In
video game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
s, spawning is the live creation of a character, item or
NPC. Respawning is the recreation of an entity after its death or destruction, perhaps after losing one of its
lives
Lives may refer to:
* The plural form of a ''life''
* Lives, Iran, a village in Khuzestan Province, Iran
* The number of lives in a video game
* '' Parallel Lives'', aka ''Lives of the Noble Greeks and Romans'', a series of biographies of famous m ...
. Despawning is the deletion of an entity from the game world.
All
player character
A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...
s typically spawn at the start of a round, whereas some objects or mobs may spawn after the occurrence of a particular event or delay. When a player character respawns, they generally do so in an earlier point of the level and get some kind of penalty.
The term was coined by
id Software
id Software LLC () is an American video game developer based in Richardson, Texas. It was founded on February 1, 1991, by four members of the computer company Softdisk: programmers John Carmack and John Romero, game designer Tom Hall, and ar ...
within the context of its game, ''
Doom
Doom is another name for damnation.
Doom may also refer to:
People
* Doom (professional wrestling), the tag team of Ron Simmons and Butch Reed
* Daniel Doom (born 1934), Belgian cyclist
* Debbie Doom (born 1963), American softball pitcher
* ...
''.
Spawn points
''Spawn points'' are areas in a level where players spawn. In levels designed for team play, these points are usually grouped so that each team spawns in their own tight area of the level. Spawn points are typically reserved for one team at any time and often have the ability to change hands to the other team. Some games even allow spawn points to be created by players; using a beacon for example in ''
Battlefield 2142
''Battlefield 2142'' is a 2006 first-person shooter video game developed by DICE and published by Electronic Arts. It is the fourth game in the ''Battlefield'' series. ''Battlefield 2142'' is set in 2142, depicting a war known as "The Cold Wa ...
''. "Odd" spawn points cause the player to be spawned as if actively entering the game world, rather than merely appearing there.
Regarding player-created spawn points, the game ''
Enemy Territory: Quake Wars'' allows players utilizing the Strogg Technician class (Strogg team version of GDF Medic class) to create "spawn hosts" out of the bodies of fallen GDF enemies. Any player on the Strogg team can use any unused spawn host and the player – upon death – can use it to spawn closer to the objective or in a tactical location, being effective tools for defending a location or advancing the front line. The spawn host disappears after the Strogg player respawns at its location, so the spawn host can only be used once. Conversely, players utilizing the GDF Medic class can disable and remove Strogg player-created spawn hosts by zapping them with their defibrillator pads.
Spawn camping
In video gaming, camping is a tactic where a player obtains an advantageous static position, which may be a discreet place which is unlikely to be searched. The tactic is employed both in single-player games and online multiplayer games, but is u ...
is a practice where a player waits near precise spawn points to kill enemies as they spawn. This is usually considered to be poor sportsmanship and some players even perceive it to be
exploitative of the game itself. Most team-based games have some kind of protection against spawn camping, such as a one-way door that only allows players to ''leave'' the spawn area, permanent
AI defences or perhaps a timer which kills enemies if they spend too long around the spawn area. Games with capturable spawn points will often leave some spawn points without this sort of camping protection. Spawn points for game objects are often abused in a similar fashion in game types such as
role-playing games
A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal ac ...
.
Enemy respawning
In some games, enemies may be respawned (or, equivalently, new ones spawned) to keep players on their toes and create tension, or force players to move on, making it too costly (in resources) and/or too dangerous to stay in one place for too long. Enemies may visibly spawn or, in more realistic games, spawn outside the player's
line of sight
The line of sight, also known as visual axis or sightline (also sight line), is an imaginary line between a viewer/observer/spectator's eye(s) and a subject of interest, or their relative direction. The subject may be any definable object taken ...
and move towards the player. Early games including monster respawning are ''
Joust
Jousting is a martial game or hastilude between two horse riders wielding lances with blunted tips, often as part of a tournament. The primary aim was to replicate a clash of heavy cavalry, with each participant trying to strike the opponent w ...
'', ''
Doom
Doom is another name for damnation.
Doom may also refer to:
People
* Doom (professional wrestling), the tag team of Ron Simmons and Butch Reed
* Daniel Doom (born 1934), Belgian cyclist
* Debbie Doom (born 1963), American softball pitcher
* ...
'' and its sequel ''
Doom II: Hell on Earth''. The enemies in these games had the ability to spawn from their teammates.
In
MMORPG
A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game.
As in role-playing games (RPGs), the player assumes the role of a Player charac ...
s, it is typical for monsters or
mobs of monsters to continually respawn to allow all players a chance to fight. Some of these games implement
instances, which create a temporary copy of the game world and its characters, reserved for a subset of players; this allows each subset the chance to experience that part of the game without any interference from uninvited guests.
Player-requested entities
In some games a player who has access to debugging or administrative tools can spawn entities or
pickups with said tools.
See also
*
Camping (video gaming)
In video gaming, camping is a tactic where a player obtains an advantageous static position, which may be a discreet place which is unlikely to be searched. The tactic is employed both in single-player games and online multiplayer games, but is ...
References
{{MUDs, state=collapsed
Esports terminology
MUD terminology
Video game terminology