RisiKo!
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''RisiKo!'' is an Italian
strategy Strategy (from Greek στρατηγία ''stratēgia'', "troop leadership; office of general, command, generalship") is a general plan to achieve one or more long-term or overall goals under conditions of uncertainty. In the sense of the " a ...
board game A board game is a type of tabletop game that involves small objects () that are placed and moved in particular ways on a specially designed patterned game board, potentially including other components, e.g. dice. The earliest known uses of the ...
based on ''
Risk In simple terms, risk is the possibility of something bad happening. Risk involves uncertainty about the effects/implications of an activity with respect to something that humans value (such as health, well-being, wealth, property or the environ ...
''. Unlike classic versions of ''Risk'', the object of the game is the achievement of a predefined, secret target that is different for each player: the target can be either the conquest of a certain number of territories, of two or more continents, or the annihilation of one opponent.


History

''RisiKo!'' derives from the 1957 French game ''La Conquête du Monde'', better known worldwide as ''
Risk In simple terms, risk is the possibility of something bad happening. Risk involves uncertainty about the effects/implications of an activity with respect to something that humans value (such as health, well-being, wealth, property or the environ ...
''. The first Italian edition dates 1968, published by
Milan Milan ( , , ; ) is a city in northern Italy, regional capital of Lombardy, the largest city in Italy by urban area and the List of cities in Italy, second-most-populous city proper in Italy after Rome. The city proper has a population of nea ...
ese publisher Giochiclub that distributed games of several European companies and mixed features of different versions: the name ''RisiKo!'' derives from the
German German(s) may refer to: * Germany, the country of the Germans and German things **Germania (Roman era) * Germans, citizens of Germany, people of German ancestry, or native speakers of the German language ** For citizenship in Germany, see also Ge ...
version ''Risiko''; the rules were almost identical to the French version, with some notes in the manual taken from the
Anglo-American Anglo-American can refer to: * the Anglosphere (the Anglo-American world) * Anglo-American, something of, from, or related to Anglo-America ** the Anglo-Americans demographic group in Anglo-America * Anglo American plc Anglo American plc is a ...
edition; tokens were wooden cube-shaped. As in the first French edition, 3 dice were used for defense, initial forces were distributed more randomly, and players received one card at the beginning of their own turn as well as from conquering territories. In 1973 Giochiclub published a new version with same rules, but introduced plastic tank-shaped and machinegun-shaped tokens (to represent one and five armies, respectively). In 1977 Editrice Giochi became the exclusive publisher of ''RisiKo!'' and renovated the edition by adopting new rules, among which target cards (before the only aim was to conquer the entire world), the nineteenth-century style planisphere as in the American edition (but with a border between Middle East and China), the random distribution of the initial territories and the balanced distribution of initial armies already present in the European editions. Moreover, flag-shaped tokens were introduced instead of machinegun-shaped tokens.


Features


Board

The board in ''RisiKo!'' represents the world, divided into 42 territories across 6 continents. Each territory is represented by a ''Territory'' card. At the beginning of the game, these cards are distributed randomly to the players, and determine which territories each player controls at the start. Players then mark their territories by placing at least one army on them and give back their ''Territory'' cards, that will be used later for a different purpose. During the game, players can conquer new territories by attacking them from an adjacent territory they already control.


Armies

Each player has armies of a different color, represented by small plastic tanks. At the start of the game, players receive a certain amount of armies. They can distribute their armies however they like across their territories, but each territory must have at least one army. Players then get reinforcement armies at the start of all of their turns, proportional to the number of territories they control. Players also receive extra armies for controlling entire continents and for trading in sets of ''Territory'' cards. The number of armies each player starts with depends on the number of players: * 35 if there are 3 players; * 30 if there are 4 players; * 25 if there are 5 players; * 20 if there are 6 players. Players can move as many armies as they want between two adjacent territories, once per turn.


Targets

At the beginning of the game, each player is given a random ''Target'' card, which tells them their secret mission. To win the game, they have to complete this mission. In the original version, the possible missions are: *Conquer 18 territories and control both of them with at least two armies. *Conquer 24 territories. *Conquer all of North America and Africa. *Conquer all of North America and Oceania. *Conquer all of Asia and Oceania. *Conquer all of Asia and Africa. *Conquer all of Europe, South America, and a third continent. *Conquer all of Europe, Oceania, and a third continent. *Completely eliminate all armies of a specific color. If that’s impossible (because the player is using that color, no one is using that color, or the player using that color has already been eliminated), the mission becomes conquering 24 territories. In tournaments, there are 16 different ''Target'' cards that display the territories the player needs to conquer visually.


Trading in system

Each of the 42 ''Territory'' cards, representing a territory, also has a drawing of either a horseman, a soldier, or a cannon. There are also two additional joker cards that feature all three of the drawings, which do not represent any territory. At every turn, a player receives a ''Territory'' card if they conquer at least one territory (but do not get more cards for subsequent territories). Players can then trade in different combinations of these ''Territory'' cards at the start of their turn, before doing anything else, to gain extra armies: *3 cannons = 4 armies (8 in tournaments) *3 soldiers = 6 armies (8 in tournaments) *3 horsemen = 8 armies *1 cannon, 1 soldier, 1 horseman = 10 armies *1 joker plus 2 of either cannons, soldiers, or horsemen = 12 armies Additionally, if a player trades in a set of three cards and controls any of the corresponding territories, they receive two bonus armies for each of those territories.


Rules

Most versions of the game can be divided into two main categories: those following the European rules and those following the American rules. The Italian version, ''RisiKo!'', shares some similarities with the European variants, for example the random secret mission, but also has its own unique rules. For instance, in the Italian variant, the defender can also roll up to 3 dice, thus obtaining an advantage over the attacker, while in most variants the maximum number of dice that can be used in a battle is 5, 3 for the attacker, and 2 for the defender.Risk rules 1959
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Notes


References

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External links


Official ''RisiKo!'' website
*{{in lang, it}
''RisiKo!'' rules
Board wargames Children's board games Multiplayer games Risk (game) Wargames introduced in the 1960s