fly". There is also a difference in the options a player has when rolling dice to defend a territory with two battalions. In the European version of ''Risk II'' a player may only roll one die while in the US version a player may choose to roll two dice or one die (to defend with either one or two battalions). The two versions of ''Risk II'' are however, completely compatible with each other when used in multi-player games online or across a network. Whichever version is installed by the host of the game is the version that will be used for each player. In the classic board game ''Risk'', the U.S. version uses ascending card trade-in values (4 additional reinforcements, then 6,8,10,12,15,20,25,...), while the European version uses set card trade-in values (Infantry-4, Cavalry-6, Cannon-8, One of each-10). In ''Risk II'', both versions have the option of using ascending or set trade-in values, and also an additional option of ascending by one (4,5,6...), which is a compromise between ascending and set.


Online play

Originally the
MSN Gaming Zone MSN Games (also known as Zone.com - formerly known as The Village, Internet Gaming Zone, MSN Gaming Zone, and MSN Games by Zone.com) is a casual gaming web site, with single player, multiplayer, PC download, and social casino video games. Games ...
supported free online play for ''Risk II'', though it ceased support of the game on January 31, 2006.


Reception

In ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through ...
'', Ken Brown wrote that ''Risk II'' "delivers enough gameplay and play options to satisfy just about anyone". However, he criticized the balance of its Same Time mode, which he argued favored attackers. Jim Cobb of ''
Computer Games Strategy Plus ''Computer Games Magazine'' was a monthly computer and console gaming print magazine, founded in October 1988 as the United Kingdom publication ''Games International''. During its history, it was known variously as ''Strategy Plus'' (October 1 ...
'' raved that ''Risk II''s designers had "infused the classic game with enough variations, options and graphics to make it seem like a new experience to even the most hardened die-thrower." Although he criticized its online multiplayer mode, he summarized the game as "a 'must buy' for all gamers, regardless of the niche in which they usually dwell." Writing for ''
PC Zone ''PC Zone'', founded in 1993, was the first magazine dedicated to games for IBM-compatible personal computers to be published in the United Kingdom. Earlier PC magazines such as ''PC Leisure'', ''PC Format'' and ''PC Plus'' had covered games but ...
'', Richie Shoemaker praised ''Risk II'' as an improvement over its predecessor, and called the game's Same Time mode a "minor masterpiece". He concluded, "Best of all, however, is that for once, someone — in this case developer Deep Red — has recreated a classic board game successfully to PC and done it well." In a negative review, ''
PC Gamer US ''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games mag ...
''s Barry Brenesal wrote, "Who needs another board game that wasn't imaginatively recreated on the PC?" He found ''Risk II'' uninspired and noted technical issues.


References

{{DEFAULTSORT:Risk Ii 2000 video games Computer wargames Cultural depictions of Napoleon Cultural depictions of Arthur Wellesley, 1st Duke of Wellington Hasbro games Classic Mac OS games MicroProse games Multiplayer and single-player video games Multiplayer hotseat games Napoleonic Wars video games Risk (game) Top-down video games Video games based on board games Video games developed in the United Kingdom Video games scored by Peter Connelly Video games set in the 18th century Windows games MacSoft games DR Studios games