Ridge Racer 3D
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is a racing video game for the
Nintendo 3DS The is a handheld game console produced by Nintendo. It was announced in March 2010 and unveiled at E3 2010 as the successor to the Nintendo DS. The system features backward compatibility with Nintendo DS video games. As an eighth-generatio ...
console published and developed by
Namco Bandai Games is a Japanese multinational video game publisher headquartered in Minato-ku, Tokyo. Its international branches, Bandai Namco Entertainment America and Bandai Namco Entertainment Europe, are respectively headquartered in Irvine, California and ...
. The game was released in Japan on 26 February 2011 and in North America on 22 March, five days prior to the launch of the Nintendo 3DS itself in that region. ''Ridge Racer 3D'' was also released in Europe on 25 March and in Australia on 31 March.


Gameplay

''Ridge Racer 3D'' is an arcade racing game revolving around cars racing around high speed tracks while drifting. There are two main gameplay types: Single Player and Versus. Versus is a multi-player mode which allows the ability to play against other players via a wireless connection in Standard Race, One-Make Race and Team Battle by either hosting or joining a race using Nintendo 3DS local play. Other minor gameplay types include: Records (allowing the player to view their records achieved in Single Player and check local rankings based on records acquired from friends or via StreetPass), AV player (allowing to watch replays of past races while listening to music of choice), Options, and Garage (allowing to view and modify cars the player has acquired). There are several single player game modes: *Grand Prix: Competing in a series of races in order to win new cars and nitrous kits or to make them available for purchase. *Quick Tour: Playing in a series of races automatically generated from the player's preferences: *Play Time: Time limit of 3 to 30 mins, multiplied by 3 mins. *Course Type: Recommended, Drift or High Speed. *Race Choosing from four different categories to race on. *Standard Race: Selecting a car and track in order to race against 7 opponents. *One-Make Race: Selecting a track and race against 7 opponents all using the same machine. *Time Attack: Racing around a track as fast as possible for 3 laps in order to achieve the fastest time or beat a ghost. *StreetPass Duel: Racing against the ghosts of other players acquired via StreetPass.


Reception

''Ridge Racer 3D'' was commercially successful. During its first week, it sold over 34,000 copies. In total, the game sold over 116,000 copies, 20,000 more than its portable predecessor ''
Ridge Racer 2 is an arcade racing game that was released by Namco in 1994 for their System 22 hardware. Despite its name, ''Ridge Racer 2'' is more of an updated version of ''Ridge Racer'' (which had been released in the previous year), than an actual sequ ...
''. According to the review aggregator website Metacritic, the game received "generally favorable reviews" with a score of 75/100. Critics agreed that ''3D'' was one of the best launch titles for the console, and showed the system's potential. ''
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
'' said that it made for a great launch title for the 3DS, while '' Joystiq'' claimed it was one of the best games available for the console. '' Eurogamers review criticized the game for lacking new courses but praised it overall as "a Ridge Racer experience that could be unlike any other" by virtue of its 3D visuals. ''Nintendo World Report'' claimed it was one of the most impressive launch titles available, as did '' Destructoid''. Multiple reviewers compared the game to the other 3DS racing game launch title ''
Asphalt 3D ''Asphalt 3D'' is a racing game developed by Gameloft and published by Ubisoft for the Nintendo 3DS. It is the seventh major game of the ''Asphalt'' series. It was released in Japan by Konami on March 10, 2011, in Europe on March 25, 2011, in ...
'', all of whom said that ''Ridge Racer 3D''s quality and polish made it a far superior product. The gameplay of ''3D'' was well-received. Many publications said that the game still kept the core ''Ridge Racer'' mechanics intact, such as drifting, and retained what they felt made the franchise fun. ''Nintendojo'' said it set the standard for racing games on the 3DS. ''Nintendo World Report'' described it as "a rather excellent mix of arcade and sim racing", liking its simplistic, easy-to-grasp controls. Critics also commended the game for its 3D display, which they claimed made it a technologically impressive title for the console. ''Nintendojo'' stated that the 3D effect made the game stand out, and was the definitive way to play it. ''Eurogamer'' and ''IGN'' agreed, with ''Eurogamer'' stating it made for the best portable iteration of the ''Ridge Racer'' series. Critics applauded the game's presentation and amount of content. ''Game Informer'' complemented the amount of gameplay modes for providing additional replay value, as did ''Nintendojo''. ''GamePro'' and ''GameSpot'' both commented on its wide selection of vehicles and courses. ''GameSpot'' also liked the courses themselves for being fun to race in. The controls were also praised by several for being responsive, with ''Nintendo World Report'' saying the game works "surprisingly well" with the system's Circle Pad. ''IGN'' applauded the game's early usage of the StreetPass function through its use of leaderboards and multiplayer ghosts. ''Destructoid'' called the game as solid, if not outstanding. ''3D'' was also praised for its energetic soundtrack, large sense of speed, and consistent framerate. The lack of an online multiplayer mode was met with criticism. ''Nintendo World Report'' said that it was one of the game's weakest points, while ''IGN'' stated it was a severely missed opportunity. ''Eurogamer'' found the tracks to feel like rehashes of earlier ''Ridge Racer'' games, and ''Joystiq'' claimed that the lack of an online mode might put off some players. While several criticized the graphics for being fuzzy and unimpressive, with ''GamePro'' saying they were inferior to the ''Ridge Racer'' games for the
PlayStation Portable The PlayStation Portable (PSP) is a handheld game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on December 12, 2004, in North America on March 24, 2005, and in PAL regions on September 1, 2005, ...
, ''Destructoid'' disagreed, writing that they were bright and colorful. Most critics claimed that ''3D''s gameplay, while a lot of fun, did not add much to the core gameplay of the series compared to its predecessors. ''Eurogamer'' argued that the game was lacking in the way of new content, instead borrowing many elements from its console predecessor ''
Ridge Racer 7 is a 2006 racing video game developed and published by Namco Bandai Games for the PlayStation 3. The seventh mainline installment in the ''Ridge Racer'' series, it was developed as a launch title for the console. The game has around 40 cars, many ...
''. ''Nintendojo'' found the in-game announcer annoying to listen to, suggesting players to turn it off as soon as they begin the game.


Notes


References


External links

* {{DEFAULTSORT:Ridge Race 3d 2011 video games Bandai Namco games Multiplayer and single-player video games Multiplayer online games Nintendo 3DS-only games Nintendo 3DS games Racing video games Ridge Racer Video games developed in Japan